By Adam Smith on April 2nd, 2012 at 5:00 pm.
Released when I was distracted by something that wasn’t the internet over the weekend, Deadly 30 is a side-scrolling game of zombie killing, home building and exploration. More killing than building, granted, but while each of the 30 days that must be survived allow for scavenging, and the discovery and recruitment of other survivors, the nights are given over to barricade building and defense, as the hordes of dead knock on the doors and windows, possibly asking to borrow some sugar or tea. Judging by the trailer below, there’s not a great deal of depth to the construction side of things so hopefully the exploration is a little more fleshed out. Fleshy enough for a zombie to feast on.
It’s only $5 and I haven’t played it yet, but its existence did remind me to play The Last Stand 2 again. Were people not sick and tired of zombie games in 2008 when that came out? People seemed less angry when Kieron posted about it. In fact, the comments reveal that zombie game thinking was at an advanced stage.
Roll your eyes across this nugget of truth from MeestaNob!, whose parents really should have considered how silly that name was before making it official: “If this was merged with Jagged Alliance 2 we would have a monumentally good game.” Yes, we would. Now, why hasn’t anyone done that yet?
People were also excited about Dead State and Dead Island. Only one of those is available to purchase, which is a terrible shame, although we should be hearing more about Dead State soon. I don’t think anyone in 2008 even knew about Zomboids and the Project that contains them. There have been great steps forward in the field of zombies. I don’t think Deadly 30 is a leap, it may not even be a stride, but it looks quite entertaining. For now, I’m sticking with The Last Stand though.