Death And Distortion: Teleglitch

By Adam Smith on December 2nd, 2011 at 11:38 am.

It's really hard to get a screenshot of action because of intentional visual distortion. Sorry!

I’m not entirely sure if the things attacking me are zombies or if they are just very angry men. They run, I sidestep, they crash into a wall as they attempt to pursue, their turning circles more akin to a small car than a bipedal life form. What are they? Maybe I’ll never know but when they surround me, the distinctive sound of being clobbered pours from my speakers. Whatever they are, they definitely want to do me harm. There are more distinctive monsters in the dark corridors of indie top-down shooter Teleglitch, but the majority of my time in the four levels of the freely available beta was spent cautiously exploring dark corridors and fending off furious men. Who may have been dead already. Trailer below.

The visual distortion effects work well, even though they perhaps look overdone in the trailer. The game itself feels strangely like a top-down Quake 1 mod and I mean that as a positive. Given that this is an early release, with the developers hoping to release a commercial version next year, there is a fair bit of content. Quite a few weapons, lots of enemies and sizable environments.

I’ll keep an eye on this as it develops but it’s worth a play already if you fancy a lot of shooting and a side dressing of atmospheric exploration.

I struggled with the controls at first, not because they are broken in any way but because I didn’t know how to pick up guns. It’s probably explained somewhere that I failed to look but now it’s explained here as well. WASD to move, space to pick things up and open containers, mouse wheel to select weapons. Aim and shoot with the mouse. I think that covers it.

Via Indiegames.

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17 Comments »

  1. Ondrej says:

    Those dudes are fast, incredibly difficult to aim at and kill and the wonky camera isn’t helping much. Or maybe I am just bad at this.

  2. faelnor says:

    Dunno why, but I’m getting a very nice Flashback/Fade to Black vibe from the design.

    • OtioseNexus says:

      I can see what you mean. I think it might be the raw sound of the guns, no music and light ambient noise.

  3. stahlwerk says:

    wow, excellent, innovative use of negative space. Stay on it, rps!

  4. Valanthyr says:

    Controls are in HELP.txt.

    And yes, those are zombies, as acknowledged by the end game stats panel.

  5. michalslv says:

    The. Best. Game. Ever.

  6. Sam Crisp says:

    The guns in this game seem amazing. Particularly the machine gun and laser rifle. It really feels like those things are deafening everybody in the room and shaking the player around.

  7. adonf says:

    Nice fake lo-fi effects.

  8. danimalkingdom says:

    I was just thinking “This feels like a top-down doom” and then i read the article. indeed. Nice chunky sounds and graphics. Need to play this when i get home.

  9. Urthman says:

    I love what they’re doing with the camera. And those sounds are fantastic. I just hope they can keep them for the final game, as some of them sound like they’re cribbed from other games (that gun-selection tone is from Half-Life, isn’t it?) [Edit: Nope, all the sounds are from freesound.org. Excellent.]

    I’m not wild about the desaturated color scheme. It looks like a video card driver bug.

    • Dreamhacker says:

      Really? I think the glitchy graphics provide some nice variation from all the usual impeccably drawn (or, shudder, 8-bitty) indie game graphics.

    • Urthman says:

      I like the overall art style of the characters and environments. It’s just the washed-out color scheme I don’t care for. It looks like the colors were chosen when they were making the game much darker and then they cranked the gamma all the way up.

  10. The Innocent says:

    Huh, I like the look of this. The weapons look fantastic.

  11. Rond says:

    Getting my ass invariably kicked on level 3. I enjoy this sort of challenge.

  12. Felixader says:

    Really nice. Never got past level 1 (want to solve that first) althougth that was cause two of the four tims i got levels with barely any ammo in them, AT ALL:

  13. Urthman says:

    Do the options in the option menu work for anyone else?

  14. Dreamhacker says:

    If this game doesn’t have glitchcore music, I will be disappointed :P