By Craig Pearson on January 27th, 2012 at 9:31 am.
There’s a still an interesting intangibility to Funcom’s The Secret World: I get the sense that it’s difficult to quantify because that’s the way they want it. Watching their latest trailer, showing off The Blue Mountain area, it has a story and aesthetic that makes me think of a single-player game, but the action smacks of buffs and guilds and raids. What do you think?
I don’t mean what I’ve written to sound negative: I’ve long hoped for interesting fighting in an MMO. While I don’t mind magic, I prefer a side-slung Uzi peppering demons. The collection of monsters here is eclectic as well, and difficult to follow a trend. There are zombies, some really cartoonish ghost, alongside esoteric possessed architecture: a collection of broken concrete held together by rebars.
So help me I want to play that, and being told it’s still on for April of this year is kind of exciting.