By Craig Pearson on February 3rd, 2012 at 1:53 pm.

This is what happens when you get busy. I did not know that Gotham City Imposters, Monolith’s inventive multiplayer FPS where players are copycats of Batman and his various villains, has a defensive gnome that tazers people. Where I was and what I was doing at the time to not know I don’t know, but I now begrudge whatever it was I don’t remember doing. I hopefully won’t begrudge playing the game on February the 8th, and peeping into the beta tactics video below, I don’t think I will.
Defensive lightning gnomes are just a part of the overall multiplayer silliness. I think I’ll probably go for the Riddler’s decalled gun and bullhorn. Warning: the video appears to be narrated by Jack Black.



03/02/2012 at 14:01 Tom De Roeck says:
Thats not jack black! curse you!
03/02/2012 at 14:02 JackShandy says:
Gadgets, comics, side-weapons: A+. Primary weapons: See me after class.
It seems like the most effective strategy in this game won’t be dive-bombing or gnome-tasering; it’ll be shooting your enemies in the head with an assault rifle.When your selling point is the zany concepts why make your main weapons such tired old shooter standbys?
03/02/2012 at 14:06 Gnoupi says:
Comical, overall silly multiplayer mayhem with crazy weapons? Sure, sounds fun!
But iron-sights? Really? In my time we were precise with the weapon on side and had no problem with that.
03/02/2012 at 14:13 JackShandy says:
Definitely. Slowing down so that you can be more precise with your aim – in a game that’s being marketed like this? Nuts.
03/02/2012 at 15:36 hench says:
Yeah, it’s pretty dissapointing with the iron sight. But what’s more dissapointing is the unlocking system.
What’s wrong with having everything ready at your disposal? If you need to put in an RPG-like progression system just to make sure some people keep playing maybe your game isn’t that fun?
04/02/2012 at 02:46 devlocke says:
Some people like unlockables. Also, they are not necessarily just an attempt to keep people playing by drip-feeding them shit to keep them hooked. They also can be intentionally designed so that players learn new tactics at a steady rate instead of being confronted with a gajillion thingies they don’t understand all at once and being frustrated and/or bewildered to the point that they don’t bother learning them all.
No idea if that’s the case with this ‘un, but the whole blanket-dismissal of all “RPG-like progression system[s]” struck a nerve. If you were speaking from experience with this specific game, and not just claiming the concept was entirely inexcusable, my apologies. :)
03/02/2012 at 14:10 Hideous says:
“The more you gnome”. Brilliant.
03/02/2012 at 14:13 AlternatePFG says:
That looks rather fun, but I seem to recall some people saying that the beta of the game was pretty mediocre. Can anyone confirm this?
03/02/2012 at 14:26 ElvisNeedsBoats says:
I was in beta briefly. I didn’t stick with it. It has the Battlefield/MC model of having to level up with poor weapons. The maps felt cramped, allowing the shotgun to dominate. The healing class used a megaphone, which was odd.
It had a goofy premise, which was entertaining at first, but I only played a few games, submitted a few bugs, and moved on. I imagine it may have gotten better, but it wasn’t my thermos of coffee.
03/02/2012 at 16:42 Thunderkor says:
I was in a brief PC closed beta of this. I didn’t get to play as much as I wanted, mostly due to bad timing as far as when the servers were open, and some technical issues with the matchmaking. I’m just going to assume they got the technical issues ironed out since then.
I do agree that the iron sights thing on a game aiming to be zany and wacky is a bit off, but I really enjoyed what little time I had with the game. I could see myself playing it quite a bit.
Strange that it’s not showing on Steam, since the PC beta was distributed through Steam.
03/02/2012 at 14:13 Iconik says:
I have no idea what this article is saying. Maybe it’s early, but my brain started seeping out of my ears when I finished.
03/02/2012 at 14:17 CaspianRoach says:
MP only? No SP?
03/02/2012 at 15:03 JKjoker says:
SP is so passe in a world where ppl wonder why Resident Evil 6 is no longer scary and has stupid AI partners that ruin the game while they scream like babies for a 6 player coop theyll drop a week after release for the next shiny thing
03/02/2012 at 15:34 TormDK says:
Where can we preorder this amazing game? It’s not on Steam? :(
03/02/2012 at 15:47 Suits says:
It’s fun when he shows it at least ;p
03/02/2012 at 18:18 ScorpionWasp says:
Repeat after me: Impostors. Impostors. IMPOSTORS! I hadn’t seen a mistake repeated this many times since “Rouge Squadron”.
03/02/2012 at 18:19 Teddy Leach says:
It can actually be spelled both ways.
03/02/2012 at 19:49 Lemming says:
It looks fun, but everything almost looks insta-kill from the video. I’m not so su- BOOOM! DIVE BOMB!
04/02/2012 at 00:40 destx says:
“Gotham City Impostors will require Games for Windows LIVE to run.”
Why do they even bother?
04/02/2012 at 02:06 TwwIX says:
My expectations are very low after trying out the PC beta. I very much doubt that they have made any significant improvements. The matchmaking system was horrendous.
04/02/2012 at 02:11 Wang Tang says:
Is that you, Gnome Chompski?
Or just a *gasp* imposter? :O
05/02/2012 at 00:41 Hatsworth says:
I would be into this if not for the persistent progression — which has no place in a competitive game — and GFWL.
Also, obligatory “please make NOLF 3 Monolith” comment.