Rock, Paper, Shotgun

Hey Bethesda, Could You Fix Skyrim?

By John Walker on December 8th, 2011 at 12:33 pm.

Actually, please don't fix this.

We’re loving Skyrim. Nary a spare second of our spare time isn’t spent hacking and exploding our way through it. But we’d really like it if it worked properly. Bethesda’s patches have so far been peculiar in the extreme, seemingly making the game more broken, or just fixing the last patch. With new additions breaking mods, and introducing backward flying dragons, I’d like to suggest that future patches maybe strike a bold new direction and bring in some improvements. But what improvements? Below is a selection of what we think Bethesda needs to do to make Skyrim be the game it deserves to be.

  • When something is new in the inventory, tell me. It’s already strange enough that Skyrim’s inventory is a series of alphabetical lists of words, scrolling from the bottom third of the screen downward. It’s perhaps not how anyone alive would ever have thought to arrange an inventory, even if given four hundred years to craft the most impossibly stupid idea imaginable. But with this mad idea in place, it is bewildering that no one within the company thought it important to highlight new inventory items. Pick up a “Note from Rdypfyxll” before getting involved in a big fight, and you’ve then got to remember a) that it was a note you picked up, rather than a book, diary, etc, then b) try to remember which collection of consonants it came from, having to read through a “Note from Rttplkss”, “Note from Rwssqplp” and “Note from Rxxclpt”. Each of which says, “Meet me at the tree” or something equally unhelpful. I’m fairly sure a “new” highlight has been the norm in games since the 1980s. And that’s in inventories that aren’t madder than a sack of shrews.
  • How about popping the gamepad options on the outside of the game? If, like me, you’re incredibly handsome and keep your 360 pad plugged in at all times, it’s so enormously frustrating that the game defaults to it, such that you’re forced to use the gamepad to fight through to the internal options that let you select the arcane control method of mouse and keyboard. This is seventeenly annoying if you’re in the situation of Jim and his specialladyfriend who both play the game, but each use a different control method.
  • Just let me run the game in a borderless window. Since the game can’t really cope with task-switching, which is pretty embarrassing on its own, at least offer a viable way to have it running not at the exclusivity of the rest of my PC. There are hacks that work for this, but they’re clunky and unreliable, and an option like that would demonstrate some degree of recognition that the game’s running on a PC, and was ever intended to be.
  • Please give shopkeepers more money. It’s great that it’s realistic, to a degree. But right now I could run a bank in Skyrim. It’s ridiculous that someone would be running a store selling multiple items that cost over 1000 gold, and only have 368 gold in their till. How do they even give change? But most of all, it’s infuriating not being able to shift loot. My poor companion is carrying so much crap I can’t sell anywhere, no matter how much I try to buy every health potion and lockpick first. It just seems like I could dangerously break the economy with the gold I currently have in my pockets. (Also, bearing this in mind, when I drop one gold from my fortune on a begger, I’m not convinced this should provide me with the gift of “Charity”.)
  • Obviously it’s time to employ some of the simplest features gamers added in within minutes of the game’s appearing. But, officially, so that a patch doesn’t undo them all. We’d like some FOV options please, because we’re not as short-sighted as the game seems to imagine. And, you know, the shadows you worked so hard to create – let those appear in the game without our having to repeatedly hack ini files. And perhaps most of all, please include the ugrids fix, because the bodged version breaks save games.
  • Maybe there should be more than one face for all male and female children? Because it’s not only peculiarly slipshod, but it’s also damned creepy.
  • Clearly so many of the quests need tidying up. This cannot and should not be left to industrious modders, because that’s just plain rude. They should, for instance, have endings. And perhaps beginnings. Alec had an impressive moment when he was able to pickpocket a letter addressed to him, his name at the top, due to be given to him upon completing a quest. A quest he hadn’t yet been offered. It would also help if essential quest items could appear in people’s pockets before they’ve died – that’s an oh-so confusing thing. Do they shit out the key in their dying moments?
  • We would love to see some alternative dialogue for Lydia. “I am swoooorn to carry your burdens” might just be the most annoying phrase in gaming history. Her passive-aggressive tone only becomes more aggravating when you’re not using her to mule your dragon bones, but to give her some armour you’ve just lovingly crafted, or give her a better bow. Well FINE then Lydia. FINE. (Of course, my Lydia is dead, and I’ve discovered that some other companions can be slightly more gracious. But just as repetitive.) Just a smattering more dialogue than the same voice saying, “I’ve got a bad feeling about this” no matter whom you take with you, would make an enormous difference. Especially if there could be lines for context specific events. Other than Illia snapping at me every time I break into someone’s house.
  • Talking of NPCs, it seems kind of essential that they just bloody move out of the way. I couldn’t code a pixel to stay still on a screen, but I can’t imagine it can be that tricky to set their AI to know to move out of the way if you’re ramming into them. It’s just idiotic that AI companions are still engaging in passionate Occupy Doorway protests at every opportunity this many millennia into gaming’s existence.
  • And since we’re wishing out loud, why not a bunch of game tweaks that will make playing more fun? Like NPCs not being quite such idiots and maybe notice that you’re stealing when they’re staring directly at you. An indicator on the map to show us where our horse has wandered off to. Or addressing a few of those clipping bugs, so people don’t appear with just their torsos jutting out of the ground.

I’d imagine you have some suggestions of your own.

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390 Comments »

  1. Abundant_Suede says:

    Finally, a thread where we nitpick Skyrim into Oblivion.

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    • Lars Westergren says:

      The fallout from this will be terrible.

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    • Abundant_Suede says:

      I can hardly bear to Kvatch.

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    • FionaSarah says:

      We can only hope that Bethesda catch Morrowind of it.

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    • Latterman says:

      But you have to agree that Bethesda made a leap towards tomorrow in dungeon-design.

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    • Latterman says:

      wait, puns or “place the game name in the sentence so it still makes sense”s?

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    • Tusque D'Ivoire says:

      The current patch will – no doubt – to-morrow wind up in the trashcan, because there’s a new patch with new bugs.

      I hurt myself there a little bit…

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    • Ondrej says:

      Arena position to even discuss this matter?

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    • Sheng-ji says:

      I feel Skyrim is just on the Brink of being a great game. Right now all it makes me do is RAGE.

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    • Abundant_Suede says:

      This pun thread has really gone off the rails, unlike the dungeons in Skyrim.

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    • piphil says:

      Don’t want to cause a Chorrol, but Bethesda should strike while the Anvil is hot, or be subjected to a life of Solitude?

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    • LimEJET says:

      Can they fix the inventory too? I’m tired of having my daggerfall out every time I deselect it.

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    • Valvarexart says:

      I can asura you that this will all get fixed.

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    • Abundant_Suede says:

      Probably won’t get a fix for that until next Septim-ber.

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    • DeanLearner says:

      I just hope they are able to fix it BY THE NINEth of December.

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    • Blackcompany says:

      I know we are all upset about bugs. But are we sure its something we should Chorrol about? I mean, until the Creation Kit comes out, real patches are on Winterhold….

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    • Valvarexart says:

      this is all just deadraful

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    • iZen says:

      I have 2 lvl 30 chars in skyrim and have only encountered one (1) bug yet.
      I dont understand why you are so in rage about this game. True, companions stand in doorways a lot, but how can you be bothered by that?
      It is probably that as an experienced gamer I play the game as it is intended to and not do some random crap which is idiotically (in a in-game meta sense) in the first place.
      Don’t plug a controller in your PC, they never work anyways: Problem solved.
      I am absolutely amazed by the games performance running on my nearly 4 year old PC on High/Ultra without the slightest fps issues.
      I didn’t ever patch this game thanks to your quality report about this; and o the better it seams.
      Seriously I have 1 bugged quest, thats all. Apart from that, the game is amazingly bug-free and has an awesome performance.
      Im not Fanboying just really don’t understand what the fuzz is all about.

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    • Abundant_Suede says:

      Jarl too critical. Summon of you don’t even know which thread you’re posting in.

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    • Lars Westergren says:

      I saw a pun thread the other day. Nasty little creatures, aren’t they?

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    • Kohlrabi says:

      These patches are Dunmerely to annoy modders.

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    • Sheng-ji says:

      “A Pun Thread, A Pun Thread! I saw a Pun Thread!!!”

      “Keep your voice down mother, we don’t want the RPS community to think you’re crazy”

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    • Skeletor68 says:

      N’wah are we supposed to do in the mean time?

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    • talon03 says:

      I hope all these awful puns don’t end up causing a Riften the community

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    • youthful cynic says:

      All of these bugs are ridiculous, it’s like Bethesda don’t even know how to M’aiq a pc game

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    • Dom_01 says:

      For all of you complaining about the Meridia-d bugs in this game, I do not understand you. I find the game to be quite Enchanting. I have Nerevar found any glitches in the game, so take your complaints Elsweyr

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    • Abundant_Suede says:

      This is beginning to dragon and on. Besides, I haven’t had any giant issues, other than with altmer-tab.

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    • morningoil says:

      Newflash! RPS community wins internet. Representative says: ‘Quite right. I mean, Whiterun-dle out the same old puns when we can think up shiny new ones?’

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    • kio says:

      Let your dagger fall on this one. It’s done.

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    • povu says:

      I saw a daggerfalling through a table.

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    • badoli says:

      I bet this winterholds some more patches ready…

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    • Vegard Pompey says:

      If they could just fix all these problems Skyrim would be one of the best games on the Markarth today.

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    • deke913 says:

      I’m Breton they’ll fix things soon.

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    • Joshua says:

      It will probably take a bit of wizardry on Bethesda’s part to fix this enormous game.

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    • nerdook says:

      oh no, not another pun thread.. you guys shouldn’t make such a Fus about the game! You guys RoDah be ashamed of yourselves!

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    • Jac says:

      I still think it’s a Bravilous game

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    • Coccyx says:

      Great, now I have to think of another pun in order to avoid a c-c-c-combo breaker. Cus it’s cold in Skyrim. *sigh*

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    • Coccyx says:

      I was going to leave this pun thread as it was, but I could hardly let such an opportunity be ig-nord.

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    • Unaco says:

      Oh… Camonna (Tong) people, do we have to have so many puns?

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    • Optimaximal says:

      You’re all so muddy crabby about these pun threads.

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    • Raiyan 1.0 says:

      I used to join pun-threads, but then I took a dagger to the knee…

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    • Jerricho says:

      What ash yam?

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    • Boothie says:

      shame on you izen that wasnt even a elder scrolls related pun, may the daedra take you

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    • McDan says:

      I really don’t see what the FUS or the bRO DAH is about with these bugs, my game seems to run fine.

      Also this is one of the best pun threads there has been on rps for some time, well done guys.

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    • Nickless_One says:

      Take your whining Elsweyr…

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    • Highstorm says:

      Daedra hear Bethesda’s response to all this? They couldn’t be Bosmer’d.

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    • tumbleworld says:

      Don’t make me go Fetcher my whuppin’ stick.

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    • Brun says:

      I never asked for Hist…

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    • coty says:

      If they do fix these issues then I Shalidor them.

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    • Jac says:

      Aela’ve ‘em if they dont

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    • Kohlrabi says:

      The music in this game has so much Soule.

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    • lasikbear says:

      This thread now takes up the whole first page of comments. This is not a bad thing, Nord do I want it to stop.

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    • JerkRanger says:

      After the update I can not even get past the “Play game” button it asks if i will allow or trust Bethesda i click yes then it reboots the click the play game menu again… sigh thanks for the “fix” guys… at least i was playing before this and yes all settings show it is allowed…. lets see bethseda put their name on Rage for pc… unplayable…. skyrim…. buggy as crap and now unplayable… hmmm me thinks i see a patern starting here…

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    • The Greatness says:

      There seems to be a bit of a trend going on here, so I thoughyt I would see if I could Khajiit. Then again, this thread isn’t exactly Rimmen with originality now.

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    • Syra says:

      I used to make puns like you, but then I took an arrow to the knee.

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    • KBKarma says:

      This thread really isn’t well orcanised.

      I’ve had no problems with Skyrim… barring one bugged quest I can’t start, another that, despite finishing, is still ongoing, and one Forsworn trapped inside a building. Also, placeholder textures being loaded instead of actual textures, NO textures being loaded instead of actual textures, etc.

      I was thinking of a horse marker mod myself, because it would be damn handy for finding the blighter.

      Oh, this post’s too long, needs another pun.

      … This thread isn’t well-horkernised at all. Same phrase, different pun. Laziness to the nth degree.

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    • nullpunktur says:

      We have two choices from here on: keep going Orsimer down.

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    • Doth Messar says:

      Come to RPS to discuss Skyrim’s possibilities like the rest of the great wordmongerers?

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    • Shadram says:

      Anyone else think it might be time to wabbajack it all in?

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    • LozTaylor says:

      I think it’s Tamriel time they fixed some of these bugs.

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    • KBKarma says:

      Long live this pun thread. High Rock on!

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    • BattleXer says:

      This thread could be a great place for Bandits to hide in – or worse…

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    • Discopanda says:

      Damnit, how long will these puns Drag On?

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    • bleeters says:

      I don’t know, but you’re Alduin my head in.

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    • Saldek says:

      Even though the first patch did cause me some greef, I’ve taken quite a shein to the game.
      Disclosure: I’m usually quite fond of Steam. I’d rather play Skyrim without, doh. Vac in a game like this is of no use and the forced autopatch is annoying. Nevertheless, I’draugr they crushed the N’wah Tory bugs wight now, no questions asked.
      (Please forgive any mistakes with the Elder Scrolls terminology – keeping up with the Lorkhan be a bit daunting.)

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    • KBKarma says:

      Well, I think you did flin. I’m still a bit matze that none of the odd-named drinks from Morrowind made it to the later games. I’d skooma they brought those back than add others. I mead, at least make them avaleable.

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    • Doth Messar says:

      I don’t claim to be the best comic on RPS. Abundant_Suede has that honor. Man’s puns are legendary. All I want is a fair chance.

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    • S.T.A.L.K.E.R. says:

      At least they don’t have to worry about making the game run on an M-Akatosh computer.

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    • Doesn'tmeananything says:

      Finally an article that acknowledges many Skyrim’s problems.

      Vivec la RPS!

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    • ZephyrSB says:

      As long as this let’s me dwemer in Skyrim without it breaking somthing, I’m all for it!

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    • Harzel174 says:

      This thread is silly. I’m going Elsweyr.

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    • VelvetFistIronGlove says:

      Stop Kvatching about all the insignificant bugs.

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    • Teh Bonz says:

      Every time I walk through Whiterun and that annoying, ANNOYING!!1one! little girl says ‘I’m not afraid of you, you know’, I deliberately step into her path and mentally punch her in the face. A few more bits of dialogue per character would surely not have cost that much. Hell, I’ll do it for you for free, Bethesda, since you’re obviously running a bit skint – I’ll even wear tight underwear to get the pitch just right.

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    • Darthus says:

      I used to see a mad buncha err’rs like you, then I saw a sparrow in a tree. I got distracted and just went outside.

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    • Shoor says:

      Never should have come here. You picked a bad time to make a pun, friend. I can take no Dremora this, the Skyrim’s the limit with you people.

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    • Forggeterv2 says:

      Come on guys, if you don’t like the game, please go Elsweyr.

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  2. MrCraigL says:

    My Louis fell through the floor, so I shot him with an arrow. This popped him out of the floor but instantly spawned a new Louis, so he effectively had a twin.

    The twin remained as a permanent feature and both would mouth the words to a single line of dialogue each time I passed by. Then, one day, another Louis turned up and, again, will not leave.

    http://www.flickr.com/photos/wastemanager/6476585523/sizes/l/in/photostream/

    I’m thinking, if left unchecked, he’s going to take over the world.

    EDIT: Rehosted to flickr

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    • Diziet Sma says:

      File not found. :/

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    • 3ergling says:

      I have FIVE of them at this moment.

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    • MrCraigL says:

      Weird. Links working ok for me… moved it to Flickr now anyway.

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    • sneetch says:

      We are Louis. Resistence is futile. You will be assimilated.

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    • archimandrite says:

      Hear that Mr. Anderson? That is the sound of inevitability.

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    • doktorfisch says:

      The great thing about me is, that there’s so many of me..

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    • DudeB.Guy says:

      Mine got cloned naturally for some reason.

      http://s7.postimage.org/rzy687bvt/Screen_Shot3.jpg

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    • Wulf says:

      I ended up with over ten of them because one of them died on a quest, then the game spawned a new one, but when tidying up, the game resurrected the old one…

      And it just sort of went out of control from there.

      Thankfully, I’d done the quest that involves Louis, and I decided to disable him, him and all of his clones. Should I need to enable him again for a quest, I have his refid, but I feel better about having done so. I also disabled those damn redguards that hang around Whiterun… (SPOILERS!)

      …incessantly after I killed their frickin’ leader.

      (END OF SPOILERS.)

      Grrr.

      And Skjor got resurrected too! …though I don’t mind that. I actually really, really liked him. A lot. And it doesn’t bother me too much that he calls me a whelp still despite me being the Harbinger, either. So I actually kind of saw that one as a blessing in disguise. Shame I can’t cart him around Skyrim with me, he doesn’t have the stuff necessary to be a follower.

      Suffice it to say, there are NPC death-related bugs aplenty.

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    • The only fixes I want are two-fold:

      1. Unencrypted Steam EXE, because hey I paid for your product Bethesda, don’t you trust me to use it without Steam? Which, since I’m using it on a laptop that’s often travelled with and Steam offline mode is an unruly beast, is not an unreasonable request.

      2. Make some bloody dungeons where the player has a choice of direction that isn’t “forward, maybe turn a corner”.

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    • bleeters says:

      I think I’d prefer ‘inexplicably alive again Skjor’ to ‘dead Skjor that Aela the Huntress is apparently still sleeping with’, myself.

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    • ukpanik says:

      My Louis eventually multiplied to 9.
      Then after I beat him up for a quest, the game allowed me to kill them all.
      I wonder how many they would have multiplied to.

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    • Saldek says:

      @DudeB.Guy: Your comment has caused untold damage to the purity of essence of the word “normally”.

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    • Snargelfargen says:

      Louis is definitely an interesting fellow. I usually just fast travel to and from Whiterun, but I make a point of hopping outside to check on him every time I pass through.

      The current tally: http://i.imgur.com/RFADN.jpg

      Interestingly I also found another Louis fighting a bear north of Riften. Guy gets around.

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  3. Belsameth says:

    Ah yes, the gold issue.
    So annoying!
    True, I already have more gold then I know what to do with but still. I’m not a blacksmith so I want to be able to sell my dragonbone please!

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    • Abundant_Suede says:

      Is there not a perk that allows you to invest more gold into a merchant’s total?

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    • Belsameth says:

      Yes! It’ll take 70 points in speech to get it tho. (and requirestaking the pre-req’s). There’s also one at 100, giving them 1000 more gold. Not only does that take a lot of training time, but also requires 4 to 6 skill points: http://imgur.com/a/LIY01#16

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    • Abundant_Suede says:

      So what you’re saying is, there’s an attractive that perk that takes a lot of investment, behind some other perks which you may not care about as much, by choosing it you exclude some other useful benefit, and that not every character can have the same benefits as every other character?

      Unprecedented!

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    • AndrewC says:

      Yes, by the time i’d gotten my speech up to 70-odd, I already had the ‘get 100,000 gold’ achievement. Even prudent looting will net you 5000 gold’s worth of kit in an average dungeon and that’s more than ALL the traders in one town have to offer.

      Now I *like* that the balance is for plentiful lockpicks and potions and stuff to be in the world, as this removes frustration, but the economy is a thing best not looked *too* hard at.

      I think Skyrim is a game that offers enough beautiful things to look at that I can accept not looking *too* hard at certain other things.

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    • Belsameth says:

      What Andrew said.
      I don’t mind (too much) having to sacrifice stuff to be able to sell my loot but before I have speech at 100, I’ll have finished the game 4 times over…
      So not only do they require useless perk selections, it’ll also come far too late. The latter being a bigger gripe.

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    • frightlever says:

      http://www.skyrimnexus.com/downloads/file.php?id=769

      “Rich Merchants” – only mod I’ve installed so far. Juggling inventory was pissing me off something rotten. Gives all the merchants (at least all I’ve seen) 10000 gold. Which is fine. Not exactly game-breaking as there’s not that much to be done with gold anyway, is there?

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    • Abundant_Suede says:

      Now I *like* that the balance is for plentiful lockpicks and potions and stuff to be in the world, as this removes frustration, but the economy is a thing best not looked *too* hard at.

      I’m not sure about frustration, but it definitely removes challenge and game balance. The entire lockpicking tree is designed around the idea of lockpick scarcity. Since lockpicks are cheap and abundant, there is no reason whatever why anyone would take a perk in it, once they realize there’s no lock that can’t be solved by just throwing 10-20 picks at it.

      Lockpicks should be precious. Otherwise, an entire skill tree is broken. Say what you want about the Speech tree, but as demonstrated here, at least it has a perk people might actually want.

      I’m really looking forward to some comprehensive re-balancing mods.

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    • 3lbFlax says:

      Cash rich, inventory poor. I don’t care about the money any more, I just want to get rid of enough junk that I can pick up more junk in the next dungeon. I suppose I could stop picking up junk, but come on.

      I usually try to buy whatever I can from the seller before I sell. Health potions, arrows, spells, enchanted items that I haven’t disenchanted yet and so on. I can usually get rid of most of my loot, but the merchant is invariably skint by the end.

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    • youthful cynic says:

      With the Rich Merchants mod there is also the option of ‘Moderately Rich Merchants’ with only 2000 extra gold if you think that 10,000 is unbalanced

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    • Tyshalle says:

      The gold issue is pretty goddamn terrible, for sure. It took forever to get to the point where you can start investing money with people, and it only allows them to have ~500 more gold. Also, you can only invest in proper businesses. You can’t invest in say, the one to three Fences you’ll find before the 60 hour mark.

      I seriously doubt I’ll ever get speech up to 100 to be able to get the “everyone gets 1000 extra gold” perk. I know there are exploits you can use to beef it up, but I’m trying to avoid grinding in this game. Even with that perk, that puts most merchants up to a max of 2500 gold, which that late in the game, is enough to sell off like, 1 magic sword or something.

      And besides, it’s just such a needlessly pointless thing to have merchants with finite funds. If you go away for a day or two, all merchants regenerate all their gold back, and with fast travel, you can basically travel between two distant cities back and forth repeatedly until all your loot is gone. So what’s the damn point in restricting it, when it’s so incredibly easy to get around? The only thing I pay for it with is time, which doesn’t make this enjoyable, it just makes it frustrating that after every mission if I want to sell my loot I’m likely gonna have to spend an hour making the rounds to sell it all.

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    • Abundant_Suede says:

      From what everyone is saying here, it sounds like the answer is to vastly reduce the resale value of items across the board, not to give merchants more gold. That would only exacerbate the problems people are complaining about.

      Everyone is already complaining about having too much gold, and nothing to spend it on, and that the prerequisite skills in the Speech tree aren’t worth taking to get the investment perk. Simply giving merchants more gold makes those problems worse, all for the sake of being able to sell a few more items for gold you dont need.

      Gut the resale value of items across the board, you make gold more precious, make the skills in the speech tree much more desirable and worth giving up other perks for, enable players to sell more of their high end items, and make the economy in general just work better. Seems a far more winning solution to me.

      Like I said. Mods.

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    • Chirez says:

      I can’t help but notice that you are simultaneously complaining that you can’t sell things, and that you have far too much gold. Surely those two things oppose one another?

      Oddly I agree that it’s annoying not to be able to sell stuff, but then I’ve never yet had a character with Speech. Giving the merchants more cash would effectively render that whole tree as pointless as the Lockpicking one.

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    • Brun says:

      @Chirez:

      I think most of the complaints about selling loot are based around getting items (and weight) out of the inventory, and not making gold. Some people compulsively pick up everything that isn’t tied down to sell later, and get frustrated when they can’t because the merchants are too poor to buy up all of their merchandise.

      Thankfully, my 6 years as a pack-ratting, nostalgic, three-sets-of-gear-on-my-person-at-all-times druid in WoW taught me not to sweat leaving behind junk – I only clear room in my inventory for things that are really valuable or unique.

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    • Abundant_Suede says:

      @ Brun

      The game has infinite storage…?

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    • IDtenT says:

      You forget guys, and John, in this game you’re part of the 1%. So charity of 1 dollar is completely acceptable, as is being unable to sell anything you own. :D

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    • I’ll take it none of you did the Thieves Guild quests? Their fences have 4000 gold each by the time you’re grandmaster AND they’re stationed in almost every major city. And the gold amount respawns every 24 hours. I don’t really see the problem.

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    • sassy says:

      When the CK comes out I’ll be making a levelling mod that mostly solve the too much money problem, assuming I balance it correctly it should make money quite a precious commodity.

      Maybe I’ll later do an economy mod as that sounds like fun but not about to commit myself to anything that big before I see the CK.

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  4. Suits says:

    I love how Louis clearly cares more for a stranger’s benefit than his own.

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  5. Crimsoneer says:

    Some sort of logic as to when your companions die / fall over in pain. They seem invincible 90% of the time, until they’re suddenly not.

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    • Maltose says:

      They’re only not invincible when you hit them. The tiniest bit of damage from you when they’re in the “down” state is enough to kill them (including splash damage from spells), but they can take a million dragon bites. I don’t know about physics damage or damage from friendly summons though.

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    • MaXimillion says:

      They’re invincible to all damage except that dealt by the player. If they’ve died, it’s because you’ve killed them.

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    • Pretty sure that when they’re down yielding they’re not immune to any damage.

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    • theblazeuk says:

      I’m pretty sure splash damage can kill them in that state – but they have to reach that state first, at which point the AI stops attacking them. So the player is generally the source of such damage…

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    • iucounu says:

      They’re invincible to all damage except that dealt by the player. If they’ve died, it’s because you’ve killed them.

      This has not been my experience. Pretty sure my Lydia got killed once by an ice bolt through the head while downed.

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    • Wulf says:

      Not my experience either.

      Farkas got hit by fear once (which shouldn’t have happened) and promptly disappeared. I used moveto and found him far away from me, back near the entrance of the dungeon, dead. Apparently something had followed him and killed him.

      If Farkas had truly been essential then he’d not have been killed by whatever it was that did it.

      OR… even sillier, when you have an effect up which affects any followers in any way, it strips them of their immunity to all damage. This could be the case, and that would be one hell of a bug. In fact, I’m thinking that’s probably what it is.

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    • JKjoker says:

      i had followers die by my own spells, enemy spells, splash dmg from friendly thralled wizards (i had to stop thralling wizards, poppycock i say!) and by falling damage (they get kicked back while fighting on mountains, altho ive seen them fall by themselves a few times, its seems they are only “sometimes” immune to this kind of damage)

      ive also lost lots of thralls while “climbing” mountains, they just seem to die on the way (who knows since the ui has no indicator for their body or even if they died or not), when i enter a dungeon sometimes to come in too even tho they are 10km away, other times they dont even tho they are 10m away but they are still there if i go back out

      incidentally, if you think one follower doing their Occupy Doorway thing is annoying, try it with a follower and two thralls, i’d really like a mod that made them ethereal or cause them move out of the way if i point at them with the cursor

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    • Brun says:

      The followers are never invincible unless they’re flagged as essential. They take damage until ~5-10% health, then kneel down. Kneeling like that is like an aggro drop. Any AIs that are attacking that companion will switch to a new target.

      Companions can still die due to:

      1) Getting hit by the player while kneeling.
      2) Taking a very large amount of damage from any source in one hit, such that it takes them from above the kneeling threshold to dead in a single hit.
      3) Getting hit by any Area Effect attack while kneeling.

      They are never invincible – I really wish that myth would go away.

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    • JKjoker says:

      “Taking a very large amount of damage from any source in one hit, such that it takes them from above the kneeling threshold to dead in a single hit.”

      i dont think that one is true, giants pretty much one hit kill anything (and launch them into space) yet followers always seem to survive (both the hit and the 5km fall at terminal velocity )

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    • Hidden_7 says:

      It’s my understanding that damage will only ever bring them to that kneeling point, which is an aggro drop. After that point if they are hit again, they can be killed. So, for example, we’ve got things like that delightful video John took of Lydia getting smashed with a spike wall over and over, and yet also the story of how she died.

      Generally speaking, it takes at minimum two hits from any source to kill a follower. The exception to this is, I believe, falling damage.

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    • Brun says:

      Yes, they may have some provision that stops them from dying to fall damage due to the nature of Skyrim’s terrain and the tendency of AI to find itself wandering off cliffs.

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  6. Mike says:

    While this would all be nice, I think productiveness-wise it’d be far better for them to push out the Construction Kit first, and then have both themselves and the community working on these issues together.

    Also the Gold issue is a mechanic, surely? You just start building up Speech?

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    • No, it’s their starting amount. Some shopkeepers have less than 70 gold.

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    • Yes! Release the smegging CK already.

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    • Chris D says:

      While some of the speech perks do increase their starting amount I don’t think it’s a good fix. Firstly why do my skills affect the amount of gold someone else has? Maybe it’s supposed to represent shopkeepers doing more business with people they like but that only makes me doubt their economic sense.

      Secondly, perks should be interesting options you can take or leave. You shouldn’t be forced to pick them to make the game bearable to play. That’s just bad design.

      Also on speech, my orc warrior has to go through all the shop based perks before they can pick intimidation? Really?

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    • Tyshalle says:

      Yeah exactly, and because merchants regenerate gold every day or two, all you have to do to exploit this is fast-travel between two cities, unload as much loot as you can at one of the cities, then fast travel to the other and repeat until all your loot is gone.

      But this exploit is not an argument against this being fixed. I’m saying that because it’s so easy to grind out selling your loot, they should really just give the damn merchants infinite gold, so that I don’t have to waste my time.

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    • ffordesoon says:

      Yeah, I love the game, but the economy just makes no damn sense.

      I can see the argument for making the wait for the perk worth it, but every shopkeeper should have at least 2000-4000 gold. Hunters? Nah. But shopkeepers, absolutely. They charge ridiculous prices, but thinking about that in-world, either every single shopkeeper in Skyrim is a terrible businessperson, or they are selling at least some of the stuff they have. Considering that I’m at a point where a lot of them sell glass and elven weapons for thousands of doll– er, “septims”, it’s fairly ridiculous that none of them seem to have two nickels to rub together.

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  7. Hoaxfish says:

    I used to be an adventurer, before I merged the whole lower half of my body into the planet.

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  8. Eggy says:

    I feel the same way. I have had to “fix” multiple quests by use of console commands and have been annoyed by the inevitable crash after playing for a few hours simply because Bethesda decided to not support more than 2GB of memory (the large adress aware mod fixes the problem so it’s obvious the reason is Bethesda’s poor coding). All of this is minor stuff though compared to the faults in the PS3 version. As a (PC only) gamer it still infuriates me that a developer can be so arrogant and disrespectful to people buying their game.

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    • frightlever says:

      My evidence is equally anecdotal but in 120 hours of play I haven’t had a single broken quest and zero problems alt-tabbing.

      Game crashed like crazy before I shunted the AA and AF down to 2x and applied the sound fix. After that it just took over my free time and I really, really need to take a break.

      I haven’t seen any of these Louis problems either, though I kinda want to.

      GTX 460, Core i7 processor, 6 gigs of ram – basically a decent PC from maybe two years ago.

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    • Wulf says:

      Oh, the faults of the PS3 version are in the PC version, too. They’re just less severe and less common.

      By this I mean that I have had an invulnerable dragon freeze in the air. But since I tend to run from dragons because I just don’t want to kill them, I was completely okay with this.

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    • MastodonFarm says:

      I’m another of the magical bug-free elite. 40 hours in and the only issue I’ve encountered is a dragon skeleton that likes to fall out of the sky when I fast-travel to certain locations. Absolutely no substantive bug. Alt-tabbing works fine for me, too. And I’ve got a relatively dated system: Core 2 Duo, Radeon HD 4850 (upgraded to 5870 a few days ago).

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    • Jables says:

      “But since I tend to run from dragons because I just don’t want to kill them, I was completely okay with this.”

      aww. :)

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  9. aircool says:

    I stopped playing before I downloaded the second patch. Seems like it was a good idea.

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    • Max.I.Candy says:

      i stopped after the first few hours, the UI is just a joke, and what john says about the inventory not hilighting new items in any way was the last of many many many straws for me. i would say i cant believe it, but i can believe it, coz beth are just crap. instead of making the biggest game they can possibly imagine just to show off and impress all the ppl who luv saying “wow look at how bigg it is! i luv 2 explore forever and ever!!”, they should focus on something smaller and at least try and get that right before they attempt somthing they can never get right./endofrant

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    • Wulf says:

      Can’t help but agree. Something on a smaller scale but with much more choice and more effort actually put into the story and the world that is there seems like a better choice, to me.

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    • stupid_mcgee says:

      Call this excusing bad design if you will, or whatever, but… Have any of TES games highlighted inventory? I don’t remember Oblivion doing it and, personally, I don’t think it’s that big of a deal. Personally, I’d rather search through my crap to find whatever than have to look at twenty different highlighted items because I’ve picked them up since I last looked at my inventory or have to deal with constant “you have new items!” types of messages/prompts.

      Although, actually, they could implement a separate inventory slot labeled, say, “New Items” and assign all recently picked up items into there. Once you opened your inventory and highlighted an item, it could tag it to no longer appear in the “New Items” field and return to its proper item field (Wepaons, Apparel, Potions, Books, etc.). That would work, and it wouldn’t require drastically overhauling the inventory system, although it would require adjusting tags on a bunch of items, not to mention the debugging…

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    • Max.I.Candy says:

      stupid_mcgee, yes,excactly, a new items list, similar to what even “the witcher 2″ managed (and that was a pretty shit UI), by putting new items just picked up on top of the “ALL” list.
      … dont remember having this problem with any other beth rpgs (but i cant recall how they coped with it either)

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    • ffordesoon says:

      I HATE new items being highlighted. HATE. Because my OCD compels me to open the menu and click on them to make them stop flashing EVERY SINGLE TIME. I want to run over everyone at Bioware with a truck every time they do that. Which, considering that I really dig their games otherwise, is annoying.

      I realize that’s an entirely personal issue, but I imagine there’s at least one person at Bethesda who feels the same way, and that’s why it wasn’t included.

      A Quest Items tab, though? No reason not to have that. DXHR had one of those.

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  10. Sirnizz says:

    Dear Bethesda just fix issue with THE QUEST not working properly !

    Sure technicals problems is important, and sometimes game breaking or less immersive but you can still play the damn game !

    But problem like the main quest SPOIL Esbern bug in ratway SPOIL just force you to use console command, and for the one time I pity console player where they cannot do a single thing to fix this.

    Please concentrate your effort on the Quest bugs, instead of technical’s one.

    I’am sick of this lame patch that does nothing to improve the game and break it even more !

    All your next patch should address game quest and nothing else.

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    • BuGi says:

      Also nice to be stuck on the main quest, I happened to clear a cave while randomly exploring. Only to find out later that the main quest there won’t work as the NPCs involved get stuck waiting you to solve a puzzle that is already solved >.>

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    • Santiaguito says:

      hey there’s a way to fix it without the console commands, for me the instaler didn’t actually expand ALL of the setup data, so using a tool to extract some sound files from that data file and then putting them on the folder they belong fixed the bug, and worked like a charm.

      This guy made it easier by uploading the file you need: http://gaming.operationreality.org/groups/skyrim/forum/topic/esbern-bug-glitch-quest-cornered-rat-in-ratway-warrens-in-skyrim-riften/

      let me know how it goes.

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    • frightlever says:

      Ah well now that’s probably why I haven’t been having any quest problems. I went into one cave early on and mysteriously jumped ahead in a quest line. So I re-loaded. Since then I don’t go into any dungeons unless instructed. 120 hours played and the vast majority of dungeons that are shown on my map are entirely unexplored.

      What can I say, my sneak is at 100 and I like hunting. Thing’s a worse time sink than RDR.

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    • Xan says:

      You can fix that quest permanently by extracting Skyrim – VoicesExtra.bsa with a BSA extractor into your Data folder.

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    • mechabuddha says:

      My main quest is broken, as well. I’m working on Season’s End, and Ulfric won’t talk to me until I turn in a quest to his underling, and the underling won’t talk to me until I talk to Ulfric. Madness.

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  11. Maltose says:

    I’ve got no issues with alt-tabbing. Here’s what I do.

    1) I’m on Firefox and Skyrim is in the background.
    2) I alt-tab to Skyrim and now I’ve got a big black screen/window that I can’t do anything with
    3) I alt-tab againbut keep the alt-tab buttons held down
    4) While I have the alt-tab buttons held down and the alt-tab preview pane is open, I click on the Skyrim window behind the alt-tab preview pane.
    5) Voila, focus is back on Skyrim!

    EDIT:
    I forgot the most important step:
    4.5) Walk around your computer exactly 4.3 times, toss 3 pinches of salt behind your left shoulder and dip your right hand in goat’s blood.

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    • genonist says:

      This!

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    • Abundant_Suede says:

      I hate to point this out, but if you’ve got a 5 step process in order to successfully alt-tab, you have issues with alt-tabbing.

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    • Maltose says:

      I wrote it so that the barely literate can understand :)

      In practice, it takes less than a second to switch, I haven’t crashed from alt-tabbing yet (although I have had about 5-10 crashes in ~100 hours of play), and the game loads very quickly once you’ve figured out how to switch the focus.

      TL;DR – I’ve seen much worse.

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    • Spakkenkhrist says:

      This obviously only applies to Vista and 7 but I do this:

      Alt & tab out of Skyrim
      Win & Tab back (presents a black window)
      Win & Tab again and I’m returned to the game.

      I do this often as occasionally the framerate drops when changing location and this fixes it.

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    • PodX140 says:

      Actually I find that if I alt tab once to get out, do whatever, then alt tab once to get back in leaves me with a black screen, but if I alt tab into it again (Cycle through all windows until back to skyrim), it works brilliantly, and extremely quickly too. Frankly, I’m surprised at the speed.

      The trick is that you have to alt tab into it twice in a row, not just once. Because, you know, bethesda games need special attention of course :/

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    • Baboonanza says:

      And this works for me:
      - Click on Skyrim window (window will appear blank)
      - Alt-tab to Skyrim window. Window will now go fullscreen
      True, it’s not ideal but it’s not a game breaker either.

      A couple of the complaints are just a bit silly though:
      - If the merchants had more gold you’d just have a stupid amount of money. Even stupider than you have already. The correct solution to this problem is TO STOP PICKING EVERY DAMN THING UP
      - Using you companion as a mule is a stupid mechanic. I know everyone else does it but that doesn’t make it right. Fixing the interface isn’t the solution, the solution is TO STOP PICKING EVERY DAMN THING UP

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    • Abundant_Suede says:

      @Maltose

      Yes, I also found that I can get back into the game by bringing up the start menu with the window key, and then clicking off to the side into the unresponsive black window. A simple process.

      But that is still an alt tab issue. It is not functioning cleanly.

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    • Spakkenkhrist says:

      What pod said, except I have to do this as my framerate inexplicably drops occasionally when enter a town or change location.

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    • AndrewC says:

      @babanooza Unfortuantely looting is not only allowed, it is expected and encouraged, so role playing an honourable person doesn’t work.

      But yes, the game has been balanced for plenty. You will have plenty of stuff. You don’t need that fur armour.

      Of course, what this means for lore is that all those NPCs with no money must be *incredibly* lazy. These Nords are workshy fops, and you must give them no mercy!

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    • Hydrofoil Goat says:

      I too have no issues alt-tabbing.

      However, @Baboonanza Yes you may say stop picking things up, but I wanted to sell my enchanted dragonplate armour, which was worth about 3.5k I think, and when the shopkeeper has only 1000 gold – how do I sell it? I don’t want to sell for a third of its worth!

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    • tehfish says:

      I haven’t had any crashes from alt-tabbing either, it just doesn’t go back to fullscreen properly without a little prodding

      for my pc:
      -alt-tab to look something up on the internet
      -click on skyrim in the taskbar
      [you're left with a black window]
      -press alt-tab once
      -click on the black window
      [game is now running properly]

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    • Supahewok says:

      What works for me is alt-tabbing out, then when I want back in I’ll bring up Taskmanager and use that to switch into Skyrim. Then I click on the blank screen once. Usually works fine.

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    • MarloBrandon says:

      I just press Alt+Capslock, but I’m using a mod.
      http://www.skyrimnexus.com/downloads/file.php?id=324

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    • tyren says:

      If you happen to have two monitors, clicking out of the big useless black window and then clicking back into it works just as well.

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  12. Advanced Assault Hippo says:

    Generally speaking, in over 80 hours I’ve barely come across any bugs at all. The odd clipping problem and only 3 CTD’s is pretty good for such a massive game in my view.

    If anything, I’ve been pleasantly surprised at how polished it’s been overall.

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    • Prime says:

      This is my experience also. A couple of CTDs, a horse’s ass and hind legs sticking up from the ground in “Louise” fashion, and some people disappearing through the floor once in a while, but after 87 hours of gaming this is practically nothing. Skyrim’s been very very stable for me. I am reading this thread with a certain sense of bemusement. :)

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    • Baboonanza says:

      Me too. I even run with uGrids=9 and it’s been very, very stable bar one specific bug in the Blue Palace wing (and removing all of my possessions before entering an area fixed it).

      Sure there are some problem but with a game this size it’s damn hard to QA everything. Basically the choice is between a small amount of polished content (see Bioware) or an absolute fuck-ton of content with some bugs. Expecting a game of this scale and complexity not to have bugs is naive.

      I should add that I was fortunate enough to have a backed-up exe and so run the game pre-patches and disconnected from Steam. Maybe that helps.

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    • stupid_mcgee says:

      I’ve had about 6 or so CTDs in 28 hours played. (probably more like only 20, as i often just leave the game running while I go cook some food or whatever) There’s been a few bugs I’ve noticed, but I haven’t experienced too many. Yes, I know there are lots of bugs that seriously screw up the game for people, but that’s always been an issue with RPGs, especially RPGs of this kind of scale and caliber.

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  13. humanchu says:

    Don’t you find it funny/tragic that we pay good money to be frustrated in these ways?
    In which other industry would it be considered ok to deliver half-finished experiences?

    And btw hello everyone.

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    • Spakkenkhrist says:

      I think this sort of problem is exclusive to this medium though.

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    • fugo says:

      george lucas has been ‘patching’ movies for years

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    • Lars Westergren says:

      > In which other industry would it be considered ok to deliver half-finished experiences?

      In any industry which does complicated products. For instance, all car models have their own little quirks, and sometimes you get a “lemon” even with models famous for quality (in Sweden we call it “the one made on a Monday” ).

      The time and money it would take to make a house, car or software product completely flawless for every consumer would make it prohibitively expensive.

      >And btw hello everyone.

      Hello and welcome!

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  14. Fudge says:

    They need to fix a couple of interactions between quests – the quest for the helm of winterhold and the quest to avenge kodlak for the companions require the same stronghold to be cleared, so now I cant progress with the companions because my target was dead before the quest was given to me

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    • MaXimillion says:

      Some quest locations are randomized. However, the insides of the dungeon should respawn if you get a new quest in that location.

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  15. Tei says:

    The LLA patch can’t come fast enough. The game is enormeously more stable providing that extra ram the LLA give.

    For everything else, the decent thing is priorize game breaking bugs and stability, and let other things for later.

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  16. HoosTrax says:

    “It’s already strange enough that Skyrim’s inventory is a series of alphabetical lists of words, scrolling from the bottom third of the screen downward. It’s perhaps not how anyone alive would ever have thought to arrange an inventory, even if given four hundred years to craft the most impossibly stupid idea imaginable.”

    *cough* Mass Effect buy/sell interface *cough* (it’s even worse than Skyrim’s shop interface insofar as having no filtering / category options, and being unsorted)

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    • Prime says:

      The UI is massively counter-intuitive. I’m having a problem where some of my cupboards and chests at home aren’t even alphabetised any more – and I’ve got upwards of 50 items in some of them. Sort it out, Bethesda!

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    • orcane says:

      The dresser and chest I use for armor/weapons also appear to be unsorted, but I get the impression the game tries to sort them, just not alphabetically.

      It seems to be related to type but I’m not sure what because robes, light and heavy armor of different slots aren’t separated, but for some reasons rings and amulets tend to be together all the way on the bottom of the list, likewise for magic staves which come dead last after all the swords and bows and what else.

      It’s definitely unintuitive and the fact that half the time I click on one of the text categories or speech options, the game picks a different one or throws me out of the menu entirely, doesn’t help of course.

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  17. Torgan says:

    I would love it if the rocks from the rock fall traps weren’t still lethal while sitting on the ground after the trap has been triggered, so many horses lost :(

    Maybe horses could have some sort of armour?

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    • Kinch says:

      What an oblivious suggestion. ;) Pretty sure they can sort out the armour bit with some DLC…

      (mini LOL)

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    • sneetch says:

      Armour for horses? How novel! I, for one, would be delighted to pay for some!

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    • bleeters says:

      You could always just resurrect your fallen steed with neighcromancy.

      …Sorry.

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  18. Stepout says:

    When I use the T key to wait for a vendor/blacksmith to appear, and then once they do appear, they should ALWAYS have the “what’s for sale” option. I hate having to wait for them to get in a certain position for that to show up.

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  19. DukeOFprunes says:

    Conjuration spells need work.

    A raised zombie would choose to fight barehanded even when they have a perfectly fine weapon in their inventory. This is a widely practiced zombie tactic which is about as useful as beating someone up using an empty sock.

    Other times, just as you’re being threatened by some horrid beastie, your zombie would opt to run all the way back to wherever they saw a weapon lying on the floor (even if they already OWN one). By the time they’d get back to you, the threat would either be over, or you’d be dead.

    Oh, and you know how you can summon permanent zombies or atronachs at 100 Conjuration? Shopkeepers, and indeed most NPCs refuse to speak to you or show you their shops when your thrall is with you.
    You can’t tell thralls to wait somewhere else, so you end up having to kill them just so you can sell your loot.
    This makes these Ultimate Permanent Thrall spells only as good as lesser minion spells but more mana-expensive and the permanence (and thus, the whole point of having these spells in the first place) obsolete.

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    • Julio Biason says:

      Jesse Cox (from the OMFCata fame) did a Skyrim video showing a companion sitting idly at some door (open) while Jesse fought 3-4 bandits.

      Radiant AI is one of the reasons I run around without a companion.

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    • JKjoker says:

      they dont refuse talking to you, they just say “that spell looks dangerous” all the time but you can keep talking to them, it could all be solved if you could tell the thralls to just stay out of the way while you are inside towns (they wont say anything if the thralls are far away)

      in any case it makes no sense for them to say things about thralls and not about the temporal summons

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  20. Scatterbrainpaul says:

    I’ve knocked up well over 40 women hours in the game and haven’t come across any women bugs in the game at all, all the quests seem to work fine, no crashes, no graphics bugs, I must not be trying hard enough to break it.

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    • Megadyptes says:

      That was terrible, please never post anything again on the internet.

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    • Scatterbrainpaul says:

      Yeah, I was cringing typing every word of that. But once i’d started on that road I thought it was best to see it through

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  21. I’ve played two characters so far, one to 16 and one to 18, and in all that time have experienced only one broken quest (easily console-fixed). Also, I find this to be the most technically stable ES game yet – I’ve had ZERO crashes so far.

    What is wrong with me? Why can’t I have a buggy, broken, craptastic experience like everyone else. :(

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    • Stijn says:

      Those with no problems don’t complain about it loudly in comment threads.

      Personally, I’ve encountered a few bugs in my 100+ hours, but nothing gamebreaking. There’s enough for me to do that I can choose to ignore the buggy part (after reporting it) and go do something else.

      Of course, others may have more problems, and bugs should be patched by the developer rather than modders, but as far as I can see the game is not nearly as bad as some of these comment threads would have you believe.

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    • Unaco says:

      I concur. I too have had 43 hours of bug free, smooth running gameplay, and hardly any crashes. I had a couple crashes… but that was when messing round with ini settings (uGrids=9 was unstable, I changed it back… turned out I hadn’t lowered the buffers back down). After 45 minutes of tweaking and testing, they were eliminated. I also had a couple around Riften… not sure why, but they haven’t come back when I’ve revisited the place.

      I was surprised how stable the game was for me. And surprised how well it ran, and how gorgeous it looked (20 month old PC, running on ULTRA everything). I think they’ve done a great thing with it… egalitarian almost. With the range of systems the game can run on, quite comfortably.

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  22. Matt-R says:

    Argh, why do people insist on crazy perspectives. I thought not being able to see my hands was weird, I made my hands visible I looked up and then looked down and wondered why the world morphs around my vision, switched back. High FoV is just plain wrong.

    Also the camera appears to be somewhere in middle of your chest which makes scale feel odd.

    Dont think i’ve ran into problems with any quests apart from a fairly important one regarding murders, and the fact that you need arcane wizardry to even attempt to make it happen.

    Shame they’re concentrating purely on code problems until after creation kit comes out in january.

    Gold I can certainly agree with, after messing about with enchanting and making veritable metric tons of 40% better sneaking necklaces that’re worth 3k gold each.. least theres a few fences around that have 4k gold but you do have to do a lot of stuff to get access to them.

    report

    • fugo says:

      the quest to get the house in windhelm? didn’t happen for me, had to console the buy dialogues and now its bugged with the quest objects stuck through beds and things

      report

    • VelvetFistIronGlove says:

      High FoV is just plain wrong.

      Thing-I-don’t-like-even-if-others-do is just plain wrong.

      Don’t be silly.

      report

  23. Anarki says:

    Here is my main problem with Skyrim: They don’t understand UI, what it is, what it is for, or any UI rules. The same buttons do different things in different situations, here’s what I regularly do:

    Open a chest in my house, press “R down R down R down R down” for 5 minutes to dump all my potions, then look through the chest to take out a few special ones, find the one I want, press “R” to take it out, except now the rules have changed and “R” does “Take all”, so my bags are full again. Repeat. And why have a function for “take all” but not “drop all”? Absolute insanity.

    I’ve got more, when I hover over the Smelter, tell me whether I am able to Smelt something, before I have to go through the animation and then scroll through everything to see if I can?

    Also, when in a conversation, when I hover my mouse over an option and click that option, make it choose that particular option, not a completely different one.

    When I played World of Warcraft about 100 years ago I had a mod where I could add particular items to a list (the junk you pick up) and then when I approached a trader, 1 button click would sell it all. This.

    I’d better stop before I go mad.

    report

    • Arglebargle says:

      To put it as politely as I can, the Bethesda UI decision makers had their heads up their asses. And that’s something that cannot be blamed on the ‘It’s a big game world, bound to be bugs’ excuse.

      At least they addressed UI issues in the first couple of patches. But the overall design is super stinky for the issues you mentioned and more!

      report

  24. Kinch says:

    Dear Santa, for starters:

    I’d like companions to be mostly immune to friendly fire – like the NPCs that follow you for some quests (e.g. Farkas for a dragon kill quest). No, I didn’t kill my dog and horse on purpose.
    I’d love higher resolution textures. And some decent shadows.
    I’d like my horse to jump right away, not 2 seconds after I press Space.
    Werewolves seem underpowered – kept asking myself “what’s the point of being one?”.

    report

  25. RDM says:

    I used to be an adventurer, before I equipped an invisible carrot.

    Now whenever I try to equip anything else or drop my stack of carrots I get teleported back to my desktop.

    …I’m carrying 217 carrots.

    report

    • Maltose says:

      Have you tried eating the carrots?

      report

    • RDM says:

      Consuming the carrots also results in teleportation sadly.

      report

    • Arglebargle says:

      Fear the Invisible Carrot, Master of your Fate!

      How about making a lot of foodstuffs that use carrots until they are all gone? Of course, you might get to the end and then Tport….

      report

  26. Ginger Yellow says:

    One thing: roads/paths on the map. I’m getting so very tired of edging round mountains trying to find the path up. Especially when I go up a wrong way and my horse falls on the way down, sending me back to the last save. I can’t even annotate the map once I’ve found the correct route.

    report

    • Untruth says:

      This is a hugely irritating thing, as many paths lead to dead ends and/or rocky bits I end up trying to glitch my way up.

      The Clairvoyance spell seems to be the only way to do this – it draws a path to the objective and is very useful at showing potential paths.

      report

  27. I’d trade all of that for the ability to manually decorate my house.

    report

    • MarloBrandon says:

      I’m not sure what you mean by “manually decorate”, but you sound like you might not be aware that you can grab stuff and move it around by holding down the “activate” button.

      report

    • Abundant_Suede says:

      And then do it over again every time you enter your house, because apparently Skrim suffers from frequent earthquakes.

      report

  28. Fwiffo says:

    The wildly inconsistent performance is what I’d like sorted. The way FPS veers up and down at random like budgie the helicopter after a few christmas sherries regardless of settings drives me barmy. I was so pleased when the Fallout games maintained 60 frames regardless of what happened or how many mods I plastered them with.

    Oblivion with lots of mods ran like a bloody dog even on my modern system and I was really looking forward to having all the creative, deep modding of Oblivion with Fallout 3′s smooth gameplay. I feel like Skyrim is just going to be another repeat of Oblivion’s modding woes and that makes me sad.

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  29. Brendy_C says:

    Deadweight quest items have got to be addressed. GOT TO BE. I have a ton that I’ve picked up incidentally and have no idea what quest they fit into and can’t drop them.

    I understand that the designers don’t want you losing them so here’s an easy solution: make it so that you can ONLY drop quest items in chests in a house that you own. The message that says, “You cannot drop quest-releated items” would read “You can only drop quest-related items at home.” So everyone would learn that’s where a quest item is likely to be if you find yourself without Mr Questegon’s Face Mace of Smashing Things.

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    • Hydrofoil Goat says:

      I’ve got at least 15 undroppable quest items for quests that I’ve DAMN WELL FINISHED!

      report

    • Bluerps says:

      Some solution for that would be nice, yes.

      I once did a quest for a merchant who wanted me to get her a statue. Later I killed that merchant and looted the statue. Now it’s stuck in my inventory forever, because even though the quest is finished, it still counts as a quest item.

      report

    • Woden says:

      For the record, quest items are weightless, even the ones listed as having weight. A friend of mine found that out accidentally while testing some armor math. Bareass naked and cleaned out except for his quest items, and running zero weight.

      report

    • Brendy_C says:

      Well I’ll be! In which case they just need to make the number 0 for each items weight so that people know this!

      report

  30. AbyssUK says:

    1) The ability to call my horse [horse whistle!]
    2) Multiple zombie raising, like 10-20 of the buggers not 2 max just were is the fun in that muhahahaa
    3) I am a cat who is also a werewolf… could I not be a werecat please

    report

    • VelvetFistIronGlove says:

      You are confused. Right now you are not a werewolf, you are a catwolf. If you want to be a werecat, that would be a man that turns into a cat (or, rarely, the other way around).

      From your comment, I understand that you want to be a cat that turns into a cat. I’ll leave you to figure out what’s wrong there.

      report

  31. Shadow Aspect says:

    Welp, I’d just be happy if they fixed the ‘error 51′ I get when trying to launch with Steam. Happened after patch 1.2 and I’d hoped 1.3 would fix it, but no. I’ve tried just validating files, that re-downloads a config file so resets things like the graphics auto-detect and my mouse scroll speed. I’ve tried deleting the exe and the launcher. They redownloaded but still no joy. Haven’t been able to play at all.

    I’m on a slow internet so don’t really want to re-download the entire game but I suppose it’s worth a shot.

    report

    • fugo says:

      did you do the large address aware flag before 1.2? if you open skyrim’s exe with it again and remove the laa flag that will fix error 51!

      report

    • Shadow Aspect says:

      The furthest I got with tweaking was changing the FOV.

      However, I’ve just now read elsewhere that deleting the Steam clientregistry.blob may work. So that’s something for me to try.

      report

  32. Faldrath says:

    I like how I can no longer walk in Whiterun without being interrupted every 5 seconds by a guard asking if I know anything about a certain mysterious attack in town.

    report

  33. Quizboy says:

    As long as they promise never to fix the Headless Horseman occasionally losing his horse. Seeing him running desperately after it over hill and dale never gets old.

    report

    • I should be annoyed at having the existence of a headless horseman spoiled, but instead I am laughing very loud at this mental image. I hope they don’t fix that, too!

      report

  34. Kotti says:

    It would be nice if the camera would zoom out or the dragons would turn their heads a bit when being talked to. It’s not fun talking to a dragon’s nostrils.

    report

  35. Rinox says:

    More useful and logical werewolf form would seem like a good idea too…

    - once you level up a bit, you pretty much get, one- or two-shotted by some bandits holding weapons above silver. Arrows hurt like hell too. The only way to beat some (higher-up) bandits is to power-attack them into a ragdoll fall and then quickly maul them before they get back up.

    - make it possible to feed on creatures such as Falmer, bears, wolves, mammoths…it doesn’t make sense that you can feed on humans and all mer races but not their Falmer cousins or normal animals.

    - Gradually make the werewolf form more powerful/more uncontrollable, so it won’t become so useless after the first 15 levels. Stronger and stronger regeneration while in werewolf form would be good, for example. Right now, you don’t regenerate ANYTHING unless you feed on a corpse, and even that’s not much. Not to mention that people are usually shooting and hitting you during the feeding animation.

    - Make it possible to break down some wooden doors with basics locks (novice, apprentice) by attacking it. Right now you can’t open door in werewolf form even though you have they key – which is fine. But surely a supernaturally strong 7-foot monster isn’t gonna mope around in front of a silly wooden door just because it can’t use the key?

    And so on. It’s bizarre that Bethesda had attention for some details (like not being able to use keys), but then lost track of everything else.

    report

    • Zenicetus says:

      Good to hear my werewolf experience wasn’t just a fluke, and yes I wish it were more useful too.

      At levels below about 18, going into werewolf form was a great way to deal with my squishy and lightly-armored mage/assassin character getting unexpectedly mobbed, or finishing off a strong melee-type boss. Switch to werewolf…. “Hah! You guys weren’t expecting THAT, were you!!” Slash, chomp, kill. It felt great. I suppose it might have been a little overpowered, but hey, otherwise there’s no point. And the one-day timeout prevents abusing the power.

      But then at around level 24, I started getting one-shotted by melee bosses and it stopped being fun. Like last night, solo’ing a Drauger Deathlord thing. He had too many hitpoints to wear down with attacks before one or two hits of his enchanted ebony axe would kill me. A companion might have helped, but I’ve been trying to go solo lately.

      It could be fixed if someone modded in the ability to use potions, but that wouldn’t feel right. I’d rather just have the werewolf’s own power and survivability level up along with my character’s other powers.

      report

  36. Spakkenkhrist says:

    Hey RPS, could you fix your comments system? I’ve lost 2 posts to the ether on here.

    Edit: OK they’ve both appeared as awaiting moderation, not sure as to why.

    report

  37. Sic says:

    While some of these points make sense, a lot of them are sheer nitpicking compared to things like Destruction damage not scaling, and a lot of the perk trees (along with their respective skills/items/functions) not making any sense.

    As much as I want a bug free game that isn’t somewhat annoying at certain times; what I want more is a game that gives incentive to make characters that are different from one another, and not just always on the road to some sort of strange hybrid mess that doesn’t make sense (simply out of necessity).

    Don’t get me wrong, if you want a Orc that tap-dances for a living and uses his spare time picking flowers, that’s perfectly fine, in fact, that’s one of the great things about the TES games. Still, that doesn’t mean that other, more direct and ordinary approaches to a character should suffer.

    I get that a lot of people don’t think about builds in a strict Diablo 2 kind of way (where if you spent one single point wrong, you would simply abandon your character), but there is something fundamentally wrong when an entire perk tree (Lockpicking) is useless, or when there simply isn’t enough diversity between things like Light Armor and Heavy Armor.

    The worst offender, by a long shot, is the fact that magic simply doesn’t do much damage in this game. Every other way of dealing damage scales reasonably with items and perks (ignoring the enchant/alchemy loop that facilitates ridiculous super items, which makes it even more obvious), but Destruction is stuck with damage levels that is borderline unusable at high levels.

    There are a ton of other areas of design that could probably benefit from tweaking (why aren’t there a differentiation in enchantment for cloth/light/heavy armour, for instance), but the big issues really needs to be addressed, and I fear it simply won’t, because people are vocal about things that, relatively speaking, are minor annoyances.

    The actual game should be in focus. Ironing out bugs is something Bethesda will do for this title. Why even question it or spend energy on commenting on it? It will happen. What everyone should be afraid of is whether or not they will try to make the game design better. Just like every other TES game, Skyrim has serious faults with it; it’s the best title (in that regard) by far, but for the first time I feel like there is some inkling of a chance that Bethesda will actually tweak the game mechanics, and not just let the mod community do all the work. Someone should be vocal about that.

    report

    • Woden says:

      My first character was a destruction mage (because I was enamored of the idea of offensive magic actually being useful in an Elder Scrolls game, thanks new magicka system!), and I quit at about level 53 to create a new character because the game was too easy as a destruction mage. Free spells that chain-stun whatever you hit are more than a bit easy mode.

      Having made my second character a sword-and-board guy with the thought that melee combat would be more challenging (ha!), and having maxed out enchanting and smithing and consequently having a 300ish-damage daedric sword, I see where you’re coming from about destruction not scaling. But it’s not like it actually needs to.

      Now the sword-and-boarder is level 49 and I’m struggling with myself not to quit from boredom. Running on master difficulty, nothing other than ancient dragons takes more than two hits. I’m thinking the only way to make this game gel will be to handicap the shit out of myself on future playthroughs. No enchanting, no smithing, dual wielding so I can’t block. Maybe that’ll work. Maybe.

      report

    • thebigJ_A says:

      My first character was a pure mage who relied on Destruction, and I felt overpowered by lvl 35-40. I played him through 55 and that feeling never went away. I’m not sure why anyone would think Destruction was weak.

      I’d be taking out Draugr Death Overlords in four or five seconds with the master level lightning spell, no problem. If I got mobbed, the master fire spell, or a couple conjures to distract, were more than enough to handle it. Spraying the floor with fire or lightning helped, too.

      Sure, I’d die if I let things get too close, but I’m a cloth-wearing mage, that’s supposed to happen. Even then, a flamecloak spell often finished them off before they got me.

      report

  38. Uglycat says:

    I want potions to be menu-divided into a) Potions that Help b) Potions that Harm. At the moment it’s ridiculous that I start off with beneficial potions, then have to scroll several screens to get to harmful ones, and then I can continue on to more beneficial ones.

    report

  39. Blackcompany says:

    I would like to add to the “Hey Bethesda, why dontcha?” wish list:
    .
    For the love of all things Holy, rename the Shouts. Thinking something like Shout: Disarm. Shout, Kill: Marked for Death. Something to help organize them on that (awful) favorites list.
    .
    Replace favorites list with the 8-way dpad for Xbox players. I have bad wrists and prefer the xbox controller. My girlfriend also prefers the pad. How about letting us hot key up to 8 – 10 spells using the xbox pad, as opposed to pausing the game every time we want to change. Combat is already so easy as to be pathetic, so how about this? Please.
    Lower the value of all weapons, armor and items. Drastically. In a world where shopkeepers have less than 500 gold, why is everything worth at least half that? Quit trying to make characters rich and give us back the struggle to stay ahead, like a real hero fighting a real fight. I feel like Scrooge McDuck with a sword.
    .
    Nerf the shield bash perk down from x5 dmg to x2, or even 1.5. Bash is so effective I can kill a grounded dragon with it while keeping a healing spell in the other hand.
    .
    Fix Stealth. Really fix it. Falmer who cannot see, but only hear, was a cool idea. But it seems no character in the game can hear, either. No one ever detects me, ever. And this before Nightingale armor.
    ,
    Speaking of which: If the DB and Nightingale armors make me move silently, WHY DO THEY HAVE A SOUND SET ON THE BOOTS? Damnit, I can hear my footsteps in an armor that makes me silent. Fix this. Please.
    .
    Buff the Dragons. A lot. Really, we need this. Even on the highest difficulty warriors kill Dragons for fun. Like its a hobby or something.
    .
    Dragon breath weapons should cause others to run away in fear. You know that live action trailer, where everyone runs away but the Dragonborn? Yeah…in my game, children and dogs and old ladies fight dragons with iron daggers. So much for being the Dragonborn Hero, eh? Fix this!
    .
    Reduce beginning carry weight for everyone but Nords and Orcs. Change Khajit night eye to toggle, instead of time limit. Start Dark and High Elves with magic buffs. Kajhit with a stamina buff and Wood Elves as a member of the same factions Wolves, Bears and deer are part of. Racial differences are a big part of skyrim, for NPC’s. Why is the same not true for player characters?
    .
    Doorway blocking. Please fix this. I love Vigilance (I couldn’t play my game without my trusted Warhound, I really would miss that guy, he literally saved my character’s bacon a time or three. But man he is a champ at blocking doorways. Please fix this.
    .
    Here is to hoping Bethesda takes players seriously. I love Skyrim like few games but after Fallout NV it really feels like a step backward in terms of both companions and real role play. No dialogue options, no multiple paths for quests, no companion stories and no companion tactics. Disappointing, really, but hey i can and do always solo anyway. But for the love of the community Beth please fix this.

    report

    • Sic says:

      I completely agree with all of this.

      The focus should be design flaws, not minor bugs. Bethesda are expected to fix these, and they will.

      report

    • Bluerps says:

      Yeah. Everyone seems to be afraid of dragons. But when one appears on a farm, the farmer, his wife and their farmhand band together and attack it with their bare hands. Sometimes they even win, and return to work like the attack was nothing out of the ordinary.

      I don’t even have so much against the dragons being easy to defeat for the player character – but the NPCs should react to them less ridiculously.

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    • Crimsoneer says:

      The second dragon I ever faced was murdered by a bear as I ran off into the distance.

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    • Yoshu-sama says:

      There’s a ton of things Bethesda could do to fix the game, though most of the issues outlined in the article aren’t really a huge issue if you ask me. I haven’t really had an issue with keeping track of what notes refer to what, since the quest markers system pretty much takes care of it. Read important stuff once and you get a quest marker, fancy that. If anything, I’d weed out all those notes the second the quest is done.

      Gamepad options for the PC version? Okay, I guess. Personally I’m wondering why you’d use a clunky 360 controller over a keyboard and mouse. Moving a single mouse is much easier than two rubbery analog sticks. But for those who want it, make it an option.

      I haven’t had an issue with the game fullscreening properly, but Bethesda’s been guilty of not doing enough testing across multiple OS, sets of hardware, etc. I guess I just won the lotto when it came to my hardware specs.

      I really disagree with the complaints about shops having enough money. What these people basically want is to be able to strip a corpse of all possessions, and blanket sell it all to the same merchant and never have money problems. They want the game on easy mode so they can buy the good stuff and hack down every enemy with no effort. If that’s what you want set the difficulty to crybaby and go through the storyline.

      Yeah, children’s faces are creepy in the game.

      Yes, followers need to get the hell out of the way when you’re trying to move somewhere.

      Yeah, Lydia always seemed sort of half finished. But I’ll bet you’ll NEVER forget the phrase, “I’m swooorn to carry your burdens.”

      The first thing I did when I started the game was set the difficulty to master, then things seemed to make more sense. That said, dragons need to be tougher and smarter. It’s sad that a low level bandit can act as a distraction for a dragon while I’m spraying it with arrows from a safe distance. The damage is about right when the dragon hits me, but It’ll sit there and chomp for hours on a town guard or bandit. Also, send the peasants into their homes when a dragon attacks. These are the bravest dirt farmers in the history of gaming.

      Fix the interface for the love of god. When the mouse is over dialog option three and it somehow chooses dialog option one, it’s supremely annoying. I find myself using the favorites list more often than the tab menu. I’d break up the favorites list by type into separate lists and move between each list using left and right.

      report

    • Arglebargle says:

      @BlackCompany. Those are some decent ideas, but are much more likely to show up as a Mod than as some patch from Bethesda. Though I guess they might surprise, but I wouldn’t put a bet down.

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  40. BatmanBaggins says:

    Well, this is Bethesda we’re talking about. The chance of any of these changes happening, be they bug fixes or game mechanics, is slim to none.

    Until the inevitable comprehensive unofficial community patch comes out, of course.

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  41. Bishop149 says:

    The majority of these suggestions (with the possible exception of uGrids) a really very very minor. . . hardly game breakers are they?

    I’d rather they fix the massive bugs on things that are clearly just plain broken, eg the Nirnroot shader issue, ash piles not cleaning up, Sneak 100 bug etc etc rather than tweaking dialogue or models!

    Having said that, a more logical UI would be nice. . . . won’t happen. . . off you go modders!

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  42. remoteDefecator says:

    The only piece of this I really agree with is the bit about NPC AI. It is so embarassingly bad; it’s like they just imported all the code from Oblivion and left it. Since Morrowind, nothing has killed the immersion like NPC behavior. Make NPCs actually behave like flesh and blood people, not like dolls playing house. The quality of the NPC AI is just so far out of line with the rest of the game that it’s shameful.

    And as far as the shopkeeper thing… spend all your money on training Speech. It gets really expensive but it pays off. Once you can invest (70), you’ll never have this problem again. Also the main Thieves’ Guild fence has 3000 gold in my current game, and I’ve only unlocked three of the vendors so I assume it goes up again.

    But personally I have very few technical issues with the game. It has crashed a few times, but we’re talking maybe once every 4-5 hours. No problems alt-tabbing either. And my rig is very mid-range.

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    • orcane says:

      Excuse me but shopkeepers having 1200g instead of 700 (or 600 instead of 100…) doesn’t really fix the gold issue at all. And by the time I have 100 speech I proabably won’t need either gold or equipment anymore. Even if I’d want to sell off old weapons worth 2000g each (not to mention potions and other things I don’t need), the same vendor having 1700 won’t help.

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  43. iyokus says:

    I think the loot sucks in all Bethesda games, talking about all items in general and items in shops in particular. Normal enchanted items have no personality or unique feeling. There’s no excitement about finding a cool item in a dungeon. The only interesting items like, say, daedric quest reward items, are incredibly rare. There’s nothing worth buying in any shops, nothing to save up for or improve your character in a meaningful way. Crafting and enchanting your own stuff works, but it’s a chore. There’s no lore or excitement involved. It’s just an production-line enchanted Daedric Warhammer with blah blah fire damage.

    Which brings me to Baldur’s Gate or any Infinity Engine game. They *got* loot. There was loot everywhere. It was exciting. It made huge differences to your character’s power. Every item had a little description of its history and origins, bosses dropped specific loot that was an incredible reward for downing them – remember Carsomyr?
    In addition, shops had really amazing stuff that you WANTED to buy. Stuff you saved up for.

    I won’t praise Bioware because although DA:O item design and philosophy was better than TES games, it’s significantly worse than the IF games AND they have implementing worse ‘item systems’ in subsequent games like DA2 and ME2 .

    Modern RPG loot is a fucking disgrace.

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    • Reefpirate says:

      I think you’re misguided to say it’s a disgrace when really it’s just a different style. It’s not a loot-centric RPG. It’s model is more along the lines of “well, one sword basically really is just like the next one, but you can customize it with various enchantments if you want”. Really a sword is just a thin piece of metal with some sharp bits on it. How much variety do you want out of simple slicing and stabbing tools??

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  44. Nim says:

    I want to ability to call my horse. He tends to run off during combat and I sometimes spend minutes trying to find him.

    Also performance. The current performance is all over the place. The longer I play the less fps I get. Dips into 10 from around 30-40 are not uncommon. Things like leveling up can reset my performance from sod-all to absolutely wonderful.

    report

  45. WeltEnSTurm says:

    I hate the player movement. Every single game from Bethesda has an engine that has no player accelleration/friction at all. Want to move in small bits? Too bad, once you press the button you’re at 100% speed. Which for whatever reason does not happen if you are in mid-air (getting to that) and playing in third person. Also while you’re in air, you just stop if you release all keys, and can change direction however you like.

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  46. mike2R says:

    With that force shout, I think the doorway blocking is actually a feature. Even at the first level it moves them enough to get out, at full strength it rag-dolls them across the room and into the opposite wall.

    get-out-oF-MY-WAYYY!!!!!!

    Never gets old.

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  47. callmecheez says:

    I would like the following:

    1. Why can’t my character wear more than 1 ring?

    2. Ability to assign apparel in a more useful way – ie show my character, and show which bits he/she is wearing.

    3. Dictate what weapon Lydia uses – this is so annoying. Lydia, FFS, use your bow and wear THAT armour.

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    • thebigJ_A says:

      What do you mean, “show my character”?

      The UI is see-through. You go 3d-person, spin the camera around, there’s your guy, open the inventory. You can see exactly what he looks like in that new helmet. And what he really looks like, in the game, in the game’s lightning, rather than just a representation.

      What are you on about?

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  48. faelnor says:

    Minor nitpicks, those.

    How about a game where dungeons are not “linear corridor -> boss -> shortcut to the entrance / cliff”, how about multi-level, sprawling places with more than one type of enemy inside?

    How about a game where skills and leveling are not illogical and counter-productive?

    How about a game where attributes are back in to counter the over-importance of combat skills?

    How about a game where level scaling is coherent?

    How about a game where choosing a different race makes a logical difference?

    How about an inventory which is actually usable?

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  49. 3lbFlax says:

    I think the one thing that would easy my Skyrim agony the most would be if all the merchants in Whiterun got together and created an indoor market so I could shop for weapons, potions and general goods (with my very good friend Belethor) without opening and closing a hundred bleeding doors. Oh, and there should be an enchanting table there, too.

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  50. pmanpman says:

    So I had my racing wheel plugged in the other day and skyrim decided to use that as the main controller…i mean, wtf bethesda?

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  51. mmalove says:

    Every post about this game confirms my decision to wait for the goatee. I’d rather pay twenty bucks for a “retail” copy of the game, instead of sixty for the beta. Hell, one of the leading oblivion mods is an unofficial patch that boasts to fix 2200 bugs that Bethesda never bothered to fix themselves, before moving on to expansions and their next sequel. 2200 bugs is simply unfathomable. I’ve dabbled in coding, and if I fix 3 bugs I’m feeling like a damn genius.

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  52. Will Tomas says:

    I think what this game needs is more cliff racers.

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  53. Fhoenix says:

    If you are interesed in bugs, there is a nifty little list of bugs to fix right here

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  54. piderman says:

    So many followers and horses have died because they insisted on meleeing 2 points while my 30 point fireball blasted them to pieces. May you Rest In Piece.

    One other super annoying thing is the quest markers. Some doors exit into the outer world but they are listed as “To: Fields of Joy” or something similar but you can easily walk away or jump out into the world proper without a loading screen. But because I didn’t go through a door labeled “To: Skyrim” all my quest markers still point to the last door I went through. I mean seriously?

    Other than that, I totally agree with the article, especially on the ‘New Item’ thing.

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  55. netizensmith says:

    I’d like the ability to install the version of the game that’s contained on the DVD that I bought without steam auto-upgrading to whatever the latest broken version is. It’s impossible to stop this happening. 99% of the time Steam is awesome but at times like this it’s a total failure.

    Still a fantastic game though.

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  56. Wulf says:

    I know what you mean about the voicework, John. It’s sad that they comment on so little, and when they do it’s just generic lines. This bothers me because the voice work in Skyrim is so exceptional, and I could listen to Kharjo all bloody day long. But he rarely ever says anything interesting.

    I had an idea about this, though, and that may be the way for Bethesda to go, at least, since they’re likely not going to give us content and voice work for free. But right now, I think that proper followers should be one of the earliest DLCs they give us.

    And I’m still incredibly bothered by the absolute fact that there’s no Khajiit NPCs in the game that I can marry. (Racists!) Not of any gender. Technically I should be able to marry Kharjo, but they couldn’t be arsed to do the voice work for that, I guess.

    So this is why I’d like to see them do some companion DLCs, so that we can get companions who aren’t just placeholders. Because really, after your first chat, when your new friend has said their few unique lines… that’s it. That’s all you get. And then they’re just faceless clones. I’d be very happy to have a characterful Khajiiti bloke whom I could eventually marry, and I’d hope that for other people and their choices, too.

    This is one area where Skyrim is seriously lacking. Even Mass Effect 2 had the followers comment on stuff, uniquely. C’mon Bethesda.

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    • Unaco says:

      I’ve said it before, and I’ll say it again…. TES games really aren’t the sort of games to have companions. I was surprised to see them in Skyrim, but was glad they’ve been done in the Bethesda way… sparse, almost empty vessels, that I can come along and bring to life with my own imagination. If Beth had given us NPCs with solid, rigid questlines, then yes, maybe they could have given us a story or two… the way the Companions and a lot of other NPCs are means that almost whatever sort of story you can imagine can be applied to the game and the characters, because there is nothing there to contradict that. It’s one of the beauties of Bethesda/TES games and their method of storytelling.

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    • Wulf says:

      Well… that’s some apologism right there.

      You have to see that. Or maybe you don’t, but you should. You’ve basically just said that a way in which the game is intrinsically lacking, a way that even John sees, is something that makes the game intrinsically beautiful. Well, like I’ve said before, I’m not a fan of beauty. I’m a xenophile, and I’m a fan of interesting things gods damn it!

      And from where I sit, there’s absolutely no reason why Skyrim couldn’t have proper companions. The apologism there still doesn’t explain why ME2 was shitty for doing it right, nor does it explain why New Vegas’s marvellous efforts with the likes of Lily and Arcade were doing it wrong, either. I mean, sure, you love a game… I get that. You love it like it was your own wife. I’ve had no small amount of love for games before, either. But that was constructive criticism.

      Meeting constructive criticism, which would make a game better, with apologism which just avoids everything I talked about, and doesn’t even touch upon the points I made, doesn’t help. It doesn’t. And you can say that companions don’t work for ES games, sure, but that’s just one opinion – yours. Yet other people seem to love them. Some of the most popular (we’re talking top 50, here) mods for Morrowind and Oblivion were companion mods.

      Whilst you may personally disagree, this does not mean that that should dictate how the game should be for other people. And if Bethesda does decide to go down the DLC route, you don’t have to buy them. So let us have our fun with interesting companions.

      And really, apologising for a lack of good writing doesn’t help anyone.

      That’s like saying that the towns in Minecraft don’t need any more work done on the NPCs because we can bring the NPCs to life with the power of our imaginations! Well, sure we can! That option is there. But it would be nice to have one or two unique NPCs to talk to. And if we’re using that logic, then Skyrim might as well be a blank canvas, which it is not. It just doesn’t work, I’m sorry. The apologism just doesn’t work.

      You can work your imagination into many things, but with a game like Skyrim, they’re telling us their story. Skyrim is more linear than New Vegas, Mass Effect 2, or Mask of the Betrayer due to the overall lack of choice, and I’m okay with that, it’s actually more rigid and structured than either of those games because it sets you off down specific paths. As someone who’s played it, you should know that. All of the questlines in Skyrim are very rigidly structured, you’re following someone else’s story, it’s like an action adventure.

      But despite Skyrim being more linear than all of those games, all of those games still had better companions. So that’s really all I need to say about that.

      Apologism is fine. Sure. But this is just constructive criticism. Please understand that.

      This is an area that Bethesda needs to get better at.

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    • Bishop149 says:

      Personally my ideal companion in Skyrim would be a version of Terry Pratchett’s “The Luggage” as basically all I want is a box to follow me around to dump excess stuff in and otherwise shut up and stay out the way*

      *Although of course The Luggage was a Bad Ass

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    • Unaco says:

      Yes Wulf… I disagree with you and John. That doesn’t make me an apologist.

      You see it as a lack of something, I see it as how Bethesda create their worlds and ‘tell’ their stories (by allowing us, the player, to come up with most of the details). It’s like the character creation… you never have a history, you never have an origin, people never really solidly comment on your race and where you’ve been or where you’ve come from… because, if they did, that would tie your character to something before the game started. Instead, your character is not tied to anything… you’re free to come up with whatever back story or history you want and the game doesn’t contradict that.

      Also, I don’t see the game as linear… again, the quests are sparse, they aren’t rigidly defined. And again, they remain ambiguous, we can write whatever stories we want into them.

      I’m not apologising for the lack of anything… because I don’t see it as a lack. It’s how I see TES games, how they’re made, how they tell their stories, how they allow us, the player, to use that fantastic imagination that we all possess to create a truly unique story for ourselves, without the game contradicting that story, or forcing one of x number of stories on to us.

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    • Brun says:

      I’m going to have to agree with Unaco on this one. Maybe for different reasons, though. The player character in TES games, dating back to at least Morrowind and possibly before (I have not played Arena or Daggerfall), has always been the big important hero who saves the world. The only TES game that kind of breaks with this model is Oblivion, because Martin is the ultimate savior of the world, while you just do everything to set him up to be that savior. The important detail to take away is that you’re really the only one who has the ability to save the world in ALL of the storylines. In Morrowind you’re the Nerevarine. In Oblivion they don’t give your position a name, but you’re predestined to stop the Oblivion Crisis. In Skyrim you’re the Dragonborn.

      My point is that the player character in TES games has always been a lone wolf. This is exactly why TES games do not (and should not) have multiplayer co-op. The narratives are all based on the player standing alone against the darkness.

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    • kio says:

      There’s indeed a difference between carving out your own story (most of Bethesda’s games) and experiencing a hand crafted story (Mass Effect). The former is rare and requires a light touch, whereas the latter requires constant reinforcement (like unique companion speech). That’s not to say that Skyrim’s companions can’t or shouldn’t speak, though, for instance when they visit a new town. It can be something as simple as a one-time “Wow, I’ve never been here before,” to go a long way towards the experience. But frankly, I’d rather them flesh out the more focal content than throw sprinkles of dialogue at the companions.

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    • stupid_mcgee says:

      You also can’t marry Argonians.

      As for companions, I would rather they implement some kind of system like in New Vegas or just not bother at all. I don’t feel like companions are really all that important in TES anyways, but I can understand why some would want them and like having them. Personally, I just tell them to go home and leave me alone.

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    • Zorganist says:

      @stupid_mcgee I think there’s one marriable Argonian. No marriable Wood Elves, though.

      I’m with Wulf on this- the companions really could do with more work. Some more lines for the generic dialogue options would be good, but I’d really like to have more fleshed-out personalities for the followers. Very few of them are actually blank-state characters in the same way that the player character is; all of my companions have had pre-defined backstories, but they all stop on a really superficial level when they shouldn’t.

      If I’m going to have someone following me around constantly, I shouldn’t have to fill in the gaps regarding their personalities and histories- this is perfectly acceptable for a minor NPC in a town or city, but for someone who is with you constantly, and almost certainly more important to the player character than some of the major quest NPCs, they should have more dialogue, personality and backstory.

      I’d like to be able to ask Lydia what she thinks of the war. I want to know what Erik makes of the adventuring life now he’s left Rorikstead. What does Derkeethus think of my joining the Thieves’ Guild? Having followers devoid of personality does not make your story unique, it means you have a slightly different looking pack mule following you about. It isn’t unique storytelling, it’s lazy writing. Not only would follower personalities make for a more interesting game, it would present an additional element of choice to what is an otherwise fairly linear experience.

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    • X_kot says:

      While I appreciate Wulf’s point about the popularity of companions as mods, and certainly hope to see the community produce some excellent additions once the CK is out, I don’t think Unaco’s rebuttal is apologistic. If anything, it speaks in favor of developers sticking to their artistic vision in a project. Both the Mass Effect and Fallout games are explicitly designed to accomodate PC-run squads (even the older Fallouts, although if I had a nickel for every bullet I got in the back from Ian’s SMG…). The Elder Scrolls, thematically, focus on one Important Person of Destiny to avert some world-threatening crisis. I’m impressed that Bethesda have made the advances they have; they certainly took the response to Oblivion seriously. However, that shouldn’t mean that they must accomodate any one particular fan element if it doesn’t mesh with the story they want to tell. As Unaco noted, it may be a boon that NPC followers have so little explicit personality, so that we may be encouraged to shape their personas to our personal adventures in the game.

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    • Brun says:

      Agreed. People disagreeing with you doesn’t mean they’re being apologists. It means they disagree with you.

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    • thebigJ_A says:

      The follower that you help clear out the Daedric Shrine in Dawnstar, he has a lot of unique lines. When I first take him to Whiterun, I was shocked to hear him say, “I’ve always meant to visit Whiterun.” He has similar thoughts on other places, plus he’ll give random bits of banter about his life as you travel around. (And it’s a very cool backstory he’s got.)

      Sure, it repeats eventually, but there’s far more of it that any other follower I’ve found.

      Best part: He’s voiced by The Burned Man from Fallout: NV!

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  57. Mr Wonderstuff says:

    The main image on the front page is funny but I have gone one better (actually 2).

    http://steamcommunity.com/profiles/76561197962594206/screenshot/650999433824552688?tab=all

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  58. Buttless Boy says:

    Here is my advice to Bethesda, which they should follow because I am so smart:

    1. Hire a QA department and give them time to fix shit before release.
    2. Hire a writer.
    3. Hire a UI designer.
    4. Hire a boatload of the modders that consistently top your attempts at UI, area design, writing, quest design, QA, etc etc etc. It is ridiculous that the only reason to buy Bethesda games is because amateurs will come and build a great game over a mediocre one.

    If that’s too much hiring, you can fire Todd Howard’s ego to balance things.

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    • StingingVelvet says:

      The writing is a LOT better this go-around actually, and the UI works well on consoles and was praised by most console reviews. And people only buy their games for mods? Really? Because 90% of people buying the games do so on platforms with no mods at all, they like the core experience.

      We can pretend all day that the majority of people playing Skyrim are nitpicking it like you and John, but it’s a fantasy.

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    • mr_tom says:

      Nitpicking is unfair.

      The problem with each progressive TES game is while they fix a whole load of problems, they ruin some of the features that made the last game enjoyable.

      It’s the pain of playing a game you know could be better because you’ve already seen them do it right the last time!

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    • Buttless Boy says:

      Sorry, but I am intimately familiar with awful writing (I’m a wannabe novelist) and the writing in Skyrim is horrendous. It is Stephenie Meyer bad. Actually, no, it’s worse; it’s Stephenie Meyer fan-fiction bad. You can argue about the other stuff I said, it’s mostly hyperbole and bullshit, but the writing in this game is just as bad as the UI if not worse and that is a stone cold fact.

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  59. Crainey says:

    Oh look people complaining about a Bethesda title being buggy, wow… Now I’ve seen it all. I thought people knew by now what to expect from Bethesda but I guess not, shame.

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  60. Zeewolf says:

    I got a bit of a fright when an NPC who died during one of the game’s sub-stories (you know, the guy you spend about five billion missions avenging the death of, despite the fact that he only had himself to blame) suddenly showed up alive and well. Maybe not well, he was very impolite all the time.

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  61. Lee Kelly says:

    The maximum carry weight is far too generous and there is way too much gold in the world. Eventually, all the gold I keep dragging up from these dungeons should cause massive inflation; the people of Skyrim would have turned on me long ago. Where the heck do I carry all this gold? Perhaps a modder can introduce The Legend of Zelda-style coinpurses. Also, why can’t I just barter goods directly? It seems rather unlikely that Skyrim would have such a unified and ubiquitous monetary economy.

    I don’t want shopkeepers to have more gold: I want me to have less gold and less loot. I should have to make difficult decisions about what to keep or leave behind. You’re trying to balance the wrong side of the scales.

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  62. smogy says:

    Completely agree about the inventory needing a massive fix and to be honest I would be ecstatic if it ended up being a Morrowind type of inventory. Its nice to see all the items next to each other in one window for easy comparison, especially when selling or buying things and that is without mentioning that I could also see my character and what they are wearing. Also I have two hands so why can I not wear two rings? If its some silly explanation about characters rendered on screen and item slots I will wave my finger at Morrowind and the repopulated mod which makes Morrowind beat Skyrim’s NPC count. More interesting magical items would also be nice, oh and forests, forests should have more than one or two types of trees in them, also trees don’t grow identically.

    Besides a double quest I only ended up with the bookshelf bug after the 1.2 patch, but as far as quests go I would really appreciate mutually exclusive faction quests. Doesn’t have to be all the factions, but I feel like I shouldn’t be able to be a thieves guild member and a companion. Also how about a third main quest option? I mean if people are complaining that Ulfric is in it for himself why shouldn’t someone be able to supplant him as high king? Furthermore, what about a third main faction? Heh, maybe I’ll go play Mount & Blade for a bit…..at any rate this is by no means the end of my list of issues with this game and that is despite the fifty hours I quite happily put into it.

    At the bottom line I’m simply worried that we will need the kind of massive community patches and bug-fixes that Morrowind and Fallout 3 required even when the GOTY editions were released and that is plain and simple pathetic.

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    • StingingVelvet says:

      I would take Skyrim’s UI over Morrowind’s in a heartbeat. Morrowind’s was slow, clunky and overly dense. Skyrim is designed to get you in and out as fast as possible and only really fails when you’re dealing with a chest you put 100+ items into.

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    • I agree with velvet. It staggers me to think that there are people who genuinely think that Morrowind’s UI was that good. Skyrim’s UI needs some work, but with proper patching it could be somewhere short of excellent. Morrowind’s is beyond saving, though.

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    • ffordesoon says:

      The fact that anyone on this planet has ever enjoyed Morrowind’s UI baffles me. I understand the complaints about Skyrim, I understand that Morrowind’s character sheet and inventory were easier to comprehend at a glance, and I understand that at-a-glance comprehension is good. But the tedious clicking and dragging! I know many people like those sorts of interfaces, but I HATE them. I just want to be able to pick stuff up and have it snap into my inventory, not drag everything into it manually. And “Take All” is not an acceptable substitute, because sometimes I don’t want to take everything.

      Skyrim’s UI is tedious in many ways, particularly on PC, but it feels snappier than Morrowind’s ever did, and I love that.

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  63. StingingVelvet says:

    It’s not often that you read a news post by a journalist you respect that sounds more like a random whiny forum post from a nitpicker. For a game like this, for a Bethesda game, Skyrim feels like a truly polished experience. And sure, you could say “well we shouldn’t have to say for a game like this…” but I don’t think it’s wrong to acknowledge the complications of the genre.

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    • greenbananas says:

      Unfortunately, it IS often that you read a comment by a gamer that reads more like a random whiny Bethesda employee accusing every one who points out obvious flaws with its game of being a nitpicker.

      People already pay for their games, they’re not supposed to do Bethesda’s job and thank them for it afterwards.

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    • stupid_mcgee says:

      @ greenbanana: Actually, I see the “person who doesn’t know anything about game design asking for the impossible” the vast majority of the time. Not so much in this article, but in general, a lot of people make some incredibly stupid statements about game design that shows just how little they understand the mechanics or even willing to acknowledge the complexities involved.

      “Rip out the inventory system and put in a new one!” is a commonly heard cry about Skyrim. Yeah, because that’s gonna be real easy to do and definitely not going to cause tons of shit to break.

      The game has bugs and we can all nitpick about how horrible they are or how easily you can live with them, but there’s a clear disconnect between what is actually possible for devs to do with patches and the like and the sheer delusions that some people have. Granted, a lot of the suggestions in this article could be implemented without too much of a serious overhaul, so I’m not trying to single out this article or accuse John of anything, I’m more speaking of the general forum types of comments.

      A good example from this article, though, is the bit about quest items. Which do you want? Do you want to be able to get the quest items without having the quest flags raised or do you want the items to only spawn once the quest flags are raised? I say put the items in the NPC’s inventory, regardless of quest flags. This way you can always have the item that may be needed and won’t have to worry about breaking the scripting routine in quests. They check for item tag, blam, you’re golden. I would also say that a lot of variables should be general or stored on your character instead of stored onto plot flags so that you don’t wind up not being able to trigger that variable because you already solved something but the plot flag wasn’t raised for it so you can no longer proceed. Then again, I’m sure Bethesda wants some items and things to spawn or have variables assigned only once you have completed or activated a certain step in the quest because that helps to serve the story progression or maybe it prevented some other kind of unknown bug.

      All of these are problems that need to be thought out, and the logic may not always gel with the way we think it should or even be apparent, but they often serve a purpose for the way they are implemented. Third parties second-guessing everything without any understanding of the underlying fundamentals doesn’t really help. It’s like people bitching that they want just one huge, open bottom floor on a 4-story house. Well, that’s great that you know what you want, but that isn’t feasible and trying to do so will actually just cause more problems. You need walls and rooms and various supports or else the roof will cave in, whether you understand how load bearings work or not.

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    • greenbananas says:

      @stupid_mcgee: I apologise if this offends you but I fail to see what you’re writing (or what Velvet wrote) in any other light than apologising for the game’s faults (much in the same way Unaco is doing with Wulf a couple of comments up) because you happen to like this particular game a lot.

      You can give me all the excuses you want, and the point is (well it already was, at any rate) taken, making games IS hard. But they ARE excuses. For instance, making cars is hard as well and when you’re a motoring journalist people expect you to point out how silly it is that a Mercedes is coming out in 2011 without a passenger airbag. What you shouldn’t expect is to have other motoring enthusiasts trying to justify the fact that Mercedes chose not to conform to industry standards on the car they themselves bought; first, because you’re used to better things from said company but mainly since having a passenger airbag would be in their best interest as well as in the interest of the people that brought up the fact. Closing your eyes and encouraging everyone to do the same while telling them they’ve bought the best car in the market in a vain attempt to convince yourself that you have has well (when you’re quite aware that there’s a lot wrong with it) is worse than pointless criticism, and neither the journalists nor the consumers are obligated not to offer any (pointless criticism, that is), and that’s not even the case in this piece.

      If the games has, like you say, problems (whether they be bugs or design issues), these shouldn’t need to be thought out now, they should have been thought out before the game shipped. Pointing them out is what you should expect any games journalist to do. Well, any good games journalist, mind.

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  64. Julio Biason says:

    I agree with Lydia saying always the same thing, but she’s not the only one affected.

    I’m about to punch Aela in the face if she says “dear” or “love” again. It’s completely ruining our marriage…

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    • Wulf says:

      Ya. I know. It’s just generic lines…

      I wish Kharjo had more personality, too. I love his voice, but oh those generic lines.

      What can you do? I suggested a way forward (DLC with some properly fleshed out companions which have decent reactionary lines to things, and perhaps even their own quest chains) but apparently I got some apologist hate because apparently I’m not supposed to be pointing these things out. :P

      Skyrim is apparently immune to constructive criticism.

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    • ffordesoon says:

      @Wulf:

      I don’t think it’s apologism for someone to dislike something you like. And if there is resistance to your idea, I’d imagine that it has less to do with your idea being good than it does with the fact that you’re proposing it. You have a reputation around here, and it precedes you. Whether or not that’s deserved, I don’t know. But you do have that reputation.

      That being said, I think your idea is a good one.

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    • thebigJ_A says:

      What’s him wanting to sleep with dragons got to do with it?

      ;)

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  65. Brun says:

    But John, the Xbox 360 doesn’t support task-switching!

    Task-switching failure is really nothing new to Bethedsa (well, Gamebyro-based) games. It’s what happens when you try to put an engine built for the 360 on an operating system that is capable of running multiple tasks at once (bet it would run fine on a tablet though!).

    It’s pretty obvious to me that their supposedly brand-new “Creation Engine” is really just a heavily modified Gamebyro. Not saying that’s a bad thing as they seem to have addressed a lot of the major complaints that the vanilla Gamebyro had (diagonal running animations at last!).

    Don’t expect PC-specific features like that to arrive anytime soon though. I know they stated that patches would be coming to the PC platform more frequently and more often, but that just means they’re using us as a testing ground for console fixes.

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    • orcane says:

      The worst part (to me) is that they run the same scripting engine with the exact same issues we had in Oblivion, FO3 and FONV underneath their new “not Gamebryo, honest” graphics engine. Which may well be “not Gamebryo” but it sure as hell looks and plays exactly like it.

      Some of these possible quest bugs look like they never bothered to test certain interactions properly.

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  66. deadly.by.design says:

    Am I the only one whose game is running better & faster with 1.3? I’ve not had any issues with past patches, aside from the magical resistance bug. I’m also not running any actual mods, just ini tweaks, etc.

    I wouldn’t expect 100% stable mods until the Construction Kit launches.

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    • Wulf says:

      Nope. I noticed an increase in frames per second, too.

      But I think they fixed it for us at the expense of people on higher-end machines, though.

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    • deadly.by.design says:

      Looks like I can hold off on that Sandy Bridge update, then. Thanks, Bethesda!

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  67. adonf says:

    Actually, I like the way the game handles the (wireless) Xtoy controller: the control scheme automatically switches between pad and keyboard+mouse as you turn it on and off. It seems like the most basic thing, but many many games only accept input from the controller if it’s already on when the game is launched.

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  68. illuminerdi says:

    The game does actually handle task switching in full screen. When you alt-tab away from the window then alt-tab back, you have alt-tab away and then back a second time, but the game will return if you do that.

    It should be fixed, but it’s not completely broken either, in case you do it accidentally.

    Also, I completely agree on the merchant gold count thing. I even leveled up so that I can do the “invest 500 gold” thing and it still sucks. Doubly so when I have a piece of gear worth 5-10k to sell (Double Enchanted Daedric Armor, anyone?). I think the merchants should level their gold amount either based on your speech skill, or your adventure level, or a combination. Or maybe just over time – like give each merchant a rating, and the more items you sell and buy from them, the more gold they will accumulate in the future. If you sold them a piece of gear worth 2k, they should in theory sell and make a profit on that (especially if it disappears from their for sale items), and have, say 3k in a week’s time.

    This all becomes triply absurd when you factor in the cost of things like the house in Solitude (35k with all upgrades). I had to go to half the merchants in Skyrim and invest 500 gold and sell them enchanted iron daggers to get that money saved up.

    I get that they don’t want to break the game by having merchants be unlimited fountains of money that players can quickly exploit, especially early on, but it (like the rest of the game’s mechanics) needs to scale up with players as they get further along. I’m the archmage of the college of winterhold, the head of the companions, the thane of like 5 cities, and possessor of most known Daedric artifacts each of them probably priceless. Why is it so hard for me to be rich as well?

    At the very least, why don’t they have a barter system like F3 did? I shouldn’t have to have the money upfront to buy something worth 3k from a merchant if I’m going to sell them 3k worth of stuff afterwards to recoup my expenditure. Hell, they’ve probably got the code for it ready to go, since this is more or less the same darn engine anyway.

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  69. kio says:

    I rode a horse that I found out in the wilderness. As soon as I hopped off, the horse, traveling sideways, zipped across the landscape back to where I had found it. Apparently there was a rubber band tied around its feet and I was providing enough weight to keep it from retracting.

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  70. Wulf says:

    Am I allowed to say that I’m disappointed that they still don’t have shorelines in their Gamebryo engine and that’s something I think they should work on?

    That’s another thing that’s occurred to me, too, really. I look at the water often in Skyrim and think that this has been done better in other games, like Risen, or Gothic III. I just wish that that’s something they’d actually look at because it’s been the thing that’s visually nagged me about Bethesda games forever, now.

    There are places in Skyrim where the water can be seen jutting out in visual polygons into the land, and this could be covered up easily with some nice shoreline effects.

    The sad part is is that MGE-XE for Morrowind actually makes the water (and underwater) in Morrowind look better than Skyrim’s does. I’m not joking. See for yourself. I’m hoping that modders will do that in time though for Skyrim, too. It’s just disappointing though that in this most recent incarnation, they didn’t fix that. It’s one of the first things I check for in every Gamebryo game.

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    • Brun says:

      I’ll agree with this – it’s really a problem in more game engines than just Gamebyro. The only engines I’ve seen that do convincing shorelines are Cryengine 2 and 3.

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    • Yeah, it’s funny now you mention it: the streams in caves looked great, but lakes, rivers and the sea look a bit, erm, ‘geometric’.

      Dammit, I’m going to notice that every time I play now. It’s like the time I spotted the bear in the Toblerone logo all over again.

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  71. Jabberslops says:

    Skyrim badly needs an item weight overhaul. I don’t know if the weight in Skyrim is based on a real unit of measurement, because if it is, nearly everything is off.

    Just some examples would be a small cast iron pot that weighs 4, but a Kettle which is also made of cast iron weighs 2 but is 3x larger. Another example would be every single weapon. In real life melee weapons are relatively light. They have to be otherwise you would get tired. Armor weight is off too and is almost as bad as weapons.

    Weight also factors into crafting. I don’t know if it’s all of the armor sets, but armor weighs more when crafted than the materials used to make it… What?! Leather weighs more than an Ingot and leather straps are 0.1.

    Goat Cheese wheels… They weigh 2, but the wedges weigh 0.25 according to http://www.uesp.net/wiki/Skyrim:Food. The wheel heals for 15hp but a wedge heal for only 1hp. To do the same amount of healing you need 15 wedges which weighs 3.75. There are only 12 wedges to a wheel o_O.

    Skyrim could also use an item value and cost overhaul as well as a way to buy back things you didn’t intend to sell.

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    • Davie says:

      For the weapons, at least, it’s a balance thing. Seeing as you can find weapons worth upwards of 3000 gold, they probably don’t want you carrying around forty enchanted glass battleaxes and selling them all for ridiculous amounts of cash.

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    • kio says:

      I prefer weapons and armor to be the way they are. But the other stuff? Yeah… Those Dwemer metal slabs that weigh 25 and can be made into ignots that only weigh 5 or so… It’s a bit dumb.

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  72. JohnH says:

    Good summary of why I haven’t bought Skyrim.

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  73. Metonymy says:

    1. It was a mistake to force you into Whiterun thaneship so early. The dragon storyline should have been initiated outside of Dragonsreach. Lydia gets massively overplayed as a mule, and you know lots of players will finish the main quest without even visiting other cities. Also, the main quest line is unforgivably short. It’s missing story bulk.

    2. Looted items should list the price you can get for them at your current speech level, not what they are worth when purchased at full value. This would have (psychologically) prevented me from carrying around dead people’s armor for a week. Only gems and some miscellaneous items are even worth carrying. Purchasing your own shop to sell your junk should have been in the shipped product.

    3. Pickpocket maxing at 90 was simply terrible. Easy items should eventually reach a full 100%, and there should be a minigame for pickpocketing, not a single dice roll.

    Crafting is not just overpowered, it also scales backwards, getting stronger at a faster rate as it reaches maximum. Many thief skills and perks were poorly designed or balanced. Magic is still quite bland. Progression balance on enemies was a rollercoaster.

    Bottom line, this game had only a fraction of the polish that FO3 did, and since FO3 wasn’t even that polished, that’s shameful.

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    • thebigJ_A says:

      Maybe it’s just because the lady I married was already a shopkeeper, but I can buy and sell from her (even though we live in Riften and she ran that Hagraven potion shop in Markarth. No, not the gross old lady, her assistant/daughter/whatever. The one that has you assassinate her boyfriend.)

      Actually, it’s weird. She ran an apothecary, but her inventory at home is one of a general merchant. I can sell her anything, and she sells just about everything.

      Hell, she’ll even give me a cut of her profits. Every time I go home she’s got like 1000 gold for me. And a pie.

      Man, why haven’t I met this girl in real life?

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  74. mont3core says:

    The game alt-tabs like a boss for me, also “fov 100″ in the console.
    I really don’t understand how you could complain about the gold on shopkeepers, unless this is just limp flame bait.

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  75. johnpeat says:

    I hate to be pointing out the obvious, but most of the things people are grumbling about will NEVER be fixed by Bethesda in a million years…

    That they’ve mostly just “broken more things” thusfar isn’t a trait likely to be reversed – I think you’re going to have to hope they fix the seriously and complexly broken things and leave all the ‘niggles and annoyances’ to the modding community.

    If Oblivion is a benchmark here – it will take about 2-3 years to get a game which is actually not something you burst out laughing at a little too often…

    Given that it’s (surprisingly to me) dropped to £20 in Gamestation already – it should be free in an Indie Bundle before then too ;)

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  76. garekinokami says:

    @iZen Gosh, I should have to unplug my controller because the game doesn’t have an option in its launcher to turn it the eff off without having to navigate the darn menu with controller.

    Why do we accept such mediocrity when they could have easily allowed BOTH inputs and let you disable one.

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    • johnpeat says:

      As more than one person has already said – at least it switches when you do plug/unplug the controller.

      SO many games ignore the controller entirely unless it’s plugged-in at startup and then a fair few will just ignore everything else – meaning you have to restart to use kb/mouse.

      Properly switching when the controller is added/removed is far better IMO.

      If it bothers you – either use a wireless one and remove the batteries or get a USB extension to make ‘removing’ it easier.

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  77. Wut The Melon says:

    A fix so that Skyrim’s shadows are actually rendered in a way that makes sense. Next to the fact that it’s currently impossible to have a long shadow distance as well as a high quality of shadows, having the shadows rendered by the CPU has resulted in a pretty bad CPU bottleneck (which also causes some problems with the uGrids tweak, for example). This wouldn’t have been nearly as bad had Skyrim been able to use a multicore processor properly…

    In other words, currently the CPU bottlenecks Skyrim because Skyrim bottlenecks the CPU into bottlenecking Skyrim. That sounds as if a lot of thought and caring went into optimising this game for consoles other than the Xbox, right? *cough* PS3 *cough*

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    • Abundant_Suede says:

      This one really bothers me.

      I finally have a powerful high ram vid card for HD textures and effects like quality shadows, and a decent multicore cpu so I can run all sorts of npcs and ambient life (and hopefully mods to increase the enemy and NPC counts), things I didn’t have for Oblivion. Beth goes and shafts me my shifting the burden over to my CPU while only giving my Vid card low rez textures to use. Brilliant.

      The performance hit I get from going outdoors in the major cities with shadows set to high enough resolution to at least look as good as shadows from games 5 years older on inferior hardware, is appalling.

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  78. Ultra-Humanite says:

    I think there were two items in that long-winded whinefest that actually made sense.

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  79. kael13 says:

    Well it’s about damn time someone complained about Skyrim. The lack of polish on this game is so horrendous and so bad I couldn’t bear any more after hitting level 12ish.

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  80. Electric Tomte says:

    While I’ve recently gotten a bit frustrated with the game due to a high amount of minor but annoying issues, I’m not sure I want to ask for further patches as they seem to just break as many things as they fix.

    1.2 broke menu controls if you remap gamepad buttons.
    1.3′s supposed “Core2Duo optimization” introduced crazy jitter in places where I used to have just a lower but even frame rate.

    It’s a shame you can’t do rollbacks on Steam updates, as I’d prefer to play on 1.1 due to these new issues. Well, at least they fixed the resistances issue… or did they?

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    • stupid_mcgee says:

      According to patch notes, yes, they fixed the issue with resistances not calculating properly.

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  81. skyturnedred says:

    Surely the most annoying phrase in gaming history is “You must gather your party before venturing forth.”

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  82. pipman3000 says:

    * Bethesda, if you’re going to include moon sugar in Skyrim at least let me do lines of it off a hooker’s breasts. As a thane of most the cities of Skyrim it is my duty to live the high life so the rest of the world doesn’t have to and if I can’t even pay a prostitute to inject skooma into my ass then what’s the point of playing the game?

    * Include an Easter Egg that replaces the Stormclaoks with neo-nazi skinheads.

    * Bring back Imperial Guards

    * Replace dragon shouts with cursing.

    * Nuke TESNexus

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  83. stupid_mcgee says:

    Designing this stuff isn’t easy, and I wonder how many people that throw temper tantrums over these kinds of things actually have any experience whatsoever in game design. Coming from someone who has done a decent amount of work in the NWN and NWN2 toolsets (which do a large amount of hand-holding, BTW), I can say that this shit ain’t easy, and it really isn’t easy when you have to debug stuff and figure out what’s going wrong. More so in doing so without breaking or screwing up other elements of the game.

    This isn’t to say that I think John is throwing a hissy-fit or anything, I’m certainly NOT saying that. I think his criticisms are mostly valid and he issues them in a respectful manner, but a lot of the general public act like devs can just “drop this out and pop that in, tweak this and boom! new interface!” It doesn’t work like that. In fact, I think most of John’s criticisms are highly valid and fixable (well, maybe not the inventory), but when I was reading his critique of quests and items, I was thinking, “man, I wonder if he knows how much a bitch some of that stuff is to work out?” Between plot flags, scripts to spawn specific things on specific people once specific requirements ate met, etc, it’s pretty nerve-wracking and headache inducing stuff.

    Also, the questing bit is a bit contradictory: Alec had an impressive moment when he was able to pickpocket a letter addressed to him, his name at the top, due to be given to him upon completing a quest. A quest he hadn’t yet been offered. It would also help if essential quest items could appear in people’s pockets before they’ve died – that’s an oh-so confusing thing.

    Well, which is it? Do you want important quest items to be on people so that when you kill them before enabling the quest you can still get the item to complete the quest, or do you want those items to be placed via scripting once the quest is activated, so that people aren’t carrying around items that don’t make sense until you actually DO start the quest? This popped out at me immediately because, 99% of the bug-fixing I’ve had to do in working with NWN1&2 modules was fixing quest flags, item tags, and their associated scripts. It’s a bit of a logical conundrum that isn’t all that apparent unless you’ve actually had to deal with these sorts of things.

    Anyways, not meaning to be a jerk or confrontational or anything, just wanted to point out a minor gripe. Also, I did think of a way in which they could implement a sort of “highlighted new items” solution without having to really rip up the inventory system. I don’t know how well it would work, but it’s an idea that probably wouldn’t be too hard. The again, I don’t know what kind of functions they use, as I’ve never messed with TES:CK or GECK before, but i’m 99% sure they have an onitemhighlight or something similar.

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    • BatmanBaggins says:

      So because some things are hard to code, it’s ok for them to be broken or just poorly implemented?

      Never mind that we’re talking about a long-established “AAA” developer here. Things like new-item highlighting may be a challenge to implement, I really have no idea. But I know that countless other devs wit far less experience and resources than Bethesda have made it work.

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    • stupid_mcgee says:

      No, no, that’s not what I meant, and I’m sorry if it came across that way. My point is that, games like this are an incredibly complex system. When you make a tiny tweak here or there, it’s very easy to seriously screw up something major. If you take that to a larger scale, it’s easy to cause large portions of the game to simply fall apart. I remember explaining this to someone on the NWN2 forums when explaining how important it is that they establish a naming convention and stick with it, no matter what. If you don’t differentiate between the naming of the variable for an item versus the plot flag related to that item, then you’re going to have some serious issues going on that can be a huge pain to debug later.

      Sometimes these systems are implemented in less than ideal ways, and they’re adhered to, not because they’re the best way to do it, but because that’s what has worked so far and going to back to fix everything related to it can be a much bigger task than imagined. And, again, not to mention that it may completely screw up the entire project.

      Yes, tying variables to plot flags can be annoying and can cause some glitches (like they mention in the puzzle solving bit in the article), but there may be very good reason they do that instead of tying it to the PC or to a general worldwide tag. It’s also kind of the common convention in RPGs, although it can create problems in open-world games like TES.

      My point isn’t that we should excuse bugs or shoddily coded games, but that the general public ranting and raving about stuff that they don’t have any clue about isn’t helpful either. It’s like everyone who complained about bailing out the banks. Yes, it’s annoying, and yes, the banks are a bunch of bastards, but if you think things wouldn’t have gone to hell without that bailout then you don’t have the kind of understanding on the subject to offer reasonable solutions. It’s the difference between making an informed criticism and a deluded tirade.

      Again, I’m not saying that this article is symptomatic of a tirade or ignorance, indeed there’s a lot of things that are certainly feasible and that Bethesda really should have addressed. What I’m trying to say is that comments like “scrap the whole inventory system and build a new one” are so far beyond retarded that it makes my head hurt. As are things like, “sheesh, look at all the damn bugs. Why can’t Bethesda make a game without bugs.” Yeah, that’d be nice, and I wish there was a way I could play basketball in the rain without getting wet, but that isn’t going to happen for a very good reason.

      I mean, take arrows for example. The simplest thing would be for Bethesda to just make arrows never stick into walls or bodies. You shoot, you hit, it takes off HP. You miss, arrow disappears. Of course, that’s kinda lame, and isn’t it so much cooler that you can pluck arrows out of your fallen foes and pick up the missed ones that stuck into that barrel? It is, but it also makes things a LOT more complex, and that’s what we’re seeing. There are a lot of complex elements that are used to govern even the most simplest of things in this game, and if one tiny thing is off, it can cause some really weird crap to happen.

      This isn’t to say that people cannot and should not criticize, but that it would be nice if people had a frame of reference to pull these things from and an ounce of understanding as to just how incredibly complex a lot of the game mechanics are that we so easily take for granted.

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    • “When you make a tiny tweak here or there, it’s very easy to seriously screw up something major. ”

      As a web developer used to handling large CSS files, I can vouch for this :)

      Seriously though, whereas games are hugely, hugely complex things, I think folks are entitled (there’s that word again!) to vent a bit if they’ve forked out for something that’s broken. Admittedly it’s not the end of the world or anything, far worse things happen at sea etc. but we’re getting to the point with Skyrim where the game was clearly rushed to hit the 11.11.11 release date, and subsequent patches are breaking things.

      “What I’m trying to say is that comments like “scrap the whole inventory system and build a new one” are so far beyond retarded that it makes my head hurt.”

      Not really. Beth redid the journal system in Morrowind, the Witcher’s UI was overhauled when CDP fixed that game too. Skyrim’s UI itself is very much seperate to the engine code (it’s a modified versioon of Flash) and game data too, and has a huge impact on the usability and general enjoyment of the game. I think use of the term ‘retarded’ is somewhat unfair in this regard: rejigging the UI could be considered a quick win, or ‘low hanging fruit’ as my manager would say.

      I’d recommend a 6-month moratorium on the game, let’s just park it until, say, June, and give Beth the breathing space to fix the bugs and give us a decent UI.

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    • stupid_mcgee says:

      Anyways, I hope I clarified things a bit. I just feel that a lot of people are sometimes asking for things that are actually a lot more complex than they realize, and when told so, they act incredulous and think the developers incompetent. I’ve dealt with stuff like this before in cooking, where people will ask for all sorts of insane things. There’s an old joke in the industry about this: “I want my steak well-done on the inside but rare on the outside.” One I’ve actually gotten tons of times is “I want it spicy, but not hot.” Or, “I want more flavor.” Well, that’s easy to discern.

      I feel like I’m not really making myself clear, even though I think I’ve fairly represented my point, and I apologize if I’m being overly long-winded. I feel like I’ve been a bit more easily confused lately after my cycling accident and I worry that I might have gotten a bit of brain damage from slightly hitting my head, so I apologize if I seem incoherent. My brain’s starting to hurt a little and I think I’m going to go play some Skyrim instead of thinking and typing. :p

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    • Abundant_Suede says:

      I’d recommend a 6-month moratorium on the game, let’s just park it until, say, June, and give Beth the breathing space to fix the bugs and give us a decent UI.

      Except no one that has ever bought an ES game for the PC is naive enough to believe this is actually going to happen.

      Not to say they will do nothing. They will fix the more critical stuff…eventually. And more importantly, they give us the creation kit. But the bulk of less critical bugs and PC-friendly adaptations will be done by the community.

      We know this. Honestly, I’m fine with it, because the Creation Kit is way more than most developers ever do, and in the long run, a far more important gesture, and a use of their resources that will pay much greater dividends for the community.

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    • stupid_mcgee says:

      Interesting. Thanks for the info about the UI, dogsolitude_uk. I assumed it was hardcoded because, well, that’s the way it is in a lot of games. At least, it used to be. Although, the benefit of having it be separate is huge. As you mentioned, this means that they could do a serious overhaul. It also makes prototyping a lot easier. I suppose the big thing will be whether they consider PC sales and PC complaints enough to merit putting staff together to do it.

      And, yes, I agree that people are entitled to be upset. Especially when bugs cause their game to be unplayable or just a completely unpleasant experience. RAGE was that way for me. I was unable to play on my C2D setup. Luckily, I was upgrading to a i5 anyways, so it worked after that. But, yeah, I wasn’t too happy that the $60 game I bought wouldn’t even load. I guess my real complaint is I perceive a severe lack patience, understanding, and basic respect for how complex these jobs are. However, you are 100% correct that Bethesda should have QA’d this more. On the other hand, since when has a Bethesda game ever NOT been buggy? :) It’s a bit like expecting a Harley Davidson to not be so damn loud.

      I’m sorry for being a bit harsh and rude there. I’ve been a bit cranky lately, as my life has been pretty well upended lately and gone to crap. Combined with the holiday and everyone being all, “hey, smile!” and pushing all sorts of holiday cheer around, I’m not feeling it and it makes me, I supposes, a bit more jaded. Thankfully, watching Erik Spiekermann talk about how much everything is “shit” always makes me laugh and has provided me with weeks worth of entertainment.

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    • No worries, hope your head gets better :) I once had concussion, and wasn’t right for ages. Made everything fuzzy and difficult for quite a while O_o

      And Christmas is just a massive pain in the ar$e. It’s bad enough being told to be ahppy all the time, without the annual ‘mutual mugging’ that occurs in the form of Xmas shopping. :(

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    • Urthman says:

      Well, which is it? Do you want important quest items to be on people so that when you kill them before enabling the quest you can still get the item to complete the quest, or do you want those items to be placed via scripting once the quest is activated,

      Obviously, they want it to make sense. A key that someone owns should be in that person’s pocket (or in a drawer in their home or something like that) rather than appearing by magic after you’ve completed a quest. But a letter of recommendation written by an NPC mentioning the PC by name should not exist before the NPC has met the PC.

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  84. Nick says:

    I’d like it if they’d not have every incidental line exactly the same for every voice actor. That would have been nice. But then I took an arrow in the knee.

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  85. Daedalus207 says:

    My favorite “glitch” so far is equipping and casting Healing in my off-hand during fistfights. As long as you don’t use a weapon or a spell that effects others during the fistfight you’re fine. Once I accidentally selected Healing Hands instead of Healing, and upon casting it (healing the NPC I was brawling with), the NPC immediately blurted out something like “So you want a real fight, eh?” and everyone in the tavern started attacking me with weapons.

    This was the only way my Destruction mage with no extra points in health or stamina was able to win a fistfight ever.

    I do think that Destruction does not scale well compared to swordery and archery. My level 29 mage’s top spell is Incinerate, with does only 90 points of damage, and I can cast it only 4-5 times before running out of magicka (I have nearly 400 points of magicka with all my gear). It’s also quite slow to level during the 50-75 points stage where the “best” fire spell is Fireball, which also inconveniently nukes yourself and your companion. I ended up using Firebolt until 75 points where I could finally take the “half magicka cost for halfway decent spells” perk. I felt compelled to use fire spells as I’d previously taken both “Fire magic is xx% better” perks.

    My current character is a sneaky archer thief, and I’ve found Illusion magic is ridiculously easy to level. I run around towns incessantly casting “Courage” on everyone.

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  86. Waldkoenig says:

    I made a mod for Skyrim which enables all 8 hotkeys on the Controller. Quicksave and Quickload is also possible now. You can also take Screenshots and autowalk. Everything with the Controller :)

    http://www.skyrimnexus.com/downloads/file.php?id=246

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  87. Ted Brown says:

    I wonder if they’d ever consider working on the actual combat controls? “Not having fun swinging an axe and slinging magic” is currently my number one issue. I even … sigh … I even blogged about it.

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    • The Colonel says:

      “its backwards, lazy interface design is holding back RPGs from becoming blockbusters on par with the shooters of our age.”

      Thank god for backwards laziness. Did you see if it was any better on the KB+M?

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    • Ted Brown says:

      I’m not sure why you are praising the heavens for bone-headed UX design. =) I am actually curious, if you have the time, to know what you’re going on about.

      As for playing with keyboard and mouse, I imagine that would increase my precision quite a bit, yes. But then I’m playing in front of my 19″ display, instead of an HD projection measured in feet.

      For a start, I’d like the reticule to not be bound to my look direction, and for enemies to attract the reticule like a magnet. This would prevent many of the tiny, incessant pinprick headaches that plague my dungeon runs.

      Turning to find an enemy to your left or right would be another issue altogether.

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  88. Catweasel says:

    Screenshot of horse standing on nothing? I know that feel. http://www.youtube.com/watch?v=irzZK1MrCUM

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  89. Vadrigar says:

    Haven’t played Skyrim yet, but having played Morrowind, Oblivion and Fallout 3 all of these issues are all too familiar. Bethesda is making the same game over and over with better graphics/ setting. Not that this is a bad thing, I’ll still play Skyrim for 100+ hours, but with all those super positive reviews I was thinking that it was different (even though I could see it looked the same)… I guess it’s just another Bethesda game.

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  90. ttcfcl says:

    By the Hist! What a post!

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  91. Blast. Steam’s updated it to 1.3, and I now cannot look ‘up’ or down.

    Time to dig out the 1.1 exe, my old .inis and the interface.bsa. Again.

    *sigh*

    I just want a game that works, doesn’t break itself without my knowing once I’ve got the damned thing working, has a decent UI, accepts that I have a PC with a mouse and a keyboard instead of a controller, and no weird stripey shadows.

    It’s so *$&”£$”*£!ing frustrating, because there’s a great game in there, being utterly muffed up by what appears to be sheer carelessness. :(

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    • Abundant_Suede says:

      Okay. But dogs CAN look up!

      [You edited out your "doglike inability to look up" phrase, and now my clever reference is fail. Alas.]

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    • Ah, yes, sorry, I deleted that bit because it looked a bit funny and didn’t know if it would make sense to anyone else. Irony eh? :)

      Regarding that issue, I can confirm that my Aunt’s dog can visually perceive objects above its line of site, notably crisps and sausage rolls.

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    • Abundant_Suede says:

      Well, OT, but dogs can totally look up. I’m baffled that anyone can believe this is in doubt.

      Depends on the breed, of course, but generally, dogs can look up about as far as a human can. They just can’t do it as easily because of the shape of their bodies. There’s plenty of photographic evidence online if you look.

      I could post a pic of my old dog checking out a bird at about a 75 degree angle. But I am lazy, and this is unimportant.

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  92. rustybroomhandle says:

    I have not had instability issues with Skyrim. Quite the opposite. In fact it’s TOO stable. Sometimes you can’t get rid of it! True story, one time the game froze and I tried to close it. I was alt-tabbing and ctrl-alt-deleting like a madman. I even tried shouting obscenities at it. It just refused to go away.

    My last resort was to turn off the power. But then, I swear to Cthulhu, Lydia walks in my front door, heads for my kitchen and starts to eat my food. I’m like “What the hell, Lydia?? That’s moldy leftover pizza!” And she’s all like “I am sworn to carry your burdens.”

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  93. PoulWrist says:

    Hasn’t Bethesda always done really halfassed patches that don’t actually improve anything, just fix a few bugs, the few patches that come out have always seemed to have like 5 items on them and then if there were more than 5 we’d be really lucky.

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  94. Davie says:

    Oh god! Louis Letrush again!

    I did his stupid horse quest in Riften, then later I saw him murdered by some Blackbriar thug south of Markarth. Then, when I went back to Whiterun, he was not only half-buried in the ground outside the stables, but four of his clones were standing around him, muttering the same greeting over and over again. It was creepy as all hell. Get your act together, Bethesda.

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    • Wulf says:

      Heh.

      Bring up the console, target one, type kill, then type disable. Do this for all of the clones.

      It’s a bloody annoying bug, I know, and that’s what I had to do because the Louis army was making me twitchy.

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  95. Bethesda says:

    Nah, we’re good.

    We’re too busy making Fallout 4 – sorry!

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  96. try2bcool69 says:

    Yeah, fix the game already! It’s almost unplayable! I demand the last 119.56.30 hours of my life back! And a free hat!

    Be still ye whiny nerds.

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    • Wulf says:

      Nice.

      See, that snark doesn’t work because Skyrim does have a game-breaking bug in the main quest. Without modders, it’s a bug we’d still be waiting for a fix for. This is something that people kicked up a stink about in Bloodlines, so I don’t see why Skyrim should be immune just because it has a fan hive that happens to think it’s ‘kewl’ or whatnot. Seriously.

      There are bugs. It’s not always unplayable, no, but I don’t think that anyone has actually said that.

      (Oh, huh. The post above you makes it look like there might be other primary quest killers, too. That just completely declaws your snark. See, snark only works if you’re pointing out that people are complaining about nothing.)

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  97. abase says:

    The most bugged elder scrolls since buggerfall

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  98. Sureiya says:

    i used to like skyrim, then i took an arrow in the knee

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  99. Unambiguous Morphology says:

    Here’s one thing: clean up my house in Winterhold.
    *minor spoilers to a sidequest incoming*
    When I finally was able to buy a house in Winterhold, and went through all the options for decorating (an armory, alchemy table, and enchanting? Jackpot!), I ploncked down 20k for a nice place to store weapons. Then, walking out to the houses, I see that it is the Butcher’s house. I say to myself, “Gee, I hope they cleaned up the blood and bloody bones before selling me this house”.
    Then I enter. Imagine my chagrin. Blood EVERYWHERE, my alchemy room literally FULL of bloody bones. The whole place is ruined.
    Would it have been that hard to code for the remnants of that sidequest to be gone when buying the house?

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    • wuhu says:

      I think you mean Windhelm?

      Well, i did it the other way around, bought the house, started the quest.
      “Let’s investigate this house”.
      Walked into the house then thought “wtf.. this is my house”.

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  100. Wulf says:

    Another issue I’d love to see left in, personally, is how they didn’t consider stacking issues. If you upgrade armour to Legendary, put Unarmed bonuses on the gloves, wear a ring with an Unarmed bonus, get the perk from Heavy Armour for adding your armour defensive value as attack power to your unarmed attacks, and then start pumping points into Juggernaut which boosts your defences…

    Well, the end result is stacking madness. It’s glorious. I can out-DPS some of the best enchanted weaponry in the game. Consider, I’m doing well over 100 damage with each fist. And I punch really, really fast. And I have the (very frequent) chance of grabbing things and doing punch-takedowns. This also makes all bar brawls laughable, since they became one punch affairs.

    This one is sorry. This one was under the false impression that this was a ‘brawl’ and you were supposed to be a typically strong Nord. This one did not expect you to curl up and cry like a girl after a single strike.

    Nyuk nyuk nyuk.

    (And yes, that was meant to be horribly childish and immature. The Nords toot their horns so often that I didn’t really expect one to actually almost weep when I punched him that hard. It’s kind of funny, and sad.)

    But yeah, 100+ damage and the stupidly fast rate of punching. I think I’ve actually almost managed to match the damage output of a werewolf, without being a werewolf.

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  101. Dess says:

    What is it with ppl crying over alt tab?
    im playing regular full screen mode and Alt Mud-Crabbing works without any problems, just need to use a little trick.
    after selecting the game to go back in you need to select it one more time using alt tab. works every time…. for me at least.

    only thing that mehrunes it all is the damn inventory

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    • skyturnedred says:

      This is 2011, you shouldn’t need any “tricks.”

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    • Dess says:

      of course we need tricks , tricks are awesome.
      the whole world as we know is kept up by tricks, so i dont see why we cant use tricks for skyrim.

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  102. Etto says:

    Not sure if it has been mentioned, but if you follow through the Thieves Guild quest line doing all of the side missions to restore it to it’s former status, all of the vendors in the guild get upwards of 4000 gold on them.

    I was miffed about the gold situation as well until I came across that. Doing all those side quests for the guild again and again though is a right pain in the ass.

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  103. StringedEvil says:

    I keep selling things I don’t want to sell due to tired hand clicking! gah!

    … but I do love skyrim. I will not uninstall it, I will winterhold onto it yet! unless I take a sword to the chest.

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  104. Kirgen says:

    Even though no one will read this…. Task switching is AMAZING in Skyrim! As long as you figure out to alt tab to it TWICE instead of just once– and make sure you have another window open for it to tab too before you open the game. Tabs between the two (on my pc) in around a tenth of a second.

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  105. KBKarma says:

    EDIT: Whoops, wrong place. :D

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  106. Lemming says:

    I honestly don’t have a problem with the inventory. I ‘favourite’ the things I want to keep/use, so I can see they have a little arrow next to them. This, combined with the fact it’s a trip to my home and the shops after every quest/dungeon to store/sell means I’ve never miss-sold a single item in 50 hours of play.

    I agree vendors not having enough gold can be annoying.

    Also, there is no problem with ALT-TABing if you SHIFT-TAB to steam community first – it pauses the game as well. Then you can ALT-TAB out to desktop no problem. Then, to get back you have to cycle to it through ALT-TAB twice for some reason, but it doesn’t screw the game up at all.

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  107. TariqOne says:

    Probably been said, but: GIVE COMPANIONS HORSES.

    Christ, 130 hours of gameplay and I’ve ridden a horse twice for under two minutes each. I can’t bear to see poor Mjoll clambering after me laden with dragon bones while I merrily canter along like some Dickensian Lord Snootypants.

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  108. KingJason13 says:

    My fave “inconcistency” is the Beggar Woman in Windhelm whom I payed 8,000 gold to train me 5 levels in pickpocketing… only to then be asked if I could spare a gold!?!

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  109. ArtOfTheCarbine1775 says:

    Bethesda needs to answer the Call of Duty and Perk their ears to the community. This game needs Alteration. I just downloaded the latest patch, prior to which, my saved games wouldn’t load; that felt like a Hammerfell on my toe. I came out of a fort to a dragon flying upside down; my Team, Fortress was like Greenwall or something, said it was a Classic event. Bethesda pretty much dropped an Anvil on my Throat of the World. I slay Dragons with one power attack, but get my Deathbell rung by random Necromancers.

    My heart Blackburns from this awful display of bugs and effort. I’m thinking of settling down and becoming a Miller in Skyrim. Either that, or I’ll Campo-utside Bethesda’s HQ in the middle of the freezing Winterhold and take iced dumps until my anus is Chaffed and my farts sound like a Whistler. All I have to eat is Rahman and Skooma…

    Skyrim is a Battlefield, 2 companions is not enough (A dog and a human). A Battlefield like this needs 3 companions to make a squad so we can Force one to Recon, another to MARSOC the enemy in the mouth, and another to attack from a distance like a Hawkins.

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  110. Eukatheude says:

    The favourites menu apparently has an issue with dual wielding identical items (ie. two iron swords).

    Also, skipping to the trade menu instantly after choosing the dialoue option would be neat, instead of having to listen ‘em say “The finest weapons and armor” every single time.

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  111. Beelzebud says:

    The one thing that is really annoying is the horse AI. It will charge in to battle, blocking my mage attacks, and then randomly decides to just wander off and not be my horse anymore. I got tired of paying 1000 gold every time this happened, so I just said ‘screw it’ and now I walk everywhere.

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  112. quincunx says:

    I’ve experienced having to double alt-tab to get back to the game, random crashes to desktop and some main stroyline bugs that I’ve had to use console commands to push through. I love it, but it’s certainly not without issues.

    The fact that they only seem to be fixing things that no one cares about is a Labyrinthian concept to me.

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  113. Alphawar says:

    I am sitting here refining me weapon of choise and smoldering as I try to apply my mastering skills at the smithery to forge myself a thu’uming pun but cant get over the ability to weild a metal rod in the are. I hope this winterholds more productive patches and that the team at bethesda dont make to much of a FUS over these puns.

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  114. Skeez says:

    “It’s perhaps not how anyone alive would ever have thought to arrange an inventory, even if given four hundred years to craft the most impossibly stupid idea imaginable. ”

    John I love you.

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  115. thebigJ_A says:

    Followers get out of the way every time. Just touch the sprint button and they back up as soon as you touch them.

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  116. johnweythek says:

    whoever left the 1st comment ruined page. I ONLY need skyrim to do two things. Stop crashing to desktop and put categories inside all storage containers. i know the 2nd one should be easy enough to do, get on it so i don’t have to spread everything out all over my house. (I’m such a collector, i think i have a problem)

    report

  117. peacetokengy says:

    If you haven’t noticed, the shopkeeper’s gold resets daily so basically they have an unlimited supply of gold.

    report

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