By Adam Smith on March 12th, 2012 at 9:29 am.
Masanori Takeuchi, head of R&D at From Software, spoke to Gametrailers at GDC and, among his lust for cleverphone development, he did find time to acknowledge the existence of a much-signed petition for a PC version of Dark Souls.
“That’s going to be a decision left up to the publisher, Bandai Namco, but yes, we have seen the comments and we do know of the desire for a PC version.”
Namco need to understand how easy this whole process could be and how much I would love them if they could only work things out.
So, let’s see here. Gap between console release and potential PC release, assuming six months of porting work? Just over a year. Alan Wake took six decades and still managed to make a profit within about ten minutes. It was also ported by a third party who seemed to have a good understanding of how to do a PC port justice, so we could even not-nag if it turned out Ultimate Edition Super Dark Souls was being worked on externally, right? It’s all so simple when I use one example from the recent past and have zero understanding of Namco’s operations, so why can’t they see it too?
Stacking just came to PC as well, meaning it is what all the cool kids are doing and it would be like standing outside in the cold, alone, to stay over there without us. There’s nobody left out there that you’d really want to hang out with, except maybe Journey and possibly Red Dead Redemption and…oh, just come and see how much lovely disposable income there is in PC-land. There’s loads, I promise.
Incidentally, the petition is close to 90,000 now. It’d be rude not to push it to 100,000.