By Adam Smith on January 28th, 2012 at 8:34 am.

Here is where you find download links and a video for a brilliant game that took me just over five minutes to complete. It’s a two-button scenery-dodger in which the scenery is a succession of angry shapes and forward motion is impossible to halt. It’s called The Cat That Got The Milk and I feel like it contains colours I’ve not seen on my monitor for ages. It’s an interactive art gallery of sorts, in the least masturbatory way. If you enjoy the nifty soundtrack, it’s available for free here. The game is free as well. Download for Windows here or for Mac here.
The video is fantastic and I saw it before playing the game. In fact, it’s what convinced me to play the game, but you might have more fun seeing everything for the first time as you play. And it only takes ten minutes or so. The choice is yours.
Thanks to Indiegames for the heads-up.


Reminds me of Worker and Parasite… In a good way.
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Not nearly as good as swift stitch
http://swiftstitch.sophiehoulden.com/demo/
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That’s definitely the more fast-paced game. Playing at a seven speed class requires the most difficult timing I’ve seen since IWBTG.
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Quite nice use of russian constructivism in that last segment.
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Hi:
http://www.behance.net/Gallery/Big-City-Black-Cat/196474
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Certainly pretty, and the game itself got a bit interesting towards the end. I would have liked slower speed though. Now I skipped several levels because I couldn’t deal with the speed.
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I quit after the third level. I think not the speed qas the problem (for me), but the unresponsive controls. Pretty though.
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I don’t think the controls were unresponsive. Instead, I think the problem is that in this game, collision size either of the cat or of the obstacles is too big. My most likely explanation is that the collision size of the cat is, in cat, as big as depicted. That’s several pixels in length and width, and makes collisions much more frequent than they would otherwise be.
I preferred Swift Stich, too, although I only played it on Speed 4.
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I thought there was “something” wrong with the controls, too, but couldn’t identify it at first. Initially I blamed the responsiveness, but then noticed it couldn’t react any faster to my input as it already did. My guess now is that the hitbox is a little awkward, especially when turning (and especially in small passages). So that’s pretty much what MondSemmel said before me…
On the other hand, I like the visual design and the soundtrack is great, therefore the fifteen minutes necessary for finishing the game was time well spent in my opinion.
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Unresponsive controls are a *huge* problem with playing this game.
I tried it on my laptop which seemed to have a fine enough framerate (tho hard to tell when the motion is small). The video wasn’t choppy, and it ran in full screen well enough.
Had huge problems starting with the last level in the first variation – the first *real* level they show in the vid. Couldn’t quite beat it. Skipped it and had more problems in the second level they show in the vid – again couldn’t beat it.
I tried it on my desktop and the responsiveness difference was enormous. I got through the first of my trouble levels in 3 tries, and the second trouble level in the first go. Got through the whole set in 5 mins 40 seconds.
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Mmm… Kandinsky… Or should that be Catdinsky?
I’ll get me coat…
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Let me cat you on your way out – as you should know, we are practically obliged to milk all the puns.
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At first i thought it was a spelling mistake, and then “Oh i see what you did there”.
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I’m sorry, but this was a complete waste of fucking time.
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And that’s the most important time of all!
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Yeah… RPS are suckers for fandy-pants music and abstract visuals. Kinda why I love em :)
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That was a nice way to spend ten minutes. Though I wish the game would not ask me if I wanted to skip the level. I hate it when games do that.
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Agreed. I felt like it was asking if I want a bib to keep all the drool off my nice new shirt.
Then I got off my puttering old laptop and gave the game a good spanking.
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For me, the Mac version didn’t start (icon bounced indefinitely). In case you run into the same problem: “chmod a+x /TheCatThatGotTheMilk_Mac.app/Contents/MacOS/ABST_NO2″ from the console to make the executable executable fixes it.
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About cats, the MMO cat game from Terry Cavanagh just released: http://distractionware.com/blog/2012/01/chatchat-2/
/meow
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I had no idea that existed – thanks for the heads up.
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Article is missing “cat!” tag. Bleep bloop.
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The trick for me was to use both hands. Quite a nice looking game. Too bad I god the last level in my first try, I haven’t had the time to take a good look. :3
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Nice game, took 7 mins somethign to complete. Annoyingly there was only one resolution – I use a 4:3 monitor and at first couldn’t realise why I died when I went off the right of the screen. I eventually changed my resolution to a higher one and could see that it hadn’t been showing the full screen.
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That is the worst pun.
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WASD! for the love of crispy bacon, why can’t I wasd? It’s just mean to have it in the input menu, and not allow us to use it.
I can’t be the only one who’s brain has hardwired their directional rationale to those four keys.
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Move your keyboard farther left on your desk? :)
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I can’t grab a keyboard without my left hand assuming the position. Arrow keys felt wrong and a little bit retro/naughty until ~level 5.
All in all a pleasant ten minute gaming snack. Mildly frustrating until you get used to the controls ‘quirkyness’.
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No doubt that milk has narcotics!
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Nice. Not much to it as a gamey-game, but as an attractive little experience, it was good fun.
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