By Craig Pearson on January 27th, 2012 at 4:27 pm.

If only Monaco Is Mine was being developed at the pace this video demonstrated. We’d all be heisting together, instead of picking at every little crumb of development info the haughty team tosses our way. What you’re about to watch is a time-lapse in which a single-player level built, and therefore is totally spoiled for educational purposes. Dare you click the link? I think you’re chicken. Buckaww!
You’re here, so you’re therefore interested. The level is actually based on a real-world club, “Jimmyz” (sic. So utterly sic.), with designer Andy Nguyen creating a variety of rooms, contrasting tight hallways with dancefloors, and flipping the feeling of space from floor to floor. He’ll talk you through its inception, from the first square in the editor to getting editor’s block and how he dealt with it.
As always, Monaco will be done when its done.


I’m imagining it’s much like when Ellen Page starts making a city.
Also the background music is going BBBBBWWWWWAAAAARM!
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Nice.
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PLEASE RELEASE IT :(
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LEEET IIIIIIT GOOOOOO!!!
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I’ve heard of “Bug-Awk!” but never “Buckaww!”
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Thanks Andy! The game continues to look awesome!
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He guys, remembers 2009? we where so hyped for Monaco!. /possible sarcasm.
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I’m still holding on for Nidhogg
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^ This. And also what Tei said above. ^^
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Nobody calls me chicken [clicks on link]
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http://www.youtube.com/watch?v=TtHwnLEn8cI
Yeah you’s just a chickun.
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:)
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Oh, Monaco, you’re such a tease.
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So, er, where is the actual video? x.x
The article only has a link to the Monaco site and the Monaco site definitely doesn’t have any videos.
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Embedded in the article? A YouTube video?
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Ah. Ad-Block was removing it, my bad. Thought I’d disabled it on RPS.
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