Gunshine, Lollipops and Facebook

By Alec Meer on November 18th, 2011 at 9:26 am.

Team RPS continues to warily circle Facebook gaming in the manner of coyotes sniffing at a crashed stagecoach, convinced there are delicious, meaty treats somewhere inside the wreckage but anxious they’re defended by something that will cause them harm. While the master thief that is Farmville, and its many derivatives, remain a gruesome prospect indeed, a few games are endeavouring to be, well, games. One of those is the agreeably stupidly-named Gunshine, a sort of shooty-Diablolike which I found to be not-horrible in my brief encounter with its open beta a few months back.

Supercell’s F2P light roleplayer has now reached full-release status, in case you’ve been holding off because you think ‘beta’ means ‘diseased’, so you can take a look for free now. If you prefer to steer clear of the Book of Faces, it is also available in standalone Flash-form (though does, being a sorta-MMO, require registration). There’s a trailer demonstrating Gunshine in its current form below, as I believe is the done thing when a videogame launches these days.

Anyone been playing this for a while? Can you tell me how much your gun shines? And how heavy-handed the microstransaction stuff gets?

__________________

« | »

, , .

9 Comments »

  1. Belua says:

    Last I played this it was still in beta. I don’t know how it is now, but back then it played really slow and “browserish”, as in slow and relatively unresponsive. Also, it was kind of boring, and felt more like an ambiguous FarmVille mod than a game to be taken seriously. Yes, it is better than most Facebook games, but that doesn’t say much, does it?

  2. Hoaxfish says:

    I played it for a bit, not recently.

    If it’s still in, they give you diamonds every so often while you level… diamonds are the micro-transaction currency.

    I didn’t play very much, but I don’t think it’s as fast paced as Diablo combat, or particularly deep-strategy.

    If you’ve got nothing better to do, you can have a go I guess.

    I might play a bit later, just so I don’t damn them if they’ve already fixed my problems.

    The world-setting seems quite nice as far as future cyberpunk/distopia-settings go, but as usual the game-graphics don’t live up to the concept art. The recent stuff like X-Com Online, and Deus Ex: HR, kinda made me want to play it again, just for some form of cyberpunk fix.

  3. Nallen says:

    “Team RPS continues to warily circle Facebook gaming in the manner of coyotes sniffing at a crashed stagecoach, convinced there are delicious, meaty treats somewhere inside the wreckage but anxious they’re defended by something that will cause them harm.”

    I know you guys are writers and all, but where do you get all these awesome ways to say things? I’m convinced there is some repository that you store them all up in because you can’t just pull this stuff out your arse every time.

    (I don’t care about Facebook games! Why would I when I can jump from a gotham rooftop or biff a dragon or LINE ‘EM UP?)

    • Dawngreeter says:

      It’s from the Big Book of Interesting Roundabout Metaphors originally published in 1824, with a companion outlying possible technological breakthroughs which might affect the contents. RPS obviously didn’t buy the companion tome because it clearly states that ‘stagecoach’ should be substituted for other popular means of personal transportation.

  4. TariqOne says:

    I’m holding off because I think “Facebook” means “diseased.”

  5. Sagan says:

    I went and checked out bigpoint recently. They had this pirate MMO called Kultan. I was pleasantly surprised by it. I especially appreciated how the female characters weren’t hyper-sexualized. If all the sexism in free to play MMOs bothers you you may want to check them out.

  6. Flimgoblin says:

    Superb title pun, though with the slight downside that I’ll be humming that song for the next week…

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>