Driver: San Francisco & Anno 2070 Affected By Ubi DRM

By John Walker on February 8th, 2012 at 11:54 am.

Scenes at Ubi HQ earlier today.

Ubisoft are issuing apologies after it seems their server migration isn’t only taking down the games they warned it would. Reports of both Driver: San Francisco and Anno 2070 also not working properly are coming from gamers (cheers EG), as Ubisoft acknowledges more games than they’d planned are being affected. Once again it’s impossible not to observe that if they hadn’t tied single-player games to such draconian, useless and self-defeating DRM, none of this would be happening. To find out the details of why the games are down, along with others, read our earlier coverage here.

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96 Comments »

  1. SquareWheel says:

    And the pirates win again. Good show, Ubi.

    • simoroth says:

      Not really, if anything it saves them a bit of bandtwidth. Ubisoft have made it quite clear that they don’t want PC gamers to actually play their games. Any increase in piracy due to this event will only be twisted into data that justifies their next atrocious idea.

      What I find confounding is that they can’t manage a server migration. We live in a world of VM’s and cheap cloud services. Downtime is what they had in the nineties. Where is the redundancy and failsafes?

    • Khemm says:

      HOW did pirates win? What on Earth are you blabbing about? Do you even know there’s an offline mode? Do you even know pirates never ever had access to online-based parts of the aformentioned games?

      I love it when clueless people post bullcrap.

    • PodX140 says:

      Kehmm, the pirates never had to restart the game all over again, in the case of M&MHVI, due to their online profile saves not working.

      So yeah, I’d call it a win for pirates.

    • Khemm says:

      @PodX140
      They never had access to online modes in the first place. Also, nothing prevented legit players from going offline the first time, just like nothing prevents anyone from waiting until the server migration is over.

    • daktaklakpak says:

      What I find confounding is that they can’t manage a server migration. We live in a world of VM’s and cheap cloud services. Downtime is what they had in the nineties. Where is the redundancy and failsafes?

      The only thing I can imagine is that they are utterly cheap and uncaring. Any company with an ounce (thats like 28 grams for you metric folks) of concern for their clients would have had new systems up and running and tested in the new location before shutting down the old ones, so zero downtime required. But they already have your money, so pretty clearly your inconvenience no longer matters to them. Besides, they are “sorry” – crocodile tear apologies are cheaper than competence.

    • InnerPartisan says:

      “I love it when clueless people post bullcrap. ”

      So that’s why you keep posting. ZING!

      Anyway, I play quite a lot of Anno 2070 (it’s a German thing…) and to be fair, the online features are suprisingly well-integrated into the single-player game – so much so, in fact, that the offline mode is pretty much useless.
      Also… well, in theory always-on is a cp scheme I’ve come to accept, more or less, especially in the light of digital distribution growing stronger every day (not that it ever stopped any piracy, mind you). After all, Steam practically doubles as an always-on cp – and everybody likes Steam, right?
      The things Steam does right, however, are convinience and service. In the case of Anno it’s a fucking chore to even start the game, and things like this server-down just give me the impression that Ubisoft simply doesen’t give a shit about their customers.

    • Khemm says:

      @Inner
      Some good arguments, but look at it from this angle:
      We were given an awesome game that works perfectly fine offline and is still a lot of fun – I opted for an offline profile immediately after installation and never felt my game had anything important ripped off.
      The so-called “DRM” is in this case a “single player offline version” with some neat bonuses which are meant to encourage and reward those willing to go online.

      As far as Steam, it only makes installation a real nightmare for people with lousy internet connections like me… But wait, it apparently is perfectly OK, because the client has some “awesum features”, correct? Not really, because what people refuse to acknowledge is that pretty much all of Steam’s “features” are ONLY available in online mode!
      In other words, if you go offline, you’re stuck with a useless layer of DRM, to get the “benefits”, you have to be online and you don’t get any additional in-game functionality when you connect.

      So why do people complain when Ubi provides some “features” in online mode, but are perfectly fine with Valve doing the same thing?

    • battles_atlas says:

      @ Khemm

      “nothing prevents anyone from waiting until the server migration is over.”

      Dazzling insight. Also, nothing prevents someone punched in the face continuing on with their life. So its all cool then.

    • theleif says:

      @Khemm: “So why do people complain when Ubi provides some “features” in online mode, but are perfectly fine with Valve doing the same thing?”

      Because Steams online features are only useful when you are online. Also, Steam, unlike UPlay, actually manage your DRM as well as the companies DRM. You can download a game whenever you want wherever you are, whenever you like, as long as you have an internet connection. That is a pretty major boon, if you ask me.
      When Steam is offline, you can continue playing with the same save game, even if you use the cloud syncing, because, as the name implies, it just sync the save game to the coloud. It’s still available offline for you, unlike U-Play. If you choose to start an online game with U-Play, you have to be online to continue playing it. Sure, you can start a new game offline, but with games like the AssCreeds and HOMM, it’s not really a viable option, unless you just started playing the games. And yes, you can just skip the U-Play altogether and just play offline all the time, but then you have absolutely no benefit from it. To the contrary the only thing U-Play does when you are offline is removing features from the game.
      That is why most people despise U-Play and not Steam.
      And until the offline and online versions of the same game are the same, people will continue to despise it.

    • Barnaby says:

      “Khemm-logic” I’ll call it, continues to amaze and intrigue me. This fellow will defend Ubisoft’s DRM and demonize Steam’s in the same post. Ubisoft is probably the absolute worst example of a game publisher not respecting it’s customers. Baffling.

      I had use UPlay to play AssCreed2 and it reminded me of GFWL. DRM disguised as a service but actually doesn’t do anything for me. It does not facilitate, it simply gets in the way of a singleplayer game.

    • His Dudeness says:

      @ Khemm

      “nothing prevents anyone from waiting until the server migration is over.”

      Equally, nothing prevents us from not giving any money to Ubisoft and being smug about whilst playing games that come without all the aggro. Simple really.

  2. Serge says:

    And once again, pirates are playing carelessly while legit customers are having troubles.

    Hurray!

    Well, at least the games weren’t pirated on their first day…

    Oh wait… They were. Too bad.

    • TNG says:

      They were? Honest question here, I have no idea if that happened, although I would have thought that this DRM system changed for each release so that you couldn’t crack/emulate it on one game and reuse it on a next release or at least not have it working at release day, hence why they kept using this protection.

    • MaXimillion says:

      AFAIK there’s no crack out there that emulates ANNO’s advancement system.

    • TLGAthena says:

      Confirmed. The crack available right now is kinda limited.

  3. Bosscelot says:

    This really makes me wish I had pirated Anno 2070. What a sucker I am for buying a game legit.

    • Khemm says:

      You’re a sucker for not thinking for a second before posting nonsense.
      There’s an offline mode, use it and you’ll have the exact same functionality as your precious pirated copies. Actually, no, you’ll have the lastest patched version running offline unlike pirates which don’t have their copies updated.
      Pirates never could go online in the first place, as well.

      Summary – get yourself informed before posting pro-piracy lies.

    • TLGAthena says:

      @ Khemm

      If you’re going to lie. Pick a better one. Anno 2070 does NOT work fully and correctly in offline mode.

    • Khemm says:

      @Athena
      Then I guess that it’s running on my lappy RIGHT NOW and works like a dream is a fine example of my awesum magic skillz.
      I have teh powah!

    • c-Row says:

      World events and daily quests only work in online mode as far as I read.

    • Khemm says:

      @c-Row
      Those are online-based features, so it’s obvious they’re only available in online mode. It’s like complaining The Avatar/General in Shogun 2 and all the stuff like its crafting/customization doesn’t work offline.

    • ChromeBallz says:

      @Khemm

      Anti-DRM is not the same as pro-piracy.

      If you don’t see the difference, you’re probably not fit to contribute to the discussion in the first place, or you live in the same dreamworld as most publishers.

    • DarkFenix says:

      Actually Khemm patches for pirated games are quite readily available. Your copy works, congratulations. So did mine, the difference being I didn’t pay for it (glad I didn’t too, bloody awful game imo).

    • c-Row says:

      The Ark features will be disabled as well. That’s not exactly “fully functional in offline mode”.

    • TLGAthena says:

      Right. To illiustrate your idiocy Khemm, I’ve taken down notes of the ark mods I no longer have access to, and the effects this has on my games:

      Automated Transport Facilities (3 star) : -40% maintenance costs to depots/warehouses/storage, +2 vehicle transports per depot – losing this is *fatal* when you’re dealing with big maps

      Computer Assisted Program Planning : -50% Energy Consumption and +30% influence area to “activity” buildings. – This is more a nice to have, but highly useful for late game optimisation

      Inner City Self Determination : -50% Energy Consumption and +30% influence area to “particpation” buildings – somewhat more vital as the buildings don’t tend to gel well in specific layouts and using less of the damn things saves me room

      Barrier-Free Long Wave Propogation : -40% energy consumption and +20% influence area. Comes in handy when you have multiple information stations pumping out custom channels

      Vehicle Fleet Renewal (Hospitals) : +20% influence area / -30% healing time required. This borders on critical later on when epidemics spread like wildfire

      Fire Safety Guard (Fire control) : +20% influence area / -30% extinguishing time. This is the first of the “optionals”, I can live without this, it’s more a convenience

      Energy Supply Act : -2% to all buildings energy consumption – this one is teeny at the beginning, but adds up late game, it’s worth maybe 30-40 extra energy on one of my primaries, or a free offshore windfarm

      Increased mobility : Optional, 8% extra speed to all ships is nice, but I can live without

      Low Wage Regulations : 8% reduction in every single building’s maintenance cost. Late game this can equate to nearly +1000 balance ALONE, if not more. It’s vast, and critical for maintaining profitability when you start expanding into the tech faction’s moneysink items.

      All of these do not work currently. Most of my late game saves are contingent on all of this being present. That is a problem, little troll :P

    • Soon says:

      He said the same functionality as the pirated version, not that it was “fully functional”. He’s not being that unreasonable, just more willing to view the online features as features rather than DRM.

    • Khemm says:

      @Athena
      Are you a fan of a motto “when backed into a corner, NAME CALLING for the rescue!”? Looks like it.
      Here’s my response: play better. I finished the campaign in offline mode without all your Ark upgrades, or “cheats”. If you can’t win without them, that’s YOUR problem, don’t blame Ubisoft.

    • The Infamous Woodchuck says:

      @Bosscelot

      Likewise, i regret buying the game. dont get me wrong, its a good game, but the DRM irritates me to a point that i actually stopped playing the game entirely. makes me wonder that i should chose asscreed revelation in the first place. oh right….

    • TLGAthena says:

      @ Khemm

      Wow. You completed the campaign offline. Go you. The Campaign which is er… well.. a tutorial, that prohibits the use of any of the modules I use for large scale continuous mode play. Beating the campaign is a bit like telling me you managed to complete Super Mario’s 1-1 without losing a life. So, have a golf-clap.

      *clap*

      Tell you what. Get back to me when you’re dealing with 40,000 plus people over a huge map.

    • c-Row says:

      Here’s my response: play better. I finished the campaign in offline mode without all your Ark upgrades, or “cheats”. If you can’t win without them, that’s YOUR problem, don’t blame Ubisoft.

      That’s a rather poor excuse. The Ark upgrades clearly affect the single player game and are not available during the server migration. If you don’t use them, that’s great for you, but don’t go around and argue that the single player experience is the same in offline mode when it clearly isn’t.

    • codename_bloodfist says:

      I’m starting to think that Khemm is Total Biscuit’s long lost twin sister. Isn’t consumerism a beautiful thing, Ladies and Gens?

    • Brun says:

      @Khemm:

      Your only argument so far in this entire UbiDRM fight has been basically “you can’t blame Ubisoft for your not knowing to start the game in offline mode.” You’re basically calling everyone else stupid, which is a very weak argument to stand on.

  4. Red_Avatar says:

    *facepalms*

    Good goin Ubisoft. “You be soft” indeed.

  5. Unaco says:

    Down with this sort of thing.

  6. Napalm Sushi says:

    It doesn’t seem worth the bother really, does it, Ubi?

  7. Premium User Badge Earl-Grey says:

    How long before Khemm leaps to the defense of poor Ubisoft and lashes out against the blatant Valve elitism on RPS?

    • Khemm says:

      @Earl-Grey
      How long before people like you who didn’t even BUY any game start commenting on things they don’t have a clue about?
      Give me a break, find someone else to bully.

      So the server migration made online modes unavailable – woooow, who would have thought. When it happens to Steam, I usually hear “hurr durr there’s an offline mode” (which doesn’t work for me at all unless I go offline while still connected, but who cares, right?).

      Just checked my copy of Anno – IT WORKS. In offline mode, of course.
      Agree Ubi assured online profiles wouldn’t be affected and that’s an issue, but calling this “DRACONIAN DRM” is a stretch on John’s part. The game is 100% playable offline, choosing an online profile is customers’ choice if they want to get some additional stuff and online based functionality, it’s kind of freaking obvious online mode relies on internet connection and servers being in a good shape.

    • PodX140 says:

      So khemm: Old Savegames working? Ark upgrades?

      Thought so.

    • DarkFenix says:

      Steam isn’t in the habit (in my experience) of locking single player content when you can’t access the internet. The game is not 100% available offline, because less than 100% of the features present in single player are available offline.

      Are you seriously trying to tell us that making the accessibility of single player features dependent on a stable server connection is ok? If so, which publisher do you work for and how much do they pay you?

    • Khemm says:

      @Pod
      Save games working… check.
      Ark upgrades… online feature, don’t care, never cared, never felt I missed out on anything.
      Was that what you thought?

      Honestly, stop worrying about minor irrelevant details. Certain features are meant for online mode when you’re connected and in touch with other Anno players. It’s like multiplayer in other games, I don’t recall anyone complaining it doesn’t work offline.

      @DarkFenix
      Except those aren’t “single player” features. They’re ONLINE features.

    • Premium User Badge Earl-Grey says:

      @frightlever
      What can I say, I like the guy/girl/spambot.
      Both of us obviously have to much time on our hands.
      I spend my days fornicating and playing computer games, Khemm does …this.

      @Khemm
      I apologize if I offended you, but you do seem utterly incapable of taking the piss out off yourself.

  8. Ridnarhtim says:

    “To find out the details of why the games are down, along with others, read our earlier coverage here.”

    No need. The reason is Ubisoft are idiots.

  9. TwwIX says:

    Why do PC gamers continue to buy games from this shitty publisher?

    • Khemm says:

      Because I prefer to buy excellent games rather than shitty ones from publishers with nice PR.

    • Ironclad says:

      I hate to say it; but Ubisoft does have a more experimental side that the other Big Evil Empires lack. Games like Anno are impossible to find at EA, and Activision.

    • cliffski says:

      because anno 2070 is an absolutely awesome game. Yes, it’s a pity the publishers are who they are, but the reason i bought it was no way would I miss out on an anno game with eco-tech in it :D

    • Shooop says:

      You’re not a PC gamer Khemm, you’re just an idiot. Don’t use our label.

    • His Dudeness says:

      Some us don’t and haven’t done so for some time. But there are always some fanbois ….*cough*K*phlegm*hemm*cough*…

      No matter how excellent a game is perceived to be, with this sort of thumbscrews attached I’ll give it a pass. It’s not like there is no choice out there and not all publishers are run by a bunch of dingleberries.

    • MellowKrogoth says:

      The sad thing is that Ubi have bought excellent studios that they’re now strangling little by little… they own Blue Byte (Settlers), Reflections Software (Driver), 1/3 of Related Designs (Anno), Nadeo (Trackmania), Arkane (Dark Messiah, Dishonored). Now when one of those studios makes a game and Ubi slaps its horrendous drm on it, do you punish Ubi and the studio in question together, or do you buy the game so they make more and suffer silently?

  10. Kresh says:

    I’ve been trying to get the issue resolved myself, as I cannot play Anno 2070. The final part of the e-mail exchange/train wreck was the Ubisoft “support” telling me to contact the DRM company for support. WTF?

    So, I’m done with Ubisoft games. I’m running out of companies that makes games that I’m willing to give money for. A security “solution” isn’t supposed to penalize honest people. DRM is the video game version of gun control. The only people not hurt are the criminals.

    I mean, sh*t, I’m starting to understand why many pirates have no guilt about their criminal actions. I’m really not all that interested in breaking the law to play a game that I already paid for. Although, the fact that I already paid for it does mean that I should be able to own a “backup” copy. Hmmmm. I think I see a solution…

    • Zarunil says:

      Go for it. Had I bought it, I’d pirate it in a heartbeat if I no longer could access it.

    • Shooop says:

      If the product you paid for doesn’t work as promised and you can’t get a refund, you have every right to get one that does.

  11. mr.ioes says:

    The question still stands: Why do companies still use useless DRM? I asked torrentfreak a while back, they couldn’t provide an definite answer. Can you?

    Is the 2nd hand market for PC titles really that big of a deal for publishers?

    • Premium User Badge Llewyn says:

      There won’t be a single overriding reason, because these are decisions being made by separate groups of people. Some factors I think are likely are:

      - Lack of good information to justify stopping – there’s no serious economic analysis being done on the impacts of DRM by anyone who can’t be dismissed as having a vested interest in DRM being scrapped. I think this is the real killer; businesses need to be able to soundly justify doing ‘nothing’ about the threat of piracy to their shareholders, and there’s no incentive or ammunition for them to do so.

      - Belief that it’s the right thing – companies believe that piracy damages their interests (clarification: I agree with this belief) and can assume that DRM is the effective thing to do about it (clarification: I do not agree with this assumption). Following on from the above point, there’s a lack of clear and credible information about whether any of this is true or not. (Personal opinion: It’s often taken for granted by gamers that DRM doesn’t “work”, and slightly less often that piracy is not harmful. I don’t think we have any sound basis for making these statements beyond that we want to believe that they’re true. Equally, we don’t have any sound basis for stating the opposite.)

      - Stopping casual sharing – trying to prevent people who don’t think of themselves as pirating games from making quick copies for friends. It’s perhaps ironic that the DRM Ubi use on things like Anno makes it easy to share with a couple of friends.

      - Inertia – they’re doing exactly what they’ve always done, only in slightly different forms. If I were of a cynical bent, I might think that this accounted for 90% of DRM implementations.

  12. PodX140 says:

    I swear. If Ubi wasn’t so known for being “out there” with their games and ideas, I’d have no qualms seeing them crash and burn as a publisher. As it is with them using this drm, I’ll feel a pang of regret, but not much more.

  13. Radiant says:

    The reason companies still use DRM is because they’ve invested a crap ton of money into both the game and into developing DRM.

    They’ve also poured a lot of money into having people post on forums about DRM [for and against].

  14. KenTWOu says:

    My Steam copy of Driver:San Francisco works just fine in offline mode. But Splinter Cell:Conviction offline mode rewrites my saves, so I lost my progress and access to all DLC (including 4 maps which I bought separately). I have savegame backup but it works only in online mode, so I guess I affected by Ubi DRM too :(

    • aerozol says:

      No comment, Khemm?

    • c-Row says:

      “You suck at the game for needing save games, so it’s not UBI’s fault.”

      [ /khemm ]

    • KenTWOu says:

      Conviction off-line mode is definitely broken! On-line and off-line savegames aren’t fully compatible with each other. You can easily make on-line savegames from off-line savegames (get back all DLC and other stuff) but you can’t do it vice versa! Game Launcher just rewrites your savegames every time in off-line mode.

      • KenTWOu says:

        Just for the record, Conviction off-line mode was fixed a long time ago.

  15. ChromeBallz says:

    Ubi could be bigger than EA/Activision whatever if they didn’t insist on this kind of DRM.

    • Shooop says:

      Absolutely false. They’d still need several mass-produced series which cater to the lowest common denominator, and DRM would be hardly be a concern for that audience.

      And besides, EA is already adding more DRM shackles to their games. It started with online pass and now it’s that plus Origin/Battlelog.

  16. piecoughed says:

    Quite frustrating.

    I REALLY like Anno 2070 and all of it’s meta-game bells and whistles, but now I can’t even play in offline mode and am greeted with a virtual orange bar cock block.

    Also, is it just me, or is the opponent AI in 2070 a step back from previous Anno games?

  17. runbmp says:

    People are still buy games from Ubisoft? Learning is fun!

  18. yrro says:

    So not only are the fools at Ubisoft incapable of creating a service backed by the revolutionary idea of–wait for it–running on more than one redundant server… now it appears that Ubisoft don’t even realise which of their games use the DRM service in the first place?

    • Khemm says:

      Big companies aren’t a single entity or a colony of insects governed by a Hive Mind, sometimes the PR guys misinterpret what they’ve been told by the tech guys or the tech guys get overzealous and turn more things off than necessary.

      Just like Valve struggles to keep their servers working without problems, happens to ban innocent people in Modern Warfare 2, or made HL2 unplayable for weeks.

      The difference is Valve is allowed to make mistakes, everyone else deserves to be ridiculed, stoned, crucified.

    • Duffin says:

      It’s a fucking ridiculous situation and they should be ashamed of treating legitimate customers like crap. I was pretty close to buying some Ass Creed games but I think I’ll pass.

    • The Infamous Woodchuck says:

      @khemm

      ” the PR guys misinterpret what they’ve been told by the tech guys”

      but the PR “misinterpret” happens frequent, so frequent infact that those misinterpretation is interpreted by the community as lies, and that ia very reasonable. you for one, shouldnt be so blind.

    • Khemm says:

      @Woodchuck
      Often? So we had that “From Dust” offline thing (well, there was an offline mode, but you had to be online every time you started a game, so I see where the misunderstanding came from) and now this, and an apology was issued…
      I’ve seen many more “lies” from smaller and bigger companies.
      This Ubisoft hate is really getting out of hand. I can’t wait until the internet finds another company to hate on and see all those legions jumping on RAGE train because it’s the new trendy thing to do.

    • codename_bloodfist says:

      Khemm, I’ll be the first to admit that I don’t like certain things about Steam. I hate the fact that I can’t have it running on two computers. Most people don’t care about this, but I quite like playing bigger games on my gaming system and smaller indie titles on my netbook. If I happen to power up the netbook just to let it sync docs with the cloud, Steam immediately asks me to re-enter my ridiculously long password on my main system.

      This sucks. It also sucks that my achievements don’t sync when I go back online. There’s a plethora of flaws in Steam. However, I don’t really think you can argue that this is anywhere near as annoying as suddenly having your Anno colonies unmanageable, because your infrastructure relied on buffs that are no longer there. One is an inconvenience, the other is a game breaking issue.

    • Shooop says:

      How many mistakes render entire games unplayable for a large number of people and keep being repeated Khemm?

      How many times since MW2 has Valve accidentally mass-banned players?

      Ubisoft is not making mistakes because people learn from mistakes. Much like you, they are being daft on purpose.

  19. monroe says:

    I have a strange tingling in my toe that Khemm is a paid PR agent. I doubt anybody is such a huge fan of any corporation to defend them this hard and prolonged.

    • FluffDaSheep says:

      I was thinking exactly the same thing about two minutes before I read your post. It was his rationalization of Ark Upgrades being unavailable in Anno 2070 that pushed me over the edge. “I don’t care about them so I don’t see why anyone else should.”

      Razzledazzle.

    • satoru says:

      I don’t think Khemm is a PR agent, but he simply is unaware of how users are impacted by this.

      While he might not ‘care’ about Dynasty Items or Ark Upgrades, obviously many users do, and they were a touted feature of the uPlay structure. This is fine, if ubisoft wants me to user their uPlay thing, but at least is saying “look here’s a benefit the pirates won’t get” I can appreciate that. A carrot and stick approach is an upgrade from the stick-only approach of From Dust.

      But if you’re going to have that structure, you need to have 6 sigma uptime on your service. Or you need to have an offline mode like how Mass Effect and Dragon Age DLC worked where even if you lose connectivity, the DLC content is still valid (aside from the DA outage where the auth servers deauthed your stuff, I’m talking about going purely offline once you get the DLC content).

      And for games like HOMM6 and Setters7 where saves are stored online ONLY, and are incompatible with offline mode, then the auth servers being offline is basically like a system wipe.

      While Khemm might not care about such items, Ubisoft touted them as a way to decrease piracy and try to make their DRM strategy more palpable. I get it. But if you’re going to do that, you need to either keep your auth servers up 24/7 or provide users a way to go offline without it being a huge burden. Anno2070 is ‘grey’ area in terms of user impact, but HOMM6 and Setter7 is basically a wash until the auth servers come back online on THURSDAY?

    • speedwaystar says:

      mod “industry shill” +1

    • Shooop says:

      Wouldn’t be unheard of. EA shills even came to this site trying to defend the unjustified Origin bans.

  20. noom says:

    I’d just like to take this opportunity to ask that anybody who’s actually bought a Ubisoft game in recent years that isn’t working at the moment to kick up as much fuss as possible about it. Massive backlash from their customers over this can only help in making them realise the error of their ways here.

    (I would do so myself, but haven’t bought a single game from them in years… : \ )

  21. satoru says:

    I read their twitter feed and they said the servers would be up by THURSDAY morning??? Seriously are they just doing a forklift upgrade of the thing?

    • sneetch says:

      “Starting February 7, Ubisoft will be transitioning the hosting of many of its online services from a third-party data center to a new facility. ”

      I get the feeling that right now they’re just moving their existing servers to another facility. The servers are either a) being packed up, b) in a truck on the way there or c) being unpacked and plugged in. I don’t have too much faith that they will get their systems back up by tomorrow morning, there are more than likely going to be major teething problems with the new setup and staff unused to it but we shall see, they may surprise us all.

  22. MythArcana says:

    Pirates: 8,278 Ubi$oft: 0 (Still trying to figure out what day it is.)

  23. radioactivez0r says:

    The thing that I don’t understand is that while several websites will post about it, none of them see to go beyond “this is happening and it sort of sucks” (hell, Joystiq basically said it wasn’t a big deal as it was a small list and only affected PC/Mac games!) into “we shouldn’t be standing for this”. There seems to already be a very apathetic attitude towards this practice of restricting any part of a game that is already paid for – it’s one of the reasons that I’m really torn on Diablo III. We seem to think that it’s here to stay, so we can moan and groan when stuff like this happens, but ultimately do nothing going forward.

    Do I have a solution? Not really, beyond “stop buying their stuff”, but as already seen in this thread, people will overlook policies like this because they really want a game….so maybe we’re just doomed.

    • Kdansky says:

      Diablo 3 is actually a hard case, because instead of removing key features from the game for no gain, they add some (such as an AH) and remove some (such as offline play). While you can certainly find that annoying, it’s hardly evil, just a trade-off. It’s a deliberate design choice. Diablo 3 is MMO-ish, just like Guild Wars.

      Anno on the other hand doesn’t need online features. It’s a purely offline game, with some features cut off to enforce the DRM more strictly. It’s not a design choice.

      Bonus: Blizzard has not taken the WoW servers down for a week, ever. And WoW requires vastly more server power than a bit of DRM would.

    • Brun says:

      people will overlook policies like this because they really want a game

      This. Publishers know they can get away with this kind of garbage because they have micro-monopolies on certain games. By that I mean that Blizzard is the only company that makes Diablo games, EA is the only company that makes Mass Effect games, etc. Sure, other companies make games LIKE Diablo – but Torchlight is not Diablo, and that distinction is important for games with very strong brand identities and customer loyalty to that brand.

    • Shooop says:

      It being “MMO-ish” doesn’t mean it is a MMO Kdansky. If you’re playing single player there is absolutely NO good reason why you shouldn’t be able to pause the game or play it offline. Had they stripped single player from the game completely it would have made some sense.

  24. Ultra-Humanite says:

    Another Ubisoft article and another 25 comments from Khemm that are gloriously blocked. Keep going buddy!

  25. Shooop says:

    The real question is how many people who call Ubi out on their DRM stupidity are not seeing any problem with Diablo 3 since it’s pretty much the same thing?

    That said, I just added “Your Shitty DRM Will Not Stop Us!” to the AC:R I have in my Steam list.

  26. Pointless Puppies says:

    Meanwhile, Steam just got a big patch that added Steam Workshop for Skyrim (which is wonderfully implemented) AND I just finished successfully transferring about 200 GB worth of games from one hard drive to another via their backup system. No muss, no fuss, all fun.

    Valve: 34,581
    Ubisoft: 0

  27. My2CENTS says:

    Its sad to see software companies act childish killing it for everyone.

    I mean:
    Blizzard destroyed almost all bnet2 titles due to fear from emulators (which in the end still exist).
    Ubisoft have a draconian DRM that will cut you from the game if a few packets are dropped
    BF3 need a useless program (Origin) running and hogging up resources for no apparent reason other than DRM

    And a ton more examples. If the companies realize that piracy is not the problem and focus on the content we will see a much better games. The ideology you should pay for everything we produce just because we invested in it is blunt and greedy. Everyone can see games like Witcher and Skyrim that are Single-player titles have sold thousands/millions of copies even though they both are completely cracked.

    I think RPS should start asking the question: Why not provide us with better games to buy, and then worry about piracy?

    Side note: Stop bashing pirates. There are countries where software products are way to expensive and the people have no other choice. This doesn’t mean that they steal, as they wouldn’t have bought it anyway. Im really pissed when someone mention Eastern Europe and points out piracy, but don’t point out the fact that the quality of life is nowhere near France,Germany,US,UK. Would you buy a game if it costs 600 pounds? Or would you spend a quarter of your monthly salary for a software product?

  28. captain nemo says:

    It’s funny ; We were wondering how many years we can expect Steam to keep available the games that we have bought. But with Ubisoft, you sometimes cannot play from day 1

    I’m not buying anything from Ubisoft ever again

  29. Hmm-Hmm. says:

    When it comes to Ubisoft, I’m always disappointed when my expectations become (partial) reality.