Not The Next Call Of Duty: KillDeathYeah

By Adam Smith on March 12th, 2012 at 10:51 am.

Imagine a clever jazz police joke

KillFunYeah, three words made one, the first of which makes me a bit nervous, the second of which I’m all for and the third I imagine being said with a slight shrug in between sips of coffee. As a name, it’s not the sort I’d want to yell out loud, that is until developers Arctic Anteater add at least two exclamation marks on the end. KillFunYeah!!!!! sounds like a blast. As it stands, the relatively unexcited KillFunYeah is a 2D arena-based shooter with destructible blocks, guns, grenades and saxophones. Jazzocide is the new Jazzercise. It’s in alpha and currently available for free on Windows, Mac and Linux. Observe the below trailer and tutorial, the latter demonstrating the attract and deflect powers that are KFY’s USP.

It looks like fun and I’m sure it would have been when I played a few minutes ago if I hadn’t been all alone. I ended up watching my little chap’s face as he huffed and puffed on a saxophone and then threw grenades and chased them in a strange and athletic attempt to end myself.

On a server crammed with people to burst open, all the ingredients are in place for a delicious deathmatch delicacy and as development continues, KillFunYeah!!!!!!!!! could gather a following. Try it while it’s free.

Here’s that tutorial.

Spotted at the handsome indiegames.com, so hopefully some people from there will trot online as well. Before I go, it would be remiss not to mention how dapper the Arctic Anteater is looking in that logo. Commendable.

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10 Comments »

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  1. caddyB says:

    is it better than Soldat?

    • mechabuddha says:

      That was the thought running through my head while watching the trailer. If anything, it looks a bit slower (and possibly more tactical) than Soldat.

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    Bluerps says:

    There’s a jazz police?

  3. The Infamous Woodchuck says:

    another multiplayer-2D platformer-indie-Deathmatch game with the usual “added twist”
    i dont think the deflect-attract mechanism is innovative enough to separate the game from this growing- soon to be mainstream genre.

    btw, is it just me or the creator of this game pronounce the name of this game with somewhat oriental accent? kin fun yell?

    • canary says:

      did you really just use the word oriental in that context?

      • deadly.by.design says:

        I’ve never understood why ‘Oriental’ was supposedly an offensive term, rather than just being an antiquated one.

      • The Infamous Woodchuck says:

        chinese. happy now?

  4. Acorino says:

    I’m not a fan of killing fun, to be honest. No one likes killjoys, anyway.