Getting Heist: Making Monaco Timelapse

By Craig Pearson on January 27th, 2012 at 4:27 pm.

This ain't Jimmyz.
If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!

You’re here, so you’re therefore interested. The level is actually based on a real-world club, “Jimmyz” (sic. So utterly sic.), with designer Andy Nguyen creating a variety of rooms, contrasting tight hallways with dancefloors, and flipping the feeling of space from floor to floor. He’ll talk you through its inception, from the first square in the editor to getting editor’s block and how he dealt with it.

As always, Monaco will be done when its done.

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16 Comments »

  1. jonfitt says:

    He’ll talk you through its inception

    I’m imagining it’s much like when Ellen Page starts making a city.
    Also the background music is going BBBBBWWWWWAAAAARM!

  2. Baboonanza says:

    (sic. So utterly sic.)

    Nice.

  3. HexagonalBolts says:

    PLEASE RELEASE IT :(

  4. Smashbox says:

    I’ve heard of “Bug-Awk!” but never “Buckaww!”

  5. Jesse L says:

    Thanks Andy! The game continues to look awesome!

  6. Tei says:

    He guys, remembers 2009? we where so hyped for Monaco!. /possible sarcasm.

  7. Tom OBedlam says:

    I’m still holding on for Nidhogg

  8. Paul B says:

    I think you’re chicken.

    Nobody calls me chicken [clicks on link]

  9. Skabooga says:

    Oh, Monaco, you’re such a tease.

  10. 9of9 says:

    So, er, where is the actual video? x.x

    The article only has a link to the Monaco site and the Monaco site definitely doesn’t have any videos.

  11. 9of9 says:

    Ah. Ad-Block was removing it, my bad. Thought I’d disabled it on RPS.

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