Archive for August, 2011

Resorting To Violence: Dead Island Trailer

By Adam Smith on August 31st, 2011.

Life's a beach. Aha! Sorry, that wasn't very clever. I saw it on a t-shirt or something.
Just when you thought it was safe to get back out of the water, Dead Island is ready to gobble up your brains. Out September 6th in North America and on the 9th everywhere else, the game already boasts one of the most talked about trailers of the year. This latest one still has evocative (and strangely triumphant) music in the background but the foreground looks a lot more like an actual game. Along with the emphasis on co-op we’ve seen from previous marketing material, there’s some enemy variety on show and an urban-type environment alongside the beaches and resorts. Enjoy. We’ll have words about our experiences with the game next week, which unfortunately makes them too late to be featured on the side of a boat or plane wreck. Boo. If the trailer doesn’t contain enough zombies for you, check out this Marvel digital comic prequel to the game. That’s got some zombies in it too.

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Zeboyd Are On the Rain-Slick Precipice

By Jim Rossignol on August 31st, 2011.

Nothing compared to SPONG IN A POSTY
So here’s a bit of unexpected news. It comes out of leftfield for us to learn that Penny Arcade’s Penny Arcade Adventures episodes are to get a third and final episode – since it was abandoned by Hothead to work on Deathspank – but it’s even more surprising to learn that Zeboyd (they of lo-fi RPG treat Cthulhu Saves the World) are making it. Really? Apparently so. Zeboyd say: “Zeboyd Games is pleased to announce that we are currently working on Penny Arcade Adventures: On the Rainslick Precipice of Darkness Episode 3. Yes, we’re serious.”

Expect something 16-bitlike, by the looks of it.

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Rawr: Telltale Show Jurassic Park Action

By Jim Rossignol on August 31st, 2011.

I tell you, the dinosaurs died out because they spent too much on videogames, and not enough on dino-NASA.
If Alec’s preview of the upcoming dinosaur adventure from Telltale intrigued you, then it’s possible you’ll want to look at the trailer below, which features a number of the exciting dino-based moments from the game. Yeah, and there’s quite a lot of that T-Rex roar. Cheer up, T-Rex, it’s not like everyone makes jokes about your tiny arms.
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Eyes-On: Battlefield 3′s Operation Guillotine

By Alec Meer on August 31st, 2011.

People with camper-vans? Basically terrorists.
Just two months ahead of release, Battlefield 3’s singleplayer mode remains something of a mystery – oddly so, given this game is DICE’s attempt to make their biggest franchise as appealing to lone gunners as team gunners. So getting eyes-on with a never-before-seen singleplayer level yesterday went some way to explaining BF3’s approach. That approach: MEGA-GRAPHICS, MEGA-EXPLOSIONS, MEGA-WAR. And yet, somehow, it’s also far more subtle and convincing than COD and its recent raft of wannabe crown-stealers.
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Undead To Rights: Project Zomboid Update

By Adam Smith on August 31st, 2011.

Zombies are basically some kind of metaphor, man. But a metaphor that can chew your leg.
The Indie Stone have announced that the first update for Project Zomboid is now available for download. And that’s not all! They’ve also answered some questions regarding Steam availability and the frequency and girth of future updates. If you’ve already pre-purchased the game and have access to the in development version, the update is available now. The free demo, however, will not be updated so if you want to see the changes in action, it’s time to hand over the clams. Fortunately, that just got easier because the game is now available through Desura. Not Steam though. Not yet.

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Uh-Oh: Iron Helmet Announce Jupiter’s Folly

By Jim Rossignol on August 31st, 2011.

Folly indeed, sitting-at-home fans!
Iron Helmet (they of superb multiplayer web-strategies Neptune’s Pride and Blight Of The Immortals) send word that they have a new game out! It’s called Jupiter’s Folly, and well, I’ll let Jay explain: “It’s kind of like Neptune’s Pride and kind of like Blight of the Immortals but to make things a bit different we’ve added some card game mechanics. Everything you can do in the game is represented by a card. If you want more troops you play a card, if you want to call in an orbital strike, that’s a card too. The object of the game is to be the first to mine 5000 tons of “Crystal”. It’s a race. You build mines around the map and then have to protect them from the other players.”

You can already sign up and play. Go! Go! Go! Oh my God. We’re in real danger of it happening again, aren’t we? Video below!
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There’s Also Sniper: Ghost Warrior 2

By Jim Rossignol on August 31st, 2011.

Sniper? Or armed vagrant guy?
A profound lack of sleep has left me with a unique super-power: to be impressed and moved by anything at all. I was welling up just watching these five minutes of Sniper: Ghost Warrior 2 footage. Those poor bullets! Fired off into people’s icky headbits without a second thought. Separated from their cartridge buddies forever. Awful.

This footage is actually a bit old, being from GamesCom, but I missed it last week, to the annoyance of readers who sent it in. Sorry, Annoyed Men! Love you! The CryEngine-powered manshooter is out in Q1 of next year, which seems to be a true of a lot of games currently in development.
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Shogun 2: Rise of the Samurai Preview

By Will Porter on August 31st, 2011.

HAPPY SHOGUN SAY HAPPY ARROW TIME!
Last week we sent Will Porter to The Creative Assembly to find out about their forthcoming campaign DLC for Shogun 2. These are his findings.

Shogun 2 Total War wasn’t fascinating for its campaign map politics and tactical intricacies alone. To my mind – a mind squeezed through an entirely western-orientated educational cookie-cutter – a primary draw was olden-time Japan itself. My own historical knowledge has only ever been gently simmered by Henry VIII being miffed with the Pope, or perhaps Harold bullshitting William the Conqueror in the presence of some special bones, so for Shogun 2 to suddenly present those fabulous castles, that intricate history and that awesome array of weaponry was faintly mindblowing. Everything was just so alien, and alluring, to my closed-off western hemisphere brain. It was like stumbling across this incredible new universe on the scale of LOTR or Star Wars, but this one was somehow real.
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Oh, What a Knight: Maldita Castilla

By Adam Smith on August 31st, 2011.

 Knight, knight. Man, I am tired.
Chivalry is not dead! Phew. It’s been a long time since I’ve chivalled so when Maldita Castilla’s demo asked me to don armour and beard to fight off a wave of evil in the cursed Kingdom of Castile, I immediately sprang into action. We’ve talked about Locomalito’s lovingly crafted games before and this is shaping up to be a beauty. But what is it? Well, the most important thing about Maldita Castilla is that it’s not Ghosts ‘n’ Goblins. The second most important thing is that it’s really bloody close to being Ghosts ‘n’ Goblins.

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Overgrowth Still Going, Awesome Footage

By Jim Rossignol on August 31st, 2011.

Ugly business.
Breathtaking indie furry fighting gaming Overgrowth is still growing to full size in the warm, fleshy pouch of pre-order funded development, but the videos released by the team are beginning to really show where all that time and effort are going. Honestly, this is the best video of anthropomorphic rabbits kicking the living shit out of each other that you are going to see today. Watch it.

(Thanks to everyone who sent this in.)
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Trackmania 2′s “Educational” Trailer

By Jim Rossignol on August 31st, 2011.

My car would totally ghost mode your car.
What’s educational about it? Well, it teaches you about the game, I suppose. It shows you how there’s a bunch of customisation options, and how the game’s editor allows you to build elaborate race course for the cars wot go fast. Most of all though, it teaches that Trackmania is basically crazy. And that is why we love it. (It’s the bit at 1:35 which really sums up what the game is all about, I think.)
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Dustbiff: Hawken’s Desert Level Footage

By Jim Rossignol on August 31st, 2011.


Absurdly beautiful, again. This is the footage from a level that was shown a PAX. The visual cleverness that is going on in Adhesive’s multiplayer shooter is really quite something. I can’t wait to take a closer look.
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Why You Can’t Shoot Civilians In Battlefield 3

By Alec Meer on August 30th, 2011.

Spotter's guide - visible gun = not a civilian.

I’ve just come back from a fascinating and noisy day at EA DICE, seeing and playing Battlefield 3 with the winners of our recent competition. I have quite a few BF3-related posts due over the next couple of days as a result, but let’s start off with the game’s executive producer Patrick Bach talking about why he believes it can be tricky for games to present more authentic situations, such as a Battlefield level containing innocent, unarmed civilians. He reckons that, given the option, many gamers can’t resist an opportunity to be bad – and, he fears, game-makers would be the ones blamed for their players’ naughtier choices. For instance, shooting one of said innocent, unarmed civilians…
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