Far Out: A Safari Of Far Cry 3 Screenshots

By Jim Rossignol on February 16th, 2012 at 5:28 pm.

Yes, that's the new DRM.
Listen, that trailer might have been a bit eyebrow-angling, but let’s just be careful with our expectations. They’re very delicate. The Far Cry games, while each not to everyone’s personal standards, have always been interesting. I don’t think the third one is going to fail on that count, either. Hell, if it’s open world enough it’ll make me happy. The images, too, cheer me up. I like a tropical island in my computer game, and this is looking far more vibrant than FC2’s surprisingly dreary Africa. Ten new images below. Actually nine. The one above makes ten, though.

You can click ‘em for full size.









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104 Comments »

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  1. n0rwegian says:

    Malaria medicine? please, god, no…

    • MrWeed says:

      I don’t think Malaria medicine is made out of mushrooms.

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      AmateurScience says:

      The malaria thing in FC2 was the first (and hopefully last) time that my profession and my hobby overlapped (should probably change my hook as I am actually getting paid for the Science now).

    • Unaco says:

      Where? All I’m seeing is a jar containing (what I believe to be) a Psilocybe Cubensis mushroom.

    • Tally says:

      Hallucinogens are definitely something I would like to see more of in games. Chronic disease of the player a bit less though. That said, I enjoyed FC2 plenty.

    • Text_Fish says:

      I liked the malaria mechanic in FC2, it added an extra level of urgency.

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      DrScuttles says:

      Eat the mushroom, spend the next 7 hours erroneously believing you can push your head through a wall.
      If they can nail the sense of… nervous anticipation… in that first hour, they’re on to a winner.

    • LennyLeonardo says:

      There is, according to Edge’s preview, a point where you’re asked to retrieve this mushroom from a cave and what follows is a gunplay-free platforming section(!) during which you have perspective-warping hallucinations and suchlike. It sounds mad.

    • ArthurBarnhouse says:

      Oh I hope that is half as good as it sounds!

    • Ultra Superior says:

      Rated M for Manure

    • Fumarole says:

      … a gunplay-free platforming section(!) during which you have perspective-warping hallucinations…

      Super Mario Bros. then.

    • rockman29 says:

      Well technically as a dissociative anaesthetic, a la ketamine, PCP should make you both impulsive and indifferent to the pain you are ‘feeling’…

      So maybe it works, but probably not, because I mixed up PCP and Psilocybin.

    • _PixelNinja says:

      I’m I the only one who is more disturbed by that man’s enormous forehead more than the contents of the jar?

    • coamxzcv says:

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    • Dhatz says:

      Before you complain about the guy in first pic, Go see Megamind.

    • Iskariot says:

      I liked the malaria mechanic in Far Cry 2 also.
      It was never a real problem, but it made you feel somewhat more human and vulnerable, somewhat less digital superhuman.. so to speak
      I think it worked very well.

  2. Jimbo says:

    Boring location choice imo. Africa wasn’t dreary, it was dreamy.

    • Text_Fish says:

      Yeah I liked Africa too. There was a Heart of Darkness-esque menace about it. This just looks like Super Mario Sunshine with guns. :P

    • Unaco says:

      Nonsense. Africa (in Farcry2) was dull, dreary, demoralising. This, with the return to the original setting of the game, and hopefully closer to the spirit of the original, is grand.

    • ArthurBarnhouse says:

      The demoralizing aspect was part that I liked. It wasn’t the usual dreary save the world seriousness of Gears. It was a very interesting take on civil war in African nations. If your like me and you follow stuff like the LRA closely, it was too good to be true.

    • Text_Fish says:

      I agree about it being quite dreary and demoralising at points (to its merit!) but I can’t think of a single aspect of FC2’s aesthetics that I’d describe as “dull”. The visuals radiated a golden, blinding heat — at least in the daytime.

    • outoffeelinsobad says:

      I second the Heart of Darkness homage bit. Jungles are not jungle-gyms. They are not ball-pits or tunnel-slides. They are dark and dirty and terrifying. And Far Cry 2 got pretty close to nailing that feeling.

      This. This looks like My Little Jungle. With My Little Jeep accessory sold separately.

    • Stevostin says:

      I liked Africa too, but it seems they did jungle right as well. Still, Africa was bolder, and more rare.

      That being said, what is left ? Mountain ? Desert ? Arctic Desert ? Temperate forest ?

    • Robin says:

      Africa was definitively a more fascinating location.

    • Unaco says:

      The gritty, war is hell, civil war ravaged land was good… And I’d love to see Africa done in more video games… but in FarCry 2 it just didn’t work, for me. The landscape wasn’t interesting, it was all too samey. Too dreary and quite dull.

    • MonolithicTentacledAbomination says:

      Africa was amazing! I still have screenshots and videos from FRAPS of encountering the wildlife, picturesque sunsets over grassy savannahs, and the like.

    • Barnaby says:

      I would think it would be much more difficult to make a vibrant environment as opposed to a dreary one. I don’t see why a dreary environment is something that is desirable, especially in the context of video games.

      All I really care about currently is whether or not enemies will respawn at every single checkpoint, no matter what. Hope this one turns out great, as I remember enjoying Far Cry a lot.

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      lurkalisk says:

      Seems like some people kinda missed the point of Heart of Darkness. “Dark” wasn’t really describing the jungle.

      This was the point of the first Far Cry, you know, contrast.

    • propjoe says:

      I liked Africa just because it was different. It seems like every game lately is set in a jungle, I’m getting really tired of it.

    • MultiVaC says:

      Yeah, I definitely prefer the Africa setting. The tropical island was exciting when Far Cry 1 first did it, but since then it’s become pretty common. Just Cause, Dead Island, Crysis, segments of various Battlefields and CoDs… it’s sort of lost its appeal to me. Africa on the other hand is still somewhere I’ve never really seen in a game besides Far Cry 2, at least not in anywhere near the same level of detail and immersiveness. I would love to revisit that setting without those annoying flaws that were always present in the game. That environment was it’s greatest achievement, and one of the main reasons I still think it’s a worthwhile game in spite of the huge mistakes it made.

    • Robin says:

      African setting is just way more content rich, it has lots of things it can tell even without abusing the modern controls-ripping scripted sequences to do so. It is sad when games seemingly shy away from the potential of telling thought-provoking stories.

    • buxcador says:

      I actually spent the time to enjoy the African landscape. I spent hours just walking and feeling absorbed by it. It was excellent. I really felt the wind between the trees, the rain, the animal sounds. I just wanted more of it. I was craving to hunt a deer and barbecue it. I was craving to see a lion hunting. I spent time just laying down on the touristy facilities, enjoying the tranquility of the river and the trees on the landscape.

      It was amazing. Like a free exotic vacation. I crave more games like it.

    • Iskariot says:

      I enjoyed the setting of Africa immensely. It was very well done and extremely beautiful.
      I only had hoped to encounter some dangerous wildlife, like crocodiles and lions and snakes.

  3. woodsey says:

    Christ, do we get a copy of Photoshop free with the game?

    • Davie says:

      It’s become exceedingly obvious the past few years that screenshots are just another marketing tool, in the manner of CGI trailers. Pretty them the fuck up and hope people are fooled!

      That said I’m sure FC3 will look excellent. FC2 looked good, if a little washed out, and all it has to do is succeed that in my book.

    • woodsey says:

      Other studios at least don’t layer it on as much. UbiSoft cake all their screens in it, they do the same with the AC games.

    • Rattlepiece says:

      Was thinking the same thing, unless it’s the PC version maxed out. But then all the console players would kick and scream because their Pr0boxes can’t show that level of graphics.

    • roryok says:

      If only they DID actually give away a free copy of photoshop with the game. Now that would be something.

    • CommentSystem says:

      How can you tell? The pixels?

  4. Premium User Badge

    Revisor says:

    On a sidenote, RPS, you could get a better lightbox; one that forwards to the next picture upon click and allows for arrow keys.

    • roryok says:

      And while they’re at it, a better comments box, a better poll widget and any kind of mobile stylesheet.

    • hosndosn says:

      If the in-page screen pop ups are too big (1280×800 laptop screen in Firefox) you can’t navigate to the close button. Or at least 5 seconds of trying got me nowhere and I got frustrated. Also yes, it should be possible to actually have reply boxes pop up where you actually reply to a post instead of at the bottom of the page.

      RPS, what am I paying you for?!?

    • ResonanceCascade says:

      Also, I think free beer would be a welcome improvement. Any Sam Smith brew will do fine, thanks.

    • aldo_14 says:

      Also, a large natural satellite formed out of rock and mounted upon a thin object, preferably manufactured from dead trees, would be nice.

    • roryok says:

      yes. or failing that, you know, the achievable stuff above.

  5. Premium User Badge

    Mungrul says:

    Hmmm, is that a “Buddy” in the second to last shot? I hope so. Having your buddy die in your arms in Far Cry 2 was one of those signature gaming moments, made better by the fact that it was never scripted (well, the death animation itself was, but exactly when your buddy died wasn’t pre-determined at all).

    • deadly.by.design says:

      I take this to be evidence that I am awesome, as none of my buddies died. (er, until I killed them)

    • Inigo says:

      Seems to be two or three of them, actually.

    • Shooop says:

      Yeah it was scripted when they died. At the end of the game they try to kill you. Even the ones who you met in the first act regardless of whether or not they were killed in the shootout. Apparently the enemies pulled a Die Hard 2 and only used lethal ammunition against you.

      I can count the number of things Far Cry 2 did right on one hand.

  6. Galaxy613 says:

    Yeah there’s no way the finished game will look like that, how will they ever get it on consoles?

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      bear912 says:

      Well, for what it’s worth, what little gameplay has been shown of Far Cry 3 so far has been running maxed out on high-end PCs, I believe.

    • ThTa says:

      Embiggen the images; it really doesn’t look all that great from a technical perspective, with low-res textures and low-poly models.
      But, like Mass Effect 3, it’s got some great composition and colours. And I do hope it’ll look better on PC. (Just like I hope ME3’s textures in the demo were just so low-res due to size limitations on the demo)

  7. mbp says:

    Tropical Island bliss. I like this game already.

    Far Cry 2 was a huge disappointment for me. The games dreary setting made me completely depressed and I had to stop playing.

    • roryok says:

      You stopped? But there was a cake at the end!

    • Dhatz says:

      You wouldn’t crawl a fucking desert to get to fucking cake.

    • Unaco says:

      @Dhatz,

      Obviously, it depends what sort of cake it is (primarily the whole fruit : sponge ratio, and the presence of cream and jam filling) and whether or not there would be tea with the cake… But I’m gonna go ahead and say yes. Yes, I would crawl through a desert to get to cake.

  8. deadly.by.design says:

    The tropical setting is giving me good vibes of the first game. Well, good vibes up until the Tri-Gen (Pinky demon 2.0) part, anyway. I’m officially looking forward to FC3, though I hope the voice acting finally gets done right. Both FC 1&2 were pretty iffy in that area.

    Also, that doctor looks like Gollum with a hairpiece.

  9. Premium User Badge

    rasputine says:

    “Yes. Cordyceps. Don’t worry. That one is completely harmless… as long as it stays inside that vial.”

  10. Brun says:

    Hopefully they get rid of the respawning enemy intersections. That mechanic really killed FC2 for me, it got to the point where it was too much of a pain to travel anywhere.

    Now we just need to hope that Ubisoft doesn’t cripple it with UbiDRM. If they don’t, I’ll look forward to playing this in October or November when Ubisoft, in all of its benevolent generosity, decides that the criminals and thieves of the PC world are worthy of their product.

    • buzzmong says:

      This.

      The respawning intersections really did annoy me. I’d have been happy if they’d get reinforced (ie, see trucks of people leaving from nearby towns or the main cities), but the general speed at which they respawned just proved to be a massive annoyance and made you feel as if you weren’t making your mark in the world.

      Also, no more diamond hunting. Horrid.

  11. El Stevo says:

    “FC2′s surprisingly dreary Africa”

    Take that back. The wonderful African setting is the reason I played FC2 for so long. It’s also a setting I hadn’t experienced in a game before, and haven’t since. Tropical island settings, on the other hand, are numerous.

    • ArthurBarnhouse says:

      Those things are true, but it was still a dreary game. It’s about a third world nation ravaged by civil war.

    • roryok says:

      Yeah it was depressing alright. But I think the biggest failing was that the ratio of soldiers to civilians was about 10000:1. There was the missionary / priest guy, and about four people in a shack in one of the maps. Also, they never seemed to fight each other except for in scripted sequences! It was like they spent all this money building an amazing game world and a few fantastic game mechanics and then gave up halfway through adding actors.

    • ArthurBarnhouse says:

      Being depressing was not a failing of the gam, it’s what made it so good. It wasn’t depressing the way Fallout is sometimes depressing. It was a very genuine depression that made you feel bad. The endless baddies was much more of a problem.

  12. NUSNA_Moebius says:

    I personally loved Far Cry 2. Yeah, it had some faults, but overall it was a highly compelling title. It would’ve been even better with dangerous animals, weapons ballistics, cars that could actually drive fast, and of course none of the respawning checkpoint crap. Also, the world just needed to be plain bigger. I would love for another FC game to take place in Africa in the same vane that was FC2, involving the brush fire mercenary wars that have occurred there over the past century.

  13. Stevostin says:

    If they do it just like the 2nd but with more persistence of killed thing staying dead and weapon not poping out of all over the maps bought containers, it would already be an exciting game. Now if they add on the top of that, just great.

    I hope we’ll still be entitled to play with fire thus.

  14. SirKicksalot says:

    I suddenly have the urge to replay White Gold. You can snort cocaine in that game and get addicted to it. Fun!

  15. Ultra Superior says:

    Can’t wait for a good Far Cry game.

    FC2 was great despite all its shortcomings. This looks better, juicier.

    The only thing that I dislike – experience/style points pop ups in line with bullshitstorm.

    Hopefully they remove that.

    • Khemm says:

      I loved Far Cry 1. It caught me completely by surprise, I was drooling over upcoming Doom 3 and HL2, FC came before them, impressed me greatly to the point when D3 and HL2 finally arrived, I found them lacking compared to what Crytek showed.
      I’m one the few who actually liked TriGens despite the sudden difficulty spike they introduced, I felt like I was playing “The Island of Dr Moreau: The Game”. They were genuinely scary at times.

  16. Khemm says:

    Just watched the gameplay video… What is it with this trend of displaying “press X to reload” messages ALL THE TIME in FPS these days? Do developers really consider players that stupid? Displaying “press this button to use sth” isn’t enough, as if that wasn’t annoying already? What’s next? A flashing text “press LMB to shoot” every time you’re not shooting?
    Hope it’ll be possible to turn that idiocy off.

  17. Diogo Ribeiro says:

    Things that make you go boom.

  18. Ian says:

    That doctor looks like a FUNGI TO BE WITH.

    • Matindo says:

      This is RPS, you don’t need to highlight your puns by capitalising it. We understand.

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      TheApologist says:

      Far Cry 2 didn’t leave mushroom for improvement

    • Ian says:

      I know, Matindo. I have been involved in many a pun-thread. It was more the wink alongside a dreafully old joke than to catch the eye.

    • chopsnsauce says:

      @TheApologist. THAT was some quality punage. :)

  19. Kanamit says:

    Why is old Abed Nadir in this game?

  20. Ghoulie says:

    I still think that the African setting should be given another chance. Not even necessarily under the Far Cry name.
    A stealth-survival-action game set in Africa with AI that isn’t completely broken, and a respawn system that makes sense, and that better utilized fire (better than most games, but nowhere near what was advertised) and with varied, interesting missions would be heaven for me.

    Also, is this going to have Ubisoft’s insane DRM? They seem to change their minds about it a lot.

    (Accidentally posted this in the Far Cry 3 trailer article instead of here like I meant to. Whoops.)

  21. fallingmagpie says:

    Apologies if I missed the answer in another thread, but does anyone know how I can have the expando-screenshots scrollable in Chrome? I just get the top three quarters of the image at the mo. Ta.

  22. ankh says:

    I feel that I should point out that not all of Africa looks like FC2. We have forests too. :)

  23. Shooop says:

    Better hope the only thing that stays the same from the previous game is the setting. Far Cry 2 was so unforgivably awful I gave up buying Ubisoft games right afterwards.

    • mbr says:

      You mean that you only like games that takes place in candyland and you ride around on a unicorn and you shoot rainbows out of your piñata penis at little gnomes?

    • Shooop says:

      You bore me troll. Try harder.

    • chopsnsauce says:

      Shooting rainbows out of my piñata penis intrigues me, please continue…

  24. GreatGreyBeast says:

    Oh look, a tropical island full of mercs and rusty warships. This must be Justunfarcrysischartedcause 2: World in Flames at War.

    Don’t get me wrong – I HATED Farcry 2 with a burning passion. But part of why I hated it was because I loved the beautiful and unique African scenery and constantly wished that exploring it wasn’t such a pain in the ass.

    • Shooop says:

      This goddammit.

      Far Cry 2 had a handful of great ideas and beautiful scenery but ultimately was a clusterfuck of endless respawning enemies wearing bulletproof tank tops, stupid degrading weapons, and characters no one could give a damn about.

      Any reviewer who gave it a high score immediately lost any credibility.

  25. buzzmong says:

    You know, if they add dinosaurs, it would be like Jurassic Park II: The Lost World.

    Which would be dead fun. Raptors in long grass :O

  26. Premium User Badge

    Gramarye says:

    I’m optimistically hopeful. FC2 had so much potential it almost made me cry that it sucked. Even if they make something like FC2 but open to modding….

    • mbr says:

      Why did it suck? Since the release of FC2 I still haven’t found a complaint that seems valid. If you didn’t like it that’s OK but it definitely didn’t suck.

    • Shooop says:

      It did suck. It sucked harder than a black hole.

      Shit AI, shit weapons, shit bulletproof enemies, shit enemy respawns, shit characters… Its only notable features were nice graphics and decent fire effects. Even the fire mechanics were utterly useless when actually used in game.

  27. kinnikinick says:

    It makes me happy that the player now can see his watch even when he’s not standing over his cot, setting the alarm for a nap. FC2 was so obsessed with mapping as much info as it possibly could to the real world, instead of a HUD, that the compromises it made felt silly sometimes; ie. if it’s a physical map I’m holding, why can’t I fold it over and see the quadrant next to the one I’m in?
    People knock FC2 for the ruthless respawns, and they have a point, but the sense of immersion you get from accepting its rules is second to none, and yes, I include STALKER. Turn off the music, turn off the crosshairs, turn up the difficulty all the way, and it’s about as close to realistic stealth as I want to get; I still hope to take a week off sometime and play the entire game through using only the silenced pistol.
    As far as FC3 goes: I would much prefer another brilliant near-miss to an unambitious success.

    • Shooop says:

      How the hell is it realistic stealth when everyone in a camp can tell exactly where you are after you’ve shot only two of them with an air rifle about a hundred meters away while wearing camo?

    • Minicow says:

      Uh, they can’t? They’d figure out your general area when you started shooting, obviously, and then they’d quickly search you out. Almost like real people with functioning senses rather than the retarded robots you find in most stealth games who can’t see a thing.

      If you shot, they’d find you. You then run down a hill and they’d lose track of you. FC2 had amazing stealth mechanics. Literally the best and most realistic I’ve seen yet. It was punishing and pulled no punches, but it was fair. I hope FC3 works similarly.

    • Shooop says:

      Yes they could Minicow. Two men down with a rifle that makes almost no sound and the stealth suit, and they zeroed in on my position like I was wearing a fucking clown suit in the middle of a desert.

      No panic, none of them desperately running for cover like any decent AI would do, but every single time “There he is! Shoot that guy we shouldn’t be able to see or hear because we’re fucking psychic!”

  28. Premium User Badge

    choie says:

    It’s good to see some love for FC2 in this thread. I don’t get the ‘dreary’ complaints (at least regarding the visuals). I played it recently and remember a lot of gorgeous jungle scenery, deserts where you could almost feel the waves of heat radiating at you, misty rivers winding their way through the land, and staggeringly lovely sunsets/sunrises. Sure there were some depressing areas (the metal sheds passing as housing in the slum-like villages) but what else would one expect to find in a war-torn, impoverished African country? (Or perhaps I should call it a TPLAC…) I enjoyed the game immensely, particularly the moral/immoral choices one had to make, and didn’t even mind the respawning enemies. This was a unique setting with new challenges and I found it positively refreshing. The only thing I wish that had been added were more natural predators, not that I’d feel great about killing ‘em. Still it was fun walking alongside a zebra. I have great hopes for FC3, and look forward to blasting that psychotic villain to bits…. assuming it’s possible. (One other disappointment in FC2 was not being able to kill the ultimate baddie directly.)

  29. matrices says:

    Far Cry 2 was one of those rare games that was terrible but could have been great with a few game design changes. One, a working faction system – the clownish implementation of infinite respawning and “everyone shoots you no matter what” was annoying, but it merely masked the more serious failure to develop a world where your decisions leave a mark on the map and the world. Two, a civilian presence, and one of relevance. Three, a stealth mode that actually worked.

    As it stands, the game was good for nothing other than a pretty day/night cycle.

  30. Thrawny says:

    Sooo, new farcry game by Ubisoft, using the Crysis engine? and Cervat whatshisface overseeing it?

    How odd.

    Looks nice though….

    • Brun says:

      Oh, Yerli is overseeing this little project? The man-child that took piracy of Crysis 1 as a personal insult and pitched a little temper-tantrum? I guess we should expect FC3 to be more anti-PC than Ubi’s usual fare.

  31. The First Door says:

    I’m really looking forward to another shooter set on a tropical island, especially as it looks like there will be vehicles to drive around. The first level of Crysis 1 was one of my favourite semi-open world places to faff around in, crashing the vehicles through buildings, driving them off cliffs, or landing a boat upside down on someone.

    I am a bit worried that the game will look pretty and play terribly, though. Just Cause 2 was such a disappointment: the island was gorgeous and the parachute/hookshot combo was brilliant… and almost everything else about the game was awful.

  32. Dhatz says:

    Do these bafflingly tiny screens show that BS obsolete screen edges motion blur? When will the puking end?

  33. Papageno says:

    I haven’t read all the comments, but is anyone else having a problem looking at the large version of the screenies? I get a window that I can’t move around on my laptop screen so I can only see the upper part of the image. Maybe it’s because I’m on a laptop with the ubiquitous crappy 1366×768 resolution screen + an ATI Mobility Radeon 5650?