Brink Free Weekend Is This Weekend / Now

By Jim Rossignol on December 1st, 2011 at 6:13 pm.


Brink’s forthcoming clans and tournaments update is being celebrated by a free weekend on Steam, says Bethesda blog. The game is going to be free to play all weekend, this weekend. If you play for free this weekend you will also be able to purchase the game permanently for 75% off at any point during the weekend. That weekend apparently runs from “10 AM PST today… through Monday at 10 AM PST.” So that’s what’s happening with Brink this weekend.

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72 Comments »

  1. db1331 says:

    I thought Necromancy was banned in this province.

    • Durkonkell says:

      Only in Morrowind due to their emphasis on ancestor worship. Everyone knows that Castle RPS is currently situated in the province of Skyrim!

      The Mages Guild did ban Necromancy and actively persecute Necromancers during the time of Archmage Travan, but the Guild is more or less defunct now.

    • mentor07825 says:

      Not if you start calling it the Department of Post-Mortem Communications

    • simonh says:

      Btw, what’s the fine for Necrophilia? (Assuming it’s not the first offense)

    • db1331 says:

      @simonh

      I’m mortified you would ask that.

    • mentor07825 says:

      There is none if you get away with it. Although the amount of money you have to spend on baby oil and vaseline is absurd.

    • simonh says:

      @db1331
      Are you coming onto me?

    • Squirrelfanatic says:

      Alright, that does it. We’re performing the Rite of Ashk-Ente!

    • madtoaster55 says:

      I’ll get the candles out, who’s drawing the pentagrams?

    • Valvarexart says:

      What’s going on here? Are you attempting to summon ATI drivers?

  2. Ishy says:

    double comment!

  3. Ishy says:

    Brink was steamworks, right? It doesn’t even make the steam stats list, meaning it has less than 400 players. Eep.

    http://store.steampowered.com/stats/

    • db1331 says:

      Hence the free weekend and 75% off sale. If the game were doing well, this clans and tourney update would be paid DLC.

    • simonh says:

      That’s a problem. This weekend the servers will probably be full to the brink with players, but after that you may find yourself without anyone to play with.

    • LionsPhil says:

      And the game is dire in singleplayer because the bot AI is so very, very inept. It can shoot alright, but it gets stuck on things and cannot prioritise objectives for beans.

    • ascagnel says:

      Sweet Jesus, there are more people playing TDU2 than Brink.

      As disappointing as Brink is/was, it’s far better than TDU2. I mean, seriously, not only did that game not fix the issues TDU had, they added stuff that made the game worse.

      @simonh

      Ah I see what you did there.

    • Juan Carlo says:

      I think the Terraria sale has kind of stole their thunder.

      In case you haven’t heard TERRARIA IS 75% OFF!

    • Gamer-DealZ says:

      Actually I had to google TDU2 to even remember that game…

    • db1331 says:

      Wow. More people are playing America’s Army 3 and DNF than Brink. What a smash hit.

    • zeroskill says:

      Oh and I remember the cocky comments about how Brink is gonna kill off Team Fortress 2. Its a thing that didn’t happen. But hey i’m gonna do a good deed and give this game a shot, at 5 bucks its hardly a waste even if its dead.

    • Rahabib says:

      I played last night after months off from the game. there were several full servers, but of course how many will stay after the free weekend goes away.

      all in all they fixed the game to playable, but the maps are still very very one sided.

  4. Jimmeh says:

    I foresee hordes of people clamouring over each other to join the flourishing community of eight concurrent users.

  5. Vagrant says:

    Hmm, I dunno; I liked the game well enough, but I’m not sure there’s hope for me to return, what with BF3 & the CS:GO beta. At least half my group can’t play BF3, so maybe there’s hope.

  6. Njordsk says:

    What a letdown this game was.

    I’ve been sad for the devs, it’s like they made a beautiful baby with love, but once they presented it to the family everyone threw rocks at it and they just didn’t understand how such a cute creature could be this hated.

    So much investment for that. What a shame one would say

    • Severian says:

      Can you offer some commentary on why you think the public hated it so much?

    • LionsPhil says:

      It’s what they get for taking a successful (ish*) Enemy Territory formula, polishing it up all pretty and slick, then chaning it back down with unlocks** and dress-up that means it can be ambiguous which team someone you’re aiming at is on.

      Having to unlock the “class” part of the class-based shooter was a terrible, terrible piece of design. And while I do like the visual style (outside of aformentioned dress-up team identity issues) it had the unfortunate side-effect of putting themselves alongside the class-based shooting behemoth that is TF2. The initial everything-locked impression is then “this is TF2 but less”, not “this is ET but shinier if I ‘just’ sit through some bloody promotion tedium for no good reason”.

      (Still, at least they didn’t copy TF2′s crate mechanic.)

      * I’m not sure how well Quake Wars actually sold. W:ET was an absolute blast but was also free.
      ** Specifically, permanent account-based ones that trickle slooowly over many plays, rather than the campaign-bound ones of W:ET that were transient little rewards. (Dual-weilding medic pumped full of adrenaline says hi!)

    • ascagnel says:

      The guns all feel exactly the same within their type (AR/SMG/etc). The maps don’t make that much of the much-ballyhooed parkour system, and the single player is just a series of bot matches.

      If the game had hit at $20, like Section 8, it would likely have done much better.

      The core game is fun, and the complex multi-objective stuff has always been Splash Damage’s specialty, but they never seem to get it all right when they need to.

    • Psychopomp says:

      Also, if you had an ATI card there was a large chance the game was straight up unplayable no matter what you did.

    • T4u3rs says:

      Still unplayable for me and I lost hope a long time ago.

    • hosndosn says:

      They didn’t “love their baby”, they sold its soul to the MW school of unlock culture, flat game-pacing and console controls. I feel like no one at Splash Damage was ever truly passionate about this game. The only thing they were passionate about was selling a safe formula to as big of an audience as possible. And they even failed at that. It’s a soulless product. That’s why I hate it with a passion and enjoy seeing it burn.

    • Springy says:

      Considering the detail they poured into the world, I doubt they didn’t love it. There seemed to be a real passion for building the Ark, something so superfluous for a multiplayer shooter.

      As for the “Modern Warfare” unlock culture, I remember that Wolf:ET was the first game I ever saw an unlock system and XP in a round-based shooter. There were probably previous examples, but that was the first exposure I had to it, four years before MW. It wasn’t a permanent system, which I still think was preferable, but the precedent within Splash Damage’s own back catalogue is already there.

    • kemryl says:

      In a way, I’m almost glad it failed as magnificently as it has, because their pre-release hype campaign was just disgusting to me. That they needed to register a trademark for what’s just a glorified jump button pretty much sums it up.

    • stupid_mcgee says:

      @ LionsPhil: ET:QW didn’t do well at all. It was crushed shortly after launch by TF2.

  7. Mark says:

    You’ve got to admire the amount of after-release support the game has, but with so little people playing it, why bother? Maybe they’ll go F2P at some point and start selling costume tat.

  8. Cooper says:

    Good. Maybe I’ll actually get a few games in this weekend and actually get something for the money I spent on that game…

    Bitter? me? No…

  9. Xan says:

    Played this game on the first free weekend, it’s not a bad game by any stretch, just underrated and low populated. If I wasn’t a Battlefield fan I wouldn’t mind playing this shooter.

    The only bad part is the crappy AI for singleplayer if you try playing the campaign.

  10. alilsneaky says:

    This game isn’t worth 5 euros, it’s not even worth 2 euros.
    With the current HDD price hike, the room the game takes up is worth too much to consider this turd.

    • Fierce says:

      How large is the game?

      I’m just curious. Your value analysis is entirely baseless of course.

    • Ishy says:

      It is eight gigabytes. So, average size for an FPS these days, i think.

    • Durkonkell says:

      What is up with HDD prices at the moment anyway? I paid about £60 for my 1TB WD Caviar Black, and looking for more storage a couple of days ago I note that this type of drive is retailing for £130 – £160!

      Now my drive is SATA 3Gb/s and the new one is 6Gb/s, but considering that on a 7200 RPM drive the performance difference is effectively nil I can’t see that price difference being justifiable. Is there a reason that drives prices are suddenly so inflated?

    • Icarus says:

      @Durkonkell There’ve been some pretty bad floods in Thailand where a lot of HDD components are produced and many factories still have a few feet of water inside, so component prices have shot up.

    • Fierce says:

      @Durkonkell

      Read up.

    • Durkonkell says:

      Ah, that would make some kind of sense. Knowing where things are built is important! Thank you, Icarus.

      EDIT: Also, Fierce. Links are good!

  11. Suits says:

    Terraria was 75% during Steam summer sales, but that was accidental and they changed it to 50% within an hour or so.

  12. kwyjibo says:

    I slagged off Nuclear Dawn, so now I’ll slag this off. This game was built for Free 2 Play. What the fuck are the developers doing now?

    It’s on sale at £3.74 – that’s the price of a TF2 hat. But what happens when you buy the game? If you invest in the game, then after the weekend is over – the game plummets out of the Steam 100 back to where it was originally. For your money, you will have nothing.

    How is this a way to treat your customers?

    Brink has customization options which are second to none. So why don’t they start charging for items? All those who bought the game full price will already have written off that purchase as a waste, so far from being angered by the 100% price drop, they might actual welcome an active server population and ongoing updates.

    I understand why the publisher charged for the game to begin with, in order to have a multiplatform release and get some cash in. But that stage is over now, either they write the rest of the game off, or start investing in that community. The latter won’t happen if there’s a pay barrier in place, when TF2 is free.

  13. Revisor says:

    My hypothesis: In their hunt against snipers and for the casual player they scaled back all weapon damage so the game is not frustrating (fast deaths out of nowhere).
    The result: All weapons feel underpowered. You can’t take someone out by surprise, because it takes 5 – 10 seconds to take someone out.

    Death in games is an important feedback you should change your strategy, not a frustrating event to minimize.

    That was my impression after the first free weekend and it caused me to remove it from my wishlist.

    • LionsPhil says:

      Once you can actually unlock them, decent headshotting sniper rifles do exist.

      The problem is that first clause. Unlock systems lead to awful first impressions.

    • Vandelay says:

      Fast deaths out of no where has become inexplicably popular in the last few years. I would argue that high powered weapons favour casual players far more (not so much with snipers, granted.) They allow for many more kills based on luck and simple “who shoots first wins” mechanics.

      I for one welcomed the way damaged worked in Brink, particular once the buffs came in to play. I certainly wanted more diversity in my weapons, but damage was just right.

    • hosndosn says:

      Yea, their “war on camping” is just sad, sad pandering to whining coming from players who plain don’t understand how FPS pacing works.

    • Vandelay says:

      I don’t remember camping being popular in Quake or UT. Do Id and Epic not understand how the pacing of an FPS work?

      For faux-realistic shooters, camping is fine, but Brink was clearly from a different school of thought from them.

  14. celozzip says:

    another slap in the face to those of us loyal enough to buy at release. first they fuck us over on patches and dlc then they have what is this, the second or third free weekend in 6 months? i should’ve just waited and played it free of charge, seen how bad it was and saved my money. game is dead.

    sd: fix the guns so aiming is actually an advantage, fix the shitty audio system where i can’t hear anything half the time (hey it’s realistic apparently), fix the voip so there’s more teamwork, improve the server browser, improve the bots to etqw levels of braininess, tone down the customisable bullshit so i can tell enemies from friendlies at a glance. hell, why not redesign every character so i can tell class at a glance.

    only then it might be worth playing… oops too late, game is dead.

    • kwyjibo says:

      The game is dead.

      Would you prefer it stayed dead, or went free 2 play?

    • celozzip says:

      stayed dead so they learn their lesson. it’ll never be f2p, they’ll wanna scoop up more sales from mugs like me in the future.

    • jezcentral says:

      I don’t get how they are eff-ing you over with free DLC.

      And I thought you’d be praising their efforts to get more people playing, increasing your enjoyment of the game you paid for.

      My experience was that it was a great game for a LAN party, but SP needed better bots. To me, more people playing means a greater chance of me giving it another go.

  15. Shooop says:

    Wouldn’t it be better to donate to the unfortunate employees’ local food banks instead?

  16. Bob Sacamano says:

    This game had SO MUCH HYPE before it came out. I remember watching videos of it on YouTube and people were getting in fights in the comments over whether or not it was the best shooter ever and the game wasn’t even released yet!

    • Museli says:

      To be fair, Youtube commenters could get into a virtual punch-up over a video of two kittens having a scrap while dressed as Ken and Ryu.

    • Brun says:

      It was hyped to hell and back, and for all the hype it got and for as big of a failure it was, I had hoped this would be impetus of the crash the shooter genre so desperately needs. But I don’t think its lesson will have any lasting impact until it happens to Activision or EA.

  17. Revenge says:

    It still runs awful on my computer.
    I guess a 3ghz c2d and 5770 is never going to be enough for the insane next gen graphics/physics of this game.

    • Mark says:

      Nah. The game just isn’t that optimised. I can play Rage, everything on high, at max resolution and 60 FPS. Brink looks worse and runs at 30-45 FPS.

  18. killmachine says:

    the game is actually fun. i had a longer brake and wanted to jump back in and i enjoyed it. however, it still lacks of the same thing it lacked on launch.

    performance is better, but not acceptable. the game generally lacks polish. it feels clunky and laggy. the guns feel weak. the TTK is ok, but the animation and gun sound just let you think you play with toy guns.

    it is worth a look, but it would need a huge overhaul to be a really good game. they just should have used their wolf:et, build new maps, add new guns, add the parkour (that is really awsome!!!) and voilla. awsome game. but they used new tech, did no optimization, developed for console and pretty much screwed up a game that would have been awsome if it would have been in development for a couple of months more.

  19. Kaira- says:

    It apparently takes special skill to miss every single one of these free weekends, by not being at home when free weekend is being held.

  20. John Magnum says:

    I tried the first free weekend. It was weird: I enjoyed the time I spent with the game, but it instilled in me very, very little desire to buy the full game. I ran through every single-player bot match, and cranked through all the substantive unlocks in like an hour or whatever of doing challenges. (It’s a really pointless unlock system, since unlocks aren’t actually tied to multiplayer performance/time spent and only take an hour to get. Why stretch it out at all instead of making it TF2-vanilla style?)

    But by then I’d played every single map twice, and played a few multiplayer rounds. Multiplayer was okay, but the classes all behaved basically identically since they all got the same weapons and all their abilities were fire-and-forget. The maps are aesthetically interesting, but topographically really boring aside from a handful of decent flanking routes. And then every match ended up being a complete steamroll for one of the teams, since there’s not really any good counter to “dogpile the objective”. Even if the enemy team manages to perfectly coordinate an eight-man rush, *at best* they’ll end up evenly matched. There’s nothing clever they can do to break it up.

    So, while it was basically enjoyable, I felt like I actually got everything I wanted to out of Brink, and had no desire to keep playing past the free weekend. I unlocked everything and saw all the content, and it didn’t wow me to the point that I wanted to keep playing it afterward.

  21. TormDK says:

    I enjoyed BRINK, and payed full price for it when it was released with no regrets.

    It’s still a good mix of Battlefield and Team Fortress.

  22. ramirezfm says:

    I am probably the only person who ended up liking the game pretty much… I am even pretty much happy to have paid 10 euro for it. Should I be worried?

  23. The_Great_Skratsby says:

    When it worked, damn it felt good.

    My problem with it was the relationship between game and level design to be honest; funnelling and choke points didn’t seem to add up with the focus on movement at all, and not many areas allowed much freedom in movement.

    Add in the odd addition of a weight system to characters in sub-classing, and that seriously drawn out unlock system and it was all a bit ho-hum, despite being a very competent and impressively deep and content chock game.

    Tbh I won’t reinstall it for the free weekend, I’ve got too much else to focus on, Section 8 Retribution multiplayer wise, which has brilliant bots and is criminally underrated despite saddling GFWL.

  24. NathaI3 says:

    This is happening now? In the UK? It doesn’t show up as free on Steam for me, am I just being stupid? I wanna try before I (possibly) buy

  25. Synesthesia says:

    i think ill just buy cave story.

  26. Crimsoneer says:

    I paid for it full price, and am pretty satisfied…logged 50 hours of it.

  27. JimKT says:

    Doesn’t work very well with ATI cards :(

  28. tangoliber says:

    I love this game, and have over 200 hours in it so far. But I love it for what it does right, and there are a lot of things that it does wrong.
    The low bullet damage thing is great…. but to the weapons need to be accurate to go with that. Low damage, accurate weapons leads to skill-based gunplay that doesn’t allow for camping. They managed to cut out camping (not counting base camping which can happen when teams aren’t balanced), but they also made it where the gunplay has a very low skill ceiling.
    That said, there is still a very high teamwork ceiling. So, its almost more similar to a MOBA or MMORPG than an FPS in that sense… since its just purely based on teamwork, and knowing how to read the defense and know what actions need to be taken and what abilities need to be used, etc. Its more of a coordination and decision making game than it is a shooter.
    Its also interesting how bad the game plays this weekend with all of the new players. I love the new players and hope that some of them buy the game and stick around… but when the players aren’t experienced, the game is horribly defensively biased, and boring.
    So, the game doesn’t really work for casuals, and it doesn’t really work for competition… I guess it is best for the semi-hardcore people inbetween, who maybe have an amateur clan and develop good teamwork, and are willing to give the game a chance even if it isn’t instantly-gratifying….but aren’t necessarily super-competitive and demand pro mods and weapons with zero spread, etc.