Rock, Paper, Shotgun

‘Piracy’ Stops Ghost Recon: Future Soldier PC

By Adam Smith on November 24th, 2011 at 5:14 pm.

You don't want this...but you do want to steal it

Is it Thanksgiving or Groundhog day? I could have sworn it was yesterday that news emerged of a Ubisoft title not being released on PC, with anguished claims about rampant piracy being blamed. Now it’s the turn of Ghost Recon: Future Soldier and although the quotes given to PC Gamer don’t actually accuse us all of ‘bitching’, they do paint an unpleasant view of the PC gaming landscape. We’re told that Ghost Recon Online is the PC’s alternative to Ghost Recon: Future Soldier.

‘Why’, you ask? Senior producer Sebastien Arnoult has the answers. Or at least, some answers. “When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95 per cent of our consumers will pirate the game.” Sigh.

There it is. A frank admission that ‘classical’ PC ports don’t have ‘any deep development’ because PC consumers are mostly pirates. Thanks for that. Arnoult claims that Future Soldier was never intended to come out on PC, although the existence of PC-specific forums at the official website suggests there may well have been plans at some point. It’s the reasoning given for not releasing the game that are so bothersome though.

What’s particularly irksome is the seeming faith in the assumption that the vast majority of people who play games on a PC would rather pirate them than pay for them. That must be why Skyrim is selling so badly and why Steam has collapsed under the pressure of operating in an environment where nobody spends any money, ever, for any reason. It’s a horrible place, the world he describes, so I’m glad that reality doesn’t appear to contain it.

But in case you’re thinking that you actually would like to pay for Ghost Recon: Future Soldier, don’t worry. You’re wrong, you don’t want that at all. This decision was made because they’ve listened to us! Mr Arnoult tells us how he’s reacted to our demands, while also telling us what we said in the first place.

“We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, ‘Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.’”

The framing of that statement, arriving with the announcement that the game won’t be on PC at all, does make it sound like all PC gamers traditionally acquire games through Pirate Bay. Is it a stretch to suggest that there’s an admission that Ubisoft’s DRM has polluted experiences in the past? If so, it seems an odd solution to remove the thing that was polluted rather than trying to clean it up. Perhaps we should drain the oceans.

What else?

“We have to adapt, we have to embrace this instead of pushing it away. That’s the main reflection behind Ghost Recon Online and the choice we’ve made to go in this direction.”

So they are embracing the pirate-ridden wasteland by only releasing free games into it? I’m not entirely sure I understand. Who wins in that situation? Not legitimate customers, that’s for sure, who it seems will miss out on the entire single player campaign of Future Soldier, with only Ghost Recon: Online to play. That’s not to say Ghost Recon: Online won’t be a good game – we’ll be writing about it very soon, having seen it and come away impressed. But the attitude as to why only a free game is possible on PC does rankle. It doesn’t help that we’ve had comments like this two days in a row, of course.

There’s a little more.

“I don’t like to compare PC and Xbox boxed products because they have a model on that platform [Xbox] that is clearly meant to be €60′s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.”

You see, we don’t want super-Hollywood content on the PC, or sixty Euro’s worth of game. We just want the scraps. Except we also want the super-Hollywood content so much that we will steal it at the first possible opportunity.

I think I’ll play Serious Sam 3 for a while, obviously spending the whole time wishing that it was more Hollywood.

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309 Comments »

  1. Sankis says:

    From what I hear of Future Soldier, this is just preventing us from buying a sub par video game.

    • ZIGS says:

      I think you mean “stealing”. Didn’t you just hear the Ubisoft Man, no one buys PC games?

    • Phantoon says:

      Stealing implies you’re taking something of value, don’t it?

      Pretty sure if you dug holes in someone’s yard to take their dirt, they’d be mad about the landscaping issue, and not the dirt you stole.

    • G_Man_007 says:

      Ah, I really can’t be bothered anymore… It’s getting boring.

    • Ruffian says:

      officially done with ubisoft. cept maybe rayman origins. lol. I don’t know where these asshats are getting all this crap, doesn’t the great majority still actually buy games anyway? And wouldn’t you get a ghost recon game mostly for the mp? – aka you wouldn’t be able to pirate it and play mp still. Idk. honestly am not too disappointed – GR sucks anyway. I guess this is goodbye ubisoft.

    • nyarlathotep-88 says:

      Ever since they destroyed rainbow six, I have not bought an Ubisoft title since. From what I’ve heard and seen from their recent games, this most likely would have been a bad console port anyways. I am pretty sure I won’t miss this game anyways.

    • PopeJamal says:

      If the only way that Ubisoft will release games on the PC is with their shitty, DRM, then they can keep their mediocre titles. I haven’t truly enjoyed a Ubisoft game since the second Splinter Cell game.

      Screw them.

  2. Joshua says:

    I may have readf that wrong, but I think the point was that if they just ‘port’ Ghost Recon then people will not like it, and pirate it. If they put some real effort in, then they won’t. Which is why they are making Ghost Recon online…

    • Adam Smith says:

      That’s certainly part of what’s being said – which is why I’m certainly not saying anything negative about Ghost Recon Online. But throwing out the 95% figure and the idea that the PC can’t support some releases because the right sort of ‘demand’ isn’t there seems at least a little disingenuous.

      If part of the problem with piracy is lazy ports, surely it’d be better to put in the effort, since there’s a large market of customers who would gladly pay for a decent game.

    • johnpeat says:

      Point them at Skyrim – and game CLEARLY designed for consoles first and foremost – and the most popular game (in terms of concurrent players) EVER in Steam.

      Yeah – mass piracy made that a terrible idea – way over 2m sales – why would you bother eh? :)

    • Jerusahat says:

      Yeah. I think the biggest problems they have are PC gamers don’t like crappy ports, they don’t like DRM, and they don’t want to pay console prices.

      They’ve got this problem where they need to spend proper effort on a port that’ll sell for less than the console version, in fewer numbers.

      But this is Ubisoft, so instead of saying that, they just bang on the piracy drum. It’s almost as if an exec somewhere has to justify the massive failure of their doubtlessly expensive DRM scheme.

    • Ravenger says:

      Again ubisoft is concentrating more on the pirates than on their paying customers. It seems strange to base your entire publishing model alienating your core customers with DRM, delayed releases, poor ports in the name of fighting piracy, then announce that your latest game isn’t for those customers who supported you in the past despite all the hoops you made them jump through. No this latest game is designed specifically for the pirates to enjoy.

    • Magnetude says:

      @Jerusahat: And the reason PC gamers are unwilling to pay console prices is because we have too much choice. For the £40 Ubi would want from me for this, I could buy 5 or 10 games (depending on what sales or bundles are on) and there’s a good chance that half of them would be better than Ghost Recon.

    • TailSwallower says:

      Well put Ravenger, extremely well put.

    • Eclipse says:

      Ghost Recon online will be a free2pay shit, so no

    • Adam Smith says:

      I wouldn’t be so sure that a game will be good or bad until I knew more about it. The us vs them mentality is what I find silly about the recent Ubisoft quotes – but it would be more helpful if they lead to conversation and clarification rather than an increase of sabre rattling on both sides.

    • sneetch says:

      @Ravenger
      No this latest game is designed specifically for the pirates to enjoy.

      I found that to be the most baffling statement of all! I don’t particularly want to play this at all (despite having bought the last two GRAW games and quite looking forward to the real GR game, if there was “sane” DRM) but the “get in there with the rest of the pirates” attitude is completely alienating me. What next? After six months they’ll shut it down and tell us that they’ve added all our names to their big-list-o-pirates?

  3. The_Great_Skratsby says:

    So PC Gamers, you’re all thieves.

    • Kieron Gillen says:

      Don’t exaggerate. He just called 95% of PC Gamers thieves.

      KG

    • Ajh says:

      I’d love to know where they come up with these numbers. I think they’re pulling them out of their imaginations.

    • frenz0rz says:

      @Ajh

      If only they applied said imaginations to say, I dont know, producing an entertaining game that people would gladly purchase? No, that would be silly.

    • ChiefOfBeef says:

      You call your ass ‘imagination’?

    • noclip says:

      The X% figures demonstrate a fundamental misunderstanding of what is happening. If 90% of your customers stole your product it doesn’t mean you lost 90% of your sales.

    • starclaws says:

      I don’t mind being called a thief. Better than being called a terrible developer.

    • Phantoon says:

      YES! IT WAS ME! I pirated Assassin’s Creed five hundred million times! That 95% was me!

    • Blackcompany says:

      They aren’t mad about piracy.
      .
      They’re upset about “AssCreed.”
      .
      Which is, coincidentally, still hilarious.

    • TheGameSquid says:

      I found the bit where he said “95% of our consumers will pirate the game” a bit odd. Don’t you have to BUY a game before you’re considered a consumer?

    • Valvarexart says:

      72.18% of all statistics are made-up.

    • Droopy The Dog says:

      @TheGameSquid

      Maybe in a brief moment of clarity he understood that most the people who buy their games inevitably end up getting a cracked version too, to ignore all the DRM hoops.

    • Saul says:

      It’s because they live by the Ass Creed. That is, their creed is “be an ass, treat your customers like asses.”

    • Magnetude says:

      @Droopy: I wouldn’t be surprised if piracy of Ubi games were significantly higher than those of other publishers because of people downloading cracks so they can play their legitimately bought games in peace.

    • elmuerte says:

      Steam stats say there once were 250.000 players playing Skyrim at the same time. By Ubisoft measures it means that there could have been 5.000.000 concurrent Skyrim players.
      At that time only 7.000.000 units were sold on all platforms. Because PC sales sucks I’ll say that only 10% of the sales are for PC version. So, that would make 700.000 sales for the PC alone, to make things easier I’d just say it’s 750.000. So at Steams height, 33% of the people that bought Skyrim on the PC were playing it. That means that Bethesda could have sold 15.000.000 copies of Skyrim if the people on the PC wouldn’t have pirated it. Because only 10% of the people are PC gamers it means that in total sales, Skyrim would reach 150.000.000 units sold. This would mean that Skyrim beats the Wii packages game Wii sports 2+ times over. (It also means that everybody owning a XBox 360 or PS3 bought the game more than once).
      Gee… numbers are fun.

    • Renzatic says:

      Ajh Said: “I’d love to know where they come up with these numbers. I think they’re pulling them out of their imaginations.”

      I imagine it goes something like this…

      There are roughly 5,000,000,000 people populating the Earth at this point in time. Of those 5,000,000,000, roughly 2,000,000 will buy this game. And that’s max projection. Therefore, we can safely assume that we, as a company, have lost 4,998,000,000 sales due to piracy.

    • HermitUK says:

      “Rock Paper Shotgun: We’re the other 5%”

    • His Dudeness says:

      [wax on]

      95% of Ubisoft drones and their minions are bitching whiners. Are they French or sumfing? Is it lesbian awareness week? Is someone holding their mung-bean-filled-Tibetan-shoulder-bags for ransom?

      Keep your games! No self-respecting pirate would want to be seen dead wasting any bandwidth on their fluffy, namby-pamby console ejaculate. Yaarrrr! We only pirate proper manly games…and well, music from Jedward.

      Pirate Bay should boycott them too. Let them wallop in the cold, dark void of conscious oblivion by the unwashed masses. Aside from them console jockeys. But then they don’t count, do they?

      [wax off]

      m(

    • vexis58 says:

      “There are roughly 5,000,000,000 people populating the Earth at this point in time. Of those 5,000,000,000, roughly 2,000,000 will buy this game. And that’s max projection. Therefore, we can safely assume that we, as a company, have lost 4,998,000,000 sales due to piracy.”

      You’re a bit off. There are closer to 7,000,000,000 people in the world. They’re losing 2 billion more sales!

    • Thermal Ions says:

      Has the Sebastien Arnoult ever visited a torrent index site. The number of Xbox360 and PS3 games on there generally far outweighs the number of PC games.

    • Nielk1 says:

      The number is clearly fake, issue being they truly believe it. Anyone who has been to a torrent site, weather they be looking for something legit like Linux or something else, knows that at the very top of the list of torrents there are fake ones. I have seen stuff like “Ubuntu Game of the Year” with outrageous seeder and leecher numbers. These are what they use to count. Even if they did look at real torrents they sit there and sum them up from X number of sites where nearly all of them list the same torrent with the same numbers!

      A lot more than 95% of anti-piracy statistics are garbage.

    • lijenstina says:

      This means a Cold War between Ubisoft and PC Gamers. This time Comrades, We will win. :)

    • kemryl says:

      I didn’t bother to read most of these comments as I’m not too interested in all that piracy discussion business that so many people seem to enjoy. I think valve has one half of the solution down pat and the other half is for people to pirate less and exert restraint more, that was found out long ago, it is plainly obvious now and to argue otherwise gets in the way of making better games. In terms of justifying piracy, and excuse me for employing a pun, that ship has sailed.

      But the real reason I am commenting is to say that I do love how Kieron Gillen leaves his initials in all of his posts. His name is quite clearly stated at the top of the comment bubblything, yet just in case someone managed to miss it he still leaves KG at the bottom. I've not yet figured out why he does it, but I have two hypotheses: one, that a horrible incident occurred previously in KG's life involving a comment box and someone pretending to be him, and so to avoid repeating that incident he leaves his initials at the bottom of every post. In which case I am terribly sorry for bringing it up if you've been listening, KG, it must have been painful for you. I won't mention it again. And sorry for referring to you as if you weren't there, I'm working on it; I HAVE PROBLEMS OF MY OWN, SHOW SOME RESPECT.

      Hypothesis two: every time Kieron leaves a comment, Kyle Gass of Tenacious D enters the room, and Kieron gives a nod to him and types Kyle's initials in the comment box (which Kyle Gass can hear the letters spoken even though they were only typed, so attuned is his classically trained mind to the specifics of sound), as if to say, 'hello old friend, good to see you, also you had better have those coffee filters' because Kyle Gass is Kieron's personal assistant which he now has the money to hire after leaving RPS.

      I'm most definitely wrong of course, but why then?

  4. ezekiel2517 says:

    I’m just glad he didn’t call me a bitch.

  5. kikito says:

    I’ll quote the awesome mr Shamus Young on this one:

    “I know how it is. The money keeps rolling in, piling up. That’s fine at first, but after a while it becomes annoying. I mean, where do you put it all? The desk drawers are so full that money just comes spilling out every time you look for a pen to write a thank-you note to somebody for the duffel bag of cash. Your pillowcases are as stuffed as they can get, there’s no room left in the icebox, and the closet is clogged with the stuff. You can’t go up in the attic without bumping into something and having a pile of cash snow down on you. The heaps of bills in the basement have been scattered from the kids jumping in them, and you’re sick of sweeping them back together. Sooner or later you turn to your spouse and say, “Isn’t there something we can do to get rid of all this damned money?!?” ”

    That must be how that producer feels. Poor guy.

  6. Pharos says:

    It does make a kind of sense, really. After all, there are Internet Oceans that stop games being released on the same day over the world, so it stands to reason that Internet Pirates would be able to hold the transport ships up and steal the games before they can be sold to customers.

    • The Ninja Foodstuff formerly known as ASBO says:

      Hahaha yes indeed.

    • DazedByTheHaze says:

      This! Where is the UN when we need it! Switzerland will send it’s whole Bodensee fleet to save our gaaaames from the dirty pirate hands!

    • kemryl says:

      That is the funniest thing I have read in quite a while. In fact, I’d go so far as to say it’s quite funny, and I want a game based on the Ghallywood film based on the idea of Internet Pirates holding up ships on the Internet Oceans, and I want both the game and the movie to be horribly low budget so that the pirates find nothing worth taking and decide not to steal the game or movie, thus getting it to me sooner and without the barnacle that is modern DRM. Chop chop, Ghana.

  7. ran93r says:

    Not sure I’m bothered, Future Soldier didn’t seem that interesting and the pay to win GR:ONTHEWEBS just sounds like a dodgy proposition anyway.

  8. JayG says:

    I can’t be the only person who wishes they would just fuck off. No way I’m ever buying another UBI game for any platform. Whiny bitches who never shut up. You don’t like the platform, just stop producing games for it. But no, whine whine whine.

    • Kuipo says:

      You’re not the only one. Trust me. Ever since their ‘always on’ BS DRM, I’ve sworn off all Ubi games. There were only a few that I followed to begin with. Every time I read about all the crap they say about PC gamers, I feel the same way as you… if you don’t like it so much, F-OFF!

    • Tin says:

      There’s a bit of “the lady doth protest too much”. If PC is so bad for them, then why not just make it for the console toys and be done with it. What does slinging mud at the PC market gain them?

    • Dolar says:

      @Tin I really do think the goal of Ubisoft these past 2 years was to justify their getting totally out of the PC market. They are pissing on the PC crowd so when they finally announce there will be no more PC versions more pc gamers will be happy to tell them to fuck off.

      I also think for some reason they want to see the industry as a whole move away from making PC games. Maybe they have something planned down the road, some kind of all in one console thing like Onlive?

      It does seem like they are trying damn hard to get out of the PC market, and take as many others as they can with them.

    • grundus says:

      I agree with Dolar.

      I also wonder how many of the pirates they’re so upset about became pirates because they were sick of being unable to play the Ubisoft games they legitimately bought thanks to the fucking ridiculous DRM, I know I looked around for a while trying to crack the DRM on Splinter Cell: Conviction, but then gave up, stopped caring about the game and decided there and then that Ubisoft can go and fuck themselves with the money I gave them for something I can barely use.

      Also, most of the Ubisoft games I can think of are just shoddy anyway. I know Ubisoft don’t develop all their games, though. Rainbow 6 Vegas is probably the most annoying of those, I would have loved the shit out of that game if the online play was any good, but I’ve found that if you’re not the host, you have to lead the randomly spawning, heat seeking, x-ray visioned terrorists by approximately calendar month, and even when you hit them there’s no assurance that you’ll actually kill the target because they sometimes seemed to be invincible for no reason. Such potential, ruined by shitty coding. The list does go on but I can’t be arsed, point is I wish Ubisoft would just give their IPs to a publisher who gives a shit about delivering a good product and fuck off entirely.

      Frankly, their tactic is working, if they announced they’re just ditching the PC market entirely I would struggle to find a fuck (flying or otherwise) to give.

    • The Ninja Foodstuff formerly known as ASBO says:

      95% of PC gamers wish they would fuck off.

  9. Faceless says:

    I don’t know what frustrates me more, the asinine assumption that piracy can be measured, or that he claims such a grossly exaggerated percentage.

    • Kieron Gillen says:

      Let’s be fair – any time they *have* been able to measure it to any degree, figures turn up 80% at the lowest.

      EDIT: The World of Goo being the classic. As always, remember the proviso is that 82% doesn’t include people who chose not to log into the leaderboards.

      The anti-pirate argument is that people who don’t buy your game don’t matter. It’s whether enough people *do*.

      KG

    • Faceless says:

      Sums up how I feel about piracy.

      It’s most easily noticeable when a game takes a while to be ‘cracked’. Those who had intentions to pirate it do not buy it, instead either waiting for it on torrents or completely forgetting about it.

      I’ve seen a staggering amount of pirates who downloaded Skyrim, only to purchase it afterwards.

    • Baines says:

      The most asinine is the belief that all pirates are lost customers.

      95% of your customers pirated your game? No. Most of the people who pirated your game would never have paid you for it in the first place. You aren’t losing billions (or whatever you think you are losing), because you never would have gotten most of that money regardless.

      That is without even getting into the smaller number of people who “pirated” a game that they bought in order to get around some form of DRM annoyance (and even Ubisoft admits that DRM pollutes experiences.)

    • Droniac says:

      @ Baines

      Unfortunately your claim that ‘most’ pirates wouldn’t pay for the games they download anyway is just as dangerous and far more unsubstantiated than Ubisoft’s “95%”. They can at least google for some torrent statistics and willfully ignore the fact that not all of them would’ve been sales, to gain some semblance of substance / realism to their claim. You cannot do anything of the sort for your claim.

      Personal experience really doesn’t count for anything in this either. I’ve seen a lot of piracy apologists claim that the pirates they know tend to buy games after they’ve ‘tried them out for a bit’. That isn’t really a fact or a statistic for all pirates, just a random personal experience. My personal experience is just the opposite: the vast majority of pirates I know never buy a game, unless it’s absolutely required for a multiplayer component they want to play. That doesn’t mean the vast majority of pirates act like this, just that the majority of the ones I happen to know act like this. And it’s utterly useless to be laying something like that down as a ‘fact about game pirates’.

      It’s probably that a large percentage of pirates shouldn’t be counted as lost sales, but how large that percentage is is quite unclear. And it’s very likely that developers and publishers ARE in fact losing quite A LOT of money to lost sales due to game piracy. Not as much as Ubisoft tries to claim here certainly, but even if the genuine lost sales percentage was just 20% that would be an ENORMOUS amount of money that would’ve helped a lot of studios to stay afloat.

    • Calabi says:

      Theres also the question of whom is pirating these games. The majority could be in certain geographic(or demographic) regions. So even if the 90 percent figure is true they could never get any of those sales, even if they have invulnerable drm.

    • StingingVelvet says:

      @ Kieron

      I don’t think you can reasonably expect everyone to be able to ignore massive piracy and focus on the sales. For a lot of people, myself included I would guess, seeing your hard work get stolen is an emotional and depressing experience.

      Now, corporations should not act on emotion certainly, they should focus on sales. If marketed and handled correctly could Future Soldier make money on the PC? Good money? Probably. That is what they should focus on. Ubisoft though… they have always seemed to take this stuff personally for whatever reason. More than any other publisher they seem to just hate piracy itself on principle, more than looking at the PC financially. All their leaders’ comments back this up.

    • Baines says:

      @Droniac

      No, I don’t have statistical evidence, but I was mostly knocking Ubisoft’s lack of proof as well. I’m also not trying to defend piracy.

      Game piracy is similar to mp3 piracy. A lot of people get a lot of stuff because it is free, not because they were going to buy it in the first place. Back in the heyday of mp3 piracy stories, we had accounts of people having more mp3s than they could listen to in 20 years. If piracy wasn’t an option, those people weren’t going to buy all those songs.

      I keep track of emulation news mostly to see what is going on in those areas. People try to keep complete ROM collections for MAME. Some of those games don’t even have working emulation. The vast majority will never be played by the people who are collecting them. (The DAT for the most recent version of MAME claims 18,547 ROM sets, or “supported” games. The numbers really exploded when MAME started adding slot machine/medals games.)

      If piracy were impossible, and Nintendo offered NES games, playable on PC, for even $2 a piece, do you really think it would amount to half the number of downloaded NES game roms? (If not, then most of those pirated copies would not be lost sales. And in a world without piracy, $2 would be a pretty good deal for anyone who actually wanted to play a particular game.)

      I downloaded the (legally free) OST to Portal 2. If buying it was my only option, I wouldn’t have bought it. If Valve looked at download numbers to estimate what they could have made with a commercial release, I’m not a “lost sale”. I watch (legally free) TV shows and movies through Hulu as well as show sites like the Daily Show. In most of those cases, I wouldn’t buy a boxed set DVD, if Hulu wasn’t an option. Heck, even if I *want* to buy a boxed set DVD, I might not simply because I can’t afford to buy everything I want. If “free” isn’t an option, then I just do without. (For that reason, if it weren’t for Hulu, I might never have watched Dead Like Me. It is also why I don’t own box sets of shows like Farscape, the entirety of Doctor Who, and many others that I *want* to own, but for which I simply have yet to be able to justify the expense.)

      For the guy who pirates 10 games a year, do you really believe that if he couldn’t pirate any games, he’d have bought all ten? Bought even 5 of those otherwise pirated titles? In some cases, maybe. In other cases, no.

    • MichaelPalin says:

      @ StingingVelvet For a lot of people, myself included I would guess, seeing your hard work get stolen is an emotional and depressing experience.

      And what about all those people who will enjoy a work you have produced? What about all those people who don’t have money to buy your games, but thanks to piracy can still enjoy them? As a creator, how come you don’t focus on the people who will enjoy something you have created, instead of focusing on the sales you have lost? There are sure a lot of pirates that will do so because they can and that are unable to appreciate the work of others, but you should focus on the people that can appreciate your work, pirates or customers, and be thankful that your game is being played. I assure you that it will be much more enriching (monetarily, but especially at an emotional level) to show your audience that your main goal is to create a video game and not to have successful sales. People are willing to pay for a work well done, whether they pirate or not, never forget that.

      Also, piracy is not stealing.

    • MichaelPalin says:

      @ Kieron Gillen World of Goo being the classic

      The World of Goo example never was a good example and I’m sad people continuously use it as the main example. World of Goo was a strange new game made by an unknown developer at a time where indie games were still a strange thing. And they did that estimate withing the first month, what were they expecting to happen? I pirated that game as I do with many indie games because I don’t know what to think of them, and then I bought it, and then I gifted it and then I bought it again. I was probably part of that statistic, but no statistic was made to realize that I, and I’m sure many, many others, eventually bought the game when we realized how good it was. Indies more than any other should embrace piracy, because they are the ones that are benefited the most. People get to know their work and, if that work is good, they get a lot of praise and word to mouth that eventually transforms into sales.

    • Gnarf says:

      When some number people put years of their lives into making a videogame, and they say that you can have the game for like $50 or whatever, then, as a general thing*, your non-asshole options are 1) buy the game, and 2) don’t play the game.

      Pirating it is the asshole option and pirating it and then arguing that the developer should be really super-happy that you’re enjoying it is some kind of what the fuck.

      *Yes yes yes yes. It’s actually all shades of gray and that and there are some cases where blahblahblah. But those are actually, in fact, really actually, uncommon. Not just some “I cannot comprehend the idea of bridge building games (and there’s absolutely no way I’d get any idea of what this one is like by checking out the totally free Tower of Goo)”.

    • Ravenger says:

      As a PC gamer I’m dead against DRM, even though I work in games and stuff I’ve worked on has been massively pirated.

      Post-release DRM is often ineffective. It’ll either be strong enough to stop the pirates for the while, or weak enough to be cracked straight away. In either case all the DRM does is annoy and inconvenience your paying customers, so it’s a lose-lose situation for them.

      I think you can reasonably stop zero day piracy, which in my opinion is the most damaging kind, because users could be tempted to pirate a game just to get it early. It doesn’t have to be DRM as much as not including the executable, then releasing it in a day-one patch.

      Anyone who says that a developer ‘deserves piracy’ for whatever reason probably hasn’t experienced anyone pirating something they worked on.

      It hurts when I google for a game I worked on to find that nearly every result is a link to a torrent or file sharing site where they’re pirating the game. I know that most of the people downloading the game probably wouldn’t buy it – and probably won’t play it much if they download it, but the sheer quantity of sites out there devoted to giving away for free something that I worked hard for months or years on is incredible.

    • Jenks says:

      @Gnarf

      So true, and it’s a borderline mindfuck to visit this site, read the “hey I pirate games, but we’re all cool here” comments, and watch the powers that be look the other way.

      It’s ok to pirate because you might buy the game later? You’re a self entitled twat that is the reason the PC platform is losing games like this. Go ahead and respond with some snarky bullshit about how this game sucks anyway, as if that’s the issue here. Ignorant developers aren’t the reason you’re losing games, you are. But please, continue on with the disingenuous “discussions” about how beneficial you pirating games is to everyone. You don’t just buy games you pirate, you buy two copies!

    • The Ninja Foodstuff formerly known as ASBO says:

      @Jenks: No it isn’t. Piracy doesn’t take away from actual sales, so it’s nonsense to talk about it in those terms. If I make a million dollars selling something, and ten million people get that thing for free, I’m still a million dollars up.

      The only argument that can be made is that it eats into supporting the product. But when was the last time you got decent support from any games developer?

    • Malk_Content says:

      @ The Ninja

      A couple of times things have been supported with free DLC and the like, but that isn’t where the money goes. If you buy a game from a developer (and I know most goes to the publisher but the devs are whats important here) and enjoy it, the likely hood is the next game they make you will also enjoy because developers tend to make games that are similair to each other, either mechanically, thematically or in terms of tone/aesthetic. If the devs don’t have money (or more accurately most of the time don’t make enough money for the publishers but same result) then they wont be able to make any more games.

      As I gamer I thought it would be obvious that after you’ve bought a couple of titles from a dev, or even a first title from a promising new dev, your not really supporting the product but the developer.

      Piracy does take away from actual sales (not 100% of pirated copies like some claim but definitely not 0%) I know when I (and my friends) were younger and stole games it was because we wanted to play them, we knew they were good but didn’t want to spend our pocket money. Without the option of piracy we would have bought the games, as evidenced by the fact we did before one of learnt how to pirate. Now I’m older and I see that piracy damages the industry so I don’t do it any more out of love for gaming but those absolutely were lost sales and there is no denying it.

    • Emeraude says:

      In short, what they’re saying is they’d prefer to make NO MONEY AT ALL rather than allow some people to play their games for free. This isn’t’ about profits, this is about control and spite.
      While understandable, I find it an ultimately baneful way of framing things.

    • Wonko the Sane says:

      @Droniac: some evidence is given by Larry Lessig here: “If 2.6 times the number of CDs sold were downloaded for free, and yet sales revenue dropped by just 6.7 percent, then there is a huge difference between “downloading a song and stealing a CD.”

      That figure suggests a pirated copy is worth about 0.025 of a sale. Also piracy of mp3s is easier than games.

      PS: I do not play pirated games. When I can pick up something like FO: New Vegas in a Steam sale for less than a fiver (like I just did :) , why bother?

    • Consumatopia says:

      I have no idea how many games are sold in the counterfactual piracy-less world, but MicroEcon 101 suggests that if you lower the price of something that’s ordinarily €60 to 0, a whole mess of people who never would have considered buying it at full price will take it.

      The argument that PC piracy could cannibalize console sales does make some sense–it’s more inconvenient to mod your console than to point your browser to Pirate Bay, at least if you’re dumb enough to not care about trojans. But consoles have a bigger used games market. Back when I played consoles I remember beating some games really fast and getting most of my money back on half.com. Or lending games to my friends and family. Unlike piracy, there’s nothing unethical about this–but a used game is more plausibly a lost sale than a pirated game.

      One thing is for sure. If you’ve got 95% piracy, then DRM is utterly, utterly pointless for stopping anything but the most casual of copying. At least DRM on PC. I think what’s really happening here–machines that only run signed binaries are the logical conclusion for DRM. They aren’t so much abandoning the PC as insisting on the only form of DRM that could possibly work: the console.

      Overall, I don’t really mind missing out on their super-Hollywood content. But Hollywood films don’t cost €60 in either the theater or on Blu-ray, and I can’t believe film piracy could be less prevalent than game piracy.

    • Laivasse says:

      @ Droniac Unfortunately your claim that ‘most’ pirates wouldn’t pay for the games they download anyway is just as dangerous and far more unsubstantiated than Ubisoft’s “95%”. They can at least google for some torrent statistics and willfully ignore the fact that not all of them would’ve been sales, to gain some semblance of substance / realism to their claim. You cannot do anything of the sort for your claim.

      Presumptuous to say he can’t back it up, although he didn’t have evidence on hand. It’s not a ‘dangerous’ claim. It’s a true one and I’ll attempt to substantiate it.

      The most frequently cited, casual example of pirated-to-legit ratio analysis is the one that 2d Boy did for World of Goo. Kieron linked it above. But everyone tends to overlook the point they made in that same blog post, as well as the more in-depth analysis done by Reflexive about their game Ricochet Infinity, which 2d Boy also cite in their analysis.

      Ricochet Infinity was a small indie game which shipped with some DRM but was still heavily pirated. Over a period of time, Reflexive improved their DRM in various ways but discovered that, in their words, ‘for every 1,000 pirated copies we eliminated, we created 1 additional sale’. This could even be a conservative estimate since their analysis appears to assume that 1) the decrease in downloads came as a result of their added DRM measures and not other factors (like the increasing age of the game) and 2) any increase in sales was linked to a decrease in piracy (and not eg. random fluctuation or increase in word of mouth surrounding the title at a particular time).

      2d Boy commented on that analysis:
      “this supports our intuitive assessment that people who pirate our game aren’t people who would have purchased it had they not been able to get it without paying. [emphasis Laivasse's]

      in our case, we might have even converted more than 1 in a 1000 pirates into legit purchases. either way, ricochet shipped with DRM, world of goo shipped without it, and there seems to be no difference in the outcomes. we can’t draw any conclusions based on two data points, but i’m hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is.”

      So 2d Boy’s much-referenced 80-90% piracy ratio figure actually comes as part of a meditation upon the futility of DRM.

      Furthermore, I remember doing some casual research into the impact of mp3 trading on the music industry a few years ago, as part of a report for university. I was dumbfounded to discover that from the period 2003-2005, the British Phonographic Industry (think Britain’s RIAA) enjoyed record-breaking sales of physical CD albums, year on year. That is to say, when Kazaa and various Napster clones were at their height, and when Suprnova (notorious predecessor to thepiratebay) was still around for torrents, the BPI managed to sell more actual CD albums than they ever had done. Then they sold more the year after, and yet more the year after that. They may even have sold yet more in 2006, but my digging didn’t stretch that far, since that was the year the essay was due.

      So yes, it is neither dangerous nor unsubstantiated to say that ‘most’ pirates don’t represent a lost sale. In fact it’s probably closer to being a massive understatement.

    • xl 4ndre lx says:

      I’ve got the solution to the pirating problem.

      Pirating is a horrible thing to do. All the pirates should instead, go to their local game shop and by a “legal” USED copy of the game. Now your not breaking any laws and you still don’t need to support the developers…

      I’m helping right?

    • Kieron Gillen says:

      MichaelPalin: It’s the classic because it’s hard numbers which everyone on the Internet attempted to pick over to find flaws in, from a developer who is very much in the “Piracy isn’t a problem” position and were entirely open with their methodology. Normally the “Piracy isn’t prevalent/a problem” position tries to dismiss people who give numbers like these as inaccurate, but you simply can’t do that with with World Of Goo’s data.

      So you’re left either making the sort of soft arguments that you would dismiss if it was saying the opposite to your beliefs – which is exactly what you’re doing, Michael – or you accept that Piracy *is* prevalent. I’m in the latter camp. However, as I said, Piracy being prevalent isn’t the same as being a problem.

      Of course, the fact that people deny this as hard as I can leads to the flip, which is what really bugs me…

      Laivasse: “‘for every 1,000 pirated copies we eliminated, we created 1 additional sale’.”

      They’ve never, ever explained how they reached that figure. They don’t show their maths. It’s an entirely fluffy number they could have just made up. Even the neatness of the number – “1000!” – makes me raise my eyebrow.

      However it has never, ever been picked over in the same way as the World of Goo numbers were.

      Meanwhile comment threads are full of people who really appear to have a dog in the piracy-isn’t-a-problem fight and thus willing to argue strenuously against anything which may suggest that Piracy is either 1) common or 2) impacts company’s bottom lines.

      Which is my problem – the consumer side of the piracy debate is hopelessly biased towards “it’s not a problem” and the industry side of the debate is hopelessly biased towards “it is a problem”. Neither of these positions are exactly helpful in working on what’s actually going on, which is what needs to be known.

      KG

    • MichaelPalin says:

      @ Kieron Gillen

      What I’m saying is that 2DBoy never gave numbers later on and, therefore, they never measured how many of those pirated copies became sales. What people assume when using the World of Goo example is that 90% of World of Goo players never bought the game and I think that is utterly wrong. Not that I have proofs of this, but those statistics don’t prove otherwise by themselves.

    • Kieron Gillen says:

      I know what you mean – but it’s just a fluffy argument, because it proves absolutely nothing. Sure, It could be lower. It could be higher, because there’s a shit load more people on the planet to pirate it as well. It could be lower, because sales later allowed people to decide to convert their pirated game into a bought game. It could be higher, because the publicity gained via sales lead to more people hearing about it and trying to pirate it. It could be lots of things.

      But what we do know is that in the first month of sale – when it was on sale for the highest, most profitable price per unit for the developer – World Of Goo had an absolute minimum of a 82% piracy rate. There’s precious few hardish facts in this argument, and I like to hang onto the ones we can.

      KG

    • Wonko the Sane says:

      I have to say bravo to Kieron for sticking to the facts, even if they’re not unambiguously gamer-friendly. If you act like facts are your enemy, you’re admitting you’ve already lost the debate.

      I would welcome some stats on how many pirates also buy games, and what proportion of those games they first ‘tried out’ illegally. I believe there is some evidence to show that illegal music downloaders on average also consumed more music legally, but you’ll have to show hard figures on something like that before anyone in the industry will listen – and rightly so, tbh.

      I’d also love for Gabe to share some of Valve’s results that they’ve been cooking in the pressure cooker of experimental capitalism that is Steam – as pointed out in RPS. I can see why they don’t, but it’d be better for the industry if they could unclench a little on this one. The whole question is the shape of the demand curve, right? Someone should really start teaching economics for the digital age, and sent a few industry execs on it (Valve excepted – they’d probably be teaching it)

    • lijenstina says:

      @Kieron Gillen

      And the former Soviet Union had a strong economic growth during the 50-ties and 60-ties. Extrapolating conclusions from a specific case at a specific time is a hasty generalization. That study is not enough to make any definitive conclusion.

    • Consumatopia says:

      The WoG number is the best I’ve seen, it’s probably an underestimate, but It’s not an absolute minimum. For one thing, the adjustment from 90% to 82% is almost a factor of two difference in the number of pirates per legitimate installation. And some of the numbers used to reach the estimate, while reasonable, were basically just guesses. (e.g.”1.25 computers with different IPs”–reasonable guess, but still a guess). It’s also possible that a chunk of the apparent single-IP userIDs had actually just switched userIDs between switching IPs. (Not implausible–say you played the game for a couple days on release, told your wife about, and she played it on the same computer a week later. If your provider had switched your IP in the interim, then you’d appear to be two singleIP userIDs. How common would that be? Probably not very, but I’m just guessing.)

      So, yeah, WoG piracy in the first month was probably more than the 82% specified, and we can rule out the possibility that 2D Boy overestimated piracy intentionally. But “absolute” minimum?

      Once you get beyond that, and try to argue that other games would match WoG in % of pirates (if Ubi is complaining about their games that means you have to assume that multi-gig downloads, higher system requirements, DRM, marketing campaigns and even the faint possibility of legal action at a later date have no effect on pirate %) then things are equally fluffy in either direction.

    • Baines says:

      When World of Goo came out, I’m pretty sure I was still connecting to the internet through dial-up. Didn’t dial-up give you a new IP address every time you connected?

    • Kieron Gillen says:

      Consumatopia: Absolute minimum was a rhetorical flourish which I withdraw. I normally just say “conservative minimum”, which is still – for my money – a little over generous to the numbers. That by default it doesn’t register the IP – it’s something the players have to turn on – strikes me as the biggest unaccounted factor in the data by a considerable margin. But, yes, absolute minimum is in a literal sense wrong.

      Baines: Worth actually reading the piece. It includes IP numbers versus registered profiles and all that. The “Well, I play in net cafes, so I count as 20 people, so it’s actually just as likely that the number is only 10% piracy” argument was a common one before 2D Boy did more math.

      Just in case people are following, it’s worth noting no-one’s jumped on the “complete lack of information about the piracy-isn’t-a-problem” piece of evidence in favour of nit-picking at the “Piracy is prevalent” piece of evidence. This is exactly what I’m talking about.

      KG

    • Laivasse says:

      @ Kieron

      2dBoy were just as woolly with their statistics as Reflexive were with theirs. Neither dev gave precise sales figures vs precise piracy figures because neither was intended to be a definitive statistical study on piracy. Instead, both articles were written with the apparent message that DRM is futile and piracy doesn’t appear to be significantly affecting companies’ bottom lines. If anything is glossed over when the WoG post is mentioned, I feel it’s this message.

      Reflexive’s ’1000 pirates = 1 sale’ figure is justified at least as well as 2dBoy’s own statistics. The percentage changes for sales and piracy rate are provided in Reflexive’s analysis, for each change to the DRM that they made. They don’t provide the exact figures – nor do 2dBoy – but they are after all in a position of wanting to defend their product from piracy, so why would we assume bad faith? To doubt it because it just ‘seems’ wrong is the same as dismissing WoG’s piracy ratio estimate based on gut feeling.

      Conversely, there are plenty of identifiable holes in 2dBoy’s attempt to establish a ‘piracy rate’. Many are covered in these comments. I started to type a load of stats stuff about how dubious I am regarding their IP counting methodology until I remembered that I’m still missing the point. The point, as they made it, was that despite a high rate of piracy (and my gut feeling does say it’s probably very high), they felt that omitting DRM would not significantly affect their bottom line.

      So, I have no problem with people tending to attack and dissect woolly statistics about high piracy rates. Although it was not the case in 2dBoy’s analysis, all too often these statistics come as part of an attempt to justify stupid DRM or poor treatment of the PC market. Ubisoft are a walking example. These attitudes objectively harm the user experience in a way we can identify. Meanwhile, and not for want of trying, nobody has quite been able to identify the effect of piracy on the market. That’s why people have a dog in the piracy-isn’t-a-problem debate.

    • Urthman says:

      People always say “82% doesn’t count people who didn’t log into the leader boards” as if it means there might be even more pirates.

      But I bought the game retail and never logged into the leader board either, so that part of it works both ways. If for some reason pirates were much more likely to submit their scores than people who bought the game, that would’ve inflated the piracy rate rather than underestimating it.

  10. RiptoR says:

    Aaaaaaaaarrrrr, I be insulted!

    My resolve to never touch a UbiSoft game ever again, no matter what platform it is released on, just became a lot stronger…

    • Sankis says:

      The problem with this is that they DO have some great PC only developers, like BlueByte who makes Settlers and the Anno games :(

    • RiptoR says:

      Main reason I didn’t buy the games you mentioned is because of the very restrictive DRM those games have (on release, not sure if the DRM changed since then).

      I love The Settlers and still play the second one from time to time, but I won’t touch the recent one with a ten foot pole because of the “always online” requirement.

  11. The V Man says:

    Wow. Well it’s a good thing PC gamers are terrible Morloks from under the earth who subsist on the skin of babies and cause oil-spills to further their war against cuddly sea-animals. Otherwise we might almost think this guy has something against us.

    Now, away foul light. Back to the depths with me.

  12. InternetBatman says:

    This is really just turning me off Ubisoft. The presumption that Hollywood is a good thing for games is another problem entirely.

    • Magnetude says:

      Yep, this idea that the Hollywood model is going to ne the norm for much longer is a foolish one to hold. I was sort of hoping that Modern Warfare 3 would be our Cleopatra…

    • wssw4000 says:

      You would think that a model that takes obscene amount of money to produce obscenely short and liner games would not be used by anyone with common sense. The key is that it panders to the lowest common denominator so well.

  13. Mordsung says:

    I used to get insulted/frustrated by this kind of stuff, but then I consider the plight of poverty stricken countries in the world and I combine that with the fact that the man who said these things could have his existence ended by a relatively small amount of pressure applied to his neck and it kind of puts it all in perspective.

    He may think me a pirate, but I look at him as a couple hundred pounds of meat and piss in a fleshy, rotting sack.

    It also means I’ll have more cash to reward devs who cater to my platform.

  14. Magnetude says:

    They’d better not pull any of this shit for Far Cry 3, because it’s the only series they have on their books that could still persuade me to give this silly company any money.

    • JohnnyMaverik says:

      Beyond Good and Evil? :(

    • Magnetude says:

      Beyond Good & Evil 2 will probably be a digital-only console release, like I Am Alive – the Ubi CEO made some remarks a while back about streamlining it to be more accessible to modern audiences and other such guff, so don’t hold out hope for a PC release :’(

    • JohnnyMaverik says:

      Oh Ubisoft, you so silly :(

    • Magnetude says:

      Oh actually, don’t lose hope just yet – from the ‘Pedia:

      “On June 7, 2011, Ancel revealed that he plans to develop BG&E2 for the next generation of consoles, which have yet to be announced.”

      Next-gen consoles and PC, hopefully? Although Ubi seem to going down the route of limiting new releases to channels which allow the least piracy, so yeah.

      Edit: Though it is sad that he feels the need to wait. Start making it as good as it can be on PC now, then port it to the new generation of toyboxes when they come out! It’s a no-brainer surely?

    • frenz0rz says:

      The sad thing is if Beyond Good and Evil 2 were only to be released on consoles, I would probably consider acqiuring one (having not owned a console since the PS1) purely to play it.

  15. WMain00 says:

    95%? That’s a pretty bold statement? Does he care to back that up with any notable evidence? The last time I checked reports piracy was actually on the increase on console systems.

    I can only presume that the whole reason behind these statements is because Ubisoft can no longer really use their draconian DRM, so have instead taken the attitude of casting the PC platform in a negative light and shunning any development for it.

    • johnpeat says:

      They’d point to the usual utter fucking nonsense of comparing Torrent downloads to physical sales…

    • The V Man says:

      I guess they missed that classic Star Wars scene.

      Darth Vader: Piracy on consoles is rising!
      Luke: That’s impossible!
      Darth Vader: I modded my PS3 last weekend. Search your feelings. You know it to be true.
      Luke: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    • Hoaxfish says:

      Probably the same department that put out figures to show they’re down some ridiculous number for PC sales, which everyone else put on their absurd DRM measures.

    • pacificator says:

      Ubisoft guys are known to be full of sh*t.
      Let me tell you one thing about PC game development.
      Respectable game engines these days work on both PC/PS3/XBOX. Maybe they have a crap engine at
      Ubi tho i doubt it, Ass Creed comes to PC with the same engine used on consoles.

      So… even with 95% piracy, going all digital would be the answer ( X % to the distribution channel ) and the rest to the company.

      No worries Ubi, i will make sure NOT to buy your titles on consoles too…
      I’ll happily send money to indies instead or companies that deserve it ( let’s say DICE & Bethesda). Have fun.
      MUAHAHAHAHAHHA…

  16. JohnnyMaverik says:

    PC gamers don’t buy shit games on mass just because they have big name publishers and big ass marketing budgets behind them. All these events are saying to me is “hey you know I am Alive and the new Ghost Recon, well those games aren’t going to be very good and we know you wouldn’t buy them for any more than £2.50 in a Steam sale, so we aren’t guna bother porting them, now enjoy the rest of your day”.

    Just wish they’d stop dressing it up as a reaction to piracy and throwing around completely fictional statistics.

    • DrGonzo says:

      But you started your comment with a completely fictional statistic.

    • Freud says:

      The Sims and expansions are by far the biggest selling PC games.

    • JohnnyMaverik says:

      They’re not really shit, they’re just somewhat repulsive and comically (considering the subject matter) time consuming. I mean more people have bought and are playing Skyrim than MW3 on PC. I’m not entirely sure about console, but I’d hazard a guess that Skyrim hasn’t sold as much as MW3.

      Yes I am still using guessed statistics (not fictitious, they’re based on facts, I just haven’t proven those facts) to make my point, but come on… we know it to be so.

  17. Bluerps says:

    You mean, you’ll play your stolen Serious Sam 3?

  18. Thoric says:

    Ubisoft are really on a roll here.

  19. V. Profane says:

    Don’t care, got enough games bought already to occupy me for at least a year, and I haven’t even picked up Skyrim, Arkham City, Deus Ex: HR and I’ve waited for the New Vegas GOTY.

  20. ananachaphobiac says:

    Anyone else wanna go mug some cars and steal some grannies tonight?

  21. Mangle says:

    Ah, good ol’ Ubisoft. Produce mediocre games, force PC gamers to be online just to play said mediocre games, then whine when they don’t sell.

    And they have to cheek to call us bitches? :/

    • pacificator says:

      True :)) And on the I am Alive post i commented about them being the kings of bitching. Apparently they really want to hold onto that title.

  22. Ergates_Antius says:

    He’s right about one thing: I certainly don’t want $60 worth of Hollywood content. I’d rather have, y’know, an actual game.

  23. Theory says:

    Choices:

    1. Port a retail game. Have it pirated to hell and not be sure how much damage is being done.
    2. Make a free to play game. Zero piracy and high confidence of massive ROI.

    Ubisoft’s new PR line isn’t very pleasant, but it does make business sense.

    • The V Man says:

      Wait, selling ZERO boxed copies/digital downloads is better business sense than selling ANY?
      You realise it will still cost them to actually MAKE the game right? Free to Play isn’t free to Make.

    • Theory says:

      Every F2P game ever made has had an item shop. This is not a coincidence.

    • neolith says:

      Choice #3: Make a good PC game and sell it without super restrictive DRM.

    • Durkonkell says:

      4: Ignore piracy figures and look at whether it will sell enough copies to turn a profit after the cost of porting it. If you sell enough products to make a profit, the people who aren’t buying your game are irrelevant.

      Or you could go to your shareholders and say “We had the opportunity to make more profit but chose not to”. I’m sure they’ll be fine with that.

    • Salt says:

      @Theory “Every F2P game ever made has had an item shop. This is not a coincidence.”
      The Free to Play label is only applied to games that have an item shop (otherwise they’re just free games, or freeware if you’re in the 90s), so you’re right it’s not a coincidence. [Winking smiley face goes here]

      I’m interested if F2P games do have such a high confidence on high RoI as is generally thought?
      We hear plenty of stories of F2P games making piles of cash, but presumably there’s also F2P games that flop. Looking at only the winners is never a good way to determine your own actions, otherwise we should all be investing heavily in lottery tickets.

      @Durkonkell For Ubisoft’s sake (not sure why I care about them, but there you go) I hope that your option is what they actually did internally. But reporting to the media “we don’t expect to sell enough copies to make a profit after the cost of porting” sounds an awful lot like saying their game isn’t very good. So instead they bumble on about piracy.

    • The Ninja Foodstuff formerly known as ASBO says:

      Tellingly there are no F2P games on any consoles. So on one hand, we have reports of F2P making ludicrous amounts of cheese and then on the other, that PC gaming is bankrupting the publishers. Hmm… What to believe..

    • Theory says:

      @neolith: Like World of Goo?

      @Durkonkell: They probably would make a profit. But they will make a considerably larger one by going down the route they have taken.

      @Salt: A good question. My bet is that a game with Ubisoft’s branding and marketing will be a success, though…for exactly the same reasons that an equivalent boxed product would be popular on piracy websites. :-)

      @Ninja: There is a F2P game on PS3 actually, and I expect that we will see a *lot* more on the next clutch of consoles. (Also, when Ubi and others say it’s not worth making PC games they are talking about traditional boxed products.)

  24. Teddy Leach says:

    I wonder why people pirate Ubibum games.

  25. Maldomel says:

    So soon ubisoft will stop making games for pc? Or is it just another case of poor excuses and ‘blameitonthecomputers’?

  26. kafiend says:

    “…having something ported in the classical way without any deep development, because we know that 95 per cent of our games are mediocre at best ” Sigh.

    Fixed.

    • Heisenberg says:

      the Far Cry games are pretty awesome, AC:Brotherhood was cool, I liked this years Driver and all the Ghost Recons and Rainbow 6 games too.

  27. Mephisto says:

    I have an amusing mental image of the guy in charge of Ubisoft PR, weeping at his desk, periodically banging his head off the monitor.

  28. Vexing Vision says:

    There must have been some kind of memo going around UbiSoft. Seriously. Can someone please investigate?

    What’s next? Settlers for Xbox only?

  29. Dunkass says:

    Well, that’s certainly eliminated any persisting enthusiasm I might have otherwise had for a Ubisoft game. It’s like a self fulfilling prophecy. The more rubbish they spout, the more they undercut their own legitimate buyers. If they can’t be bothered to come up with a sensible marketing strategy then I don’t think I can be bothered to part with my cash.

  30. Hoaxfish says:

    I reckon there’s a ghost of a chance I’ll be buying anything from Ubisoft for a long time.

    At the same time, I’ve already bought 2 PC games this week, and am eyeing some more.

  31. p3ya says:

    The solution to this is so simple.. its not even funny.
    Just stop making games that aren´t worth the money..

    • Ajh says:

      Then they’d have to admit that the market is already saturated with mediocre big budget games of certain genres and they’d have to make something exceptional to stand out.

      Add to it the fact that it might be a little more difficult to program for pc with the idea that not everyone is using the same hardware to play the game. So they’ll have to program a bit more.

      Then there’s the sad fact that a lot of pc games still don’t include a demo (thus increasing “piracy” figures since people don’t always have $60 to gamble away on something they’ve seen a few pictures and a video of.) and if a pc gamer buys a buggy or mediocre game they can’t do anything about it, they’re out the money. At least console owners can rent and sell their games.

      …Man all that thinking, programming and marketing is way too much work.

    • cjl says:

      Yeah but it’s known that people are pirating Ubi games so if it’s ‘don’t make games that aren’t worth the cost’ then don’t set your own price of ‘free’ for a game that you think isn’t worth however much you’re willing to pay…
      Looking at other comments, there seems to be a mix of people saying good riddance for there not being more PC Ubi games (about equal to the number of people who moaned about Ubi not releasing I Am Alive for PC) and those saying they’d never pay for Ubi games because of the DRM.

  32. Giftmacher says:

    Hey kid! I’m a computer!

    Stop all the downloadin’!

  33. MonkfishEsq says:

    At some point Ubisoft have to realise that if they make a good PC game/port that people will actually buy it. Why hasn’t anyone told them?

    The PC version of AC:Brotherhood was fantastic compared to 2. It actually had pictures of the keys instead of just icons colour coded to the xbox controls. That should be the fucking norm, not the exception. I shouldn’t be shocked that they went the extra mile to do that but I *am* because of how fucking terrible Ubisoft as a publisher are.

    • InternetBatman says:

      Wait they really did that? I was surprised just reading the comment that an Ubisoft team would expend that much effort on a port.

  34. Heisenberg says:

    this is depressing for me because i always look forward to the ghost recon games and was taking the usual amount of interest in this one too.
    Oh well, I’ll just have to be happy with GR:Online i suppose.

  35. JayG says:

    It’s quite funny too, I doubt I’m alone but I spent more in the last 2 months on games then I have in many years. I gave heroes of Might and Magic a miss because of the messing around, but with Skyrim, arkham city, Saint’s Row 3 and quite a few others, been a hell of a year for gaming. Also have Star Wars TOR as my xmas present coming, and there’s a Steam sale. I can’t remember another time like this for games, and just wish I had time to play them.

    Not to mention the 360 and 3ds games I’ll prob pick up.

  36. Kandon Arc says:

    I just don’t get why Ubisoft PR lets devs make these statements. How does this benefit their standing in any way? If you believe this BS fine, but there’s absolutely no need to spell it when you can just say no comment.

  37. oceanclub says:

    As I said on Eurogamer, I’m fed up of only hearing Ubisoft when it comes to piracy and DRM. I realise we sound harsh and cruel – that there _is_ piracy and that it _is_ a problem – but Ubisoft are like one of those friends who’ve had a bad time of it but are now locked into a spiral of self-pity that alienates everyone.

    You bring them out for a pint, and they sit sighing into their beer, rebuffing all attempts at conversation not aimed at their problems. Then, when they finally succeed in driving you away, they’re actually, in a weird self-destructive way, happy: “See, I was right: they hated me all along!”

    P.

    • DrGonzo says:

      It must also be mentioned that there WAS piracy, and it HAS always been a problem. But back in the old days budgets weren’t so high, and people didn’t insist on making millions to ‘feed their families’.

    • ankh says:

      Based on oceanclub’s comment I feel I can relate to Ubisoft and I sympathize with them, I really do. I’ll buy this game on my xbox.

  38. OJSlaughter says:

    How rude! I don’t get my games from Pirate Bay: I get them from BTJunkie! I just find this to be laziness, they can’t bothered even if it does make money…

  39. Phinor says:

    The biggest problem with most Ubisoft games is that they are mostly not great games. To pull some serious PC sales you need to have a product people want to buy while on consoles slightly lesser products sell reasonably well with some extra marketing.

    Also treating your customers like Ubisoft does with PC gamers won’t help. But mostly it’s about creating great games, not good games.

  40. Icyicy9999 says:

    Ubisoft themselves said they’ve seen a “90% drop” in PC sales without a corresponding rise in console sales since they started their “aggressive” stance against piracy, which in the same interview they labeled a “success”.

    Expect that 90% number to rise, Ubisoft.

    Meanwhile, Nvidia expects PC sales to surpass console sales somewhere between 2013-2014.
    Guess which company isn’t going to see any of them.

  41. Moni says:

    Is cutting off the face to spite the nose the appropriate idiom here?

  42. paterah says:

    I think you could do without the vitriolic sarcasm.

    • Ergates_Antius says:

      Really?

    • Durkonkell says:

      I’m surprised that they didn’t completely empty the RPS sarcasm vat, to be honest. When companies insist on being so staggeringly unreasonable so often, it’s really difficult to put together a reasoned response which doesn’t involve vitriol and sarcasm.

      Personally, I’m past the sarcasm stage and on to vicious swearing. I don’t give a damn about Ghost Recon, but there will be games that do I care about which I will not be allowed to buy with my money. BG&E2 anyone? Unless there’s a significant change in direction at Ubisoft, I reckon it’ll be console exclusive.

      Why won’t the stupid bastards let me give them my money?!

    • NathanH says:

      Vitriolic sarcasm seems an appropriate response from an irreverent and unashamedly pro-PC gaming blog, I think.

    • TailSwallower says:

      Sarcasm sure, but I don’t see any vitriol. To me it reads more like RPS are disappointed in the developers for this nonsense, as opposed to angry (in the same way a parent’s disappointment can be worse than their wrath).

      They even mentioned that they were impress by GROnline, which adds to the sense of disappointment. They’re saying “We want to like and support you Ubi, but you are making it so. damn. hard.”

      Anyway, that’s my reading of it.

  43. scruball says:

    I wonder how surprised would they be, when their revenue and numbers sold would drop as dead. Would they connect the dots and realize that less pirated is a game, less it is bought.

  44. Rudel says:

    Yeah right, like there are no Xbox and PS3 games all over the Rapidshares…

  45. Barman1942 says:

    Sorry Ubisoft, I’m not going to touch your titles with a ten foot pole, even if they are free. Are you trying to be worst than Activision? Because you seem to be succeeding.

  46. Qwibbles says:

    Well I never.
    Good Day to you Sir Good day to you indeed *puts on pirate hat and storms out*

  47. Juxtapox says:

    How can you be a customer if you pirate the game?

    [insert philosoraptor meme]

  48. NathanH says:

    Hmm, I never know where to stand on these piracy things. I mean, publishers dicking around is annoying, and intrusive DRM is annoying, and people pirating a bunch of stuff that I pay for is annoying. One might argue that pirates getting stuff for free and my paying for things is better than pirates getting nothing and my paying for things, but I don’t believe in that doctrine so it’s no consolation. It’s not fair and it makes me angry.

  49. Heliocentric says:

    Shanghai are ubisoft’s B-team and rarely put anything good out.

    As one of the 5% who buy games *rolls eyes* I think ubisoft are just admitting the game is a turd.

    • TailSwallower says:

      The fact that they mention a Hollywood approach makes me think it will be another game made simply because the publisher saw Modern Warfare’s sales figures and started drooling uncontrollably.

      And frankly I don’t find that interesting in the slightest… More to the point, MW players probably won’t be interested either because it’s still not MW even if it wants to be.

  50. Barman1942 says:

    It just hit me; I wonder how much money Ubisoft is going to make off the Autumn Steam sales that are going on right now.

  51. CaspianRoach says:

    Oh well, I guess people will pirate it on the consoles then.

  52. thetruegentleman says:

    Why stop with the PC? Haven’t they read the articles about people stealing hundreds of copies of video games from stores and trucks? In other words, they shouldn’t sell their game for consoles either, because 90% of the people who will play that game either stole it, bought a stolen copy, or maybe just rented it.

  53. ffordesoon says:

    Yeah, I came away perplexed by that comment when I read it on PC Gamer yesterday. It seems like a fairly fundamental misunderstanding of the F2P ethos. League Of Legends isn’t as popular as it is because PC gamers just want to pirate things; it’s popular because it’s a good game that people like. The lack of a barrier to entry just makes it more popular.

    I mean, the two ideas are inequal anyway. Piracy is (speaking incredibly generally) about getting a full game for free. F2P is about giving away ninety percent of the game in hopes that people will shell out cash for the (ideally) unnecessary-but-cool remaining ten percent. A dyed-in-the-wool, utterly unrepentant pirate – and I think there are honestly pretty few – doesn’t want to pay for anything. You’re not “serving a market” when you get him or her to try Ghost Recon Online, because he or she is presumably never going to pay you anything. I suppose they might eventually eke some cash out of a few, but if these people are already willing to steal stuff, they presumably have no moral objection to cheating. If they do end up cheating, you kinda have to ban them, right? And if you do, they’ll either go off and pirate more stuff (lose), or sign up with a dummy account and cheat maliciously, thereby ruining the game for the legitimate customers (lose). So, lose-lose.

    I realize I’m generalizing a fair bit here, but my point is that Ubi’s stance on this makes no sense even if we take the initial (il)logic given as read.

    “Hey! People who do not and will never pay for things! Come give our game a go! Don’t cheat, though, or we’ll ban you!”

    I could be oversimplifying things, but that does feel an awful lot like what they’re saying, doesn’t it?

    • ffordesoon says:

      Aaaand there it is!

      HAAAAAH.

    • NathanH says:

      I don’t know much about F2P games but I am assuming that their thinking regarding dirty rotten pirates is some combination of:

      1) free players are quite useful to make the game more popular and give the paying players someone to feel superior to, so even people who don’t pay are worth something

      2) they hope the game will be sufficiently addictive that even the stalwart freeloaders will not be able to resist. F2P games look to me a bit like a really big and clever demo, and with very low entry price points to entice people to start paying. And once someone starts paying, I think there’s a fair chance they’ll pay more later. I’m not sure whether I admire or detest the F2P model.

    • ffordesoon says:

      Both good points, but it still strikes me as a bizarre decision. “Cutting off the face to spite the nose”, as I belive someone else in the comments just described it (on an iPhone, so checking is too much of a hassle to be worth it).

      Regarding F2P: I agree that the typical business model for it does give off the odor of marine life, but I’ve played some genuinely excellent F2P games, the aforementioned LoL among them. As a traditional game, LoL would’ve gotten fifty of my dollars; as an F2P game, it’s gotten a hundred so far. And I didn’t need to pay either time I shelled out the fifty. I could’ve gone without paying a cent and been peachy. I wanted to pay. The game itself is good whether or not you spend a dime. That model is a model I can support.

      I do think it’s a model CoD should adopt, incidentally: give us multiplayer for free, and make us pay for SP campaigns and extra content. Not that the current model isn’t working for them, obviously, but it does seem like at least having a Premium Elite account should just be a yearly subscription that nets you everything, whereas a Free account gives you some rotating maps and the ability to buy into the SP campaigns? I don’t know if it would make them quite as much dough, which is why they won’t do it, but I’m not sure it wouldn’t be the best thing for them in the long term, particularly of they’re going to do annual releases anyway. You know?

    • PodX140 says:

      NathanH, free players are completely valueless to ubi, see their stance on piracy. Pirates are not a source of advertising, sales, or anything valuable. Likewise, anyone who plays the game for free is not a source of advertising, sales, or anything valuable.

      This is Ubi Logic. Aka, No logic.

  54. scottossington says:

    I am still going to wait for the Settlers 7 DLC to go for cheap and that’s it for me and Ubisoft.

  55. DickSocrates says:

    Piracy is a problem. But it is not nearly the problem they choose to believe it is. Why they don’t want to know the facts but instead choose to believe the nonsense floating around I don’t know. You’d think someone who has risen to the position of a successful game developer would have greater critical thinking abilities.

    Many of those pirated copies are not lost sales, they would never have been sales.

    Many of those are from PC owners who don’t know if their system can run the game properly (something you cannot ever tell unless you try it) and since the developer can’t be arsed to put out a demo, many get a copy for testing purposes. If it works, a lot of those then turn into sales.

    Some are even people who actually bought the game first and can’t stand the pointless and trouble causing DRM. One look at the Arkham City techincal forums shows some legit customers unable to launch the game because of SecuRom.

    Some are indeed straight up piracy because people didn’t want to pay.

    So to lump in all those categories into the one simplistic view is frankly unworthy of an intelligent person. It seems like they actively don’t want to engage with the issue in any intelligent way. Why would anyone choose to approach any problem that way?

    PC sales are lower because: A) Lots of people have consoles B) Not everyone can run these new games C) Publishers generally silently release the PC version in the hopes no one notices it even exists, putting all their effort into console release. They don’t market properly and then pretend it is all piracy. No doubt piracy reduces this number, but it’s not the difference between a billion units and 5.

  56. alundra says:

    And this is bad news why?? There has only been one good GR game and that was the first one and it’s expansion. And if the most nagging company out there wants to start acting like the queen bitch (see? we can call them bitches too) and back off the PC platform, more power to them. The PC landscape will be nicer with them out of the picture.

  57. RaveTurned says:

    Henceforth known as Fuck Youbisoft.

  58. Prime says:

    Ach, Ubisoft can go [HAVE SEX WITH] themselves for all I care. They’ve just admitted they only give us the most basic scraps from their table, porting things in such a perfunctory, yeah-whatever fashion. they clearly don’t care to do what is necessary to win back PC custom, they’d rather just write us off as thieves.

    For the record, I’ve spent a [LOVE-MAKING] fortune on games this year alone but I’ve boycotted Ubisoft due to the horrible and frankly abusive way they do business on PC. You want to take your games elsewhere? Good. Go. I’m quite happy to spend my money on people who will appreciate it and reward that transaction, as I did Day One with both Skyrim and Saint’s Row The Third this month.

    • Blackcompany says:

      I just wanted to say that a {Love Making} fortune is going into my online repertoire. That’s simply too good to pass up. Cheers.

  59. tehfish says:

    I now have the urge to download the console versions of these games, even though i have no way of playing them, just to annoy them…

  60. Blackcompany says:

    I have finally figured it out. The truth behind all of Ubisoft’s anti-pc-gaming rhetoric. It just hit me, actually.
    .
    This is the same tactic politicians use to discredit opponents with whom they are concerned. Attack, degrade, dehumanize their supports and paint them as villains. Make everyone believe the cause is a vile, evil thing no honest person would support. Convince the majority to turn away and refuse to participate in their illicit lifestyle. By lumping all pc gamers into the Pirate category, Ubisoft paints a picture of PC gamers as inhumane, dishonorable thieves who are not worth supporting.
    .
    This of course belies their silent counterargument. ‘Come to Console’ they not-whisper in the ear of budding devs. “PC is a sinkhole of lost profits due to pirates, don’t waste time with it. This ‘silent argument’ is implicit in their anti-PC campaign.
    .
    But more important than the rant itself, is the reason for the rant. Ubisoft has a motive for their anti-pc campaign, see. They see the future, and they like it not. Ubi sees a future wherein small, independent developers, who care more about the quality of their games than about the bottom line of profit sheets, can compete on an even keel with triple-A devs.
    .
    Ubisoft sees the Mojangs and the Supergiants competing toe to toe with itself, EA, Bethesda, et al. This comes mostly thanks to digital distribution eliminating many retail costs once associated with video game development. Steam, Impulse and yes, even Origin, all grant indie devs an entry into the market without the need to spend millions to distribute copies of their games worldwide. It lets them sell digital games in Australia at digital prices, not physical retail prices, since as digital distributions only, they need not worry about competing with brick and mortar stores carrying their product.
    .
    Ubisoft sees this future. Ubisfot is concerned.
    .
    Ubisoft is scared.
    .
    They know the stranglehold the big houses hold on quality gaming is slowly eroding. They know they are losing their grip on AAA titles. They know that while indies are not eroding a significant portion of their market share now, the day will come when indies are eroding a gigantic share.
    .
    Ubisoft knows that in this world, they can no longer just redistribute reskinned versions of old games every six months and compete in the long term. They know that they will need to up development time, increase the care they put into games, focus on story and innnovate in order to keep up in this world. They know this, and they know how it will affect their profit margin.
    .
    Ubisoft knows this, and Ubisoft, is scared.

    • Talnoy says:

      The thing is, Ubisoft doesn’t care about quality – which is exactly what a lot of PC gamers DO care about.

      Look at the Witcher 2. Smaller developer in Poland, and the game sells 2 millions copies, which a couple weeks after launch were made DRM-free. It sold 2 million copies because it’s a GOOD GAME, not because it’s Assassin’s Creed “The same game as last year with new gimmicks” 4.

      Good quality games sell on PC, and bad quality ones do not do so well – I’d put money on the fact that on PC, Modern Warfare 3 sales would be (in proportions per 100,000 customers, each with a PC) at LEAST a third lower than consoles because a lot of people know that it’s the same recycled garbage as last year.

      Ubisoft doesn’t care to release their products on PC because they simply know that they’re not good. Not to mention the horrendous DRM. I bought AssCreed 2 on PC and had to crack it because it wouldn’t run properly and I’d get kicked off all the time.

      I’ve not bought a Ubisoft product since, and good riddance I say.

    • StingingVelvet says:

      Witcher 2 only sold a million… actually “close to a million” was the statement. And that was after it went down to $29.99 everywhere. Kind of disappointing compared to the original actually, and to Crysis, the last big PC exclusive with that kind of budget that I can think of.

      Not saying it wasn’t successful, but them’s the facts. And I bet it doubles the PC sales in a week on Xbox.

  61. ffordesoon says:

    Sigh. It would seem my long, somewhat well-reasoned, and not at all nerd-rage-y post got eaten by the internet, so I guess I’ll just post something snide, blunt, and scattershot:

    “Hey, people who do not, have not, and will never pay for anything! We have listened to you, because clearly you are our PC customer base! Here, play this thing that is free until you want to be at all good at it! But remember, if your obvious lack of moral compunctions extends to cheating so you don’t have to pay us for things, we will ban you, which will in no way result in your taking our servers down with a DDoS attack, nor in your logging back on using a dummy account and maliciously cheating in order to drive our legitimate customers away, nor even in your hacking our servers to extract our legitimate customers’ personal information that you may sell it to the highest bidder! Have fun!”

    GOOD BUSINESS SENSE.

  62. 2late2die says:

    Does anyone find it interesting that it’s the games from Ubisoft that seems to be the most susceptible to piracy (at least according to their developers). Hmmm, I wonder if maybe their “effective” DRM might have something to do with it. Because everyone else seems to be doing just fine with PC.

  63. JayG says:

    Very good post Black, not sure I’d agree, but makes u think.

    • Blackcompany says:

      Thanks. Its a theory. Seems a little early in the lives of many indies for Ubi to be so concerned. But then too, why not get a jump on stopping the erosion of their stranglehold?.
      .
      I just showed a friend of mine with a PS3 and one with an XBOX the Steam Autumn deals. One is upset. The other just bought a high-end gaming laptop.
      .
      If you are Ubi, better to villainize Pc gamers and talk devs into focusing their efforts on tightly-controlled console markets now, before more people realize the possibilities indie devs and PC have to offer.
      .
      But I could be wrong, and it could just be sheer paranoia and an ignorance of how the market works. Ubi and some other devs have spent so long mired in the existing model that a certain degree of ‘normalcy bias’ might have kicked in, making them resist change to a ridiculous degree, and seize on any excuse to do so.

    • Machinations says:

      I can’t say it is anything more than anecdotal but a bunch of previously console only gamers I know have recently purchased PC’s. They were tempted by:

      - Low price point of mid-range hardware
      - Cheaper and often better looking games vs. console equivalent
      - Free DLC (See Left for Dead 2) / Mods
      - The fact that you can actually do shit on a PC other than gaming and fucking around with 8$ streaming video rentals
      - free shit like League of Legends

      I predict, with no evidence whatsoever, a reversal of the console dominance of the latter half of the 00′s.

  64. ts061282 says:

    A game that is significantly hurt by piracy is a shitty game. After playing said game by piracy, people will a) not buy it, and b) tell others to not buy it, but maybe pirate it. Not porting games that will be hurt by piracy is the Industries gift to PC by self selecting shitty titles to not publish on PC.

  65. LazyAssMF says:

    Well, if you didn’t put that stupid DRM in almost every stupid game, Ubi-Gubi, maybe people would actually buy your ported, unfinished, unplayable games. I have a feeling that this is just an excuse for their poor sales, because PC people f…in hate their crappy ports an DRM and for that, THEM. Look at happy Bioware? They are rolling in money from PC sales because they made a good, well oiled, optimized PC game with good controls not a crappy, rusty port with hated “proteksiown”. You gotta break some sweat, Ubi-mada-Fubi, if you wanna make a PC-lovable and buy-able game. Get a life!!!

  66. malkav11 says:

    An online multiplayer game I have no interest in playing sure is an excellent substitute for a singleplayer game I….well, okay wasn’t particularly interested in but -might- have wanted to play. Yup.

    Oh, but I have consoles, so surely I will be right there with the idea of playing it there if I want to, right? It’s not like it’s a shooter that will be fumbling and awkward on gamepad. …oh wait.

  67. SirDimos says:

    I’ve never pirated a Ubisoft game (or any game in the past like 5-6 years), and this is it. I’m done Ubisoft. I’m tired of putting up with your bullshit DRM that you claim is reducing piracy, only to then turn around and basically say that any game on PC that doesn’t have a free-to-play model is not worth making. I have to admit – I was tempted to pirate your games AFTER buying the legitimate version just to avoid your god damn DRM, but never did so out of principle.

    At this point, I can only pray that someone takes the HoMM (or as you apparently like to call it: MaMH) series out of your hands because I’m so fucking done with you. If not, then I’ll just have to let that series go.

    • LostViking says:

      By HoMM 3 on GOG, problem solved ;)

      I agree with you though, Ubisoft is acting like a little child with fingers in their ears shouting “PC gaming is dead because of piracy, nothing we can do, la la la”.

    • automata says:

      The only problem: if you buy HoMM 3 now, the money goes to Ubisoft.

  68. Mario Figueiredo says:

    I think it should be worth exploring why exactly does Ubisoft (or studios developing for Ubisoft) insists in making such a fuss of what appears to be a strong desire to stop developing for the PC.

    I mean, this has been going for a good couple of years. And it seems it always escalates to new and more damaging ways of insulting a whole market. I just don’t get it. Frankly, confuses me because the usual corporate approach to these things is so careful and measured.

    If Ubisoft wants to abandon the PC platform, please go! Just go. What is hard to understand is why they keep staying while shouting at every PC gamer at the same time.

  69. kud13 says:

    only Ubi games I shall buy form this time on will be the ones from GOG.

    I have also spent well over 500 dollars on games this year so far.
    I used to pirate many games. still may, occasionally (largely for demo purposes)

    I have never owned a playbox, nor do I intend to ever own one.

    I’m guessing if Ubi doesn’t want my money, well who am I to say no?
    I guess i’ll just support companies like CDPRed with pre-orders instead.

  70. Mario Figueiredo says:

    Also, a petition for Ubisoft to abandon the PC market signed by a few hundred thousand gamers, if not a million would be great.

    A petition thanking Ubisoft for all the years of good and not so good games, but asking for it to please retire from a market it doesn’t obviously want to be in. It’s just that it’s fine if they want to go. We understand, really. Just go. Nobody really can’t stand you anymore Ubisoft. Just go.

  71. Zarunil says:

    I’m pirating this article. Take THAT, capitalism!

    • InternetBatman says:

      The sad thing is that rps had a problem with just that for a while. Another site was cloning them and stealing their articles.

  72. evenflowjimbo says:

    Good riddance. I’ve would’ve regretted buying this game, anyways.

  73. mickygor says:

    I am a student in higher education. I am a full time worker in the tech industry. I am a moderately successful entrepreneur. I pay my taxes and bills, because I have to, and I shop at Waitrose, because I want to. I have a PC so expensive it’s half of my contents insurance. I have a steam account, that I proudly log into every time I boot my machine. I have a long list of legitimately purchased games, some that I play, some that I don’t.

    I’ve never pirated a video game.
    I am the 5%

    OccupyDRMSt.org

  74. Kleppy says:

    It’s just so simple:

    MAKE GOOD GAME = MAKE PROFIT. A good developer would want his game in front of as many people as possible, because he is sure in the knowledge that if he would provide a good service, people would be more than willing to pay for it. The reason this game and other don’t make it to the PC is either because of an exclusivity deal, or because that developer knows his game isn’t good enough. Simple as that. I have no idea what kind of messed up world view would make someone go “no, I don’t I want my game, which I have spent the last 3 years working on, to be seen by a couple million of PC users.”

  75. bleeters says:

    I’m sure I’ll find some way to cope with the gaping void the absence of this title will inevitable etch upon my soul.

    You have wounded me to my sad, sad core.

  76. AlexW says:

    I have no more anger left, just apathy. Ubisoft, I give glowing praise for games you’ve made and give you the benefit of the doubt on so many flawed sequels to the point that I find and argue their good points, and yet you treat me like a pirate at every point: you release games late with rancid excuses and disgusting wheedling, you tie games down with DRM that doesn’t update itself after a few months so that I can’t easily go back to play a game again, you cut yourselves off from reliable revenue streams that you could get by putting tiny teams on creating classic-style games, and you outright refuse to release games on my platform.

    I have no more effort left to argue with you, so go on then. Enjoy your smaller revenue stream and total lack of goodwill. Just… go.

  77. Stackler says:

    Sorry for being so rude, but this guy is a pretentious asshole. Where do the companies get all these idiots from?! Are they growing on trees in the Ubisoft company garden?

  78. Oozo says:

    Might not be the first to mention it, but the logic is crooked, ain’t it?
    See, the guys who pirate your game? Not your customers. 100% of your customers pay, if not, they wouldn’t be your customers.

  79. Earl of Sandvich says:

    Well, Ubisoft drank the most punch of any publisher, so their rants about PC gamers as pirates comes to no surprise for every article about them. Their current behavior, such as this AND one of the devs saying that we “bitch” and that “herp de derp nobody buys PC games”, is why I refuse to do any business with it in the future (aside from Beyond Good and Evil, but that’s beside the point).

  80. Yosharian says:

    Uh, and this matters why? The Ghost Recon games are bargain bin material at best.

    • Sassenach says:

      Havn’t you heard? People want their games and films to merge into an archon of pure sensory input untrammeled by substance.

  81. StingingVelvet says:

    I feel like we’re taking a time warp back to 2005 with yesterday and today’s comments. There was a time when it was all piracy all the time, low sales and “we might as well give up on PC” and shit. I thought we were done with that though, I thought that era was over. It figures it would be Ubisoft that keeps bringing that shit up… they’ve always seemed to take piracy personally for whatever reason.

    Good thing Future Soldier looked like shit and I don’t really care. The “Hollywood” he mentions is laughable, and one of the reasons FS looks like shit.

    Now, if Far Cry 3 and Assassin’s Creed 3 are canceled for PC, THEN we might have a problem.

    • PitfireX says:

      I think its sad that gamers have to be disrespected like this before they boycott a game or company…. ubi and EA have been making the same ol same ol not unique or special rubbish for years, we should have left them in the dust years ago. this industry used to be all about invention….how its simply supply and demand

  82. Beelzebud says:

    I’m 100% sure I’ll never buy (or even pirate) another Ubisoft game, for the rest of my life.

    If he thinks it’s some great privilege to play their games, he’s sadly mistaken.

  83. Mikkoeronen says:

    All this blaming on pc-gamers is making me to think that pc-gamers want more quality games these days, they have started to refuse buying games that have no real value (so called big budget eye-candies).

    Look at the Indie genre, Look at Witcher 2, Penumbra.. and other games that actually have value. In fact, their creators trust their product so much that they sell those games DRM-free. There are games that are less about graphics and more about actual content, yet they manage to pull out some quite impressing artworks and graphics. The best part is, these developers do mostly quite well.

    Sure I can pay for a quality games. I recently bought Skyrim and Saints Row the third and I have been very happy with both of them. Sometimes we do need a big-budget eye-candy games to enjoy some.

    Lately though I have noticed a huge spike on how visible the indie-genre has become these days, which is a fabulous thing. Purely because this is what PC-gaming is really about: Indie-games.
    We players can now fund and support games which we want developed, directly. And the price is usually so small there isn’t much of a risk.

  84. PitfireX says:

    Am i the only one buying games anymore?

  85. Freud says:

    What is absurd in their logic is that the whole free2play business model is based on PC gamers actually being willing to pay for things. Not all of them, but enough to make the game viable. It’s almost as if that was analogous to something else. Nope, slipped my mind.

  86. testman3 says:

    I think we need a poll here. Do you buy PC games?

    (I certainly do =D)

  87. Dezztroy says:

    Gabe says hi.

    “In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.

    Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.”

    Ubisoft, when will you learn that piracy wouldn’t be an issue if you just stopped making shit games bloated with DRM?

    • Shooop says:

      Piracy will always be an issue. Period.

      But not making terrible games loaded with customer-punishing DRM would mean the people who do end up pirating the games aren’t doing it because of those two reasons. Which as The Witcher 2 proved, happens to be two very popular reasons.

  88. Ren7on says:

    Dear Ghost Recon Devs:

    Please note that a person who pirate a game is not a consumer, is, by definition the exact opposite. The total percentage of consumers are consumers, not pirates, dumbass.

  89. Lone Gunman says:

    As a PC Gamer I feel privileged that we get the most controversial of all games news :P

  90. Bensam123 says:

    Ah my god. What a crock of BS. They don’t make games for the PC anymore and they still blame their low sales on the PC on piracy. That was the scapegoat of the middle 00s before everyone shunned the PC market. Pirates aren’t lost sales, they’re people that never would’ve bought the game in the first place. Make a good game and people will actually buy it (with the exception of the tiny majority of users that don’t buy games on principle, like because of DRM).

    ‘Good’ being the operative word here. I don’t know about the rest of you, but their last ‘success’, Ghost Recon – Sniper, was a steaming PoS that wasn’t even worth pirating.

  91. perablenta says:

    First make a game !! FOR !! the PC that is worth buying and that works properly then you will have the right to say something to the PC players.

  92. ImOnTheRadio says:

    *facepalm*

  93. Muzman says:

    Piracy on consoles, though perhaps not as common, does exist doesn’t it?
    Imagine if bad straw numbers for that were so easy to see.

    “Ubisoft shuts down everything but their Appstore wing”

  94. MrTambourineMan says:

    Who the fuck is Tom Clancy?

  95. Beelzebud says:

    Console piracy is more rampant than anyone in the industry is willing to acknowledge. You can mod an Xbox 360 really easily, and then the games don’t even require cracks to function. Anyone who thinks that is too hard for people, hasn’t investigated the issue. If you can flash a dvd drive with new firmware, you can do it.

    Just look at the game releases form this year. Every single major title was pirated on Xbox360, in some cases weeks before the retail date. On PC its just the opposite, because while Steam isn’t crack-proof, it certainly has kept games from being leaked before their street dates.

    • Stackler says:

      Pirating a Xshit game isn’t really a problem. There are enough people that offer the whole service package and they will flash your console for the price of the newest CoD title. As you said, most games on consoles are pirated weeks before release, sometimes they are downloadable at the same time the gold master is arriving at the factory.

      I am sick of these asshole developers accusing us PC gamers of everything they are angry about. I got games worth of about 10.000 Euro and the only case I “pirate” a game is because these mofos don’t release demos anymore. I always buy games that are good and that I want and the other ones will be deleted after 5 minutes if they are shit.

      In the past every game had a demo version and you could try out before buying a shitty game. Today you have to download a pirated version, because the no quality pisspots that call themselves game designers don’t want you to realize that their newest hit is a pile of crap BEFORE you paid them your hard earned cash.

      I am sick of these assholes.

  96. Thingummy and or Bob says:

    You do realize that the developers aren’t actually under any obligation to provide versions of their games to all the different platforms? Their reasoning might be all sorts of crazy and their frustrations misplaced (or even possibly invented), but ultimately it’s their decision. The sense of entitlement demonstrated by certain elements of the “pc gaming community” really isn’t very becoming.

    • Machinations says:

      Similarly, given Ubisoft’s metaphorical middle finger to all us (generally more affluent) and (generally older) PC gamers, we are under no obligation to couch our opinions in diplomat-speak.

      The attitude of Ubisoft is disappointi- no, it isn’t – it’s fucking lazy and counterproductive and ultimately will come back to haunt them.

      I own a box of X’s, but it gathers dust since my PC has more – how do we say – balls ; and the online is not a ridiculous walled garden, with kneecapped player counts and aim assist.

      I know more people with modded consoles than unmodded. The pirate scene is massive, and totally unacknowledged by the publishers who don’t want any negative press.

      I spend probably 100$ ever month or two on Steam. My library in Steam is ridiculously large.

      I should thank Ubisoft for having such an intelligent representative make it easier to decide where not to spend money in the current Steam sales.

  97. LeBonPainFrancais says:

    HI ! Actually i worked on ACB too ! And we had some online tracking system in the game (About the game hu, not about your dark secrets) separated from the gentle DRM, and the point is… yep, we had 250 more entries (Each CD-Key had an unique entry) than games sold on PC… Ayep’, that’s about 96% piracy.

    This is some secret stuff, but as my job is “not more necessary” for Ubisoft.

    Have fun, but please, try to be honnest. (And please stop the “if they sold X game at 15$, it will generates 15*X$ money for Ubisoft. You know nothing (For almost all RPS reader) of an AAA cost, and how a publisher gets his money back. So, please just stop).

    • Pointless Puppies says:

      Congratulations! You know absolutely nothing about how to properly track and interpret information regarding piracy of a specific piece of software! Any braindead monkey can compare two numbers, subtract them, and say the remainder consists of ALL THE FILTHY PIRATES STEALING YOUR MONIES HOW DARE THEY. People actually competent at their job can distinguish between the people pirating out of inconvenience (something you CAN fix) and pirating because they can pirate (i.e., people who aren’t even in the market for your game). Any person with one iota of sense will realize that the two are not to be lumped together if you want any semblance of data that is accurate.

      But of course, making such primitive tests means you don’t even care about the PC market in the first place. Do us all a favor and GTFO from the platform altogether. You’ve shown time and time again you people simply can’t make it in this platform and have resorted to the most tired and ignorant arguments about PC piracy in lieu of admitting incompetence and inability to compete in this platform.

    • Machinations says:

      If you hadn’t been down at Foufones getting shit faced maybe you would have realized the flaw in your logic.

      Do you have stats (or even the potential to get them) on the number of consoles playing pirated ACB?
      Oh right – it would be impossible to get that, other than looking at total torrent downloads. So, it is impossible to know what percentage of people on console vs pc pirated the game, or even total number of pirates.

      Perhaps Ubi should stop worrying about how many people pirated it – on PC OR Console – and worry about how much profit Ubi can make, instead.

      Inevitably there are tons of ‘lost sales’ yet I don’t see Ubisoft insulting console gamers over used game reselling or console pirating.

    • LeBonPainFrancais says:

      Hoho, don’t be so touchy and happy to cry over my shoulder, because i don’t care about all this.

      I just gave a number, i didn’t judge, i didn’t blame, i gave the piracy percentage of ACB on PC. You can explain why, how, because you seems to know all about the PC marketplace. I don’t, so i just gave a number.

      I’ll be glad to work in your company by the way, with all your seldom and knowledge, you must be number 1. Or if you don’t own a company, this is a terrible waste of your potential !

  98. Pointless Puppies says:

    I suggest that Ubisoft bigwigs go look at how Nadeo is doing on Trackmania 2 (since, you know, they’re fucking PUBLISHING TRACKMANIA 2) and see that their idiotically ignorant and baseless claims of “LOL PC GAEMERZ PIRATE EVERYTHIN” is a complete and utter lie.

  99. GeorgeB says:

    Ubisoft… oh ubisoft…

  100. wisnoskij says:

    The strange thing about how the PC always comes up when talking about piracy is that it is significantly easier to pirate console games (in general).
    You do not even have to wait for a crack or have the potential for a virus, it just works every time.

    • Machinations says:

      It’s the elephant in the room – I mean, it’s not uncommon at all – but publishers don’t really want any media attention drawn to the vulnerabilities of the consoles – it would only fan the flames.

      Really at some point they should realize its about the money, adopt digital distribution and activation and ignore pirates. There is going to be an acceptable amount of loss in any worthwhile venture.

      If I was – and I never will be – a shareholder, I would be pissed at management for leaving money on the table.

  101. jack4cc says:

    So, we have moved on, first there was the “Oh, let’s not spend more than five minutes optimizing stuff for pc” phase, now we’ve reached the “Oh, I’m too afraid to even try to make money” phase ?

  102. DrSlek says:

    …..and nothing of value was lost!

    Seriously, at this point Ubisoft can leave the PC platform entirely and I doubt any PC gamers would actually care.

  103. alilsneaky says:

    Well fuck you too ubisoft.
    Downloading the revelations torrent as we speak for my 17yo little brother.

    He said he was buying the game on his xbox, now he won’t have to :)

    Also bought him just cause 2, ninja gaiden 2 and bayonetta last month to show him that there are other better games than this hold A to have the game played for you babies first videogame shit.

  104. Xaromir says:

    Statistics are all nice and well, but why would you count people that had no intend to buy the game in the first place, let’s not forget about Russia, Thailand, China etc, or people that buy it later on? I pirated World of Goo, but bought it at a later point, people may still say: It’s piracy, you are the devil! It’s not, according to the companies that usually talk about this as if it’s a witch hunt, usually those do it too but just call it post licensing and crap like that. Well point is: The percentage of people that actually would have bought it, but didn’t because it’s on Piratebay will be quite small in comparison. On the other hand i don’t doubt that kind of behavior is on the rise, i’m getting tempted more and more to do that myself, but mostly because of the crap publishers pull these days. One day my router broke and i had to wait 5 days for a new one – just bought freaking assassins creed 2 a view days earlier and that was after it was available on PB just FYI. Still FFFFFFFFUUUUUU!

  105. Spiny says:

    Rotters! I’ve bought every Ghost Recon. All of em! Guess I’ll keep giving my money to EA, CD Projekt, Bioware, Activision…

  106. Shooop says:

    This is why the industry can’t have nice things. Because they assume everyone will rob them of at least 46 times more money than what actually exists in the world.

    http://cdn-www.cracked.com/articleimages/ob/piratebay_header.jpg

  107. CelticPixel says:

    I have over 200 games, all legitimately purchased. Many games (including Ubisoft titles) I’ve purchased twice; First a boxed copy, then a digital copy from Steam after deciding to ‘go digital’. Some games, like the Dawn of War series, I’ve bought 3 times, because I bought a collected boxed set in between.

    Typically, if I purchase a game off an indie dev’s website, then it goes onto Steam, I buy a second copy (Gemini Rue, Revenge of the Titan’s).

    Sorry you don’t want my money Ubisoft. I guess I’ll just give it to one of your competitors instead.

  108. Hyperion says:

    I am about sick and tired of their obsession with piracy and other garbage when outlets like Steam, gamersgate, and GOG prove otherwise.

    Next they’ll just move totally to consoles because “nobody can possibly pirate console games!”

    There isnt anything that I can add that has been already said. If they are so worried about piracy then maybe they should just shut down completely and sell IP to other developers that would get stuff done. Piracy is something that really cant be stopped and even in ‘these harsh economic times’ people are still willing to buy games.

  109. rocketman71 says:

    Goddamned Ubi fuckers. This is the last fucking straw. Now I can’t even buy TM2 Valley when it is released because part of the money will go to your stupid cunt suits. Damn you, Nadeo. Damn you to hell. Why did you have to sell to such a bunch of douchebags?.

    Ok, Ubi, this is war. This is never ever ever will buy a game from you. And that’s never ever ever not even trackmania. You can’t appreciate how FINAL that is.

    And this is pestering all my console friends to make sure that they never ever ever buy any game from you. Not even Rayman.

    Oh, god, I can’t even buy Beyond Good and Evil 2 if it’s ever released. See what you did, Ubi?.

    FUCK YOU, BASTARDS.

  110. FRIENDLYUNIT says:

    Wow. I always thought the DRM was because they were a bit stupid, had this problem and hadn’t thought it and possible ramifications though properly.

    Turns out they actually do fucking hate us (me! they actually fucking hate me !).

    Ok. I was going to post something else but now I’ve calmed down. Look, they do have this problem, with the piracy for one, and the pressure to release multi-platform (and the inherent temptation to just port) for two… And instead of maning up and tackling it like professionals it’s this lashing out in frustration. I mean jesus!

    These people are supposed to be highly paid professionals working for massive multinational companies, in an industry worth quite a bit of money.

    No THEY need to stop bitching and stop blame shifting! What, do they think we are stupid?

  111. Captain Hijinx says:

    It’s official, Ubisoft have gone off the deep end

  112. dannyland1 says:

    How empirical are piracy numbers? Everything I see seems to be based purely on speculation and no concrete data to back up their claims. Additionally, ending piracy isn’t going to help sales for media that’s garbage. The media industry has grossly underestimated the value of their customers time vs their money. I used to pirate, but if you look at my steam account with 251 games on it, I’m pretty sure I bought every good game I did pirate and at full price. If anything, pirating helps the industry. The games that are the most pirated usually have shitty sales, but that’s not because people who were going to buy it didn’t because they could get it for free, they pirated it because it was a piece of shit game and if anything, it generates exposure meaning more hype for the next shitty game they roll out.

  113. LostViking says:

    Brilliant, Ubisoft, I take my hat off to you.

    First you introduce DRM-schemes so atrocious (yet so ineffective) that PC gamers are driven either to pirated versions of the game or to outright boycott any PC games from Ubisoft.
    Then you complain about the PC marked being dead, giving yourself a good reason to abandon the platform altogether.

    Meanwhile other game companies (Valve, Bethesda, CD project and others) make millions off of PC games. I guess thepiratebay.org was down that day…

  114. ZX k1cka55 48K says:

    Most of the new UBI games are not even worth pirating, so who gives a fuck :/

    I remember playing the shit out of original Ghost Recon back then (bought all 3 addons for it too). The game was amazing, so was the coop.
    Anyway, after seeing what become of Ghost Recon from last games, UBI will probably do us all a favor by not releasing it on PC.

  115. evilhippo says:

    As the article explains rather well, if pirating is so ubiquitous then explain why Steam is doing so well? And why companies like Bethesda (Fallout/Skyrim etc) and CD Projeckt (Witcher 2) are selling so many units for the PC?

    I avoid have little time for Ubisoft because they are, for the most part, purveyors of sloppy crap. But anyone who condones pirating games is condoning thief, pure and simple. A pirate is a thief who belongs in jail like any other thief and the self serving justifications for pirating games should be treated with the contempt they deserve.

  116. lamzor says:

    ubisoft sure knows warez scene.
    do you remember when they used RELOADED crack as their fix for Fix Rainbox 6: Vegas 2?
    fun times, http://torrentfreak.com/ubisofts-no-cd-answer-to-drm-080718/

    • Saiko Kila says:

      Maybe their vision of reality is skewed because all their friends are pirates, crackers, thieves and hoes. Scratch that, no hoes. Or they do suffer from old, plain paranoia (I’ve heard it’s treatable, by the way)

  117. Drake Sigar says:

    I never really believed Ubi actually hated us. Until now.

  118. k37chup says:

    If they didn’t choose ubisoft as publisher then there games wont be pirated.
    As always ubisoft can go f it self.

  119. yrro says:

    I can’t help but feel that the audience that Ubisoft games are aiming for is the problem here. I was a 14-year old boy once too, and I pirated everything. These days, I buy more games than I have time to play, and I remember the Ghost Recon series with great fondness. If the new GR game came was released on the PC with a co-op mode, it would be an instant sale for me, but Ubisoft seem determined to target the same demographic, rather than maturing with their original audience. Hence, no PC release and no sale.

  120. MadTinkerer says:

    Silly Ubisoft. Piracy hasn’t prevented us from buying the PC version of Future Soldier. You have. In fact, it wasn’t long ago you prevented me, a customer, from playing From Dust because of your anti-pirate paranoia. Pirates

    Piracy doesn’t hurt you as bad as you think it does, and also worse than you think it does, because there is also a lot of console piracy. Pirates are not customers*, just ignore them unless you want to pull a Garry and play the occasional prank on them.

    By the way, I own almost every pre-Uplay Ubisoft game, and am boycotting every post-UPlay Ubisoft game. Not pirating, boycotting altogether. Piracy hasn’t prevented us from buying the PC version of Future Soldier. You have.

    *Except when they also are**, but I’m trying to keep things simple here.

    **For example, I want to buy Megas XLR on DVD but can’t because of a rights dispute. When I can, I’ll buy it, and I’ll just have to be content with the pirate version in the meantime.

  121. caddyB says:

    I was so enraged by this turn of events I went to the pirate palace to show those Ubi bastards. Just as I was about to press the button to download ludicrous amounts of Ubi games, something inside me said:

    “Don’t do it Caddy. It’s not worth it.”

    So I closed the window and took a deep breath. It was a close call. But I’ve learned my lesson.
    Sometimes doing things just out of spite might prove other people’s points, gentlemen.

  122. rockman29 says:

    I’ll buy a PC HD re-release of Rainbow Six 3 for a hundred dollars.

    But Ubisoft is too effing stupid to make that.

  123. yrro says:

    The audience of Ubisoft games consists almost entirely of 14-year-old boys. If you told me that that audience is likely to pirate games rather than buy them then I would reply to you, NO SHIT!

    I have been a fan of the Ghost Recon games for many years, and if this new game came out on the PC with co-op then it would be a snap purchase.

    Once Ubisoft realise that they are pissing their money away in doing shoddy ports of games aimed at console-owning peasants, I will be here to resume buying their games. Until then, I have Ghost Recon, GRAW, ARMA 2 and Operation Flashpoint to complete!

  124. Robin says:

    When I buy a game from Valve or Bethesda I feel like a valued customer. When I think about buying a game from Ubisoft I feel like I’m considering plunging my arm into a blocked toilet. I don’t think pirates were involved in forming this perception.

    • Emeraude says:

      I keep saying this since Origin was released: the thing Valve has over the competition isn’t that they’re in a much better position as far as abusing their customers is concerned – they can do it whenever and however they want. Sometimes, they’re even worse than their competitors on some respects. What they have is well and long nurtured *trust* with their customers.

      Not to mention the giant inertia that comes from their holding whole library of their customers… it will take some major wrong-doing on their part for people to feel like going against the hassle of leaving the service, but that another problem.

  125. Shadram says:

    As a PC gamer who hasn’t used any form of illegal software or media file in the last 17 years, I count myself as one of the highly offended 5%. Well, not really, since I wouldn’t have bought the game. Still, up yours, Ubisoft.

    I just hope they don’t pull this shit with Beyond Good and Evil 2…

  126. StevenM1988 says:

    It’s kind of a shame that when a development studio makes the news for speaking out against PC pirates it’s generally UbiSoft, allowing a nice easy strawman for people to ‘argue’ against.

    Videogame development can be expensive, and the means don’t always justify the ends – surprise, companies are set up to make a profit and people don’t like being gypped out of money, whether the man calculating his estimated losses (self-justified, of course) works at the gas station or the news site or the development studio. No, not all studios are like UbiSoft! (Some are like Steam or Mojang, with the kind of PR that makes Nintendo look like Microsoft.) But frankly this kind of fallacial, cherrypicking indignation does nothing but give them more ammunition to use against you in future PC porting/production snubs. You’re simply butting heads at this point.

    You may suggest that piracy is incredibly difficult to quell, let alone quash (and this would be the closest thing you have to a justification, because any sensible person will take statements like ‘I’m downloading it to see if it’s worth buying’ with a handful of salt), but the same goes for avarice, and it’s clear which side has more financial/industrial weight to throw around.

    (Perhaps a better payment method can be suggested, liberally borrowing from Kickstarter…?)

  127. Asherie says:

    I know someone who has recently bought a NEW xbox because the NEW chip that lets him play NEW pirated games stopped being supplied for his old xbox. He spent £££ to avoid paying £40 for a few new games he is interested in. SOME people will NEVER pay for games; pc, xbox, ps3, wii, whatever! It makes me sad :(

    Side note: considering people definitely pirate current generation games, not just pc games. Are they gonna throw another hissy fit further down the line once said pirating becomes more easily accessible, and stop making games entirely? lol

  128. Halkyon says:

    The versions of GRAW and GRAW2 they adapted specifically for the PC (that me and friends bought for co-op) had some of the best shooting mechanics ever. The feel of the weapons, the ass-sliding at speed when going from sprint to crouch/prone made you feel like a boss.

    It’s a shame their management’s attitude has turned to shit.

  129. SketchyGalore says:

    When this happens to mediocre Tom Clansy shoot-em-up #137 or post-apocalyptic survival #84, fine, whatever. When Ubisoft starts sale-blocking truly unique, good titles like Anno 2070 and Settlers 7 with their piracy paranoia, it’s a problem.

  130. remoteDefecator says:

    Ghost what: Future huh?

    Oh shucky darn, I’m going to miss out on another derivative shooter.

  131. daf says:

    This kind of made me go look how much Hawx 2 sold on PC, as that is the only ubisoft game that I know of that doesn’t have a working pirate version… unfortunately vgchartz doesn’t seem to show any sales simply presenting a 0. Even more odd that seems to be the case with every ubisoft PC title… so one can’t really have any sort of guess to how much they’re making on the pc which is a shame.

    Still I suppose one could conclude that the data is bad or alternatively that everyone who cared about ubisoft games has moved on to getting them on the console instead of waiting for the always late pc release and/or insane drm (even if less insane as of late), it’s still a shame has ubisoft once made allot of my favorite game series but each iteration they seem to further pushes them away from the things I liked about them in the first place.

    Oh well, I’ll guess I’ll just have make do with my big virtual pile of to-be-played games i bought on steam… i mean downloaded of pirate bay, silly me…

  132. Pinky09 says:

    I don’t understand this… If 95% of pc gamers will not buy an Ubisoft game, then why are Ubisoft releasing the latest AssCreed on pc???? this insanity is too much…

  133. antisocialbratt says:

    Considering that everyone who download games from torrents is a pirate is not correct IMO. Even i download some games if they come online before they come in my local shop. But later when they do come i buy them. I just download them early coz i can’t wait for 4 or 5 days more. ;)

  134. KaL_YoshiKa says:

    We get it Ubisoft, you hate PC gamers, you spend every other press release saying how much you hate dirty filthy PC pirates. I mean sure maybe all that treating your paying customers like dirty filthy pirates and then telling them they’re filthy dirty pirates who don’t even deserve to give them money, well maybe things would be different.

    But seriously at this point, just get lost Ubisoft, PC gamers don’t want you any more.

  135. Aximili55 says:

    And people don’t pirate Console Games? Ubisoft just bite the hand that feeds it. Without PC Gamers, there probably wouldn’t be a Ubisoft.

  136. RobF says:

    @LeBonPainFrancais

    You sorta lost me at “gentle DRM” y’know?

    Anyway, all this reminds me of a chat I was having with a developer a few years back. Bless his cotton socks, he was absolutely convinced that pirates were stealing from him. Not from the company but from him.

    Slightly surprised that someone clicking a link somewhere and downloading some data could effect him in such a manner, I asked how was this the case. I expected, to be honest, a “it’s my hard work, they’re taking my hard work” at which point I’d have probably nodded and said “ok, I can see how that’s especially offensive to you regardless of whether I believe piracy is the ultimate evil or not” or words to that effect.

    But no, he responded that the pirates were taking his bonus. Because of these people pirating the game, these people who were actually stealing money from his table in real life by pirating the game, he would not be getting paid his bonus.

    I found this odd. I pushed it a little further and his bonus was sales based and look at all these people torrenting the game! LOOK AT THEM! So when the game didn’t sell adequate amounts for the pay out, him and a few others looked at the amount of people pirating the game, rationalised that if % of people bought the game, the bonus would have been paid out. No doubt about it with that mindset eased in by the corporate structure itself that paid out said bonuses.

    So in his head, he came to the conclusion that pirates were really stealing money from him and if they’d just stop and buy the game, he’d have been able to eat well that month. Ergo, we must stop the pirates. Now.

    That whilst his bonus never emerged, his superiors were still rolling up in their fast cars every day. That they were still nipping off on expensive holidays to indulge in their hobbies and quite clearly and visibly not suffering from the same “game not selling” issues he was, well, that didn’t register did it?

    That it’s those people who chose to set the bonus structure in the first place yet remained unaffected by the pirates themselves to any discernible degree, well, yeah. That couldn’t be a thing. It had to be the pirates.

    It’s one of those conversations that stuck in my mind because it made me realise how fucked some corporate dev structures can be when it comes to piracy. That it’s a great evil and it’s the pirates taking money from the devs can be and clearly in some places is instilled at a corporate level so that it’s business as usual and perfectly normal. Just don’t look over there at us in our fast cars, alright? it’s not us, it’s them.

    Given the solid line of 95%, PC piracy, great evil coming from Ubi over the past week, it’s clear that at least in certain studios this is an issue that’s pushed not on a personal level but on a corporate one too. I’m mildly offended as someone who buys games and someone who writes games to be accused of being little more than a filthy scummer from people speaking on behalf of Ubi-devs but behind this, there’s likely something far more insidious because people don’t just jump to these random conclusions off their own backs, right? At least, not everyone tows the same line with such similar stats off their own back.

  137. BoZo says:

    Occupy Ubisoft?

  138. Trapdaar says:

    95% Piracy rate for the PC is kinda low.

    98-99% piracy rate is more like it!

  139. CalleX says:

    Let them lose the market, who cares about these idiots anyways.

  140. Ovno says:

    We are the 5%?

  141. remover says:

    There is zero conclusive evidence to suggest that piracy hurts their bottom line.

    It’s a little different with games say vs music or something, but all the whiners act as if it’s actually hurting them and it’s probably helping them.

    If people spent the time they spent fighting piracy, whether it be through developing new DRM or hiring legal teams to prosecute people through creative means… and put it towards innovating new ways of selling things or making better products, the return on their investment would be much greater.

    I also contend that piracy is less about getting something for nothing, and often more about convenience.

  142. Joe Duck says:

    I am later to the comments thread, and I am afraid many of my opinions have already been expressed above, but I might want also to point out Some points that seem to me they have been lost:

    First, pirates and pirated games have a particular dynamic that is usually not mentioned and that is the list effect.
    A pirate goes into a torrent site and looks at the new torrents list in order to select what he/she wants. And there, something particular happens. He/she is usually going to download EVERYTHING or very nearly so.
    Why? Because it is free and has no perceived cost. As a result, a pirate will tend to own very big and very full hard disks and he/she will find that he/she cannot play every game, not even a small percentage of what he/she has been downloading. He/she, as most of us, is also interested in games so is also subject to the same publicity and marketing campaigns that companies do in order to spend more than half of their budget. So he/she will install the most hyped games and try them for a while. Day one COD: MW3 and all that. But he/she will not be able to keep at them, because the next day, there will be more new stuff to download and new shit to try. Most pirates are not really gamers, they are hoarders. And they would never, ever buy a game in a shop. Because that is not what they are into, they are into having everything and consuming it fast. It does not matter that it is games, movies or music, they get it all. They have versions of Windows 7 from the home to the ultimate, they have all the releases of Microsoft Office, Photoshop… but they will never use them, it is just for “if the case comes where they need it or want it”.
    Now, to consider these people as sales lost is absolutely ludicrous, as they would never pay attention to your game, even if it has a perfect DRM, because there’s just so much other shit to download and play. They’ll just wait a week and pirate it when it comes.
    On the piracy issue, I’d also like to point out that there are two parties that have a vested interest in keeping piracy alive as a threat and that will lobby the publishers and developers to convince them about how much money they are losing. Obviously the first one are console manufacturers and the second one are DRM developers. Both will strive to sell this image of the world where PC gaming is rife with piracy and consoles are pristine. I think that the reality is much more complex and that we simply do not know how much money is being lost and by who.

    Second, as far as I am concerned, Ubisoft is basically doing us all a favour. The last thing we need right now is yet another AAA title for PC and even less if it is a mediocre “realistic modern” FPS and a huge amount of DRM. We have too many games and too much noise in the PC space as it is right now. For the pirates it is even worse than for legal users and god knows I have 187 games in my Steam library and feel guilty about not playing more than half. If 6 or 7 companies decided to do the same, we could have more space for the Project Zomboids, the Metro 2033s and the Portal 2s of the world. This is a pure consumer argument, I know that in principle, a market with more companies and more games is a healthier market but on the other hand, there is something to be said about overdoses, genre saturation and about how thin a slice of the pie can get before it simply is not worth it anymore. How many MMOs are we going to have next year?
    How many are worth our time? Is a market with 10 fantasy based F2P MMO less healthy than one with 15? Why?

    And third, I am completely convinced that Ubisoft is using the wrong tools in their decision making process. The PC games business has changed significantly with Steam and now games have much, much longer lives as saleable products. I cannot believe that anyone in their right mind believes than a Ubisoft game sold in a steam sale is going to gross just 50000 copies (this number comes from the “I am alive” discussion). 50k are indie games numbers, not AAA numbers. Games like “Chuthulu saves the world” have sold more than that (and that is awesome). If UbiSoft’s numbers show those kind of sales projections, then they are using the wrong numbers.
    Using Steam well, a good game will sell for a long, long time. And will make a lot of money during sales and it will create value when sold in bundles and it will increase your sales for the subsequent game in the same series. Valve do it, but many others do the same too. And if I start talking DLC, well…
    So they are underestimating income by not counting the long life of the game on shelves and cutting themselves off and DLC they would sell. They are also increasing costs by deciding to include DRM and on top of that they are still deciding to spend a ton on top of another ton of money in TV ads and E3 booths to promote games.
    And of course, the numbers do not add up.
    This is not rocket science, maybe two years ago you would have needed a visionary pioneer to use all these techniques and tools, but today it’s easy to see what people like Valve is doing to give their games a long tail or what people like the guys from Magika or Dungeon defenders are doing with DLC. And for selling a game without TV ads, well, you could send a mail to Notch and ask him. He’ll probably just send you back a link to youtube.

  143. Talorc says:

    someone who pirates your game is not a consumer. Ignore them and concentrate on producing a product for the people who do pay for your game, being your actual consumer.

    For an advanced class – see if you can figure out a way to make some of the people who play the game without playing into consumers

  144. KingJason13 says:

    I’ve only ever used “Pirating” to demo games I was thinking of buying. Truth is: I don’t feel like parting with 60 quid only to discover the product is shiite and not at all what I thought it was going to be.

    In this age of console ports, massive bugs, beta releases masquerading as finished product, overhyped marketing, et. al., the consumer needs a chance to have some hands on before purchasing.

    And I have a feeling that 95% of Ubisoft’s “95%” are doing just that. ; )

  145. j1yeon says:

    I’m just pissed because Future Soldier is a title I was REALLY looking forward to, and playing co-op with a friend of mine. Now… what? Playing on console just isn’t the same experience.

    I kind of figured this would happen after I played a bit of the Ghost Recon Online beta. It looked like they were using some parts of the multiplayer system that had been developed for Future Soldier.

  146. Onaka says:

    I love how Ubisoft is making this self-fulfilling prophecy. If you treat your enemies customers like assholes and thieves, maybe they’ll start resenting you and will go out of their way to be dicks to you. I sure as hell won’t buy anything from a developer that is openly calling me a thief. Hell, I suddenly want to mod my Xbox just so I can pirate Future Soldier, a game I had no intention of playing before now. Wonder where that urge came from? Couldn’t have been that barrage of insults from Ubisoft. I must just be hardwired to be a filthy pirate thief.

  147. Daryl says:

    Meh, this song and dance is old. Just spend your money elsewhere. I’ll never put money down for an Ubisoft title again.

  148. undead dolphin hacker says:

    Too bad Ubisoft is right. I’d be floored if over 50% of game acquisitions weren’t pirated. 95% may be steep, but I’d totally believe a figure of 90%.

  149. etho says:

    This is more or less why I don’t buy Ubisoft games. I mean, most of them aren’t very interesting to me, which is a big part of it. But the few that I do like? I get those on console. Used. Of course, as far as Ubisoft is concerned, me buying a used console game is effectively the same as pirating it, since they don’t see a dime of that money. But if they threw a hissy fit about used console sales the same way they do about piracy, well, they’d pretty much just have to close up shop and go home.

    I actually consider the used game market no more ethical than pirating, and maybe less. most software pirates would probably just skip over the game if they couldn’t get it free. But buying a used copy means you do consider the game worth spending money on, but gamestop makes it more attractive if none of that money goes to the developer or the publisher. So generally, I don’t buy used games if I can avoid it. Except Ubisoft games, because they have made it clear they prefer that.

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