Ghost Recon Future Soldier Has 20 Million Gun Configs

By Craig Pearson on March 8th, 2012 at 5:00 pm.

Note: not a gun
The man in this video had ten different customised weapons waiting for him at any time, so remember that if you choose to mock his overly-dramatic presentation of Ghost Recon Future Soldier’s Gunsmith capabilities in the comments: he probably has a ‘snotty internet jerk’ config that’ll make the Windows key on your keyboard garotte you. The plug and play aspect of the arsenal in Ubisoft’s future shooter means there’s a gun configuration for ever day of the week, plus 19’999’993 more days after that. Such configuration is essential if you’re in the hunt for The World’s Most Dangerous Man. I’m not sure if the video is hinting that Osama will be in Future Soldier, but I don’t think it fits in the time frame. Not that they really care about realism: X-ray guns? If they have those then they’d clearly have a mecha Bin Laden.

Oh, it’s out on May 25th. I actually do like co-op future soldier shenanigans, and the final few seconds have set out how I’m going to play the game: I’m the guy with the pet UAV.

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47 Comments »

  1. Shooop says:

    It’s the new rule of shooters: afraid your game isn’t going to be “different” enough to attract CoDers? Add more guns.

  2. Anarki says:

    My maths says this means there will be 4000 different guns with 4000 variables for each one. My maths may be wrong.

    • iteyoidar says:

      One gun with a reflex sight with 32-bit adjustable color dot. That’s over 4 billion gun configs right off!

    • immerc says:

      At about 35 seconds in they show the customization categories:

      muzzle, side-rail, underbarrel, gas system, optics, camo pattern, trigger group, stock, magazine

      So, with say 3 different muzzles, 2 different side-rail options, 5 different under-barrel options, 3 different gas systems, 10 different optics options, 10 different camo patterns, 3 different trigger groups, 5 different stocks and 5 different magazines, that’s:

      3 * 2 * 5 * 3 * 10 * 10 * 3 * 5 * 5 = 675,000 options for a single weapon.

      Those are wild-ass guesses for how many different options there are for certain categories, but you know that for certain categories there will be lots of different options (optics and camouflage for example) and others will be more limited.

  3. KDR_11k says:

    More importantly, how many of them are actually different? Just a bunch of hitscan weapons won’t get you anywhere.

    • immerc says:

      Some of the customization categories are probably completely aesthetic (camo pattern for example). Others will affect what you see when you’re aiming (scope), how many rounds you can fire before reloading (magazine), still others will affect what happens when you hit the trigger button (trigger group (burst, auto, semi-auto).

      Even if, once the trigger is depressed, the guns are all the same in terms of hitscan calculations, surely some of the customization will come into play before you even press the trigger.

      A better question might be: “will there simply be worse vs. better options in each category?” For example, is bigger always better when it comes to magazine size? Is there a drawback to having a really powerful scope? Does a lightweight stock allow you to carry more, or move faster? Does a lightweight stock result in a less stable weapon when firing? Or is the stock purely a decoration?

      • Baines says:

        But you can go back to “How many of them are actually different?”, or more specifically “Are they different enough to matter?”

        You can easily inflate your combinations with things that do have different impacts, but the impacts remain very minor. You might have something that makes a gun more accurate, but a 1% increase is much more negligible than a 10% increase. You could have larger clips increase weight and slow the player, but if the decrease in speed is only 1%, then it may be considered negligible.

  4. sneetch says:

    Bah! Twin gatling-cannon Hitler could kick mecha Bin Laden’s ass!

    Anyway, I wonder how much of a difference most of this tweaking will make to the way the guns operate. Surely that’s what’s relevant I mean, do the different stocks or handles actually affect anything?

  5. The Malkavian Bear says:

    Bin laden pre-order dlc?

  6. Fumarole says:

    Chest high walls, hooray.

    • Vinraith says:

      A series of small walls!

    • lijenstina says:

      Chest high walls in 4 000 000 different configurations.
      I think that the game developers will soon realize that they should focus on the real heroes. Sentient chest high walls are the next logical step in the genre.

    • Hoaxfish says:

      You play as a chest-high wall. You can move but only when no humans can see you. Your task is to position yourself in the best possible way so that when the “heros” turn up, you offer the best tactical advantage compared to all the other chest-high walls in the same area.

    • PodX140 says:

      Hoax, you just made my day. Is it bad that I’d actually love to see a prototype of that game?

    • lijenstina says:

      They could call it
      Wall of Duty

      Modern Wallfare.

    • Strange_guy says:

      So a puzzle game based around arranging the environment, especially chest high walls, so that the heroes can win against whatever evil bad guys? Sounds interesting.

  7. Brun says:

    20 million guns combinations sounds like a crude attempt to force depth into an otherwise shallow game.

  8. thedavehooker says:

    Yay phallic symbols!

  9. jezcentral says:

    So this game will be (20 million / 87 bazillion) as good as Borderlands?
    Is this some new way to objectively measure how good games are?

  10. Roxton says:

    If there really are 20 million combinations, and if those combinations actually have any meaningful impact on gameplay, then we’re looking at the mother of all choice paralysis.

    • Max.I.Candy says:

      tell me about it!
      give me any more then 5 options and i get a glazed look in my eye and end up staring at the screen for half an hour.

    • immerc says:

      All 20-million options will be in a super long list sorted by manufacturer serial number.

      ….
      3,827,494: AK-47, Wooden Stock, Iron Sights, 24 round magazine, Flashlight under barrel
      3,827,495: Desert Eagle, Forest Camo, Dot Sight
      3,827,496: AK-47, Wooden Stock, Dot Sight, 24 round magazine, Flashlight under barrel
      3,827,497: AK-47, Folding Stock, Iron Sights, 25 round magazine

  11. Eukatheude says:

    He surely sounds excited about the game.

  12. Brosepholis says:

    52 choose 6 = 20 358 520

    So if each gun has 6 different variables, they only need 52 separate choices to have that much (superficial) variety.

    Doesn’t sound like a lot, does it?

    • sneetch says:

      Especially as 40 of those are probably unlocked camo schemes.

    • Brun says:

      More likely something like this:

      8 guns, 6 customization slots per gun, 11 options per slot. This gives:

      8 choose 6 = 28
      28 choose 11 = 21,474,180

      Of course, that means that a substantial number of those gun combinations will be either totally or partially unmodded.

  13. westyfield says:

    THAT IS NOT HOW X-RAYS WORK

  14. Orija says:

    Watching this in mute makes the baldy look as if he’s rapping in slow-mo.

  15. reggiep says:

    Can’t be out on may 25. Games always come out on Tuesdays. 22nd then?

  16. Khemm says:

    So, when is the PC version coming out? Will it be delayed a bit or come out on the same day as the console versions?

  17. Chandos says:

    I love playing FPS games as much as the next guy but the glorification-marketing is starting to make me feel very uncomfortable.

  18. MordeaniisChaos says:

    Too bad it’s not 80 gazilllion, might be impressed if it was.

  19. sinister agent says:

    Still can’t get my head around that name. It just seems like something randomly generated from a preset list of approved words. Next in the series: Ghost Recon Soldier Mission Future Order Classified Elite.

  20. grundus says:

    Why is Locke from Lost walking across a tank’s driveway really slowly? He’ll be late for dinner. Not that it matters because I seriously doubt his ability to use cutlery with one hyperactive arm and one completely dead one.

    I would be interested in this game if it came with a Ghost Recon 1 difficulty with authentic (note: not necessarily realistic) bullet physics, but that will never, ever happen. That game was the Best Recon.

  21. cafe says:

    X-Ray Weapon, Throwing Tracker, taking down Osama with sluggish gamepad.

    Fail… just fail.

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