Double Fine Adventures’ Super Amazing Video Update

By Craig Pearson on February 16th, 2012 at 10:28 am.

10% of the money will go to fix Tim's claws.
The first of the promised updates from inside the Fortress of Double Fine, regarding their Kickstarter funded adventure game, has arrived. True to to his word, Tim Shafer waves his sausage, warts and all, in your face with the lumpen, verruca vulgaris covered information there will be additional platforms like Mac, Linux, and handhelds, the game will have English voice-acting, and the text will be in English, French, Italian, German, and Swedish Spanish. These are all because of the overwhelming generosity of me, because I just donated the minimum amount possible. And it’ll be DRM-free. I’m sat with my fingers laced together under my chin, staring dreamily at my monitor. Join me?

Here’s the funnier, cuter, cuddlier Tim telling all that straight to camera.

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69 Comments »

  1. Kill_The_Drive says:

    Achtung, you forgot German.

  2. Clavus says:

    This video shows exactly why we’re giving this guy 2 million to make a game.

  3. Radiant says:

    Just to throw this out there.
    If this game turns out to be even slightly rubbish then they would have ruined kickstarter made games for everyone.

    No pressure :)

    • D3xter says:

      Not really, personally I’d still throw money at random projects I like the sound of even if this sucked something fierce.
      Honestly, I’ve Pre-Ordered and/or bought a lot of other games that were a lot worse than anything Tim Schafer can likely come up with, it’d just put it on the list of bad buys and move on not holding a grudge but then I’d never donate $10.000 xD

      Also, the Documentary alone likely makes this worth it.

  4. hjd_uk says:

    Loosey Goosey!

  5. Khemm says:

    No obligatory Steam DRM? Huzzah! You rock, Tim!
    Alan Wake is already on warez sites and it hasn’t been officially released yet, Steam no longer offers zero day anti-piracy protection even, so why use it?

    • hjd_uk says:

      Well maybe that means that a Developer-Build / DVD-image got leaked rather than Steam’s protection failing huh?

    • Gnoupi says:

      “Why use it?”. Because it’s a popular store almost guaranteed to boost your sales, and it allows you to push patches to your users quite fast and easily?

      It’s not all about the DRM.

      (edit: Ah, jeez, only now I noticed who posted that. Got tricked into feeding the troll)

    • Khemm says:

      @hdj
      One of the “pro-Steam” arguments is always “all versions are Steam DRM’d, including the retail copies, so there’s no chance of a game leaking before release”. We’ve just been proven it’s a lie.
      Right now, legit customers who get a boxed copy will be punished, legit players waiting for the game to unlock on Steam are being punished, pirates are already enjoying their superior DRM-free copy without any activations lasting hours, asking Valve for permission or running a bloatware client in the background.
      Who won? Pirates.

      @Gnoupi
      The only troll here is you. Also, I’d appreciate it if you explained how exactly Steam benefits a purely SINGLE PLAYER game like Alan Wake and provided proof for your “it boosts sales” claims.

    • anoniminimity says:

      The reason Alan Wake likely got cracked before release is they probably included the exe on the game disk. Most steam games don’t have the exe on the game disk so the only way to get it is on release day. Can’t pirate a game if there is no exe to crack. Looks like the devs just screwed up a bit this time.

    • The Sombrero Kid says:

      It would be cool if they offered developers the option of not having any DRM though but still being able to distribute it, if they ever get monopoly status they’ll be forced to separate the two services by law but until then they can bundle them if they like.

      EDIT: It’s preposterous to suggest that steam doesn’t boost sales, to try is to undermine your other argument that drm doesn’t prevent piracy.

    • D3xter says:

      Go away :/

    • SurprisedMan says:

      Wait, you don’t think being on Steam helps sales? Oh, you are a larf.

    • Khemm says:

      Sure games sell a lot when they’re hugely discounted, but how does that prove mandatory Steamworks=better sales?
      I’m fine with games being sold via Steam since it’s obviously a giant in the dd space (years of forcing PC gamers to install it paid off), but you don’t have to opt for Steam exclusivity to have a presence on Steam.

    • SurprisedMan says:

      Your question was “why use it?”

    • Khemm says:

      @SurprisedMan
      Of course, and the response was “it boosts sales”. I call bs on that one. The presence on various dd channels (Steam included) is enough, Steam DRM=Steam exclusivity won’t boost sales. That’s my point.

    • The Sombrero Kid says:

      My understanding is exclusivity nets you a bigger revenue share.

    • MadTinkerer says:

      Yep, Steam is 100% useless and the only good things in the universe are UPlay, Origin, Starforce, and a constant online connection to Battle.net. And whatever else Khemm likes that isn’t Steam!

    • Lemming says:

      How are you not banned? You’re ‘contributions’ are 100% Steam trolling.

    • Khemm says:

      @Lemming
      Riiight, maybe if you actually took the time to read a lot of responses of mine, I only bring up this subject when it’s relevant to the topic.
      If bitching about Ubi DRM was bannable, 95% of people here would have been banned a long time ago. If you can’t voice your concerns with Steam anymore because of fear of being banned, then that falls under “censorship” category. Different opinion = trolling, nice logic.

      By the way, your post here contributes nothing to the discussion, troll.

    • Kdansky says:

      @lemming: That is not true. His contributions are 50% anti-Steam, and 50% pro Ubisoft DRM.

      Which honestly, does not make sense. We hate Ubi because their DRM is shit. We like Steam because it offers a slew of awesome features (which makes us forget about the DRM), and mostly because buying crap on Steam is CHEAP. With 30$ a month I can get half a dozen great games, instead of half of a not-working Anno.

      Let me explain with a food metaphor:

      Ubisoft sells Ice-Cream with poison that makes you sick.
      Steam sells Ice-Cream with poison that makes you sick a bit, but the Ice-Cream is 90% cheaper, and comes with an Espresso, a place to sit and is served by a barrista who absolutely loves to chat with you about yourself.

      See, I’d go for the second option, and just grit my teeth about my stomach, while flirting with the barrista.

    • Lemming says:

      @Khemm: The point is, this should be a happy comment thread, and you found a way to ruin it with your ridiculous and lonely agenda. I hope you put as much effort into campaigning against something worthwhile. Do you feel as strongly about starving African children? Or is Steam worse for you?

    • VelvetFistIronGlove says:

      Khemm wrote:

      Also, I’d appreciate it if you explained how exactly Steam benefits a purely SINGLE PLAYER game like Alan Wake

      1. Faster install. Obviously this doesn’t apply to everyone, but it’s faster for me to download and install a game from Steam than to install it from a DVD. Other download services may also provide this benefit, depending on the speed of their content servers.

      2. Automatic patches. Steam’s auto patching works more reliably than any other I’ve used, although it’s not perfect. But it’s still much more convenient than downloading and installing patches manually (especially when I reinstall a game to play it again after a year or two).

      3. Inability to play the game early even if I got the retail Steamworks-using version and it gets delivered to me early. Wait, that’s not an advantage! Also not exclusive to Steam—most competing DRM systems offer this option too, so they suck equally in this regard.

    • apocraphyn says:

      To be fair to Khemm, he wasn’t being utterly vitriolic when he started the thread. A lot of the people here like Steam for the convenience and cheap deals that it provides (or the frankly scary worship and adulation of the service itself), but it’s still a service with unnecessary in-built DRM (as was proved with Skyrim recently, since it didn’t have to be activated through Steam until a later patch). I’d be much happier with Double Fine’s non-DRM’d version of the game than with the Steam variant.

      Edit: Bravo to Double Fine for even considering a non-DRM’d version. Very considerate.

    • RogB says:

      for fucks sake, EVERY SINGLE TIME STEAM IS MENTIONED…..
      Time to use the’block’ for the first time ever. Sad day.

    • Urthman says:

      Because it’s a popular store almost guaranteed to boost your sales,

      But Double Fine has already sold more than enough copies of the game. They could give it away free when it’s finished. (Except I hope they don’t and keep all the extra free money to help make Psychonauts 2.)

    • Lars Westergren says:

      I’m not sure they can/should do that Urthman. When people pledge money they do it for a specific purpose (in this case an old-school point and click adventure game). Taking the surplus and using it for something other than what the early pledgers donated to could lead to significant badwill and/or withdrawn pledges.

    • Jad says:

      Ugh. Not sure if I should wade into this, as its kind of off-topic, and I don’t really agree with Khemm all that much, but I feel like I need to correct a few fallacies that other people fall into too often in anti-Steam threads:

      1) That if a game is on Steam, it must be Steamworks, or conversely, that if you dislike Steamworks you don’t want games sold on Steam, and

      2) That if you dislike Steamworks/Steam exclusivity, you must love Origin/GFWL/UbiDRM etc.

      Neither of which is true.

      You know what was great? The way The Witcher 2 was released. You could buy it on Steam, receive patches from Steam, keep all your games in one place, etc. Or you could buy it DRM-free on GOG, directly from the developers. You could also buy it from retail, in a box, which I believe only had disk-check DRM.

      For me, that is the ideal release strategy for single-player games.

      ——

      Anyway, that appears to be pretty much exactly what Double Fine will be doing with this game (probably minus the retail box), which is great! I really need to go and give them some money soon, so I can become one of those “backers” people …

    • FataMorganaPseudonym says:

      @Lars Westergren

      I’m pretty sure Urthman was referring to any profits made from the actual sale of the game after it was released (to people who didn’t fund the Kickstarter, since the people who did have already bought the game if they pledged $15 or more), not the surplus funds from the Kickstarter project itself (all of which I agree should go toward funding this particular game).

    • El_Emmental says:

      I wish we had a function like See all *user* comments, so we could make stats, graphs and infographics about Khemm obsession over Steam :D

    • PodX140 says:

      Gnoupi: Your edit made my day. I didn’t realize until after I read your post either to be honest. Khemm has calmed down it seems, the OP was actually pretty calm and respectful.

    • aerozol says:

      “… “it boosts sales”. I call bs on that one.”
      Yesterday I bought a game on Steam I wouldn’t have bought otherwise, sales boosted, done and dusted.

  6. Anthile says:

    I never knew what he looks like. Now all I can think of is that he looks like the engineer from Monday Night Combat.

  7. terry says:

    *swoon*

  8. The Godzilla Hunter says:

    Why no staring eyes tag?

  9. Gap Gen says:

    Waves his sausage what did we watch the same video?

  10. Terragot says:

    This guys persona is incredible. He has that special something that makes me love people. I don’t know what it is – timing? body language? Sincerity? – but he makes me chuckle over the silliest things (swedesh in EFIGS got me good). Bravo to this man and his adventure.

  11. Drake Sigar says:

    Anyone ever seen Tim Shafer and Jack Black in the same room?

  12. Zihua says:

    Will “backers” actually have to pay to play this? Are you all completely, completely mad donating money to a commercial company?

    • SurprisedMan says:

      Backers have already bought a copy of the game. It’s not really a donation, because you get something in return. It’s not really an investment in a traditional sense, because you’re not entitled to any sort of profit share. It’s a pledge – you give an amount of money, in return you get the game plus bonuses.

    • hjd_uk says:

      Its pre-pre-pre order really, ayone who met the lowest donation ($15 i think) gets a copy of the game when it is out. Anyone else can just buy it when its done.

    • Hidden_7 says:

      It’s patronage, just distributed. You pay for an artist to create a work of art for you. It’s a funding model that’s been around for centuries, only the distributed nature is new(ish).

    • Reapy says:

      Should have profit sharing. If the game makes $$ over the initial investment amount, the initial investors should at least see their money back to them. Pre pre order people carry most of the risk with where they put their money. Double Fine will most likely be fine if this doesnt work out, but they have financed themselves for a year or two on the backs of donators.

      It could also be that the people interested in buying the game have already donated and they won’t realize many profits, but honestly I have a feeling the game will still sell well beyond the people that have already donated, and it seems, well, kinda messed up that all people get for putting their money where their mouth was is a copy of the game and a documentary.

      Honestly, I can think of so many indie devs out there doing interesting stuff that would kill just have a tiny, tiny percentage of the cash rolling in here to support themselves and make their games for another year or more. It feels like a crime that upwards of 100k will be wasted (imho) making a video of them making the game to boot.

      I don’t know, i mean, this is a great thing on one hand, and I have no doubt they are going to deliver a great game here, and not only that, but it shows the power the internet has given to the ‘many’ to get what they want. I like all of those things and think it is great, its just, something about the whole thing upsets me somewhere, and I’m having trouble locking down what that thing is.

    • SurprisedMan says:

      This ‘should see a share of the profits’ has become really tiresome. It isn’t an investment, it hasn’t been sold as an investment, people are under no illusions as to what the backing money is for, at no point during the process has it even been hinted at that this would be a possibility. I don’t see any reason that anyone should expect anything more than what has been stated, whether the game doesn’t sell a single copy on steam or whether it becomes an overnight sensation. People are backing the project because they want the game, not because they want a return. Furthermore if the backers became investors whose profits were at stake depending on how the game goes, that would be undermine many of the reasons they’re doing it this way in the first place.

    • MellowKrogoth says:

      @SuprisedMan
      +100

  13. Shazbut says:

    He could be a really good actor. He’s got great timing

  14. jaronimoe says:

    Not happy about there also being mobile versions of the game as I fear that this will influence the direction that the “main” game will be going (since they always need to keep in mind that it also should work on mobile interfaces).

    Also I would prefer if the 2mil would go towards a bigger game and not towards more platforms.

    • Hidden_7 says:

      Fair enough, but consider that from day 1 it was stated that extra money will go toward more platforms, as well as localization, and making the game bigger. It’s not unreasonable to assume that some of those donations are from people who weren’t necessarily looking to play it on PC, but were hoping that new platforms would become a reality. At this point it’s fairly safe to assume that any further donations will include some people not looking for the PC version.

      Basically, they were upfront with their intentions for extra cash, and also it’s a bit of a fallacy to assume that all the money pledged would have been there if they had decided to just go PC.

      I’m personally just glad they don’t seem to be chasing the like of Xbox Live Arcade, or PSN yet, since those seem to be massive money sinks to develop for, with no tangible benefit for us PC gamers. Consider they only recently passed the budget for Costume Quest, which I believe Tim tweeted at one point was around 1.5 mil. That seems like the sort of thing that will be roughly on the scale of this one, and that had no voice work, whereas we’ve just been told that the extra cash will allow them to have this voiced. My assumed answer to the question “where did all that money for Costume Quest go then?” is “developing for consoles.”

    • jaronimoe says:

      hmm.. I guess you’re right. Haven’t seen it that way before.

    • Bork Titflopsen says:

      Yes, porting a point and click adventure to mobile platforms is rediculous! They have nothing in common with a mou… wait, they do.
      NOT porting a point and click adventure to mobile devices in this day and age would be an incredibly stupid move.

  15. Lemming says:

    Is Ron Gilbert involved in this one as well, or is this all Tim? I’m sure it’ll be good either way, I just think it’d be awesome to have the ‘dream team’ back!

    • Lars Westergren says:

      Ron has said he is at Double Fine working most of the time on his “dream game”, which this is the concept art for. But this project is NOT the same as the Double Fine Adventure Kickstarter. He will help out with DFA though, Tim said that in the first Kickstarter clip, and Ron confirms it in the thread.

      http://grumpygamer.com/5694081

  16. Jabberwocky says:

    Everything about this story, and this video makes me happy.

  17. Jake Albano says:

    Woo, Linux! Time to go show my support.

  18. jonfitt says:

    Does anyone have any idea how the iOS version would be distributed? It wouldn’t be free, but backers shouldn’t have to buy it again should they?
    Does the App Store even allow codes to be entered to get a game without paying iTunes? It seems like that would be the game maker getting their money without letting Apple take their pound of flesh, which they are always very protective of.

  19. Suits says:

    Such a natural charm.

  20. ThaneSolus says:

    loved Day of Tentacle, he was co-designer there, GL!

  21. LionsPhil says:

    And it’ll be DRM-free.

    Pedantically, it looks like it’ll be DRM-free if you pre-ordered. I’m assuming that means the regular joes will find it for sale on Steam or such.

  22. Bfox says:

    I like this, I hate monster companies like EA.

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