SWTOR’s First Big Patch Incoming

By John Walker on January 9th, 2012 at 11:38 am.

This is what it looks like when a game gets patched.

For all the grumbles you may have read, Star Wars: The Old Republic is undoubtedly one of the most remarkably complete and solid MMO releases we’ve seen so far. It’s where most MMOs get in about six months. And this patch adds more content. But there are still things to fix, and the first major patch (ie. one that doesn’t just remove an exploit) is due very soon. In fact, as Eurogamer point out it’s been released on the test servers, which means we know what’s in it.

Rather pleasingly, this will add the option for anti-aliasing into the game’s options, which will hugely improve the pretties. And then, well there’s a lot. Head to the section that contains the stuff you care about. There’s no word on when this is released on the public servers, but I doubt they’ll wait too long if this doesn’t blow up the testbeds. Here goes:

General

Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular

Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight

Force Leap: This ability no longer functions on Portable Holo Dancers.

Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior

Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.

Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters

General

C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes

Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations

General

A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General

All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs

Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.

PvP

General

The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.

Warzones

Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum

The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.

UI

Maps

Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items

Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes

Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.

Miscellaneous Bug Fixes

The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.

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45 Comments »

  1. Premium User Badge

    c-Row says:

    Being able to compare the stats between items from your inventory and the selected character would make so much sense when trying to upgrade your companions’ equipment. All I can see are the stat differences regarding my own character which isn’t really helpful.

    • caddyB says:

      You can already turn that on in the options menu. It shows your comparison with your companion’s gear when you mouseover something.

    • President Weasel says:

      Seriously you can do that? I did not know that, and it’s irked me like its irked c-row. Thanks, fella.

      I’ve seen a lot of complaints about the state of the game in general chat, despite it being easily the smoothest and least screwed-up MMO I have ever seen at launch – I suspect it’s because the game is a “gateway drug” to MMOs for people who have never played them before, or else it’s drawing people who have only ever played WOW several expansions in.

    • Premium User Badge

      c-Row says:

      @caddyB

      That would be great! Gonna check it tonight – thanks for the tip!

    • zaphod42 says:

      Haha, like so many other things, people are complaining over features that have been in the game since beta. I guess the problem is that the game almost holds your hand, and has a pretty nice tutorial, but doesn’t quite mention everything. And nobody reads manuals these days. And everybody expects it to be the same as WoW, even though you could improve on wow…

      Yeah, try reading the game preferences menu sometime. There’s LOTS of nifty little features in there worth checking out. (Area loot, auto loot, companion comparison, auto target on attack, ability action queue time…)

    • katinkabot says:

      Agreed. WoW has been around for 6 years?5? The game is certainly playable and even fun. It has to fix some things, add some things(LFG CHANNEL PLEASE!) but it’s by no means broken. What I think it lacks is…quirkiness. WoW in the beginning had this kind of mad-cap, wackiness that made me love it in the first few years. Noone knew how to play, they had a ridiculously complex world event which only ONE PERSON on each server could reap the max reward(AQ), the strange/wonderful people that I’ve played with over the span of 5 years, and the world PVP – a player could become a server-wide villain for just being a corpse camping d-bag. Good times. This game is so polished and so serious about its lore that it’s kind of flat. I only know WoW, so maybe someone else that has played something like EverQuest or another long-time MMO can chime in.

  2. Premium User Badge

    Shockeh says:

    While there’s still no ability to have quickbar pages based on ‘Stance’ (The various DPS / Tank / Heal buffs you cast) or Stealth, yet it exists for the Cover system, the game will still have issues. This is compounded when so many abilities are redundant against one another.

  3. nrvsNRG says:

    no combat log then

  4. Scatterbrainpaul says:

    Imagine a world without Cut and Paste

  5. csuzw says:

    To me the biggest problem with the game right now is unresponsive combat and incorrect visual feedback (and it’s the main reason I’m cancelling my subscription). The animations, visual effects and cast bar are very often not in sync with what is actually happening. I don’t remember noticing this much in stress test or at low levels but at high levels its painful (I guess more abilities and procs is the reason). As an example of the type of thing I encounter regularly: Target 1 mob, start casting, cancel immediately by moving, then target a different mob and start casting, on completion the spell hits the original mob rather than the 1 I was targetting when I started casting the 2nd time. There are pages and pages of posts about it on the official forums and it is something Bioware are looking at but it seems like a fairly fundamental and core thing so I’m not going to hold my breath on a quick fix for it.

    The game would actually be quite good as a singe player game but there seem to be too many technical issues resulting from it being massively multiplayer for it to work well.

    • Grygus says:

      This is, in my mind, the central flaw in the game right now. The ability queue implementation certainly seems to have problems. I’m also not a big fan of animations that do not cancel on movement; if you start a channeled ability and it is resisted, your character will still go through the entire animation, pinned to the spot, unless you use another ability to interrupt your own channel. Hitting strafe and watching your character stand in fire because he is flailing around doing no damage is frustrating.

      I am not prepared to cancel over it because I am sure they will fix it, but I do understand your displeasure.

    • Khory says:

      Does anyone know what the cause is? I see lots of folks complaining about it on the forums but I don’t seem to have this issue. I’m just curious.

      I hope they fix it soon. It would be a shame for something like this to drive people away from such a fun game. There are quirks but as long as the fixes keep coming I’ll be happy.

  6. fionny says:

    Sadly no Warzone bug fixes (kick to Character Select) and no fix for that bloody UI bug forcing me to reset it every few minutes!

    Also was hoping for more class balances its a bit off at the moment.

  7. salgado18 says:

    I don’t play it, but I just came here to see if the /dance bug had been resolved, because that could cause people to get banned. :P

    • Premium User Badge

      c-Row says:

      As far as I remember that one got patched out last week.

    • zaphod42 says:

      That got patched within 24 hours of it going on youtube.

      And AFAIK, nobody actually got banned for it, just the person who posted a youtube video on the forums had his post taken down, and they contacted him (to specifically let him know he WASN’T banned).
      Lots of people trolling and photoshopping emails to make EA/Bioware look bad about TOR, it seems to be the thing to do right now. Lots of fake stuff out there. Be careful what you trust on the internet.

  8. Vayl says:

    How hard could it be to implement a LFG global channel? With all this devisions of the playerbase between, planets, fleet, warzone, ships, etc, finding a group is icnredible harder than should be and could be fixed with a global LFG channel.

    • zaphod42 says:

      All warzones are accessed from the fleet, so fleet general chat is pretty much lfg chat.

      I agree that improvements would be nice. But remember, WoW had barrens chat for years. They have that nifty LFG tool now, but that came out like 2 or 3 expansions in to the game.

      I haven’t ever had to wait more than 5 minutes to find people to party with for a flashpoint. Seriously. Just go /1 LF2M MR need heals

    • Nevard says:

      Why would I compare it to what WoW had or did not have three years ago? It’s not competing to WoW three years ago, it’s competing now

  9. Hoaxfish says:

    For all the grumbles you may have read, Star Wars: The Old Republic is undoubtedly one of the most remarkably complete and solid MMO releases we’ve seen so far.

    Really? I’m not sure what measuring stick to hold this against, but the combination of weird bannings, missing features, and bugs, it doesn’t seem particularly remarkable… maybe different issues than a lot of other MMOs but not really “better”.

    • Mordsung says:

      What weird bannings?

      People weren’t banned for dancing, they were banned for exploiting content using /getdown

      People weren’t banned for going to Ilum at low level, they were banned for exploiting the game’s economy in Ilum.

      So far, all the bans have been legit, it’s just that the community sees a perfectly reasonable situation, like being banned for exploiting content, and then twists it into “He got banned for dancing.”

    • Hoaxfish says:

      Yes, they may have been legit bans, but they were still weird to behold. I guess it was mostly the lack of information from Bioware combined with the silliness of the actual interpretations of the bug.

    • zaphod42 says:

      Its amazingly complete for launch. Anybody complaining has forgotten what WoW was like before it had 3 expansions and years of update patches.

      I played everquest, I played beta WoW, I played normal wow, and now I play TOR.

      I could NEVER go back. Ever. WoW is now unplayable by comparison.

      Don’t get me wrong, TOR has bugs and balance issues everywhere. But it plays pretty well, its faster than wow and more fun, and the STORY, man, THE FREAKING STORY. It just sells everything. Its FUN and INTERESTING so I just don’t give a good gosh darn about anything else.

      Most of the bans are exaggerated / photoshopped. Be careful who you trust on the internet, lots of trolls right now having fun with bioware.

    • Wulf says:

      I don’t understand quite what it’s being measured against really, either. I mean, I remember LOTRO being remarkably more playable (subjectively speaking, of course), and actually launching with far, far less bugs than SWTOR. Are we conveniently forgetting Turbine’s triumph just because it’s old?

      I mean, I was in LOTRO in the closed and open betas, and it was as smooth as silk the entire time. I actually remembered longing for something to report, because I was feeling kind of useless. I was actually beginning to feel bad about it, like some kind of freeloader – and I was testing everything from crafting, to questing, to music.

      And, indeed, when you compare the music system in LOTRO and all the videos to anything creative shown in SWTOR so far, I’d say that LOTRO is just more remarkable in general (subjectively speaking, of course, as this is all just my opinion). LOTRO just… well, in general was a far more inventive WoW clone than SWTOR is. And frankly? I think the dungeons were cleverer, too.

      So LOTRO was more remarkable, more playable, and likely more solid. The measure seems off.

      (I mean, LOTRO wasn’t my favourite game, and it didn’t stay with me for long because it IS a WoW clone. But really… let’s be fair here.)

  10. RenegadeRed says:

    I am addicted to this game, its bloody fantastic. The only thing to tear me away from Skyrim!

  11. Brun says:

    This game needs a LFG tool like WoW had. Sitting and spamming in General Chat for hours on end to find groups is painful.

    • Max Ursa says:

      there is one already, its in the social tab afaik, failing that set yourself to lfg

  12. Nevard says:

    There’s not a free trial yet, is there?

    And don’t tell me “there were beta weekends” because I wasn’t able to “attend” those and I already know they existed.

    • Barnaby says:

      Lol? Free trial? Joking?

      This game’s pricing will probably play out closer to WoW than any other MMO before it has. If that’s the case you will probably be waiting a good 1-3 years for a free trial. The game being 60 dollars on release plus a subscription is one of the main things that will prevent me from buying it. Expect at least an expansion or two to be released before they offer the base content for free. That is, unless the game starts to fail miserably because of lack of endgame content, in which case expect it slightly sooner.

    • Nevard says:

      WoW didn’t have a free trial at launch but one was added long before TBC was released, so if that’s how Bioware are going to do it I won’t be upset
      Do try and get your facts straight :0

    • Wulf says:

      Are you sure about that? It’s kind of hypocritical if you’re not. But… [citation needed] Why? I don’t remember WoW getting a free trial before The Burning Crusade expansion, either.

    • Nevard says:

      I’m sure because I introduced my friends using said trial long before the expansion was released. I think it was on a refer-a-friend basis, but it definitely existed.
      I can’t find anywhere listing the exact date that it was added but if you’re really doubtful, here’s an article talking about it from 2006:
      http://www.geekzone.co.nz/chiefie/1502

      That predates the release of the Burning Crusade

    • Barnaby says:

      First of all, I don’t think “refer-a-friend” is the same thing as a “free-trial”. Second of all, the point still stands that expecting a free trial to be available this soon after release is kind of ridiculous.

      Upon looking at your link that “trial” required visiting EB Games and getting some sort of magazine or pamphlet, and getting a coupon from it. Arguable whether this is really the sort of free trial we are talking about, but ok.

      A 60 dollar AAA mmo won’t have a free trial less than a month after it’s release. I’ll fact check if you logic check.

    • Nevard says:

      I never demanded one, I asked if one existed
      I never claimed one existed for WoW after a month
      I have no intention to buy the game until I have trialed it and am perfectly happy to wait
      I was simply correcting the nonsense you were speaking about

      I think refer-a-friend programs definitely do count as a free trial, as they allow you to trial the game for free (provided you have friends, which fortunately I do). I’m not sure what about trialing a game for free is not part of a free trial.

    • Barnaby says:

      Whether a “free trial” that has a prerequisite of knowing somebody that plays the game is really a traditional “free trial” is up for debate. Not something I’m going to bother arguing about though. Either way that’s not important really.

      I was only ever pointing out that it was nonsense to expect a free trial this soon after release. Nothing I said was that far off base, including my comment about it being near the 1st or 2nd expansion. I am now eager to see how long it takes them to offer a “free trial” and how close to the first or second expansion it will be offered. I like how you pointing out one flaw (sort of?) in my response is supposed to completely distract from your initial silly question that I felt compelled to respond to.

      I think your question would have fared much better as a Google search.

  13. GoliathBro says:

    I’m getting a bit tired of people talking about swtor in the context of WoW at launch this, WoW at launch that. NO.

    That is a deeply incorrect way of thinking. What was good back then is no longer good enough now. I’m sick of people judging this game as if the bar for comparison existed somewhere backwards in time. I’m paying full price for a game released in the ass end of 2011, and I will damn right judge it by the standards that exist right now.

    Oh, and I do not come to RPS for copy pasta. I am disappoint.

    • caddyB says:

      OK.

    • Barnaby says:

      I think you make a very good point here. You might be taking it a bit too far though. I think a lot of what people are referring to are things that are consistent across any MMO launch regardless of year, such as server quality, queues, getting patches out quickly, the simplest of UI features that one would expect in a post-WoW world. I still agree with your point, but I think both sides have an argument. If somebody starts applying those arguments to the combat system that’s when you should start busting out the ruler and whapping hands.

      And I don’t really agree with your last sentence, although the patch notes were a little long to paste in full.

    • Wulf says:

      Personally, I don’t think patch notes are newsworthy. Sorry, but I don’t. If they are, then we need to be seeing patch notes for every game and MMORPG out there, just to keep an even playing field. Because if you don’t, then any calls of bias immediately become fair, as that is bias.

      I’d say the same thing if this was Guild Wars 2. “I just saw this in the launcher. Why is it on the front page of RPS?”

    • Premium User Badge

      ffordesoon says:

      Yes, Wulf, it’s an act of journalistic corruption to publish patch notes. As opposed to, you know, something that’s maybe a little lazy or that’s just not newsworthy.

      Jesus Christ. Sometimes I wonder if you actually read your posts…!

  14. Billzor says:

    We getting an opinion-ation from the Hivemind anytime soon?

  15. Premium User Badge

    rokenroleg says:

    Yay, HK-47 Spoilers in the patch notes, thanks!

  16. Matt says:

    C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.

    YES!! Now I can actually use 2V-R8 as a combat companion without being driven insane.

  17. vyktar says:

    too bad the game is horrible.