Discriminating Porridge: StarstarstarletterD

By Alec Meer on January 9th, 2012 at 1:28 pm.

Carrot?

Here’s the only sensible response to a challenge to make a videogame in under four hours: filling it with absolute nonsense. Sophie Houlden’s Blitzkast 10 submission StarstarstarletterD only skates around the edge of being a videogame, but makes up for its unabashedly basic interactivity and sub-five-minute length by wittering agreeably insane gibberish throughout. Reading all its crazy words was enough to tickle me, and I hope you too. Outward stocking? The egg.

Timelapse Making Of video below, which very nearly lasts longer than the game itself does.

INDIE GAMES.

Right, time for a look at some more of these four-hour games I think. What fresh madness awaits?

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11 Comments »

  1. SquareWheel says:

    In more Sophie Houlden, have you checked out her Pay When you Want sale of her game Swift*Stitch?

    http://swiftstitch.sophiehoulden.com/

  2. diebroken says:

    I keep falling off the ledge on level 2… :(

    Dialogue was great though! XD

  3. Quasar says:

    Speciality! Obtuse ketchup shelving. Helicopter wednesday shoe?

  4. Jim9137 says:

    BLENDER

    So foo at you 3DS max and maya tits!

    • Carter says:

      My max tits are great…

    • mrwonko says:

      But Blender tits are very great, too, and free!

      I should look into Blender animation some more, I only scratched the surface so far…

    • stahlwerk says:

      The effort the blender team did on de-crufting the UI (and everything behind it) over the years is really impressive. And the new “cycles” Path tracing renderer is pretty cool, especially if you have a mighty fast GPU.

  5. stahlwerk says:

    From the DevTimelapse (love those things) it looks a bit like Ultima Underworld 2′s Ethereal Realm. Good Stuff!

  6. Dr I am a Doctor says:

    LOL SO RANDOM

  7. Hodge says:

    I admit it’s been a while since my last Reverse Munich.