By Craig Pearson on January 19th, 2012 at 11:09 am.

What did you do during the great battle of SOPA? What will you be able to tell your grandkids about the stand you took? The stand you took for our freedom to say “bottom” to a librarian? Me? I joined in the great blackout by playing a game without any graphics. In defiance of SOPA, I played the old but thoroughly delightful Half-Life 2 mod The Blind Monk’s Society.
Your character has had his eyes plucked out by ravenous birds, so you need to “see by hearing”. You learn this by guiding yourself through the map according to the narrator’s instructions. He’s a jolly sounding monk, charming, witty, and utterly dedicated to the world of auditory delights that you face. He explains the layout of the map, telling you how to discern the direction you need to go: keep a river on the left, head towards the ringing bell, etc.
Plug in a pair of headphones so you can better discern the direction sounds are coming from. It’s played with typical first-person controls, but I’d suggest a few control tweaks before you get started: add the strafe controls back (they’ve been cut), and bind a “turn left” and “turn right” to the arrow keys. After starting the game, remove your hand from the mouse. It’s slow going, and I over steered a lot when playing with the mouse: I resorted to binding the keys in order to know that I was making consistent movements, tapping them to turn, and to ensure my character wasn’t facing up or down. The best tip, though, is to close your eyes. Instead of the distraction of glowing monitors, the desk, and everything in my peripheral vision, the darkness brought me onto the world.

All you need to do is walk along a river and find a wind chime to return to the monks. Simple, but painfully tricky to do when moving unsighted. Every step creates an odd sense of paranoia: my thought process trolled me so many times, telling me I was moving too fast to hear subtle changes in the river’s direction, or warning me that I’d veered off course completely. I slowed down, taking uneager and hesitant steps, listening intently to the sounds: footsteps, rushing water, wind. I found myself wishing for a brief flicker of sight so I could orient myself. Even so, it’s worth getting lost if only to listen to the gentle annoyance of the monk. It’s a game that wouldn’t have worked if the voice acting and script were an afterthought, but there’s been a lot of care taken with the silly voices and Pratchett-esque lines. They’re aural anti-aliasing.
Going blind really undermines your judgement. I missed my eyes and cursed my ears and brain for their pathetic inability to take over. I was knee-deep in water more than once, panicking when a few steps in what I thought was the opposite direction didn’t take me out. Instead of leaping joyfully through the world, I’d stop and take it all in and try and build a mental picture of where I was, constructing the physical world from the background noise. That’s a remarkably hard thing to do, but it’s rewarding beyond belief when it turns out your senses and instinct were correct. Better than a headshot, but a billion times more stressful.



19/01/2012 at 11:18 Richard Beer says:
Are ravens always ravenous?
19/01/2012 at 11:20 Syra says:
Yes.
19/01/2012 at 14:11 Parable says:
They’re also raven lunatics.
19/01/2012 at 11:20 Furiku says:
Why are we protesting soap again?
19/01/2012 at 11:21 jon_hill987 says:
“and to ensure my character wasn’t facing up or down.”
Did the raven give you an inner ear infection as well? As much as I like the idea of making games for/about the blind, it is going to be hard without being able to simulate the other senses we have.
EDIT: I’m not saying this isn’t an interesting and clever experiment just that, until technology improves, that is all it is.
19/01/2012 at 12:09 kukouri says:
Still, it is pretty awesome. Love the idea and the way it was done.
19/01/2012 at 11:22 wccrawford says:
And here all I did was black out my site like all the others.
19/01/2012 at 14:23 Berzee says:
badoom-Chhhhh
19/01/2012 at 11:26 mentor07825 says:
Discworld reference in the title of the article.
19/01/2012 at 15:32 AlexClockwork says:
Yep… Also, in the URL, the tittle changes from “Unseen University” to “Unseeing University”. XD
19/01/2012 at 17:49 Lemming says:
Nothing get’s past you, eh?
19/01/2012 at 11:30 gerbillover says:
Why are so many people protesting soap again?
19/01/2012 at 11:31 Grygus says:
It stings your eyes and disables your site.
19/01/2012 at 11:32 mentor07825 says:
But if you drop it, whatever you do, don’t pick it up.
19/01/2012 at 11:41 John Walker says:
Gyygus is officially Commenter Of The Day.
19/01/2012 at 11:46 Richard Beer says:
Because it’s Hollywood’s attempt to control the unwashed masses.
19/01/2012 at 14:15 LennyLeonardo says:
Applause for Grygus. Good stuff.
19/01/2012 at 12:12 Uglycat says:
Review needs more pictures
19/01/2012 at 12:15 Williz says:
Fuck, I actually thought this may be related to anew DIscworld based game looking at the title… Damn you and your Punnery RPS, you have ruined my dreams yet again.
19/01/2012 at 12:55 Bluerps says:
It doesn’t sound like it, but just to make sure: Does this turn creepy at any moment? Like, the person guiding you suddenly remarking “Strange… what is that over th… ” followed by screaming, or the voice turning inhuman and saying “Now you are in position” followed by laughter, or something like that?
Because I think this concept would work really well for horror – but that would be too intense for me, at the moment.
19/01/2012 at 13:54 Craig Pearson says:
Nope. It’s creep free.
19/01/2012 at 14:12 Bluerps says:
Wonderful. This then goes on the list of stuff to play in the near future.
19/01/2012 at 13:17 Unaco says:
How accessible would this game be for someone with hearing impairment? I assume there are subtitles for all of the dialogue, and visual indicators for the direction from which sounds come etc.
20/01/2012 at 01:24 Aatch says:
I see your point, but I don’t think that a game made to simulate blindness really deserves to be criticized for not being deaf-accessible. That’s like complaining that a painting isn’t blind-accessible.
Games are media, media is art, and art doesn’t have to be available to all. Cutting people out for no good reason is bad, but this game is based on the fact that you have to close your eyes and walk through the world blind, having visual clues kinda defeats the point.
I guess my point is: Mass Effect should have subtitles, the voice acting is not a critical part of the game (as in, you miss a key part of the experience if you don’t hear the voices), this game should not have visual clues, as that spoils the game and takes away a key part of the experience.
21/01/2012 at 17:38 Unaco says:
So… The answer is ‘no’ then? It’s not accessible to those with impaired hearing? That’s all I was asking. I didn’t criticise the game at all. I’m not complaining. Why you’d think that is beyond me. You say you see my point… I don’t think you do. I think you missed my point entirely. If you had got my point, your reply would have been “yes” or “no”.
The reason I asked is… Between visits from my brother, I tend to collate a small list of little PC novelties and stand out things to show to him… whether it’s just a trailer I liked, a level in a game, or interesting little half hour games/experiences like this. He used to, and still does play videogames, and sitting him down infront of something gives me an hours peace or so. Unfortunately, he usually wants something he can jump straight into (simple action/shooter games) whereas most of the games I have installed these days are of the more involving/complex type. Hence the list of things. My brother also happens to be deaf in one ear… meaning his ability to judge direction from sounds and similar is severely limited. If this isn’t accessible to him, then I’ll skip noting it down and showing it to him.
19/01/2012 at 16:17 Berzee says:
Sweet, I always thought a game like this would be cool. =) Despite the backstory being horrific O_O (ewww birds) I am keen to try it
19/01/2012 at 16:34 Koozer says:
Which resolutions does it run at? Does it go fullscreen?
19/01/2012 at 19:12 Highstorm says:
Yeah but there are black bars at the top and bottom.
19/01/2012 at 17:09 Craig Pearson says:
Forgot to say: it’s 15-20 minutes long. Give it a whirl.
19/01/2012 at 18:45 jamesgecko says:
At last! A Source game that my Intel graphics card won’t curl over and die running!
19/01/2012 at 20:14 somini says:
I though this was a picture of John Walker naked…
19/01/2012 at 22:33 ColOfNature says:
Nevermore. There’s an injunction and everything.
19/01/2012 at 22:35 emertonom says:
This sounds much more entertaining, but it does remind me of “Be the Wumpus.”