By Jim Rossignol on February 16th, 2012 at 3:30 pm.
I had a look at Naval War: Arctic Circle when I was over at the recent Paradox Convention, and I have to say I was impressed. It’s an austere sort of affair – a real-time strategy that takes place mostly at the level of a tactical map encompassing most of the Arctic, with visuals of ships and other naval participants on various screens (depending on which views you’re working with). You can see some of that in action in the developer diary below, where the team talk about some of the design choices they made, and also admit their love for a particularly large boat from the Russian fleet. So sleek. So buoyant.