Gravity Bone’s Sequel: Thirty Flights Of Loving

By Alec Meer on February 28th, 2012 at 6:00 pm.

Hooray! A sequel to Blendo Games’ delightfully inventive cubist spy mini-opus Gravity Bone. Thirty Flights Of Loving appears to be dripping with the same visual and sonic style as its most excellent predecessor.

Double-hooray! It’s being made in conjunction with the good folk behind the newly-resurrected and much-missed Idle Thumbs podcast! Lob ‘em $30 via Kickstarter to help them get their show back on the road (though at $105,000 raised to date they’re in a pretty happy place already) and you get Thirty Flights before anyone else does. If you don’t want to do that (admittedly, it’s a high price if you’re not primarily there for the podcast), the game will be released separately later.

Triple-hooray! The first-ever trailer for it is below.

Quadruple-hooray! Includes pseudo-Jeff Goldblum-based action.

And it goes a little something like this:

Gravity Bone, lest you didn’t know, was an earlier game from Brendon ‘Zombie Atom Smasher’ Chung, and it was one of RPS’ faves a few years ago.

For more on Idle Thumbs, a sort of podcast supergroup comprising assorted US games journos/devs, you’ll be wanting to wander over here. Or you could watch this:

__________________

« | »

, , , .

40 Comments »

  1. Robert Yang says:

    This game is worth all your money, forever. That is all I have to say.

  2. cai says:

    Every part of this is good. Gravity Bone, Idle Thumbs, Goldblum — all have left us wanting more. And now more we have.

  3. CMaster says:

    Woo.
    Also, guess I owe Brandon Chung some money now, having pretty much promised to pay for more Gravity Bone on his blog months ago.

  4. Hodge says:

    Oh my, yes.

    I take it the sequel is going to follow the same ten-minute format as the original? If that’s the case then $30 is indeed pushing it a bit. But only a bit.

  5. quaunaut says:

    Idle Thumbs is the best gaming podcast ever made. Highlights include:

    “…then the grenade rolled down the hill.”

    “The Wizaaaaaaaaaaaaaard.”

    “Baboo.”

    “Video games should always be two separate words.”

    “Gold blast gold gold gold gold gohk gohhk” *choking noises*

    And, such classics: Space Asshole, The Wizard, and dat theme song

  6. ScruffyLemming says:

    Idle Thumbs introduced me to this video so many years ago:

    http://www.youtube.com/watch?v=iBxgAmdPQWg

    I am forever grateful.

  7. kyrieee says:

    Why do they need 100,000 dollars to do a podcast?

    • circadianwolf says:

      Well, they only asked for $30k.

      They have a thing for audio quality. The original podcast was recorded in Chris’ apartment, where he had equipment almost equivalent to a small recording studio. (He’s a musician sometimes. If you haven’t heard “Space Asshole”, you’ve missed out.) I’m not sure why they can’t do that again–something to do with Chris moving to Boston and back–but now they want to rent an office and stock it with recording equipment.

      Also they’re going to do multiple series, or at least a bookcast in addition to the regular cast.

      All of which, of course, is explained in the linked Kickstarter video.

      Bogost in the shell.

    • Urthman says:

      Why would they turn down $100,000 to do a podcast?

    • Mr Ak says:

      Seriously, podcasts generally do one thing (in terms of economic stuff). They create a brand. That’s it. If you’re producing a podcast as part of a general thing, that’s enough. You’ll get revenue from the increased awareness, either via advertising or from direct sales.

      But if you’re creating a podcast just for itself? How are you going to get paid for the hours you put in – not just recording, but editing, publishing, promoting and so on?

      It’s why Idle Thumbs died. Twice. Nick Breckon was hired by Bethesda (#fn), and Chris Remo was hired by Irrational. Neither wanted to leave the podcast but they both seemed happy to leave their day jobs, and what the hell else were they going to do?

      So yeah, if this hundred grand helps them actually be a viable commercial entity, I’m totally okay with that. If they do an Idle Thumbs season two Kickstarter, I’ll be okay with that as well. (Well, maybe season 3. They got a lot of money)

    • FRIENDLYUNIT says:

      Pfft! Me, I never podcast for anything under $500,000.

  8. ResonanceCascade says:

    Woah, Idle Thumbs is back? Dunno how I missed that news, but sweet!

  9. Cael says:

    I can’t wait to play this

  10. neonordnance says:

    HOLY JESUS CRAPPING GOD YES I HAVE BEEN WAITING FOR SO LONG

  11. A-Scale says:

    VIDEO GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMES

    I love Idle Thumbs. Honestly feels like Christmas in February.

  12. Undermind_Mike says:

    Idle Thumbs is returning?! Are we talking Boost, Scoops and Video Games?! I’m ecstatic!

  13. Joshua Northey says:

    I enjoy the site a lot, but I could really use more news and commentary about games that are already out or about to come out than news and commentary about games that may never come out with indeterminate release dates.

    Sometimes I feel like every article on this site is about something 9 months from now (if we are lucky), which has limited appeal no matter how much better it is than other sites. It doesn’t all need to be reviews obviously, but so much information about games that are so far away is just tiresome.

    Perhaps if you just made it more clear in the main menu which postings were which (not talking about this one specifically).

    • Urthman says:

      Of course this post is a good reminder that anyone who hasn’t played Gravity Bone yet can do that right now. And should. It is free, short enough to play in one sitting, and delightful.

  14. goatfeet says:

    Gravity Bone is the best game of all time and this news is incredible

  15. outoffeelinsobad says:

    LIEUTENANT CARTUH BLAKE

    *COUGH*

  16. LennyLeonardo says:

    MANITOBA BEAST BUG

  17. Guest_84592 says:

    Seeing it is advertised as “short story” and thus expecting something along the length of (the awesome) Gravity Bone….$10 for the game and I would have been in day 1, but $30 is just way out there for a rather short game. Buying a Raspberry Pi with those instead.
    Well, I’m looking forward to get it regularly, though.

    • T4ffer says:

      Well, you could view it as $10 for the game and the rest to support the podcast. Seriously, it’s the best gaming podcast there is. I think posting a link to their archive here shouldn’t be inappropriate, so:

      http://www.idlethumbs.net/archive/

      Even the first episodes are really good so just give one a listen

  18. povu says:

    Unless that was intentional for some reason, it’s Atom Zombie Smasher, not Zombie Atom Smasher.

    You smash zombies with atoms, not zombie atoms. :P

  19. TsunamiWombat says:

    And lo, the Kickstartocalypse has begun

  20. ChainsawCharlie says:

    $30 is horrible price for someone who wants to play more Gravity Bone and not interested in their podcast.

    • Merus says:

      There’ll be another release later, but really $30 is a small price to pay to make up for being terrible.

      No seriously, Idle Thumbs was amazing, one of the very few gaming podcasts worth listening to. Three games journalists who knew their stuff trying to have the most interesting conversation they could, and then try and crack each other up.

  21. Secundus says:

    i dont really want to listen to a gaming podcast but first person artgames with spies in them are my favourite thing ever. please cater to me atom zombie man

  22. Ninja Dodo says:

    I have never played Gravity Bone (though now I’m curious) but Idle Thumbs was excellent. Backed.

    @Secundus and ChainsawCharlie: Doesn’t it say right there in the video “get it first”? So unless you care about the exclusive “Goldblum-mode” (which you probably only do if you enjoy the podcast), it looks like you will be able to get the game on its own…

  23. El Mariachi says:

    Nitpick: “Cubist” does not mean “made out of cubes” or even “blocky.” Thank you.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>