OnLive Offers PC Games On Your Phone

By John Walker on December 8th, 2011 at 4:18 pm.

I took this with my other phone. Meta.

I’m very late to the OnLive party. Cos I’ve got a PC that can play the games just fine, so, well, I’ve not yet taken the time. And then I saw news that they’ve now got it working on smart phones. I can play PC games on my phone? On my phone? And indeed I can. PC gaming is getting a lot more complicated. It’s getting a lot more complicated to know if it’s even PC gaming any more.

Somewhere there’s a PC chugging out the game for me, and I’m streaming it. It’s PC gaming. Because as impressive as my new Android phone might be, it certainly can’t play Lego Batman, which I just got given for free, just for downloading the free OnLive app. You’ll get it too, but I’m not sure for how long the offer lasts.

Get the app on your iPhone or Android (or Kindle Future-o-thing if you’re in the States where technology has evolved to such a point where such a thing can exist – here we still have to rub two trees together), and a few minutes later an email appears saying the (fantastic) Lego Batman is in your account. Is that true? I’m going to check now…

…It’s true!

I think there’s still optimising to be done. The first game I tried was the very undemanding Bastion, and it was pretty chuggy. Admittedly I’m on a g wireless, not n, so it’s less than ideal, but it’s connected at 10GB and that should be enough. And perhaps more problematic, the response to the menu buttons on the Galaxy Nexus I’ve just bought was abysmal. Trying to quit out took forever, and was painfully hit and miss. However, the in-game controls, super-imposed over the imagine of the game work brilliantly. Go figure.

Those controls are odd. Trying to emulate a 360 controller, there are an awful lot of them – 8 or so. Which is a lot of on-screen clutter. Especially since each needs a text definition, so you’ve got “Switch character / Use” and the like ever-printed on top of the game. However, the “analogue stick” is absolutely brilliant, responding to thumb movements exquisitely well. The other buttons, unfortunately, need to be pretty small, and my man-thumbs make it feel a little unwieldy. I cannot imagine how difficult this would be to use on the significantly smaller iPhone screen.

You can certainly play games like it. It’s not entirely comfortable, but it definitely works, and with either improved streaming at their end, or improved wireless at mine, I can see it being a viable way to play games that I can’t… oh wait no, I’ll just play them on my giant widescreen monitor via my PC, thanks. The chances of encountering a wifi outside of my house that’s strong enough to handle game playing doesn’t seem to realistic at this point, however. Which does make me wonder if this is magical tech from a future we’ve yet to reach. When super-broadband is rolled out and commonplace, and if the UK telcos and government ever stop fannying around and release the 4G networks, we’ll be able to enjoy PC gaming on our flipping phones. In fact, you already can! I’m just not sure it’s really practical or preferable just yet.

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82 Comments »

  1. Quasar says:

    This will be absolutely fantastic when it’s available on iPad, though it’s limited to Android tablets at the moment. Surprised you got it running on a phone at all to be honest, I wouldn’t have thought they had the power?

    • Calneon says:

      The whole point of OnLive is that it’s basically just like streaming video and sending back input. Nothing a phone can’t handle.

    • Windward says:

      I gave it a go on my Desire this morning, it ran amazingly well apart from being limited by my stone age internet, awesome vision of the future. (Actually ran better than on my pc, probably because of the lower resolution hence lower bandwidth!)

    • egg651 says:

      @Windward Bah! The experimental Ice Cream Sandwich ROM I’m running is still lacking proper hardware acceleration and as such refuses to run the thing at more than one frame per annum. Still, I imagine it’s probably a bit of a faff to control on the desire’s dual-touch screen. When I get my hands on a Transformer Prime, however…

    • PoulWrist says:

      Heh, the Nexus Galaxy has a relatively low power GPU compared to what you can get on a mobile phone, 1,2ghz dualcore Texas Instruments CPU. It’s still about 3 times more powerful than what you had in the iphone 4, and about half as powerful as the ipad 2 and 2/3rds as powerful as the Samsung Galaxy S 2.

      The phone’s display is 1280×720. It plays HD video. Why wouldn’t it run this, it’s not much more demanding? :p you can get crazy looking games on phones.

      Getting a Galaxy Nexus in a week hopefully, when they get around to putting them in stock here, but I have no idea if there’s any point to this, after all, you need to be on Wifi, and the only place I have wifi is when I’m at the office (where my office PC is quite a powerful gaming PC) and at friends’ house, where I’m probably not going to be sitting around playing games on my mobile phone. Don’t have wifi at home. Hm, actually, it could be good entertainment when using the toilet at work :p

    • Quasar says:

      Being the first commentor has definitely made me a bit of an easy target. In future, I’ll hide my ignorance on the second page, nobody ever reads those anyway.

    • Windward says:

      @egg651 I’m running the now embarrassingly un hip Cyanogen 7, can’t wait for ICS :) What do you mean by the dual touch screen, though? I have heard that the multitouch on the desire is a bit janky, but I don’t have anything to compare it to!

      My galaxy nexus is sat in a box with a dodgy screen waiting to go home, sad times :(

    • TWeaK says:

      I thought there were numerous problems with ICS from an app view. At least, if I can believe the ratings on a lot of the 10p apps in the Market’s Xmas sale (to those of you who haven’t noticed, it’s freakin awesome! Minecraft Pocket Edition for ***10p***!!).

      I’m still waiting on an ICS mod for the S2, but apparently Samsung made a mess of the code or something and it’s taking the original developers ages to get it all to work. :(

      Still, this works well enough for me now, but I’d have to echo the lack of internets situation. I thought I’d be able to get better playability at uni than my 4Mb at home, but unfortunately not – at least where I tried it, there are one or two places I think I might be able to get it running well, and it also might be a time of day thing.

  2. Nathan says:

    I played with this earlier, and it definitely really blew me away. As with computers themselves, this really is a level of wizardry that defies my comprehension.

    Here is a video of my horribly attempt to play DIRT3 with one hand: http://www.youtube.com/watch?v=_he8rxYmgYo

    • danly says:

      The input response looks noticably laggy. Not exactly desirable for games like DiRT3.

    • Nathan says:

      It was bearable to play (when I wasn’t being rubbish).

      I’m confident that the limiting factor was actually my company’s broadband, which makes it pretty hard to play TF2 on PC anyway.

  3. Mike says:

    Nice. Although, as you say, we have gaming hardware in our homes, I’m travelling away this Christmas and it’ll be perfect for fifteen minutes here or there.

    It’s an even better invention on things like my MacBook, which even with a great effort from Valve is still not exactly a gaming platform.

    Also I think you mentioned your wife having issues with you being bitter about 4G. I can’t understand why she would say such a thing, John! You seem A-OK.

  4. Richie Shoemaker says:

    John, is that your phone on a bed of oats?

  5. danly says:

    OnLive, still struggling to stick a square peg in a round hole.

  6. NaN says:

    My biggest problem with this kind of things is that my fingers are not invisible…or at least , not yet.

  7. Lewie Procter says:

    Hopefully they plan on supporting the Xperia Play dpad and buttons for controls. Currently it doesn’t recognise them.

    • johnpeat says:

      It’s doubtful – the idea of ‘controls’ on a smartphone (sliding keyboards etc.) is dead IMO

      Thus this sort of thing is a waste of time because games written for pads or mice/kbs will never work on a touchscreen properly…

      This is a case of doing something ‘because you can’ and not ‘because it’s a good idea’.

    • Bhazor says:

      Actually I’d argue its heading the other way. Certainly at Uni the number of iThings are dwarfed by the number of Blackberries and those who do use iPads tend to carry a keyboard around. I think that people are finally getting over the wow factor of touch screens and are rediscovering the joy of buttons and tactile feedback. Certainly I’ve never used an iThing or touch screen tablet without thinking “this would be so much easier with a keyboard”.

    • johnpeat says:

      The utter and resolute (and not entirely unpredictable) failure of the Xperia Play suggests hardware gaming smartphones are a dead end.

      Keyboards for tablets are more a function of ‘replacing laptops’ than because people intend to play games on them – and I doubt enough people will actually buy them to make it viable to depend on a keyboard being present.

      That’s the problem really – it will only take off if most people can do it – marketting it towards just people who own bluetooth keyboards or whatever isn’t going to work as well…

      I was just wondering tho – do Onlive ensure all their games work with ‘their’ pad?? It’s just there are games on there which I’ve certainly never considering playing on a pad before – but with the microconsole I assume all the games have been sorted for pad use??

      Still can’t see myself sitting in-front of an iPad with a controller tho – and plugging them into the TV makes everything look pretty nasty :)

    • Lewie Procter says:

      The Xperia Play’s market failure is more because Sony have done a terrible job of the games side of things. It’s a great device, despite their best efforts to ruin it, but there are basically no worthwhile xperia play specific games, just games that are available for any android device with better controls.

      I mostly play old snes/mega drive/GBA games on mine.

    • ThTa says:

      Sony Ericsson has actually done a great job striking exclusivity deals and trying to get games to the device. It’s unreasonable to assume they’d be able to generate the amount of content regular handhelds get, though, those have a considerably larger marketshare. Though they should’ve really worked on supporting PSP games.

      The reality is that the device is simply toss, the controls are awkward, and most importantly: The hardware simply isn’t up to spec. You can’t expect graphics-intensive games to run on a device with a GPU that’s barely a match for the PSP’s, on a much higher resolution (nearly four times as much), while still maintaining a non-gaming-dedicated, resource intensive OS in the background.
      There was much more capable hardware available at the time (the dual-core, high-power GPU SoC’s like Samsung’s Exynos, TI’s OMAP4, Qualcomm’s QSD8260 and Nvidia’s Tegra 2), but they went for a quite frankly outdated single core SoC with a weak GPU (Qualcomm’s QSD8255) and a relatively lacking amount of RAM (compared to the needs of running Android alongside games). Hence why emulating PSP games would be out of the question.

      However, if they were able to get most of the Vita’s hardware into a phone in the near future (say, within a year after its release), allowing it to run its games, making it a bit more power efficient (using a 32nm process instead of 45nm), adding some more RAM and running the Vita’s framework alongside a full smartphone OS (Android), they may just strike gold. (Obviously, this device would be a bit smaller, and a fair bit more expensive)

      That’s just my wishful thinking, though.

  8. Donkeyfumbler says:

    You can use an onlive controller via bluetooth if you feel like buying one at £39.99. Bit pointless for the phone version (the controller is bigger than the phone, so you’ll look like a total twat) but fine for the tablets.

  9. Pointless Puppies says:

    You’re “supposed” (as in, OnLive doesn’t tell you, but it’s obviously the better way) to use their upcoming universal controller (with bluetooth/wireless dongle) on it rather than those dreadful looking on-screen buttons. According to some sites reporting on this story it works MUCH better with the real controller synced to your phone.

    Oh, I almost forgot: [insert obligatory THEY BE TAKING MAH CONSUMER RIGHTZ/ZZzz!!!!1! alarmist bullshit here]

  10. Big Murray says:

    I only see this as an absolute positive for PC gaming if this takes off, because if there’s a large audience then there’s going to be a lot more pressure for developers to make games which take advantage of what the PC can technically do, and they won’t be limited by “not many people have a PC that can run something this powerful”. Which means that us PC gamers who wouldn’t use OnLive because we’ve got gaming rigs of our own benefit from having even more awesome looking games.

    • Brun says:

      Except it strips away a lot of things that make PC gaming great. OnLive still plays like a console in every area except (potentially) graphics. Plus I can’t see this ever really taking off for multiplayer games.

    • D3xter says:

      It’s a very slipperly slope, nobody would’ve believed that a large percentage of PC games coming out would be “Steam Only” 6 years ago and yet here we are… Steam isn’t bad though it’s done a lot of great things.

      Onlive on the other hand means: no more Mods, fixed graphics settings (they’re never High/Highest either, they’re going for Medium or Low so they can save on some of those calculations), increased input lag, decrease of graphical quality (reduced to compression artifacts and banding), never being able to play your games without Internet and the end of DRM (with the industry winning, cause games/streams are definitely not considered a “product” anymore and they can do whatever the fuck they want with them like take them away for any reason at any point, remove features, add impassable regional barriers, hell even entirely remove games from existence if they wanted and all that without anyone being able to do anything against it)

      It’s kind of a horror vision where services like Onlive get the “Exclusives” and they could offer me 300 free games and a free phone for all I care, I still wouldn’t use it on principle alone.
      There’s a reason why I play my games on a PC and not on consoles and this just goes against about all of them and is much worse than being bound to any console would be, I just wished more people would see it that way…

    • Ovno says:

      You know it might just be my age, but I’m getting to the point where I really don’t give a toss about graphics settings and mods, all I want is to be able to play my games on a mouse & keyboard (the only proper controller) without too much faffing and if onlive can do that for me I’m quite happy about it.

      Of course the my real reason to be a pc gamer is indie, which probably won’t be changed much by this whole thing…

    • Big Daddy Dugger says:

      I like the precision of a mouse but I can’t stand the 4 way input of movement for W/A/S/D so i play my pc games with a wireless Logitech controller and hdmi cable hooked up to my big ass TV. I want a keyboard the comes with a (somehow conveniently positioned between keys) left analog stick for more precise left hand actions or some sort of dual mouse setup. DUAL WIELDING MICE, somebody needs to get that working.

  11. Gundato says:

    Yeah, I’m grabbing a Transformer Prime (more than meets the eye!) when I see them for sale again, so this kind of interests me.

    I just wish OnLive would get something like GalCiv or normal Civ (so a 4x game). Would love to play a few rounds of that every commercial while watching TV on the couch (without a laptop to fry my Grayson).

  12. Batolemaeus says:

    >400ms ping on an umts connection here in an urban area.

    So, yeah. Good luck..

  13. talon03 says:

    … Yup, that’s LA Noire running on my Desire S. Can’t move or anything because it needs a controller, but still feel like I’m living in the future. Next, hacking a wireless 360 controller to interface with my phone…

    • Rob Maguire says:

      You’d have better luck with a PS3 controller. The 360 wireless pads use a proprietary wireless format that’s only compatible with Microsoft devices (360 or PC with a dongle). PS3 and Wii both use Bluetooth, and there are apps on the Market that will let you use them with your phone* (only requiring root access).

      * Provided your phone ROM doesn’t use HTC Sense, which uses a modified (read: broken) Bluetooth stack. Stupid HTC.

  14. db1331 says:

    This kind of stuff always sounds great on paper, but it sucks hard in practice. When I got my new Droid phone one of the first things I did was download a Gameboy Color emulator and Link’s Awakening, my favorite game of all time. As the title screen appeared, I was almost pissing myself with joy, unable to believe I could play my favorite game ever on my phone, anywhere I wanted. Then I got into the game, and it controlled like absolute garbage thanks to the touchscreen controls. I couldn’t even get halfway through the first dungeon. And that’s a game with just a D-pad and an A and B button. I can’t imagine trying to play something as complex as a modern PC game. No thanks.

  15. slM_agnvox says:

    I had remembered reading here about game streaming services before and just now clicked to OnLive as soon as I saw the link. If they had Skyrim in their library I would have been an instant signup.

  16. DickSocrates says:

    Why would you want to play a full, high production quality PC game on a phone? They are not pick up and play, and they are not designed for tiny screens. You will need a controller, going to bring that with you everywhere too? No? Oh, you plan on playing at home… next to your PC….

    Don’t make me break out the clip of David Lynch getting angry about watching movies on phones.

    It’s the kind of thing that you may think you want, something when you see you may even be impressed with. And then you won’t use it.

    • slM_agnvox says:

      Don’t tell me what I will and won’t use! Please, sir! Also, whoever the hell David Lynch is can go suck an egg. I know the difference between a cinema and a cellphone screen, and I know a cellphone screen fits in my pocket and is accessible on, say, a train ride.

      I was about to sign up because I have a very non-graphical PC (onboard video, no discrete gfx card) plugged into my LCD TV that stares at me from my couch. I have broadband and wanted to play some Skyrim, dwag.

    • Vandelay says:

      To put my film snob’s hat on for a minute, the fact you don’t know who David Lynch is makes your opinions rather void. Watching a film on a phone is fucking ridiculous. To be honest, watching any half decent film on any sized screen on a train seems rather pointless.

    • slM_agnvox says:

      It shouldn’t matter whether or not I know who he is and maybe I’d like Mulholland Drive just fine on a cellphone screen. Anyway the point being not all movies are cinematographic masterpieces and if I want to watch the latest Judd Apatow vehicle on a train ride that is my business.

    • MessyPenguin says:

      I think the idea with the David Lynch thing is that we are losing the immersion of film. Seeing a film at the cinema immerses you within the film however watching a film on the train is akin to watching tv its passive viewing. I guess the extreme conclusion to this argument is that directors would create films that are simple so therefore allowing passive viewing. something where you can join the film at any point and understand the plot. I guess thats the worry
      Sorry this is all really off-topic

      On topic: I was discussing this a few years ago when onlive and the other one (the name escapes me) were discussed and my mates shot me down in flames its nice to see that onlive etc are surviving and are creating this technology

    • Bhazor says:

      Watching a video of cats sleeping, fine on a phone
      Watching The Wire or Planet Earth, not so fine on a phone.

    • slM_agnvox says:

      If you haven’t seen Cats Sleeping in IMAX lemme tell you, you haven’t seen it

    • Harlander says:

      Feel free to watch Lost Highway on your phone though, because there’s nothing you can do to that film to make it more of a complete load of bollocks.

    • Llewyn says:

      @MessyPenguin: Why should “passive viewing” of films on phones distort the film market any further than 40+ years of passive viewing of films on television already has?

      I can understand the creator of a work wanting people to experience it in a certain way, but any third-party trying to insist that other people are doing it wrong is just pointlessly self-important.

  17. Dorako says:

    This is the actual potential of “cloud gaming”. I was entirely uninterested before, as it was just a more restrictive and expensive way to play games with bonus lag. But this kind of stuff, I was waiting for this. Still, even now that I’m impressed, data rates aren’t really high enough that to make it really practical.

  18. DaftPunk says:

    Playing PC games on a phone,don’t make me laugh plaese.

  19. Smashbox says:

    Sadly, the iPhone version seems to be stuck in an epic battle with apple slow approval HQ.

  20. Milky1985 says:

    I got my batman now, but when i installed it earlier i tried playing both lara croft and ares: extention agenda, its just about playable but still has the main issue with touch screen phones, can’t see anything cause my fat thumbs are in the way. Not a bad idea tho, its just about workable and would finally be a valid use for a tablet….. if i could be bother to get one :P

    Also i personally disagree with “However, the “analogue stick” is absolutely brilliant, responding to thumb movements exquisitely well.”

    It was really hit or miss for , sometimes being really accurate,sometimes seemingly only working in 8 directions for some reason (or jsut getting stuck in one direction dispite me moving my thumb.

    Might just be my nexus S, not sure if its in the tested list :P

  21. Raiyan 1.0 says:

    Might this take over the popularity throne that the consoles currently enjoy? I mean, it’s even simpler than console gaming – the hardware is cheaper and you don’t even need to buy games from a store or wait for them to be downloaded. Sub-par graphics shouldn’t be an issue, considering how people are perfectly content with 720p and 30FPS on the consoles. The subscription model shouldn’t be a problem either, seeing as how MS has duped millions of people into paying monthly fees for their XBL accounts for absolutely no fucking reason.

  22. Inigo says:

    I tried downloading this onto my VX1 – the thing burst into flames and melted, shrieking like the quintuple-trillion souls of the damned.
    I will be billing you for my bandages and skin-oinments, Walker, accursed mountebank that you are.

  23. zeroskill says:

    I’m still struggling to see the point of OnLive. I’m unable to realize what possible benefit you would have to play a game on your iPad/iPhone/iWhatever instead of your PC. As far as I understand you still need an active, rather strong internet connection to stream those games to your device, which means that any place this would make sense to me, like in a bus or train, isn’t possible. Also, why would I want to pay for an additional service to play my PC games on my TV when I simply can hook up my TV to my PC and plug in a controller.
    The only case where this makes sense to me, would be if somebody doesn’t have or can’t afford a decent gaming rig. But wouldn’t those people be better off with just buying a console, considering how cheap 360 are nowadays?
    Am I being thick?

    • Pointless Puppies says:

      It doesn’t have to be rather strong, actually. It works just fine with a decent cell phone connection.

      The real issue is data caps. Data caps are an issue with just the microconsole/PC client, but it’s on a whole new level with cell phone caps.

    • datom says:

      360 + plus Arkham City plus Borderlands GOTY plus Mafia II plus Deus Ex HR? £200-300?

      That’s versus £22, or what I spent last week on Onlive. For those of us that want to play a AAA game once in a while, that’s a great deal. I play on a netbook that I may hook up to my TV (not done so yet).

      Plus the PlayPack is a really good deal at £6.99 per month with no fixed contract if again you just want to complete Asylum, Just Cause II, Bioshock, Alpha Protocol and Saints Row 2, as I want to, over three months or so.

      I’ve covered my AAA gaming needs for the next 6 months with a £30 outlay. That’s the huge benefit to me. It may not look as nice as it would on a gaming rig, but my eee pc is hardly a gaming rig.

  24. Crainey says:

    On their website they recommend a 5mbps connection to use the OnLive services, that’s the higher end of broadband in the UK (assuming that’s the actual speed rather than advertised speed which nobody ever gets)? I know I certainly don’t have that speed and my connection is average based on Speedtest.net results.

    If we assume they don’t mean 5mbps actual speed and a 5mbps connection as advertised then my connection which is 10mbps should be more than sufficient yet when I try to use OnLive there is a 2s delay. If they mean actual speed which I think we can assume they do then only 10-20% of the UK is going to have sufficient connection speed and their partnership with BT is completely flawed.

    • Untruth says:

      Delay and speed are not directly related. You can have as fast a connection as you like, but if it takes 2 seconds for that bundle of data to get from the server to you, it’s still going to be laggy.

  25. ResonanceCascade says:

    I feel like this at least a step away from Onlive being a solution to nonexistent problem. I can see a lot more use for the service on a phone than on a PC.

  26. Dave L. says:

    I did not get Lego Batman for free on my account. Is this a UK only thing, or is there some additional step I’m not doing?

  27. Tei says:

    I could see how this could become a thing, if game devs start developping games that are fun to look at, not just play. Maybe.

  28. Roaring Panda says:

    I was playing Lego Batman and Arkham City on my phone earlier eeeee

  29. Nootrishus says:

    Logged into my Onlive account and no Lego Batman :(.. Still though, used the trial of Bastion and it seemed to word pretty smoothly on my Galaxy Note :D. Have to say, the extra screen space is lovely!
    EDIT: Just got an email telling me my copy of lego batman is ready to play :)

  30. ahnda says:

    Is that a Galaxy Nexus? I hope you know this yank is seething with jealousy.

  31. Dave L. says:

    Now that I’m home I’m able to properly try it on my T-Mobile G2 (DesireZ for everyone else). Everything in Lego Batman is too small to see, so gave that up. Tried the Space Marine trial, and surprisingly the OnLive app does recognize the physical keyboard on the G2 as a keyboard, so was able to walk around and even stun and execute gretchins and orks, but it doesn’t treat the little trackpad as a mouse, so can’t rotate the camera or shoot or do regular melee attacks. And the input lag is absolutely horrific. 1 to 2 seconds, easy.

  32. Darko Drako says:

    A lot of Phones and tablets can be connected to a tv, Therefore if you put a wireless controller in your bag, you should in principle be able to play AAA games where ever you go. This could be really good for those who travel a lot, or spend a lot of time in hotels.

    Myself – i am thinking it could brighten up trips to the inlaws!

  33. longnose the great says:

    According to the Email I got from Onlive announcing this, the offer could last up to February 5th, so there’s plenty of time.

  34. Lowbrow says:

    I just tried this out for kicks on the HTC Evo 3D I just bought when I got back to the States, and it worked like a charm over a regular household wifi (DSL connection). They now have Fallout 1 and 2, Fallout Tactics, and Sid Meiers Pirates! on the marketplace, so I’ll have to see how it works over 4G (one advantage for Onlive in the US is the prevalence of free wi-fi. Houston actually tried to set up free wi-fi for the entire downtown area), but I’m going to tentatively say it beats the crap out of regular cell phone games.

    There does seem to be a resolution problem with the games I’ve tried, where the text is too tiny to easily read, and the gamepad and onlive overlay blocked text and sometimes buttons, but it looks much more promising than the Android game market. Hopefully I can tweak the resolution, or I’ll need a monocle and a stylus to plus Puzzlequest.

  35. BobsLawnService says:

    Playing my games on a tiny 3 inch screen with clumsy controls that obscure half of that? It’s a neat trick but I’m not interested thanks. I have played a single cellphone game with decent controls except for tghe word game on my Blackberry.

  36. tehfish says:

    Putting aside onlive as a whole
    (IMHO terrible for PC gaming, strips out all the positives compared to console gaming: such as mods and graphics quality)

    This would be a lot better if it weren’t for the apparent consensus of smartphone manufacturers to replace any possible hardware buttons for touch-screen ones at any cost :(

    hardware buttons > touchscreen for a lot of mobile gaming

  37. Cunzy1 1 says:

    Do you have to have an Onlive login to see the games they have? The only reason I might use the service is to play some games I like that are otherwise unavailable but the last five or six times I tried to search their catalogue they don’t have anything.

    Also, no Ninty games :(

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