By RPS on January 25th, 2012 at 11:23 am.
The puzzle game AVSEQ from indie developers Big Robot has recently been released. We managed to get hold of project lead, Jim Rossignol, for a world exclusive interview. Read on for details.
RPS’s Jim Rossignol: So, Jim, how long have you been a games developer?
Jim Rossignol: A what? I’m not playing your “marketing” game, Mister. I know all about journalists and their tricks. You’re owned by the system, and I want no part in it.
RPS’s Jim Rossignol: Thanks for your time.
Jim Rossignol: Thank you!
RPS’s Jim Rossignol: I think that went well. They’ll never suspect that you’re affiliated with the site in any way.
Jim Rossignol: Agreed, we covered all the relevant information, too.
RPS’s Jim Rossignol: So, off the record, is the game any good?
Jim Rossignol: It’s ok. 7/10.
RPS’s Jim Rossignol: What does it do?
Jim Rossignol: It generates sound and music as you stop atoms from falling to their destruction by linking them into chains. Stu says it is like some obscure iOS game. But I say it is WHOLLY ORIGINAL, unlike anything you will have ever experienced, ever. Originally it was a gallery piece by Tom, the programmer, we’ve just expanded it into a commercial game.
RPS’s Jim Rossignol: How high are the graphics?
Jim Rossignol: Basically we went for medium graphics. But there are some rare pixels in there, too, which we bought in from Taiwan.
RPS’s Jim Rossignol: I’ve heard those are mostly illegal.
Jim Rossignol: You have to bribe the chief technician, and then it’s fine.
RPS’s Jim Rossignol: God, if any of this stuff gets out, won’t you be in trouble?
Jim Rossignol: Maybe, but the truth is that everyone in game development uses illegal imported pixels. It’s just a given. I am getting a glimpse of the dark truth behind how games are made. And I like it!
RPS’s Jim Rossignol: What other terrible secrets have you learned?
Jim Rossignol: Well it turns out that games were originally mind-control devices developed during the Cold War, and all games have some of that “brain” code still in them. So if you suddenly feel murderous it’s usually down to traces of that turning you into a CIA-controlled killer drone.
RPS’s Jim Rossignol: I’ve heard that the ESA and UKIE spend over five million dollars a month covering up evidence that games cause violence.
Jim Rossignol: Right, they use radiowaves.
RPS’s Jim Rossignol: What violence has AVSEQ been shown to cause?
Jim Rossignol: Oh all kinds, but mostly people go haywire and set fire to things – cats, trees, zoo animals.
RPS’s Jim Rossignol: Heh, sounds awesome.
Jim Rossignol: Play for a really long time also causes a glowing red light to appear inside your eyes, like there’s an evil in you. No idea about that!
RPS’s Jim Rossignol: How much are you charging for this deathtrap?
Jim Rossignol: $5. I wanted to charge $7500, but I realise that people need distracting from the basic horror of their existence. I mean we’re all definitely going to die, quite grotesquely in some cases, and anything that can be done to get people to think about colours and pleasant noises instead of the infinite abyss of their own doom is worth doing, I would say.
RPS’s Jim Rossignol: Oh, I’ve got to head out, but I was just wondering if you had a nomination for the “Commenter We Hate The Most Of The Month” chart?
Jim Rossignol: That guy who keeps saying that RPS is a great read and why does everyone give us a hard time? Him.
RPS’s Jim Rossignol: Why does his mum give us a hard time?