By Craig Pearson on March 27th, 2012 at 3:30 pm.
Previously on Gateways coverage: “I’m going to call it Super Metrortal Braidlevania and I hope you’ll join me in doing the same.” That was Adam, talking about what he thought the complex shenanigans of Gateway’s mad scientist would end up like. From that list you can tell it’s a side-scrolling 2D platformer. It’s heavily influenced by Portal, with the professor holding a complicated version of the handheld portal device. In addition to the usual Portal tricks, it’ll create shrinking portals, time manipulating portals, and gravity flipping portals. That’s a lot of portals. Does this science experiment warrant your attention? You can find out with the demo.
I’ve had a very brief play. It’s a lovely little game, but I have reservations with how it handles the portal aiming: the view shifts from the player to where the portal is placed, meaning you lose sight of the central figure of the game a lot. There’s no limiting to the distance this effect occurs, so it’s sometimes a little difficult to figure out a near puzzle when the camera is shot across the level. It’s very clever, and I hope the slightly odd control system doesn’t hamper it.
It’s out in June.