Also, Guess What You Do In Crashtastic?

By Craig Pearson on February 25th, 2012 at 9:26 am.

This is a fantastic crash
Okay, so literal titles sometimes work. Especially portmanteaus, and doubly especially for Crashtastic, because it’s like the two words that have gone into making the game name have crashed, but instead of blood and screaming, the noise of twisted metal grinding up people, the inevitable insurance claims and the flashbacks, the crash has resulted in a word that means we realise just how Crashy and Fantastic this indie game could be. Well, that’s my reading of it, anyway. Crashtastic is a game about the fantastic world of crashes. You build up a vehicle for your robot to crash. Fantastic video is here.

I’ve used the word “pornography” more than I’m comfortable with this week, but this is definitely crash porn. You build the car out of separate, collapsible components and try and beat the challenge. When things inevitably go wrong with the box that you just strapped rockets too, you can replay, watch from any angle, upload to Youtube. I’d expect there to be an option to add wakka-wakka music as well.

Via Indiegames.com

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25 Comments »

  1. LimEJET says:

    How is this the only post on RPS with the “fantastic” tag? You guys sure use your superlatives sparsely.

  2. Text_Fish says:

    From a design POV, my main concern is that the only way to actually progress through the game will be to be boring. It’s the same problem I had with crayon physics — the easiest way to unlock new levels is to play conservatively, so progression is nolonger considered a reward.

    • cafe says:

      this game will be boring anyways. It’s got the same “attach objects to your vehicle only on certain points” which makes the whole thing incredibly unsandboxy. Cargo:The quest for gravity had the same problem, wasted 20 bucks on that crap just because the trailer promised “endless customization for you vehicle”

    • Henke says:

      I don’t think so Text_Fish. No doubt you’ll be able to complete most levels by playing conservatively but there’s the whole online leaderboard aspect of it which will encourage you to build a vehicle that not only can cross the finish line, but do so quickly.

      Personally I think this looks great. Reminds me of Truck Dismount, which I loved. :)

    • tomeoftom says:

      Yeah, physics puzzlers that don’t actually allow you to properly build your contraption part-by-part (a la Garry’s Mod or, in 2D, the Android game Apparatus), are a bit stupid.

  3. Arbodnangle Scrulp says:

    That presenter sucked all the joy out of what was an interesting concept.

    • LionsPhil says:

      Mmmhmm. Also that was really not a great level to show off.

    • SuperNashwanPower says:

      Agreed. It needed

      1) explosions
      2) A gravelly voiced man who said “IN A WORRRLD OF DESTRUCTION” as an opener
      3) Alternatively, a man doing a ‘wacky’ voice, to let me know how wacky the game is (Preferably with a ‘comedy pause’ cut as someone says something embarrassing at the end)
      4) Or perhaps a dev pretending to be alpha-confident, and using words like ‘immersive’, ‘visceral’ and ‘innovative’ whilst making lots of hand gestures that he learned on a media training course.
      5) A series of cuts so fast you cant tell whats going on
      6) A celebrity I like saying how great it is
      7) Some boobs

      Seriously though, we have got so satured with hyperbole in advertising that its nice to just hear a guy going “Hi, this is my game”.

    • LionsPhil says:

      Nice Straw Man. God forbid we might want some kind of middle ground above “bored guy mumbling quietly into his microphone showing a very, very dull puzzle and no real glimpse into how future levels may develop and require you to build something more elaborate than a basic car”.

    • Synesthesia says:

      somebody please edit nashwan┬┤s trailer with this.

    • SuperNashwanPower says:

      9 out of 10 gamers would prefer it :D

  4. Chris D says:

    Never before in the history of mankind has the style of the promo video been so at odds with the name of the game.

  5. harrewarre says:

    Garry’s mod and The Incredible Machine made a baby! :-D

  6. Tei says:

    I could see a bug.

    In pause mode, he forgot to “pause” the generation of new particles. All these new particles are extra poligons, that in very limited computers can cause a huge slowndown wen pause is unstoped.

    This can be potentially a really interesting game! *puts in the looking forward to list*

    • LionsPhil says:

      Er, no. You can in fact see that the rocket trails vanish away normally while paused. Which is a bug, but is simply a “rocket trails vanish when paused and go the wrong way when rewinding” bug, not any kind of resource leak.

    • Tei says:

      Oh, you are right!, no infinite particles are generated, but the particle engine is not paused either, so is still a bug.

  7. Bhazor says:

    On the topic of make your own car games let’s not forget Automation. A proper PC management game which involves building a car from the pistons up and marketing it around the world.

    I have no interest in cars and that still looks great to me.

  8. Phantoon says:

    If you can’t paint them red, they can’t go fast.

  9. sharks.don't.sleep says:

    That reminds me of a physics game called Truck Dismount.

  10. Urthman says:

    I gotta give them props for the chunky interface. I really like it.

  11. Raticus79 says:

    Wow, the gray blocks with blue joints look exactly like the Contrux toys I played with as a kid:
    http://en.wikipedia.org/wiki/Construx

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