Rock, Paper, Shotgun

Archive for December, 2011

STALKER: “There Is Cause For Hope”

By Alec Meer on December 23rd, 2011.

What light from yonder Ukraine breaks?

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:

“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”

That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.

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The Games Of Christmas ’11: Day 23

By RPS on December 23rd, 2011.

It's Christmas Eve Eve!

I can already hear Horace’s giant claws tearing away at the fabric of reality, preparing for his grisly entry into our “Earth” on tomorrow’s tomorrow of Horacetide Day. Children will press their noses against the frosted panes, watching as he tears through the fragile frames of any too slow to avoid his infinite arrival. Ah, so lovely. But today there’s this:

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The Drunk & The Orderly: Risen 2′s Factions

By Adam Smith on December 23rd, 2011.

Nobody expects the Risenquisition

Not everyone inhabiting Risen 2′s archipelago will be a pirate, although all players will start that way. But what is a pirate without an authoritarian regime to cock a snook at? The Inquisition, now in a world without magic, are “organised very strictly”, which is why they have short haircuts and “walk around in goosestep”. Crikey. They’re just asking for a carefree buccaneer to rob their precious things. Then there are “the natives”, with their shaman, warriors and hunters. Many of them have been enslaved and forced to work on plantations. As for the pirates? They’re “drunk most of the time”.

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The Flare Path: Hinge Of Fate

By Tim Stone on December 23rd, 2011.

A heavy snowfall has half-buried the Imperious War Museum's outdoor exhibits. Can you still identify them?

Because some swine has swiped the three kings from The Flare Path nativity diorama, the gold, frankincense, and myrrh are now being conveyed to the baby Jesus’ manger-side by three 1/32 Airfix Paras. Joseph and the shepherds don’t seem that bothered, but Mary’s looking a little peeved. “Stens and brens… here?” her crudely-painted-yet-intensely-holy visage seems to say. “This place is beginning to look like an Oosterbeek basement circa September, 1944!”. She’s got a point. War and Christmas go together like Tiger tanks and multi-storey car-parks. If I had any decency, I’d devote this week’s column to sleigh sims, rather than use it to discuss a work-in-progress WWI TBS and a tantalising Eastern Front wargame in search of a name. Read the rest of this entry »

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Level With Me, Level With Me.

By Robert Yang on December 23rd, 2011.


Level With Me was a series of conversations with level designers like Dan Pinchbeck, Jack Monahan, Magnar Jenssen, Brendon Chung, Davey Wreden, Ed Key, and Richard Perrin. At the end, we all collaborated on a Portal 2 mod. You can download that mod here. Liner notes, installation notes, and screenshots are after the jump.
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Kingdoms of Amalur’s Handsome Combat

By Jim Rossignol on December 23rd, 2011.

Fight fight fight!
What I presume will be the final 2011 “insider” video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It’s quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight ‘em up mechanics that the designers are trying to put into it. And it looks good. There’s no doubt that Kingdoms will be quite a light Swords & Conversation sort of a game, and I’m certainly interested to see exactly where they take it, particular in terms of how open their open world actually is.
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An Englishman’s Home: Mysterious Castle

By Adam Smith on December 23rd, 2011.

Yes, let's loot some corpses.

It’s Christmas eve’s eve, which is cause for some excitement, surely? What better way to celebrate the imminence of gift-exchange than to accept this freebie from me? More accurately, it’s from Jeremy Jurksztowicz, the chap who made it. Going by the name Mysterious Castle, Jeremy’s game is a graphical blend of roguelike and turn-based tactical combat. There are loads of exciting plans for the future, including random quests and defined lair-like areas, but it’s already a fine piece of work, with a simple and convenient party system and plenty of monsters to biff. Download it for free, right here.

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Level With Me, Richard Perrin.

By Robert Yang on December 23rd, 2011.


“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 7 of 7.

Richard Perrin is currently working on Kairo, a slow-cooked first person puzzle game where you explore monumental ruins of a past civilization – it’s a game without words or dialogue, just spaces. He’s shown the game at Develop, Notgames Fest, and PAX to generally favorable reactions and has one of those alpha pre-order thingies up too.

(There are some moderate spoilers for Kairo, but the final game will be so different / you’ll have forgotten it by the time you play it.)
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Hacked, Survived: Rift

By Alec Meer on December 23rd, 2011.

Here’s a 2011 trend I’d hoped had wound down by now: the hacking of games, game services and game websites. Seems Trion Worlds, makers of Rift, suffered an incursion lately, with hackers finding their way into a database containing “user names, encrypted passwords, dates of birth, email addresses, billing addresses, and the first and last four digits and expiration dates of customer credit cards.” Aieee!

However, Trion have declared that “There is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way.” Phew?
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Oh My Gawd It’s Oh My Game

By Alec Meer on December 23rd, 2011.

OMG

I don’t have the foggiest how many game-making tools litter the internet these days so forgive me if it seems bewildering to highlight this one specifically. Oh My Game is a browser-based application aimed at people who can’t program but do want to make videogames, so it focuses on stuff like level design, importing art assets and using something called ‘logic blocks’ to achieve the effects of coding without the coding itself.
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On Being Evil In Star Wars: The Old Republic

By John Walker on December 22nd, 2011.

All evil people have purple electricity coming out of them.

Ever since I became the Bastard Of The Old Republic, I’ve found it an awful lot easier to delve into the crueller side of gaming choices. So it is that I’ve chosen to spend my time with Star Wars: The Old Republic as a Sith. And not some stupid do-gooding Sith who just happened to be born on the wrong side of the galaxy. I mean a Sith, cruel for the sake of being cruel, delighting in mindlessly murdering innocents and needlessly upsetting everyone I meet. And in the game. And in doing so, I’m discovering that making an entire race of baddies is a pretty tricky challenge.

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