By Craig Pearson on February 23rd, 2012 at 2:56 pm.

Actually, no! Don’t forget Amnesia! I’m only saying that for title fun. Remember Amnesia, or when I tie Anna into the creepy first-person adventure genre it won’t make any sense. I’ve cleverly shot myself in my own foot, here. Nothing left to do but bloodily drag the appendage around, wailing at my own cleverosity. Are you remembering? Phew. So Dreampainter’s Anna is set in and around a haunted Italian sawmill. It’s an adventure game, so there’s a fair amount of plucking things from the prettily-rendered environments, combining, jiggling, discarding, using the mouse pointer as you would a hand, pulling open drawers, etc. It has all the basic verbs of the adventure genre, and a few clever twists. It’s a bit like Amnesia, wink wink.
This quote from the developer intrigued me.
A: The game features 3 different endings, which are triggered according to your behavior in the game. “Anna” will provide you different paths, environments and puzzles according to the path you’re walking, providing you 3 different experiences, each one of around 3 hours. This means that exploring “Anna” will take you around 9 hours, or so.
Usually adventure games ask you to fit together a jigsaw puzzle of a story, but Anna will take how you’re playing and figure out what story to present to you. This will all be determined according to the character’s mental state. It’s all heavily WIP, but come March 7th there’ll be a video of all this, showing off the snazzy graphics that they’ve managed to squeeze into the Unity engine. Like so.

Via Indie Game Mag.



23/02/2012 at 15:03 Meat Circus says:
Fact: Girls’ names in game titles = automatically scary.
Except for “Fanny”.
23/02/2012 at 15:16 felisc says:
I think only the names which end with an “a” are scary. And also the german name “Renate”.
23/02/2012 at 15:19 DickSocrates says:
Vagina is pretty scary.
23/02/2012 at 15:31 Raiyan 1.0 says:
A girl once showed me her vagina. I ran away screaming. Scarred me for life.
23/02/2012 at 15:58 The Tupper says:
“Ermintrude IV: The Revenge”
23/02/2012 at 15:12 marsilainen says:
But, but.. i can’t forget it.. *sobs*
23/02/2012 at 15:19 mbr says:
Don’t forget! …My name is… I’m Daniel.
23/02/2012 at 16:32 Ironclad says:
I live in Londen, at .. at.. Mayfair
23/02/2012 at 16:46 Bisyss says:
… you need to CENTER yourself. Among your possessions is a JOURNAL that’ll shed some light on the dark of the matter. PHAROD can fill you in on the rest of the cha- Wait, wrong game.
23/02/2012 at 19:54 TomxJ says:
My name is Max. Guess i’m not a stranger anymore.
23/02/2012 at 15:13 Anthile says:
I was browsing Desura recently and there seems to be quite a lot Amnesia mods. Maybe RPS could do a roundup.
23/02/2012 at 15:20 Khemm says:
I love it that we’re getting more and more adventure games of late. Traditional point-and-click, third person, first person. It really feels great.
I sort of want a spiritual successor to Black Dahlia on this engine, the first part of that game set in the 40s with you feeling as a real detective was awesome.
23/02/2012 at 16:15 Kaira- says:
Absolutely. Even if adventure gaming is still alive (not at least dead, just smelling funny), it wouldn’t hurt to see more of them.
Especially a good sequel to Darkness Within. Second one was so meh. I was so disappointed.
23/02/2012 at 16:39 Khemm says:
Was there anything in particular you really disliked? I thought it was… OK, the move to 3D didn’t bother me at all, the puzzles were rather solid, the story in the original I enjoyed more for sure however.
23/02/2012 at 17:12 Kaira- says:
I felt it lost something of the original’s nature with its storyline, which was my biggest gripe with it. Nothing else really. The puzzles were okay, with that I do agree.
23/02/2012 at 15:24 philbot says:
Forget Amnesia…. ? OH I SEE WHAT YOU DID THERE.
23/02/2012 at 16:09 Kaira- says:
Forget what?
23/02/2012 at 16:43 Trans says:
Probably a silly question; but what is “Heavily WIP”?
23/02/2012 at 16:47 Bisyss says:
Heavily Work In Progress i.e., nowhere near finished.
23/02/2012 at 16:49 Trans says:
Thanks :)
23/02/2012 at 17:32 Llewyn says:
For some reason the top screenie makes me think Zork Nemesis…
23/02/2012 at 18:03 fenriz says:
Ha! 3 endings. Cool. But rather than 3 different paths i like one path that you could walk down in 3 different ways. Makes for more challenge, maybe.
But this is awesome. People are tired of shooting and running and driving.
23/02/2012 at 18:42 Shooop says:
As long as I don’t have to push/pull the mouse to do anything I’m game for it. Couldn’t play Penumbra because I was ready to hurl my mouse at a window after 20 minutes.
23/02/2012 at 22:11 JB says:
From the article: “It’s an adventure game, so there’s a fair amount of plucking things from the prettily-rendered environments, combining, jiggling, discarding, using the mouse pointer as you would a hand, pulling open drawers, etc.”
Sorry, Shooop.
24/02/2012 at 00:47 Eclipse says:
you should check your sensibility settings
24/02/2012 at 02:41 Shooop says:
What a shame. Another game that will leave me thinking about what it could have been.
23/02/2012 at 21:37 equatorian says:
Reminds me of Silent Hill : Shattered Memories. Which was awesome, despite the running parts being rather dull.
Count me interested.
24/02/2012 at 12:00 Velvetmeds says:
Sounds more interesting than Amnesia, mostly because i thought Amnesia’s setting was pretty crap.