Kingdoms of Amalur’s Fantasy World Tour

By Jim Rossignol on January 30th, 2012 at 8:47 am.


We’ve already had a taste of Kingdoms’ blank stares and fighting-game type combat in the demo, but a new trailer shows much more of the world, and rather fancy it looks, too. It shows how the stories are told, as well as showing off some of the more impressive locations. There’s some emphasis on the side-quests, and it promises “secrets” scattered across the landscape, presumably to remind folks that this is an open-ended RPG like those other ones.

The game is out February 7th in North America and February 10th for the Kingdoms Of Europea.

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70 Comments »

  1. Milky1985 says:

    Is the PC version of this game going to get the content from the “Online Pass” (for an offline game) that has been annouced for other platforms?

    Not seen any mention yet of that happening on PC :/

    • ColdSpiral says:

      Yep, I read that it’s included by default for the PC version, no extra work required to unlock it. Which is great news for us.

    • Acinixys says:

      Everyone who buys the game new will get the content from the “Online Pass”.

      If you buy it used you’ll have to pay for the DLC code to get those quests.

    • StranaMente says:

      Well, I don’t think you can buy a used pc game anyway, so…

    • Milky1985 says:

      “If you buy it used you’ll have to pay for the DLC code to get those quests. ”

      “Well, I don’t think you can buy a used pc game anyway, so… ”

      Yeah whcih is why i asked, sometimes as we can’t get used games they don’t d the pass or content.

      At least if its on disc for us you won’t need to be online to get your offline content (i hope, but i have a horrible feeling it will be some crappy EA Login to get it )

    • Thany says:

      all extra content will be given via EA’s online account system, just like bioware has for its games.

      if you will buy PC version used (DVD copy) and you want the DLC that comes with it, it will depend if the seller matched the dvd-key of the game with his EA account. if he did, you wont get the DLC unless he gives the EA account to you. if he didnt you’ll match it with yours.

  2. jjujubird says:

    The demo for this is up on steam (I still need to play it). If the combat is good then I believe this will be a better play than Skyrim. Good game that Skyrim, but the combat really is lacking.

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      HermitUK says:

      The combat’s pretty fun, actually. Not especially deep, but it’s fast paced and it works. Whole demo felt like Fable done right, to my mind. Given I had no interest in this before I’ll probably pick it up sometime around launch.

    • Kdansky says:

      I thought Sword & Board was fun in Skyrim. Magic is decidedly not fun though. As for good combat: Dark Souls. Totally worth buying a console for.

    • Kohlrabi says:

      Fingers crossed that Dark Souls will arrive on the PC eventually.

    • Jumwa says:

      After playing the demo I wish to never hear this game compared to Skyrim again. The two have about nothing in common. It’s a Fable clone, down to its core. Even to the fact that melee seems to be the only combat style that doesn’t feel tacked on. Or that it feels very much like a controller-intended brawler.

      Not knocking Fable, however, as I liked Fable and Fable III (never played II as it wasn’t released on PC), but I wouldn’t consider either game “open world”. It’s an imitation, with railroaded paths. Amalur is to open-world games as a painting of a field is to the field.

      The game shows promise judging by the demo, but only after I put aside the misleading expectations.

      The only point at which the game reminded me of Skyrim was when I tried to navigate the menus and found it quite unresponsive to where I was actually pointing my mouse cursor. In that it was very much like Skyrim, but worse.

    • 2late2die says:

      @Jumwa: You’re being way too harsh. It’s definitely not quite as open as Skyrim but Fable wasn’t open in any sense of the world, this one actually is. Remember, the demo only shows the very beginning of the game, the “railroad-ness” of it is there as part of the tutorial as it were, it eases the player into the game world. Once you get out of the dungeon the area becomes much more open, in fact, other than some inaccessible areas due the nature of it being a demo it was all pretty much traversable. Granted, the world felt definitely smaller, but then again, it’s a demo. For all we know it opens up significantly later on.

    • MikoSquiz says:

      It’s very Fabley. A lot of hammering the attack button over and over. But it does have collecting ingredients and crafting and things, so overall what it reminded me of most was Two Worlds.

    • Jumwa says:

      I’m being harsh by saying I like the game?

      The game just isn’t open world. And I wasn’t talking about the tutorial, that’s an unfair accusation to lob at me. Let’s take a look at Skyrim and Amalur after you leave the tutorial area since you brought it up.

      Skyrim: I am facing a truly massive, open vista, on the slope of a hillside looking out over Skyrim. I can go in any direction.

      Amalur: I arrive in a narrow valley where my only choice is go forward. There’s a little side area I can explore for loot, and I know this, because the map shows it sticking off from the singular path I can take.

      The demo world was very constricted and narrow, same as Fable’s. Which I have zero issue with, I just would’ve preferred the designers didn’t build up false expectations by comparing it to actual open world titles.

    • Jesse L says:

      I disagree strongly with Jumwa and Mike’s impressions and I think their comments are misleading. I downloaded the demo on a whim, expecting something ham-handed, unoriginal, and simplistic, and found something absolutely the opposite.

      First of all, the combat’s fun and it is BY NO MEANS ‘hammer the attack button over and over’. That’s the last thing this game is.

      Evidence: http://www.youtube.com/watch?v=J6CWEdC9uMc&feature=related

      I would say it’s more of a ‘build your own Kratos’ game. By which I mean the God of War comparisons I’ve heard are not off base. Unless you’re playing a low-level warrior you have the whole panoply of combat actions you’ve seen elsewhere: block, dodge, counter, combos that vary by rhythm of button press, charged attacks, a ‘rage mode’ trigger, in-combat switchable weapons, juggles, summonable allies, a hookshot-style grapple, area attacks, etc.

      Second: “Amalur: I arrive in a narrow valley where my only choice is go forward. There’s a little side area I can explore for loot, and I know this, because the map shows it sticking off from the singular path I can take.” You didn’t go far enough. No, it’s not open like Skyrim, but it is the next level down from there. The majority of areas seem to be large field-type areas, like you see in many MMOs, especially LOTRO. Yes, you were in a valley walking down a path at that point, but the rest of the demo is much less like Fable than that part (which you can run through in about 45 seconds, by the way)

      THEN you reach a cute little town. The NPCs gave me a bit of a shock. Good lord, they’re well acted! They’re not wooden at all! And what’s this – the main fifteen-or-so characters in town all have between five and ten dialogue options? It’s enough space to give each character a recognizable personality – the curt, ambitious, well-meaning but pride-blinded gnome alchemist; the bluff and Carth-esque self-doubting yet responsible town warden; the distant, alien, yet compassionate and curious elven outsider, etc., etc. What I’m trying to say is that I can apply two or three adjectives to most characters I talk to. Each character is something and something else, and unlike every single character in Skyrim I don’t want them to shut up as soon as they start talking because I already know everything they’re going to say.

      Short version, the characterization and script are miles beyond what you find in Skyrim. So’s the combat. And so are the little things.

      For instance, there’s an option to toggle helmet visibility. You know, those tiny things that so many developers ignore, yet that make so much difference when taken altogether. The inventory management system is quite nice as well. Specifically you can tag any item you know you’re not going to use as “Junk”, so that it disappears from the main part of your inventory. When you get to a shop, you don’t sell individual items, you sell all Junk at once. Simple, easy, convenient. Oh yes, and when you highlight one item while wearing another you can tell if the new item will raise or lower your stats.

      Also, you can respec your character in-game. I really appreciate that, especially in a game like this with so many options. I sat down to play what I assumed would be the brief tutorial portion of the game and ended up spending three hours on it. There’s a tutorial dungeon, then a town with several optional quests, then two large outdoor areas, at least a couple of other brief dungeons, one faction to join…I was at level three or four when my time ran out. I was dual dagger wielding mage with a very powerful shock spell (I see comments here saying mages are underpowered, which does not at all match my experience), a thiefly short-ranged attack that could stun foes, staves with short range combos in lightning, fire, and ice flavors, two long-ranged rods, a bow, a giant shock hammer, a dashing knife attack, double Xena-style chakras with a chargeable area attack, etc., etc. Combat was FUN, and for once I’m looking forward to playing through the demo area again when I buy the full game.

      In short: I almost skipped this game. Sorry to go on so long, but I want to try to convince anyone on the fence not to dismiss it out of hand. It’s not a Fable clone and it beats Skyrim in several areas, IMO. It’s not shallow and derivative, it’s the other thing.

    • Nevard says:

      I think the problem with these games is that they are designed towards chaining various attacks together, but in the demo you start at level one and only have one or two buttons to push
      Doesn’t really give a very accurate picture of what you’re going to be doing midway through or at the end

    • mmalove says:

      Game looked fantastic, like a TES title’s RPGness and Darksiders’ high action combat.

      Unfortunately I just fired up the demo from steam, and the environment didn’t load (For those curious, I’m on an Intel Core i7, 8GB of ram and an AMD Radeon 6800 – sys reqs shouldn’t be an issue)

      As stated above, I’ll probably grab this for 20 or less if it gets down there and bugs get worked out. There’s really no sense in honoring a buggy launch by paying a premium price. And it’s an EA title, so I’m in no hurry to send them more money (I’m actually a bit surprised this is on steam what with the pulling back of ME3 and such.)

    • Jumwa says:

      @Jesse L

      I am aware the game opens up after that a bit, I didn’t stop playing the demo there, I merely used it as a comparisson since someone else brought it up. However, the “opening up” was not nearly so wide as your typical MMOs even, as you conjecture.

      I know a lot of people, eager to trash on Skyrim, pinned a lot of hopes on this game to hold up as a point to bash on Skyrim some more, but I think comparing the two is terribly unfair to Amalur. The games are nothing alike. I feel silly even discussing them together like this, honestly.

      It’s a disservice to Amalur to compare it to Skyrim. As a Fable clone, it excels. As an open-world game similar to Skyrim it utterly fails.

      Also, you enjoyed the voice acting and dialogue? I’m starting to wonder if we were even playing the same game now. The menus and dialogue were definitely the weakest point of Amalur. The voice acting wasn’t the worst I’ve encountered, for sure, but it also wasn’t good.

      Amalur can stand on its own, I think, but it needs to stop being compared to a game it has no similarities to to do so.

    • Ringwraith says:

      The demo’s based on an old build of the game, reviewers have said their review copies have pretty much played without a hitch, and it was outsourced to a third party.
      Also, EA aren’t making it Origin-only probably because they don’t own the game, as they’re merely publishing it instead, (pretty sure that’s all they’re doing anyway).

    • MikoSquiz says:

      I’m not saying it’s not a million miles from Fable III in terms of the quality of writing and depth of gameplay. (Though that’s kind of damning with faint praise, since Fable III had piss-poor writing and no gameplay to speak of.)

      It just feels intensely like a Fable. I can’t put my finger on it, but it’s not just the “Fable but slightly less cartoonishly exaggarated and much more garishly coloured” look, it feels roughly the same to play. And yes, the combat is clearly going for that Devil May Cry-type arcade immediacy, but it doesn’t quite grasp it. It’s somehow floaty and skittish at the same time.

      But really, what kills it for me is that I can’t feel invested in its candy-colored cartoonishly caricatured (in both appearance and content) world. From the Generic Big Bad Evil World-Conquering Threat set out in the title onward, there just isn’t any sense of place like there is in Skyrim or even (less so) in Gothic or Two Worlds. It’s blatantly a video game. Every character might as well start every conversation with “Hello, Player 1″. There’s no obvious motivation not to just fast-forward every bit of dialogue like it was a quest giver filler text in WoW.

      I’ll buy it when it’s under a tenner to kill some time, I guess. If it turns out it’s great after all I’ll be pleased, but there’s nothing to persuade me in the demo.

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      Chaz says:

      It is very Fable 2, right down to the little whirl pools in the water that you can dive into for treasure. This and Skyrim have very little in common. I read that the levels and dungeons are all handcrafted, and yet running through one of the dungeons in the demo it still felt rather cut and paste with little there to impress or inspire awe. The combat was OK but I wasn’t amazed by it, on par with a reasonable console hack slasher, but still a lot better than many other third person PC RPG’s, dare I mention Gothic 3 and the Two Worlds games. Overall though for this type of 3rd person action RPG, I still think Divinity 2 DKS is the better game by a country mile.

    • jjujubird says:

      “Unfortunately I just fired up the demo from steam, and the environment didn’t load (For those curious, I’m on an Intel Core i7, 8GB of ram and an AMD Radeon 6800 – sys reqs shouldn’t be an issue)”

      I had the same problem initially, did some digging, and discovered you have to turn off the post-processing.

      The game’s graphic engine impressed me; I have a fairly old setup and it ran smooth as silk with all settings on highest. I can’t do that with many games these days.

  3. CaptainCasey says:

    I’ll get the game when it’s 60% off on Steam by this summer. Other than the open game part, I don’t find anything else very appealing about this game. Be sure that EA will try to nickel and dime on it though.

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    AmateurScience says:

    I played the demo the other day, quite liked it. Fighting controls felt a bit twitchy* but I enjoyed myself at least.

    Very much reminded of WoW when it comes to the world, the pallet and art direction are pretty similar.

    Pointless it’s x + y genre equation: it’s Fable x WoW + (Dragon Age/10)

    *I was using mouse/keyboard. It (unsurprisingly) lends itself quite well to gamepad controls too, but I didn’t try them out.

    • ecat says:

      Enjoyed myself. I think that’s as good a comment as any and surprising to myself I played the demo twice, only stopping so as not to spoil the game on release.

      kb/m is fine in spite of what some others say.
      A couple of good chuckles.
      A surprisingly touching scene occupying such a fleeting moment that to blink would be to miss it.
      An honest NPC and an elf with an interesting attitude.

      All in, a good foundation to build upon. The only question is did the devs take the time to do the building or is the demo as good as it gets?

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    JiminyJickers says:

    I am not expecting too much from this game. But I will probably buy it and give it a go. It looks decent enough and the demo was okay.

    After replaying Skyrim and doing pretty much only sidequests, which I am immensly enjoying, I am hoping that this game will truely have many other interesting things to explore.

  6. Belsameth says:

    *really* looking forward to this :)

  7. johnpeat says:

    The big problem with the demo was that it quickly descended into endless grindy “go there and kill stuff and then go back” quests.

    That and the fact that there’s nothing original in the thing whatsoever – it’s just everything you’ve seen before is packed-in-tight to the point of feeling like some sort of “Tribute band” RPG

    The art design is WoW meets N64 action platformer and despite having a blank palette they’ve created a world like dozens you’ve seen before (why on earth not do something entirely new??)

    The combat worked for Rogue-type action but I thought the other options were woolier, with magic seemingly the weak option and any sort of defensive “tank” role being pointless in a solo game like this?

    Perhaps they’ll have tightened and tweaked it by launch – perhaps I’m only cut-out for slashy-dashy classes anyway – who knows, but certainly I felt it was a cake rich with ingredients – it’s just they include bacon and vanilla and anchovies and lard all in the same bite…

    • jplayer01 says:

      I guess I’m one of the few who loves a setting that isn’t dark, gritty and 9000% srs business like, well, 90% of big releases these days? I want to know when ‘colour’ became a bad thing in a game. I guess right around the time when Call of Duty became popular?

      This game reminds me of Orcs Must Die which had a *great* style which set it apart from the usual rabble.

    • sneetch says:

      Surely you can boil nearly every RPG game down to “go there and kill stuff and then go back”, whether or not it’s “grindy” is up to the individual. I really enjoyed the 45 minutes I played after the initial escape.

      @jplayer01

      I love the style of the setting too, it’s the first RPG I’ve seen in a long time where I can’t wait to go explore, there are so many samey, grim games out there that I feel like I’ve already been there as soon as I start.

    • johnpeat says:

      Just to make it clear – I love colour in games as much as anyone, I’m a “blue sky gamer” all the way.

      I don’t mind it the colourful thing (esp as I’m playing Hunted at the moment which is a murk and gloom simulator) – what I mind is it being stereotypical and predictable and samey.

      Elfin Forests, Rats, Spiders, Bears, Fable-like towns, WoW-like armour – you have a world-class fantasy writer and fantasy graphic artist on-board and you create Fable of Warcraft the Elder Scrolls Force Gemini-Rim?

      Seems a missed oppo to me…

    • wodin says:

      I haven’t yet seen a true dark gritty RPG yet . Witcher and Skyrim where better than most but still not dark and gritty enough for me. I want to be scared in RPG games, blimey think of the things where having to fight! Yet I haven’t played a scary RPG yet.

      The worse genre I find though for bright day glow cartoon style looks are Space games (but that’s a different issue).

    • Kaira- says:

      @wodin

      You’re thinking about Dark Souls.

    • MikoSquiz says:

      I’m forever complaining about too much next-gen brown and grey in games, and laugh derisively at people who demand more grimdark from their Diablo, but this? Yeesh. Everything is violently pink and teal and lime green, all lighting is bright orange or blue. It looks like Mickey Mouse threw up.

  8. Shortwave says:

    I’m really liking how colorful this game is.
    I’ll definitively try out the demo but I definitively will not be buying it anytime soon either.
    Wish I could just pay the devs and skip EA. SO SHOOT ME.

    • jplayer01 says:

      Agreed, the only thing keeping me from pre-ordering is the price. It feels a bit high … but that may just be an after-effect of the obligatory Christmas shopping spree.

    • johnpeat says:

      I’m willing to bet that price will take a kicking very, very quickly…

      Even without the effect of Christmas/New Year sales (which offered even Skyrim discounts) I suspect there’ll be sub £20 copies within 2 weeks of launch

      In fact I’m counting on it :)

    • Shortwave says:

      I honestly didn’t even consider the price.
      I’m going to be a dillhead here and assume it’s 60 dollars since it’s EA.

    • IDtenT says:

      The steam version is self-published by the devs. This however probably means that you’ll miss out on content too, but as far as my understanding goes – it’s not EA.

    • Shortwave says:

      Interesting..

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    Lars Westergren says:

    I’m hearing lots of positive buzz about this game. Artwork, combat and plot is surprisingly good apparently.

  10. Darko Drako says:

    Am I the only one who thinks the graphics/art style for Amalur is fairly poor?

    It looks like an old game to me. With Witcher 2 and Skyrim I have got used to new RPG’s being nice to look at.

    • wodin says:

      I agree as I mentioned in a reply further up. Though it seems like this style. I don’t.

    • wodin says:

      Looks like Overlord. My daughter will love it. She wants to be an Overlady when she grows up.

    • Jumwa says:

      After playing the demo with settings cranked to max (not that there were many settings, mind), I can safely say the graphics do not impress.

      Before someone jumps on me for being a colour-hater, I adore cartoony, colourful graphics. Wind Waker was perhaps my favourite Zelda title, and I nearly broke down and got Skyward Sword as my first console title in about two years because of the lovely, bright visual style all alone.

      Amalur, however? It just doesn’t look good. The style is fine, don’t get me wrong. It’s not great, though it, like everything else about it, seems very Fable (which I’m not saying is bad, I loved Fable, just saying it doesn’t do anything new or particularly interesting). But beyond the style it’s just very low-grade, with no bells and whistles for PC gamers what so ever it seems. It very much looks like a game from five or six years ago.

      I probably could’ve maxed this out on the PC I owned ages ago instead of my brand new one.

    • fearlessgoat says:

      Yeah I was the same, I thought the graphics where bad as well, even with everything cranked up as far as it would go. I couldn’t help but look at the low res textures on things and compared the game to other games like it.
      Witcher 2/ Skyrim really make this game look bad in the art direction. Game itself is good ( judging by the demo). However I am on the fence on if I should buy this right away or wait till the price drops ( which it will).
      If they add some high res textures I would buy it right away though.

      Still it was a demo I was playing so the final release may be different.

  11. sneetch says:

    Will be getting this when it launches, I played the demo and I’m eager for more.

  12. speedwaystar says:

    given RPS’s stance against egregious DRM, i’m surprised there’s been no comment about this little controversy.

    KoA ups the ante by locking out part of the game that’s normally available in single-player mode. Gamers exploded, with many angry that game content that had shipped on the physical disc was locked away and missing, as well as being angry at the fact that content was withheld from used game players.

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      Lars Westergren says:

      That isn’t DRM per se (or any more than usual). It is Day 1 DLC though, but I’ve gotten used to it. Bioware gets away with it regularly, so why not these guys?

      Edit: Read the comments on Slashdot now. You are right monomau, it isn’t even Day 1 DLC. Storm in a teacup. Carry on.

    • mondomau says:

      Read your own link. It’s NOT day one DLC, withheld content or otherwise – it’s content that you get for free when you purchase the game new. If you buy it second hand, you have to pay to unlock the extra quests – something that isn’t going to affect PC users anyway.

      I generally despise EA and their egregiously greedy practices, but I can’t really call them on this – they are genuinely losing sales to the second hand console market (a measurable fact, unlike, say, Piracy) – so they are seeking to limit the value of cheaper secondhand purchases. the dick move will be when they put the used game market out of business and start jacking up their prices again, but one thing at a time.

    • speedwaystar says:

      Oh FFS. Read your own reply.

      It’s NOT day one DLC, withheld content or otherwise – it’s content that you get for free when you purchase the game new.

    • sneetch says:

      0% content is locked out on PC. Who knows on console, (that’s not RPS’s fight anyway).

      Perhaps you can explain how this is egregious DRM?

    • mondomau says:

      Day one DLC is content that’s released side by side with the game for an additional cost. That’s not what’s happening here. No additional charge is being made, it’s just that a (small) part of the game has registration-type DRM attached.

  13. mondomau says:

    Despite it using one of my favourite ARPG combat systems, the Fable style Dodge-melee-ranged-magic combo switch, the Demo was horribly underwhelming. Controls felt floaty, as did everything that moved. The graphics are, to put it bluntly, awful. This is not usually a problem for me, but here they feel like I’ve inadvertently set the video settings to ‘netbook’ – everything’s garish and cartoony, a problem that’s exasperated by the boring, dated WoW design aesthetic.

    I was wondering whether this might be because this property is supposed to be an MMO at some point – Did I read that somewhere or is my mind playing tricks? It’s about the only half-decent excuse for the simplistic approach to design, the ‘recorded message’ NPCs and the grind-y nature of the quest system.

    • Jesse L says:

      Completely disagree. See my mega-comment above for details about combat. And I quite liked the graphics. By the way, what games are you playing that don’t have ‘recorded message’ NPCs?

  14. Mr Wonderstuff says:

    Yea the WoW inspired art direction certainly gives me the feeling of playing a mmorpg but solo. Clearly this game was meant to be an online experience but something changed in the design doc?

    • johnpeat says:

      They claim to be working on other games in the same world – including an MMO

      I reckon this was meant to be a TES-style but ‘lite’ RPG with more actiony combat from-the-off.

      It’s just a shame that combat isn’t a bit tighter – I do hope the final game sorts out the slightly messy dodge (which leaves you miles from the action) and imbalanced abilities (the rogue abilities being useful from the off – the others being shite).

    • MikoSquiz says:

      I used the dodge to get enough distance to spam arrows. Maybe they should have a small dodge or a long dodge depending on how long you hold it down?

  15. Network Crayon says:

    Whos the narator in the video? her voice seems familiar?

    Actually this game reminds me quite a bit of the Soul Reaver: Legacy of Kain series, in terms of the combat and exploration. I actually quite like the look of this.

    Edit: Oh yeah, Dragon age. thanks!

  16. Stevostin says:

    It’s pretty hard to stare at this coming from Skyrim. Upgrade your graphics, we’re not in 2007 anymore.

    • MikoSquiz says:

      It doesn’t look old or unupgraded to me compared to Skyrim, just tacky. What it makes me think of most is Skyrim with one of those “moar colours!” graphic mods running. FXAA Post Process Injector or what have you.

      Actually, maybe make that all of them running at once.

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      Lars Westergren says:

      >Upgrade your graphics, we’re not in 2007 anymore.

      I was hoping that by 2012 humanity wouldn’t be obsessing about graphics as much.

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      Thermal Ions says:

      Looks more like a style choice rather than using outdated tech while attempting to go for a realistic look. Personally I get a bit bored with the push for grey/brown filtered “realistic” cutting edge graphics. I’d much rather a variety of styles that suit the subject matter and tone of the individual games.

    • Jesse L says:

      I agree that the graphics look tacky in screenshots and videos. For some reason I really started to like it once I was playing the demo. Somehow the style became charming in play.

    • mondomau says:

      I think ‘updating’ is the wrong term to use. Just…rethink your whole design aesthetic really. Blocky, cartoonish and over-saturated characters and environments just looks rubbish unless you can inject enough ‘charm’ (I disagree that it does, btw, far too generic) into the designs, especially when you’re going for serious-face fantasy.

    • Zenicetus says:

      I agree that it’s more style choice than tech limitations (probably). I don’t think this would look better with more detailed textures, bloom, and light rays. It’s just the style they went with. I’d be more receptive if I hadn’t spent two years playing WoW where the art style is very similar.

      I’m still downloading the demo to see what the gameplay is like, but I have a feeling this is a future Steam sale purchase for me, if I get it at all.

  17. spongthe1st says:

    So psyched for this game, probably more excited for it than Skyrim, which I’m still yet to play due to circumstances. I suspect I won’t be able to play KoA:R on launch either but will definitely pick it up ASAP. It looks like my quest for fun combat in an RPG is finally at an end.

  18. CptSqweky says:

    Oooh. It sounds like they got Claudia Black to narrate this video. I approve.

  19. Tams80 says:

    I really enjoyed the demo, but quite enough to consider purchasing it as:

    -the archery seemed somewhat of a joke
    -no jumping or climbing (the latter’s exclusion bother me less)
    -artificial boundaries in open areas – if I wan to jump to by death let me, don’t give put special ‘jump’ zones in
    -character customization at the beginning was rather limited (yes, each ‘type’ of attribute had lots of variety, but I didn’t find there were enough ‘types’. I didn’t like any of the faces or many of hairstyles offered though).
    -the combat was a bit wonky, but the concept was enjoyable