By Adam Smith on November 24th, 2011 at 9:30 am.
There are the jetpacks, of course, which instantly drew out a nod of approval, but my first impressions of Firefall were only of mild interest. The marketing campaign has been rarely effective though, not because of increasing bombast or social network integration which would be more likely to make me ignore it’s attempts to inflitrate my life, but because it has increasingly taught me what it will actually be like to play. The latest developer diary is another convincing burst of information. It sits before me and tells me how the various classes will work and, most importantly, why that will be fun. Observe.
My most heroic moments occur when a friend needs me to edit a cover letter or personal statement. It may not be as glamorous as being able to construct energy shields but it is far more practical and I don’t have to wear a battleframe to do it. If necessary, I can fulfill my heroics in nothing more than a bathrobe.