Rock, Paper, Shotgun

Archive for December, 2011

Arkham Pretties: Nanananananana Patchman!

By Alec Meer on December 7th, 2011.

Batman is the patch, and the thug is Windows 7 32-bit users

Batman: Arkham City arrived on PC crazily late, and launched with a pretty much borked DirectX 11 mode. Which didn’t make a lot of sense, given what a song and dance NVIDIA and Warner were making about its graphics, and if forum-hounds’ apparent discovery that the release build was compiled back in September is to be believed. Finally, though, a patch has arrived which purports to fix it, for the price of 190MB. Unless you’re running 32-bit Vista or 7, in which case it makes DX11 performance even worse. To the point that you’re advised to only run the game in DX9 mode. Sigh. Another patch is apparently due, though.

A few other wotsits have been rejiggered too – full details below. No, they haven’t removed any of the preposterous levels of DRM, sadly enough.
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Again With The Indie Bundles

By Alec Meer on December 7th, 2011.

InMomentumInABundle
That scene in Brazil where Robert De Niro gets crushed by paperwork? That’s me right now, except with press releases about pay-what-you-want indie game bundles. I can see why, as it’s a way of getting gamers’ attention without having to go anywhere near a publisher, but I worry about buyer fatigue (and blogger fatigue too). Anyway! That’s probably my hangover and resultant grumpiness talking. I shall instead attempt to celebrate the latest bundle, The Indie Gala.

Included: the lovely InMomentum, the agreeably stupid Zombie Shooter 2, puzzle platformer Saira, scribbly puzzler Your Doodles Are Bugged and the Uplinky Hacker Evolution: Duality.
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Wot I Think: Achtung Panzer – Operation Star

By Tim Stone on December 6th, 2011.

Did you know that by counting the number of ‘R’s in a cold person’s ‘BRRRRRRRRRR!’ you can tell the temperature of their surroundings? My ‘BRRRRRRRRRR!’ for instance, indicates my room is currently -10C. Why is it so fffffffffflippin (it also works with ‘f’s) cold? I blame greedy British energy companies and the bitter Siberian wind that has been gusting from my monitor all week. Stick a scarf round your throat and a vodka down your neck (or vice versa) and you’ll be ready to hear Wot I Think of Graviteam’s latest Eastern Front wargame. Read the rest of this entry »

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And Now I’m Excited About Pid

By John Walker on December 6th, 2011.

This happened to me, yesterday.

I think you might be too, if you watch the trailer below. Pid‘s a forthcoming platform game that seems to borrow from everything ever, in a really rather impressive way. Anti-gravity beams, homing missiles, backpacks full of equipment, and a really gorgeous art style. Take a look:

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Ludocraft Explain Air Buccaneers HD

By Jim Rossignol on December 6th, 2011.

Not a screenshot, obv.
It was time to find out a bit more about Air Buccaneers HD. So it was that we spoke to Ludocraft CEO Tony Manninen and asked him what they were up to. That investigation commences below.
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Back To Front(ier): Pioneer

By Craig Pearson on December 6th, 2011.

PEW PEW SHOP!
I was sat on a beach on Zanzibar this summer, watching a lunar eclipse. The moon’s light dimmed and winked out, the sky filled with stars and I could see the edge of the Milky Way. As spectacular as the view was, my mind briefly turned to Elite II: Frontier, when I was up there in those stars, hunting and hauling. I wanted to be back. I’ve found out how. Pioneer is free sort-of remake of the classic space sim. Every time I load it up it *feels* like the game I lost months to, but the development team aren’t stopping at a perfect recreation: this is Frontier being reborn. I chatted to some of them, a group of passionate fans spread all over the globe, about how you build a universe.

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The Darkness II Gets 4-Player Co-Op Reveal

By Jim Rossignol on December 6th, 2011.


Not only will it be four-player co-op, but The Darkness II‘s co-op will be “interwoven” with the main story (although that story itself is NOT playable co-op). The co-operative missions apparently branch off from the single player plot and allow the players to explore other environments that are connected to the story of the core game. And there was me think it’d be a mode where we got to control one Darkness tentacle each! Tsk. You can check out the full co-op reveal trailer below.
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Good Old Games’ Decent New Sale

By Alec Meer on December 6th, 2011.

Geralt isn't happy to be worth so little all of a sudden
As I believe Jim wryly observed the other day, increasingly blogging about non-mainstream games entails blogging about non-mainstream games’ business strategies. It’s bundles, sales and more bundles as far as the eye can see at the moment, and latest to join the ranks of those appealing to the light-walleted is retromancery central Good Old Games.

Come Thursday, they’re knocking 40% off the price of The Witcher 2 (thus dropping it to £14.99/$23.99) and lobbing in a free copy of the Witcher 1:EE to boot. I believe this is about the best price there’s been for Witcher 2 so far right, at least for digital versions? Then come next Monday (12 Dec), they’re making olden strategy epic Empire Earth Gold Edition free for 48 hours, and slicing 50% off almost all the retro games in their catalogue. So you’ll want to go and lurk like a bargain-crazed pervert on GoG.com round about then. Full details here.

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Massive Botanicula Screenshot Gallery

By John Walker on December 6th, 2011.

Just look at them fullsize, for goodness sakes.
When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don’t do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.

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Don’t Pine For Trine 2

By Alec Meer on December 6th, 2011.

I'm writing this on a train that keeps going into a tunnel and costing me my 3g signal, don't make me write captions too cos I'm GRUMPY
Cos Frozenbyte’s proper-lovely tri-person puzzle-platformer finally has a concrete release date, after a few months of to-ing and fro-ing in beta. And it’s tomorrow! Oh dear, has this become one of those announcement of an announcement posts? People get cross about those, you know.

No, I think it’s OK – as it’s pretty unusual form to announce the release date of your game two days before it happens.
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Hands On: Botanicula

By John Walker on December 6th, 2011.

They hum!

I’ve had my hands on a preview build of Amanita Design’s Botanicula, a return to their origins of organic exploration, rather than Machinarium’s more rigid adventure style. And I’m pleased to say it seems to be working so far.

A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula’s endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.

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