RIP, Waggleton P. Tallylicker: Bulletstorm 2 Canceled

By Nathan Grayson on April 11th, 2012 at 12:00 am.

But... but my game's ending was a horrible cliffhanger!

Today I come to you with a heavy heart and a higher-than-average tolerance for dick jokes. Bulletstorm – perhaps the manliest manshoot of them all, depending on how you measure these things – is officially dead. Apparently, People Can Fly’s cartoonishly profane murder symphony didn’t fly with Epic brass, so now Grayson Hunt is getting mad skillshots on angels. Somewhere, a giant remote-controlled dinosaur is shedding a single tear. Made of lasers. So then, what happened? Well, in what’s almost assuredly a first for a game company – nay, the whole of humankind – Epic’s Mike Capps partly blamed PC piracy.

Speaking with GameSpot, Capps explained why he ended up having to give the slow-mo boot to People Can Fly’s gratuitously swearing baby.

“I think Bulletstorm was very critically successful, and I think a lot of folks really enjoyed seeing something new. From a sales perspective it was good, but not amazing. I think EA was hoping we’d do better. We made a PC version of Bulletstorm, and it didn’t do very well on PC and I think a lot of that was due to piracy. It wasn’t the best PC port ever, sure, but also piracy was a pretty big problem.”

Of course, he conveniently glossed over the very unpopular decision to tether it to GFWL, but obviously, there’s no way of measuring precisely how much damage that did. Rather like there’s no way of measuring how much damage piracy did. Regardless, while a Bulletstorm sequel saw some “initial development,” People Can Fly has now been moved to a “better fit” that will be announced soon.

It’s interesting to see this news break directly after Epic blew PC gamers a big, sloppy kiss during PAX. “PC exclusive, hooray” and “PC piracy killed our product” are messages that, when mixed, would suggest that someone may have hit Epic brass in the head with actual brass. Or, more likely, this lends credence to the free-to-play Unreal theory – or free-to-play something, at the very least.

__________________

« | »

, , .

201 Comments »

  1. Trajectory says:

    Shame. First game was a lot of fun.

    • lordcooper says:

      The real shame here is that they forgot to add the staring eyes tag.

      • Optimaximal says:

        Grayson is young, he is still learning…

      • Luke says:

        This is a particularly terrifying example.

        How does he look up AND down at the same time?!

        • Phantoon says:

          He’s actually looking in a mirror, which is why he’s just as surprised as you are he can do that.

    • mmalove says:

      GFWL: Never again. I’m glad it hit the developer right in the dick joke, and no, I did not pirate the game.

    • v00d00m4n says:

      This game was not that good to get pirated. It was so consolish, so dumbed-down in about everything, so when i played LEGAL COPY i was frustrated and blamed myself that i didnt get this crappy game from torrents for free.
      Despite core of this is same as Painkiller by same PCF, it was put into GearOfWars pants with 1st person perspecitve, as result – YOU CANT EVEN JUMP IN THIS FPS GAME????? WTF WAS THAT??? It felt like DOOM 1 or DOOM 2 powered by unreal engine 3. This is how retarted its gameplay level, 20 years of progress of game industy was thrown away and game returned to level of DOOM design wise, with some Gears of Waris bullcrap, actually DOOM is still better than Bulletstorm, because it have at least NON LINEAR MAP design and you actually can get lost in DOOM maps, while whole Bulletstorm is just a totally MONORAIL expirience, also doom never had invisible walls, bulletstorm have so many invisible walls in places where it should not be, so it won in nomination “MOST RIDICULOUS INVISIBLE WALLS PLACEMENT EVER”.
      FOV was as usual so low, so it felt like if you wear binocular glasses all the time, and it made me feel sick so i had headache and wanted to puke when played Bullshit, i mean Bulletstorm. This was done for blind retards who cant see an enemy from a distance on their TV, but damn it PCF and EPIC – cant you add just simple FOV slider into game to let everyone set preferred level of ZOOM?
      Also game was designed for TOTAL RETARDS WITH IQ BELLOW ABSOLUTE ZERO! Why? Game is “flat” (i mean there is no vertical combat as u cant jump and rarely seem enemies above or bellow you, linear, not challenging and those consolish TIP like
      “HEY RETARD, WE KNOW YOU CAN REMEMBER WHAT 12 BUTTONS DO IN THIS GAME, SO PRESS [[ret[A]rd] BUTTON TO RUN LIKE TANK, AND PRESS [wh[Y]usodumb] BUTTON NEAR MAGICALLY GLOWING OBJECTS TO DO SOME CONTEXT SHIT”
      are fraking everywhere, and those glowing objects…. aaaaaaaaaaaa, i cant even turn off that shit for retards in options! This game insults my intelligence, i want to find out myself objects i should interact too, i want to get rid of annoying popups ‘PRESS [ret{A}rd] BUTTON” because i can remember much more than 12 buttons and if i forgot them i can look at help screen or game manual!!! All this crap seems UNREAListic and annoying, gamers are not that dumb as devs these days used to think!
      In addition to this story was shitty, except for predictable plot twist with that girl, well it was funny sometime, but not Duke-Nukem funny, as the only catchy word this game have “DICK” – gets boring quite soon.
      Also it was quite clear that game was originally designed as CO-OP, and then perhaps due to deadline – co-op was removed and only stupid useless bot was left, so game lost half ot its fun. Shoot the waves of enemies kind of co-op not so fun.
      Yet another thing that was bad – TEXTURES, they was so shitty low res, so my yes was bleeding every time i looked at them, and for some stupid reason INI files of this game was ENCRYPTED, so i could not even tweak max size of textures in case is some of them downscaled by engine, and even after i decrypted INI with some tool, game ignored half of my tweaks or game me bunch of crashes and artifacts instead of textures. Lighting in this game was not good too. Its 2011 year, but we still have no dynamic shadows casted by environment and using static precompiled lightmaps.
      Also, despite u can kick enemies with your leg, you character have no legs and u are only the FLYING ARMS WITH GUNS and there is no player shadow (which was even in Quake 1!!!), yet again after Crysis which was release in 2007, FPS without legs and weapon pickup animations looks like crap to me. Graphics is not something that BS can deliver.
      And funnies thing – Painkiller, previous game by PCF, still have much more advanced and fun gameplay, level and game design and generally plays and feels better than Shitstorm.
      And dont let me start about how shitty was port of this game and how many PC specific issues this game had, including crashes.
      —-
      And those idiots from Epic blames piracy???
      Blame or actually fire your retarded game designers and marketing stuff, who was sure that shitty game like this would be so FUN for players, which they presumably consider retards!

      No bulletstorm 2? Im ok with it, well i hopped that in BS2 they will fix all that issues, but judging by their lie about piracy, they learned nothing from mistakes of this game, so whatever, i dont even bother myself about crying that there is no Gear of War 2 and 3 on pc, as it same consolish shit, that started retardation cover-shooter trend, which fucked up minds of many game designers and screwed entire industry last years… together with DLC trend.

      • Tetrislol says:

        @v00d00m4n – So… much… shit…
        Bulletstorm is one of the games that I will always remember, along with Crysis (2), Rage, Left 4 Dead (2) and Minecraft.
        Not even WoW, Swtor, Counter-strike, Prototype (etc.) makes it into that category.

        1) You talk about it as a monorail experience – did you even try to look out where the monorail were taking you?! The immense amount of blood, the hilarious (and never the same) extremely profane jokes,
        the HUGE explosions, the levels where you had the opportunity to LITERALLY MASSMURDER everything you see (also incl. huge explosions in it), the geniusly invented weapons of mass destruction (some of them even makes me feel that h-bombs (200x more powerful than a-bombs) are a fucking joke).

        2) The maps in the game doesn’t even need to be non-linear or w/e’tf you need, they are already as themselves much better than in any other game. There’s spikes, cactine, gas-tanks, napalm’ish explosive china-lights (or w/e they are called) etc. that you can use (more brain you use in the game, the more boom!) to pump up the carnage to orgasmic hights.

        3) I hope you actually noticed that the sounds the people you’re killing make, are voice-overs from mentally disabled people. If you don’t think that’s funny, you are DEAD inside! (or just too serious over a game)

        4) Don’t tell me you didn’t like the part where you got to annihilate hordes of enemies using a >lazer-shooting robot-dinosaur<, or the part where you had to defeat a real dinosaur flying around in a chopper, literally spraying the entire map with an endless bulletstorm.

        When laughing through my orgasms of that experience, there were these little explosions that to me felt like the chocolate pieces when nomming through my dad's perfectly baked chocolate 'muffins'.
        To be completely honest, I laughed throughout the entire 30 hours I was playing the game in 1 go (I felt that this game deserved better than me sleeping while I could be having the time of life.)

        5) Dear 'Epic brass'. I wish you'd acquire some soul, and realize a game so geniusly created, that it has so much carnage that it doesn't need anything else, when you see one (*points at Bulletstorm*).
        (If you even read this, which I don't even hope for since you're propably enjoying all the money you have from being such a bigshot in the game industry, please don't be offended). A game's purpose is to be entertaining. Even games with sloppy graphics can be good games (*points at Minecraft*).
        A game's quality overall isn't how much money it has made it's creators, neither is it how many people play it. A game's quality is defined by the amount of dedication, time and the amount of life-experience that is painted throughout the game.
        Even a game like Bulletstorm, that has more carnage than any other game I have ever played since I was 2, has an increadibly deep and wise morale (in fact it has several) that is shown to the player at the ending.
        So please. If your integrity as a gaming-company hotshot is intact, please give the world Bulletstorm 2.

      • dE says:

        Somehow, somewhere in my mind, I picture some person typing bile for a full month. Over there, the only light bold enough to shine is the flicker of the screen. He is hacking and chiselling like some ancient sculptor, words become undone, reshaped into new meaning.
        Occasional screams of rage wake the cat, it lifts its head and yawns. Turns out it’s a cat’s life. Free mice delivery owed to stacks of just as ancient Pizza. The artist hammers in another batch of words. They’re imperfect words – good, that’s how he envisions them. Empty shells, bar the bile in their little poor letter hearts. Small yet amazing amounts of detail shape into a legendary piece of art. It’s a month no one shall soon forget. Least of all the neighbours. Pure art knows no mercy, especially not for noses in torment of sweat and things even the cat decided to ignore.
        Suddenly, the door smashes open, an unshaved figure in rock solid unwashed clothes emerges. He stumbles for a second and then shouts at the top of his lungs “I’VE DONE IT! I’VE CREATED THE MOST SPITEFUL POST KNOWN TO MAN”.

        As art knows no mercy, neither does reality. It’s the deep and sad fate of great artists, to remain unrecognised. Lost in the endless sea of the internet. And while it’s a masterpiece all around, it’s already drowning in hundreds of Youtube Comments just like it. Well, it already had drowned several weeks ago.
        I feel for you man. Mostly pity, but I recognise your work of art.

  2. Ham Solo says:

    It was a poor PC port and not a very innovational, or even “good” game.
    I don’t think piracy has hurt it anymore than the general quality of the delivered goods could.

    Or is it just me who didn’t like it that much?

    • Trajectory says:

      I truly respond with no ill will or intent to brush aside your sentiment about the game. I just honestly enjoyed the set pieces, the arcadey FPS goodness, and admittedly lowbrow humor that made the game what it was. I’ve no idea about the piracy aspect. I’ll admit the GFWL part annoyed the hell out of me, but once I managed to set it aside, it really was a fun game to play through.

      • Azdeus says:

        Yeah, it’s great fun to play, if you like things like letterboxing, mouse smoothing, locked FPS, and such things. Badly ported, but boy did I love the premise. Even though I wanted to throw my mouse at my display because of the consoleitis.

        • Trajectory says:

          All legitimate concerns… it was a lousy port.. but a good game.

        • Sweetz says:

          Letterboxing? Not on a 16:9 screen, which is the standard these days. Sorry 16:10 owners but your weird aspect is outdated, and if you’re still some creepy 4:3 CRT holdout, well, there’s no reasoning with you.

          Locked FPS? Locked to what, 60fps? Oh noes, the horror. That’s what it ran at on my system and that seems perfectly acceptable…

          Mouse smoothing? Didn’t notice the aiming was different than any other FPS, but I don’t spend all my time playing FPSes, so I’ll take your word on that one that there’s an appreciable difference and detriment to the game.

          I’m not really sure where all the “it’s a bad port” sentiment comes from. I mean compare to a legitimately bad port like Transformers: War For Cybertron, which was locked to 30fps, and lacked something even as basic as remappable controls and it’s in an entirely different category. Bulletstorm seemed on par with the Bioshocks and Assassin’s Creed games in terms of port competence to me and only the most unreasonable, introverted PC elitists complain about them.

          I had a lot of fun the game. I didn’t buy it till it was on sale for $10 though, simply because I had no idea what to make of it. For whatever reason, based on the marketing I saw – I guess the whole scoring bit – I thought it was an MP focused game and never really looked into it further as a result.

          • sassy says:

            Any legitimate arguement you have becomes meaningless when you moreorless state “16:9 deal with it”. This is pc, we have a wide variety of resolutions and aspect ratios and a pc game should provide that. It isn’t a difficult thing on a 3D game, it isn’t much more difficult then providing fov options. Adding letterboxing is just purely lazy, nothing more and you are defending this?

            Just cause there are worse port doesn’t mean you should accept a crap lazy port, especially when epic (or was it people can fly? don’t want to go through the article again) admitted to it but has done nothing to fix it. Feel free to try account arguments to “pc elitism” but just be aware that you are excusing shoddy working and getting inferior experiences as a result.

          • Azdeus says:

            I won’t let such things slide just because there are worse examples out there. And there are no reasons for them not to support all resolutions people use.
            After eyeing through Steams hardware survey, I spot roughly 35-40% using 16:9, and the rest are divided between the “non-standard” resolutions.

            I’d glady bash The Witcher 2 for the same thing though, just saying. *Bash bash*

            And I’ll be a “CRT holdout” until the day that screens with equal performance/quality actually becomes cheaper than a decent used car, thank you very much.

          • Benny says:

            Sweetz. A quick glance at the most recent Steam Hardware survey seems to show around the 40% mark are using 16:9 ratios. That’s aprox 60% of potential Steam customers not getting the game in optimal condition. It’s just extremely stupid for them not to put in the support for this, and the other issues. Especially seeing as they’re running on the Unreal 3 engine, which i’m rather sure has the ability to solve all of those issues rather well.

            Ultimately, when a game comes out like this, consumer confidence is reduced and people don’t usually put their money into something they’re not sure about.

            [Edit:] Seems making that sandwich slowed me down just a bit

          • Sweetz says:

            Regarding Steam stats, they also say that ~50% of the market is still on dual core systems and ~60% on only DX9 capable systems. So when PC elitists complain about games not tacking advantage of their GTX 580s+ those are not valid complaint correct? At what point do you stop hobbling your game for out of date hardware?

            The locked aspect is a petty criticism regardless. Beyond Good and Evil was letterboxed as an artistic choice back when 4:3 monitors were the standard and no one got their panties in a bunch over it. It hardly ruins the game or even detracts from it in any meaningful manner, IMHO. Just another example of people finding something to complain about just to complain. RPS itself once took this stance about games being locked at 30fps, and to my eyes that’s a much more egregious offense than things being locked to 16:9 – and one that doesn’t impact Bulletstorm.

          • uopasdh says:

            LED Watch Wasser Widerstehen Sie der Schwarz
            Great! 18,99 $!
            Die LED Uhr kennzeichnet einen flippigen Display mit roten und gelben LEDs, zeigt es die Uhrzeit und das Datum in vertikalen und horizontalen Spalten. http://sm1.kr/1GnQ

          • Sweetz says:

            Well I think it’s a petty criticism regardless. Beyond Good and Evil was letterboxed for artistic reasons in an era when 4:3 was the norm and people didn’t get their panties in a bunch about it. I doubt it meaningfully deters from the experience, same with Assassin’s Creed. Typical PC gamers complaining just to complain IMHO. RPS itself once took this stance about 30fps caps, and that’s a much more egregious offense in my opinion – and one that doesn’t affect Bullestorm.

          • Gnoupi says:

            It’ unfortunate though, because 16:10 screens are much better for a computer activity.
            16:9 is optimized for “cinema” kind of viewing. If you have to actually read or interact with the display, 16:10 is much more balanced, because your eyes don’t have to wander so far from the center. See yourself how RPS looks like in 1920×1080, you will have the actual content taking only 1/3 of the width, and a very limited height (currently seeing only the 2 previous comments). So it’s reducing my actual visibility to the equivalent of a small screen.

            Of course I can zoom in. But then the text would go too far in width, and would be unpleasant to follow with the eye, from line to line.

            Not an excuse for Bulletstorm or 3D games in general, though, as they definitely can adapt to the ratio without any major issues.

          • JoeFX69 says:

            Never trust people who without irony uses Transformers War For Cybertron as a litmus

          • Tams80 says:

            Please hand in your PC gaming membership card* on the way out.

            Whether you think it wasn’t a bad port or not in itself means very little. I’d argue that the reputation of it being bad port itself put some people, that some actually thought it was a bad port and some just pirated it.

            *If we were crass enough to have such things.

          • Ringwraith says:

            I’ve never owned a widescreen monitor, and thus forced widescreen is very annoying.
            Although you get used to it after a while and don’t notice it, it doesn’t mean it’s okay to leave it like that.

          • harmlos says:

            You know, there is a reason why most (all ?) high end (and a good chunk of medium end) monitors are 16:10 and not 16:9 – if you are going to be actually working on your computer, the extra vertical pixels come in very handy.

    • TotalBiscuit says:

      It really was a good game, it was critically acclaimed for a reason. RPS also liked it. It had plenty of innovations within it too, I’m not sure why people are so quick to disregard it. Just because Mr Epic Games said some dumb shit doesn’t mean it’s ok to take a dump on People Can Fly’s work, though it certainly is ok to lambaste the port.

      • Average Ninja says:

        Amen good Sir.

      • Jimbo says:

        It was reasonably well received – low/mid 80s metacritic ain’t all that for a game with an ad budget.

        The biggest problem it had was that it was easy to recommend based on quality (I wouldn’t personally, but I see where people are coming from), but not quite so easy to recommend based on value. A ~6 hour SP campaign and (comparatively) limited multiplayer options makes for a tough sale in such a competitive genre.

        • Gnoupi says:

          What’s the link between “ad budget” and metacritic score? Ad budget doesn’t have influence on reviewers, so I don’t see your point.

          • Baboonanza says:

            Are you sure about that? Over the whole range of metacritic reviews I would be very surprised if there was no effect from marketing.

          • Milky1985 says:

            Funny, there are a few reports out there saying that ad budget does have a influence on scores :P

            Theres also cynical gits like myself that will say that management wouldn’t want to kick the goose thats laying them the ad budget egg and so give the games good marks. But that might just be me.

          • Phantoon says:

            It doesn’t even have to be a thing about the marketers complaining, just look at the Kayne and Lynch 2 fiasco. They’ll defend people running giant ads on their website even when they were never asked to.

            I didn’t have any issues with the port, but I actually don’t mind small FoV (because I have incredibly bad eyesight).

          • Jimbo says:

            Ha, good joke, Gnoupi! *slaps thigh*

        • Guvornator says:

          Frankly, the ads were what made me turn against the game. It just seemed like the same old violent, stupid, mysoginistic nonsense. I then picked it up, having played the demo, for £7.50 on Origin (which is utter balls, BTW) and utterly enjoyed it, but the fact I got it for £7.50 tells it’s own story. Epic cocked up the marketing, plain and simple.

      • Muzman says:

        It’s weird. Things that are knowingly meta, over the top and silly to the point of self parody rarely do well except on internet forums. This seems true of films as well.
        Things that are absurd but seemingly unaware of it (the rest of the modern shooter genre from Halo on down) seem to be much better received.

        People don’t want too much of that humour and self awareness in their shooters/action films, even if they like low-brow comedy in other venues.
        (there is a move to reclaim Gears of War as a parody. There may have been some self awareness from those who made it in just how ridiculous it was, but it’s very well hidden. It’s not the same as an outright comedy like B’Storm)

      • dsch says:

        Hard to know how much of the critical adoration (or some other, milder term) was due to critics who were happy at being able to point to profanity in a game and say, ‘But it’s ironic!’, and hence justify their existence.

      • subedii says:

        Leaving porting issues behind for the moment, Bulletstorm’s reception could charitably be called “mixed” even if you’re looking only at things console-side.

        Speaking personally, it just wasn’t “my kind of game”, and I suspect didn’t really resonate with a lot of the demographic PC-side to begin with (which well, it does differ somewhat from console side. Generally being older for one). It was all about a point scoring mechanic which, to be honest, felt pretty dull to me, especially compared to Painkiller’s uber fast paced man-shoots.

        My assessment after trying the demo anyway. I realise Yahtzee’s reviews are meant for comedic value, but he does so whilst still hitting all the relevant points, and he pretty much had a similar sentiment when comparing the two. I actually had a tonne more fun actually playing something like Hard Reset, and that’s a game I consider as having some very rough edges, has a ridiculous number of invisible walls, and could have used some rethought mechanics for the way weapons upgrades work I felt. But it’s fast paced and forces you to constantly switch your weapons and second-to-second tactics around.

        Then again, after CliffyB’s daft twitter comments I’ll admit I wasn’t exactly enamoured with the prospect of the game to begin with. The release of the demo was fairly pointless I felt too. They released it way late, when everyone had forgotten about it, and by then most people had heard the mediocre reception it got anyway.

        I mean you know what? Borderlands ALSO got a terrible PC port, but at least they owned up to that and tried to work at it. Somehow the Steam stats show it’s STILL being played today (and that’s a gamespy tracked game so actual player number are likely a lot higher than just the Steam figures), and Gearbox are thoroughly focused now making a good PC version. Grief, it’s a solid part of their marketing campaign for crying out loud.

      • Lars Westergren says:

        >I’m not sure why people are so quick to disregard it.

        From the marketing, I got the impression that this was yet another linear shooter, whose main appeal was gratuitous swearing and really gory over the top violence against endless waves of enemies. This impression was further cemented when I idly looked at one of the first clips, of Cliff Bleszinski playing it. He sneered something like “Take that, you FUCKER!”! as he kicked a screaming enemy off a cliff.

        One of the better old time posters on RPS summed it up (paraphrasing) as “I’ve set people on fire in games before, but this game seems to expect us to set someone on fire to watch and roar with laughter, and it is a line I don’t particularly feel like crossing”. (Forgot who it was who said it, and workday has started so I don’t have time googling…)

        Now on Steam sales, I quite often shell out $5 on titles just to see what they are like, but apart from the previous bits it also has GFWL, so that helped me decide even against that.

        Last time the poor sales of this title were discussed on RPS, some people said the writing was a lot better than you might think. Maybe, but it wasn’t with the writing they tried to sell it to me. The trailers felt aimed squarely on the Gears of War/Halo. Some said. “Oh but you should have seen the main enemy, such a well written character, I’ve never hated someone so much and wanted to kill him brutally”. Maybe I’m holding games to a too high standard here, but I would say that this is *effective* writing. It evokes negative emotions much like melodrama does. But is it *good* writing? Does it mean anything?

        Kieron Gillen swept into the forums last time and declared “Fuck all the boring prudes.” though, so I guess that showed me.

        • Wobbles303 says:

          First STALKER and now this…. I’m a bit late finding out about it. Reading through this I see theres alot of people giving a piece of their mind about a game they obviously didn’t play. I bought this on steam as soon as it came out because I love painkiller and UT. Bulletstorm didn’t disapoint me as I got a nostalgic mix of both games. I loved the level design (the underground prison just threw me back into Quake 3 with its old school map making) and the over the top otherwordly modeling and textures that made up some really amazing scenes in the game. Especially the crashed space ship at the end. The only thing that I didnt like was that the ini file needed unlocked to allow tweaking of the graphics etc but a tool was released a few days after the game came out. Otherwise there was nothing wrong with the port I got.
          Kicking burning guys of a cliff can be pretty funny if you take the stick out of your ***. If you didn’t play it because you watched a video with Cliff B shouting obscenities, then you’ve missed out and you shouldn’t be commenting on a game you haven’t even tried to play. I remember the list of credits at the end of the game. It’s massive. A lot of solid work went into the game and I for one could see that while playing through it. I was looking forward to the sequel just because of the story alone.

          I’m still waiting for gfwl to break down and take all the games progress with it though….

          Sad but this looks interesting:
          http://vidyaandnonsense.blogspot.com.au/2012/04/unreal-turn-of-events.html

          • v00d00m4n says:

            Dont even put STALKER and POShitstorm in one line! Stalker is uber-hardcore realistic old-school true PC FPS with minor rpg elements and open world and a lot of gameplay time. BS – is short linear unrealist consolish dumbed-down casual shooter for retards!

      • Milky1985 says:

        I thouight the game was fun but as it got nearer the end got more and more boring. The skillshots were great the first times but you just ended up doing the same thing over and over and over, it escewed challenge in places for the skillshot system. Yeah it was good to begin with but i can see why it got 80′s not 90′s scores. There just wasn’t quite enough there.

        Still finished it tho (once i get so far though a game i have to finisht the sodding thing no matter how annoyed i am, tis why i finished RAGE using nothing but wingsticks at the end)

        • Baines says:

          While it was better than the Wii game MadWorld, I think it eventually fell to the same flaws. Bulletstorm was too caught up in its attitude and scoring system to remain interesting, and that focus also reduced its potential.

          Skillshots were often enough the kind of things that people liked doing, but the game just wants you to keep doing them after they lost their shine. Things like landing an enemy corpse on a powerline in Rainbow Six Vegas 2 was fun in its own right. When a game standardizes such acts, rewards the player for performing that standardized act, and finally tells the player “Do that as much as possible”… It quickly loses its charm, as it becomes repetitive work and not something special.

          When a game sacrifices its challenge in order to focus on players being able to milk the highest performance score from an encounter, you start to drift into another genre. On its own, that isn’t necessarily bad. But when the performance acts start to become tired?

        • qrter says:

          This pretty much is why I don’t think it’s a very good game – as soon as making skillshots becomes something you have to do instead of something you want to do, you’ve made a mistake.

          It just became a chore, and seeing as that’s the main gameplay of the game, the game became a chore.

      • RedViv says:

        Agreed. Great game, dicky program.

      • TechnicalBen says:

        Small customer base? Perhaps there just are not enough people who like this kind of thing? Too small an audience?

    • Teovald says:

      I also think it was a very weak port of a forgettable shooter.
      The skill kills mechanic was interesting but not under exploited and was not enough to compensate for the general console feeling of the whole game. The controls, the physics, the combats, all had the same “made for console” feeling. And for a fps, that’s a problem.

  3. LionsPhil says:

    Well, that’s a bit of a shame for People Can Fly’s side.

    Epic are welcome to crash and burn by this point.

  4. Lazaruso says:

    So, in his own words it sold well on consoles and got good reviews.

    But it didn’t sell well on PC, so no sequel. Even though they make more money off console sales, in Epic’s own words…

    How do you even brush your teeth in the morning when you’re this stupid?

    • Timthos says:

      It didn’t sell all that well on console either. There was an article on Kotaku a while ago where Capps told them it wasn’t profitable overall. He’s just demonstrating here that whatever secret PC-exclusive they might be working on, Epic still doesn’t respect or understand the platform anymore.

  5. talon03 says:

    “Piracy. Yep, definitely piracy. I know we didn’t do our job right, the PC version suffered somewhat from lack of attention and the game suffered as a result, but that’s totally not why people didn’t buy it.”

    • SockDog says:

      I constantly fail to see the logic here. By their own admission the game on the PC was a slap dash port, from playing it on the 360 I have to say it was an above par game but by no means a stunner. Yet their go to phrase is piracy and yet again brandishing the PC and its users as some villainous taint on gaming.

      Epic just seem like another company out of touch and worse, lacking in any common sense, to stop berating their customer base as potential thieves and destroyers of the gaming industry. Are they so blind that they can’t see the success of others, in the same market, with the same pirates and maybe figure out they need to put in more effort than slagging off and expecting people to just hand over their wallets.

      • pkdawson says:

        Are they so blind that they can’t see the success of others, in the same market, with the same pirates

        That’s the silliest part. Does piracy hurt sales? Yeah, sure, to some extent. But there’s no shortage of wildly successful PC games, including DRM-free ones, and the piracy situation is identical for all of them.

        It’s a desperate excuse.

      • Deadend says:

        I thought a huge chunk of the issue was the fact that the demo for the game didn’t come out until almost 2 months after the games release, and people heard “half-assed port” and well, what kind of person would blindly roll the dice and hope that the reports of the port quality were exaggerated?

        When making a PC game, put out a demo ahead of time so people know what they are getting into. Yes it costs money, but I have a feeling that it offsets piracy some.

        Oh, and releasing at $60 for a short single player game that was poorly ported and featured a bad DRM system can only hurt your game. The replay value was limited to speed runs and score attacks. Nothing really wild like horde mode or something like that, or even ways of remixing the campaign like Infinity Blade 2 does. Weird cheats, paintball mode, big head mode, gun-game mode. The game really didn’t deliver enough stuff in the box.

        But not my problem, I rented it on Xbox 360 and had a fun week working my way though it a bit at a time.

      • RaveTurned says:

        At the end of the day it’s easier to blame piracy for poor sales than for the guys steering the project to say “You know what? While Bulletstorm was an interesting and fun FPS, it just didn’t stand out enough from the genre to grab the attention of many gamers outside the hardcore action crowd. We did a pretty so-so job on the PC port and with the wealth of other options available to them from mid-range and indie developers, many gamers chose to spend their time and money on other products instead.”

        Also from the publisher’s point of view, if they have to publish some bad news they might as well make the most of it and use it to bash the bad boys of the gaming scene regardless.

      • Guvornator says:

        Not a fan of piracy, but, given that it was a new franchise, surely that’s to be be expected. I bet a load of people downloaded and enjoyed it, but finished it and didn’t see any point coughing up the dough. If anything, high piracy proves there was a potential market out there.

        • SockDog says:

          As noted in the article, there’s really no way of knowing what impact piracy had on actual sales. For all Epic knows piracy may have given them more sales, there’s just no real way of measuring it and quantifying the data to prove either way. What I do know is that people pirate for many reasons and that’s never addressed by these companies.

          It’s also maddening that piracy on consoles exists and isn’t reserved for the select few megabrains with soldering irons. Remember all those people who got banned by MS every year? All pirates. And how naive do you have to be to think those dirty PC pirates aren’t also owners of hacked consoles?

          Man I need some Gabe talk here to make me feel like a respectable PC gamer again. :)

    • aepervius says:

      As somebody else said, if it was piracy really the culprit, they could make a bulletstorm 2 for console only. The fact that they won’t hint pretty much that the sale were bad *all across the board* PC or console, and pretty much shows that any talk about “piracy” the reason they won’t make a second part is corporate BS. I tried the game, I did not appeal to me a bit.

  6. Hecktar says:

    For my part: I didn’t pirate Bulletstorm. I didn’t buy it either.

  7. PitfireX says:

    Thank god….games trash….anything will make money on console nowadays.

  8. Flukie says:

    A shame, I really enjoyed the game, exactly what I wanted from a FPS really, just a decent campaign with ridiculous over the top gameplay and moments. Great weekend game.

  9. Inigo says:

    People Can Fly has now been moved to a “better fit” that will be announced soon.

    “We’ve fired two thirds of the staff and put the rest to work porting Jazz Jackrabbit to iPhone.”

    • hamburger_cheesedoodle says:

      There was once a UE3 tech demo showing off how well the engine ran on an iPhone that had some Jazz Jackrabbit assets. I think it was just another tease, but who knows?

  10. paralipsis says:

    I considered buying Bulletstorm, but the fact that the Australian Steam price remained consistently high for so long kept me away. I have far too many games in my backlog to finish, and far too little money to pay a premium for games. It never even occurred to me to pirate it though. Maybe I’ll pick it up during the summer sales (assuming the local price reaches parity with elsewhere in the world).

    • Caiman says:

      This for me too. Way too expensive, sorry. Blaming piracy is the “low hanging fruit” of the excuses game, unfortunately in this case it just makes Epic look like dills. I probably will buy the game when it drops to something more reasonable, but there are plenty of other, cheaper games out there until then.

      But hopefully moving PCF onto something more appropriate means putting them on a proper Painkiller sequel. Now that’s something I’d buy.

      • Jason Moyer says:

        Are Steam sales region specific? I paid $5 for it on a daily deal, IIRC. If I had known how good it was I probably would have paid more than that.

        • Average Ninja says:

          Wow, just realised what IIRC stands for. Don’t worry, I’m not planning on reproducing any time soon.

        • Googolplexed says:

          It depends, they can be region specific, but what happens a lot of the time, is that a games release price never gets reduced.

          Sometimes you’ll find games for $80 AUD, but 40 USD. Even if we both get 50% off, it’s still pretty easy to see who gets the short end of the stick

          • Mattressi says:

            I think the bigger issue is that it’s actually $80 USD for us Aussies and $40 USD for Americans. If it was $80 AUD they could just pretend to not have realised that the Australian dollar hasn’t been trading at half the value of the USD for many years. As it is, we’re getting ripped off on most big-budget games and still getting charged in USD.

    • It's not me it's you says:

      Yup, Aussie here too and I only very recently bought it in a sale for 7.50 USD. I’d probably have picked it up earlier at around a 20 USD price point but it seemed forever stuck at “I only buy 2 or 3 games a year for this sort of money” pricing

  11. Artiforg says:

    Sad news. I absolutely loved Bulletstorm. Played through it again last week. Despite the qte’s, no jumping and lack of 16:10 support it was an extremely fun game. Completely over the top and like Duke Nukem should’ve been.

    • Trajectory says:

      Now thats a pretty spot on comment. DNF was generic, lousy, and utterly forgettable. Bulletstorm’s art direction and gameplay schooled it proper!

  12. Kandon Arc says:

    PC piracy is something you blame if you trying to explain why you’re not making a PC port, not when you’re saying that you won’t make a sequel to a multiplatform game.

    Or has “Blame Piracy” become so standard in the industry that it’s automatically deployed every time something bad happens?

    • Belua says:

      “Blame piracy” is the new “Blame Canada”.

    • jrodman says:

      Sir, this is a matter of national security.

    • Optimaximal says:

      The game was likely heavily pirated across all formats.

      Of course, for Epic to openly admit it in writing would undo a lot of what they (and several other companies) are hinging on to pull out of mainstream PC development.

      • HothMonster says:

        “All games are likely heavily pirated across all platforms.”

        ftfy

        But I agree, the “PC piracy is rampant!” excuse doesn’t hold water when you admit that piracy is rampant on all platforms.

  13. Max.I.Candy says:

    well thats shit news.
    bulletstorm was/is one of my favourite fps’s. such a good fun feel with excellent gunplay.
    best shooter of 2011 by far. it was my first game bought on origin too.
    very sad that there isnt going to be a sequel as ive been looking forward to it returning.

  14. Lewie Procter says:

    I wonder how much of a factor not putting out a demo on the PC until way after release was too.

    • Andrigaar says:

      Demos are a double-edged sword. First they take dev time (money), then they run the risk of showing the world that it’s a game a bunch of first-day buyers don’t want anything to do with (money lost).

      Besides, how long as Epic been blaming pirates for everything wrong with their profit margins?

      • TechnicalBen says:

        Wait… so releasing a demo is bad for your company, because it shows people how poor your game is?
        Ok, I’ve now decided to never buy a game that does not have a demo. ;)

      • HothMonster says:

        Not really a lot of Dev time needed to make a demo in a game like this. Just pick where the demo will end and add a flag to throw up a splash screen with a list of all the features they havnt seen yet and a please buy our game screen.

    • V. Profane says:

      I might have bought it in a sale if I hadn’t have played the demo.

  15. marcusfell says:

    *reads article title*

    NOOOOOOOOOOOOOOOOOOOOOOOOO

    I don’t know about the PC port (played it on console) but it game really deserved better than it got. Shame.

  16. Mr_Day says:

    So, the PC port was pirated so hard that the console sales suffered? Does that seem a tad silly to anyone else?

    I am no expert, but it seems that if the console version had sold well enough, the PC port selling poorly would have ensured only that a PC port of the second game wouldn’t happen.

    As for me, I liked the first game. But I did try the demo when it came out and decided I wouldn’t pay more than a fiver for it – so I only got it recently in the Steam 24 hour special dealie. The skillshot system was fun, and when I got bored of it I could just ignore it without ruining progression, unlike Mad World on the Wii which forced it on you if you wished to go on.

    I liked that Gray grew as a person through the story, and that I cared even a little bit about his attempt at redemption. I liked that some of the jokes were set up several levels ahead of time, and that the weak spot on one of the bosses was only there because you dropped a train on it earlier. I thought that was clever.

    It was, however, a terrible port. I particularly loathed when it asked you to confirm that it had loaded the next level for you, like you were the game’s mother. There there, mummy is here. Did you pack your apple? And your directx compatible shaders? Ok, off you go.

    • Mr_Day says:

      I should point out, I did read the article, and I do know that he only blamed lack of PC sales on PC Piracy. I was making light of it, is all.

  17. Navagon says:

    They used GFWL and have the nerve to blame piracy? Of course ‘piracy’ stats are going to be high. But a good chunk of those stats will be down to legit customers trying to get the game into something approaching a playable state (GFWL won’t even let people in most countries play the game, so the only option is to crack it).

  18. Walsh says:

    GFWL is the reason it didn’t sell? Really? GFWL was not noticeable once you set it to autologin. I didn’t even notice half the ‘issues’ some of the complaints brought up and I use a 16:10 monitor like every one should.

    • Casimir Effect says:

      I’ve been playing it for the last week, finished today, and GfWL has wasted about an hour of my time during that. Sometimes it logged in, sometimes not. The state of my connection never seemed to matter so much as whatever arcane set of rules that system uses. Sometimes it forgot all my details too, which is just swell, and others it sent me out to windows to tell me the GfWL client had crashed while letting the game play on in the background – which makes QTEs tricky.

      I’ve experienced GfWL before with GTA4 and Fallout 3 and have come to the conclusion that it is a giant dickship on course to Dicksylvania.

    • zrg says:

      So I got this game two weeks ago. Upon starting it requires to update GFWL, no problem, although stupid as it was a download title. Anyway, update downloaded and Bulletstorm has to quit before applying this update. But, as you have be logged in GWFLF to even access the main menu, you are stuck in this limbo where you can only switch to the task manager and quit the game from there (alt-f4 didn’t work either).

      This must be done for two updates. Riiiiight. GFWL is totally not way more retarded than steam or god-forbid origin.

      • Martel says:

        GFWL definitely made it a worse experience. I think it took my friend and I longer to get connected through GFWL for multiplayer than we actually played multiplayer. Granted, the mp in Bulletstorm isn’t worth more than a few minutes anyway, but it was still damn annoying to deal with.

      • subedii says:

        My experience with Arkham Asylum AND City as well. Bonus pain if you’re attempting to get your DLC. Whenever you need to update in general you need to constantly exit and re-enter the game to get it done.

        And an additional experience I’ve had shared between those two games and the Gears of War PC release? Having my freaking savegames eaten. AGAIN. AND. AGAIN.

        I’ve already ranted at length before about GFWL when it comes to multiplayer. The short version is that there are very good reasons that Relic ditched it completely in DoW2: Retribution. Even when it would cause a split playerbase, it was still the best option available.

        To bring this back to Bulletstorm: Yep, GFWL was a factor in my not bothering with it, not even when it went on super-budget Steam sale.

    • Amun says:

      GFWL *is* the reason it didn’t sell, at least in my case. I used it on GTA4 where it was annoying, then I tried it on Fallout 3 and it deleted my save. That proved to me that Microsoft is only trying to gain a foothold on the PC gaming market and not trying to provide gamers a service or product that makes any sense for them to use.

      I will never buy or play a game that forces me to use GFWL. I don’t care how good it is or what it’s about, if it comes with GFWL, it can fuck right off.

    • c-Row says:

      GFWL didn’t keep me from buying the game in the first place – and I really enjoyed most of it, save for some smaller glitches – but it certainly was the part that worked the worst. I couldn’t even quit the game if I wasn’t logged in to GFWL first, which was something of a problem when the connection to their servers could not be established.

    • DiGi says:

      I stopped buying games with GfWL since GTA IV. Previous Gears of war support was horrible too. I didn’t buy Bulltetstorm (because GfWL and bullshits from Epic) and I didn’t buy Batman JUST ONLY BECAUSE GfWL.

    • Guvornator says:

      GFWL crashed a whole bunch of times while trying to update itself for this before I fiddled with various bits and bobs in Windows. A note to Microsoft – it would be nice if stuff you made worked with other stuff you made…

    • HothMonster says:

      Didn’t play bulletstorm but for some reason GWFL encrypts your Batman saves and they are validated when you log on. After the 3rd time GFWL corrupted my Arkham City progress I can guarantee I will never buy GFWL game again.

  19. mickygor says:

    I can’t help but think that at least a little of the issue has got to be the nature of the game. I was put off by the… crudity of it. I’m sure I wasn’t the only one.

    • Vorphalack says:

      You were not alone.

    • meatshit says:

      This is the biggest reason, right here. All the advertising made it look horribly juvenile and stupid. If it wasn’t for the RPS review explaining that it’s all tongue-in-cheek and quite clever underneath it all, I never would have touched it.

    • SkittleDiddler says:

      I’m a fan of crudity for crudity’s sake, but Bulletstorm just handled it poorly. Even more childish than Duke Nukem Forever, IMO.

    • UnravThreads says:

      The whole point of Bulletstorm was to be over the top, but also unapologetic about it.

  20. lociash says:

    When you see the kind of things the devs were saying pre PC release, it’s kinda hard to feel sorry for them.

    http://i.imgur.com/VlTeQ.jpg
    http://i.imgur.com/wWvbP.jpg

    Shame there won’t be a sequel though, it was an enjoyable FPS.

    • G_Man_007 says:

      That just makes it all the more of an insipid lie. Obvious to all of us I know, but it has to be said, I think I’ve said it before, but if Epic want to be like that, then fuck off to the consoles and shut up. Sick and tired of hearing it. I’ll stick with my accurate mouse thanks (though, for full disclosure, I like console games too).

    • El_MUERkO says:

      LOLSAUCE

      PiracyWAAAAAAAAAAAAAAAH!

    • Urthman says:

      PC GAMERS PIRATE POORLY PORTED CONSOLE GAME WITH NO PC DEMO – In other news, Epic is grumpy about this.

  21. Bluerps says:

    I wish people who blame piracy for all PC gaming problems would finally support that with some evidence…

    “[...] he ended up having to give the slow-mo boot to People Can Fly’s gratuitously swearing baby.” I just pictured that, and couldn’t stop laughing for a minute. … I need to go to bed.

    • VelvetFistIronGlove says:

      That sounds more like Cargo than Bulletstorm. Well, except for the swearing bit.

  22. MichaelPalin says:

    I seriously don’t understand what so many people found in this game. Leaving aside that the concept and the story will be rightfully forgotten from the face of the Earth the moment it stops generating news items, the game was not really that fun to play. It was just another hyperlinear and hyperlimited shooter with a gimmick. At least Painkiller had big arenas and a faster gameplay and since People can Fly didn’t pretend that they can write a story you didn’t have to facepalm at every single line of dialog. Yes, sometimes it’s fun to see some numbers go up, and see some big things explode, but I hope no FPS developer has learned anything from this game. The art direction was nice, I guess.

  23. G_Man_007 says:

    I didn’t even know there was a sequel coming, though I suppose it was suggested. Waggleton P. Tallylicker was the moment that cemented Bulletstorm for me, I was enjoying it, the fancy shooting bits, spangly graphics and ballsy humour raised it up from generic FPS, but the game took me at Waggleton. I yelped with childlike delight when I came across him, and the game was all the better for it.

    For shame Epic, your argument of PC focus is incipid and false in the light of blaming PC piracy (over looking console piracy much?). I bought the game, sure, at a reduced price, but I rarely buy a new game straight away, I just can’t afford it. Is the true thrust of the matter the fact that fewer people can afford to buy a new game on release, and that has an impact on immediate sales, and therefore, might skew the sales figures? There’s got to be some consideration of the fact that more and more people right now have less and less disposable income, something I would say points towards the success of the Humble, Indie Royale and other such bundle deals. The real issue here is value for money. I waited for Bulletstorm to be cheaper, I wait for all CoDMW games to be significantly reduced, because the cold hard fact is, they are just too damned expensive. And PC games are consistently cheaper than console games, as we all know.

    Damned shame it got cancelled, but it was for entirely the wrong reasons.

  24. fish99 says:

    Fun game, if a little short (7hr). Didn’t see any issues with the PC version myself, and it looked way sharper than the 360 version my brother played. Some of the environments were stunning.

    Shame.

  25. Goliathvv says:

    Not a big loss. I pre-ordered this game and played it on pc, but it really wasn’t worth the money.

    About the PC piracy bullcrap: the reason the game didn’t go well is not piracy. If the guys from CD Projekt one day say something like “our pc exclusive, The Witcher 2, was a total failure due to piracy”, I’ll believe them(btw, they said quite the contrary), but Bulletstorm was available both for pc and consoles and it didn’t go well on any of the available platforms. Heck, Borderlands came out in 2009 and it sold really well even for a new franchise.

    Anyway, stop giving excuses and simply admit it: shit happens, let’s move on…

  26. Consumatopia says:

    It doesn’t make sense to cite piracy as a reason why one particular game failed. You still need an explanation for why all of the other, successful games succeed. What makes Bulletstorm in particular one of the failed games instead of one of the successful ones?

  27. dsch says:

    Mindlessly blaming piracy + developers coming across as excessively enamoured with consoles + not that good of a game anyway = don’t actually give a damn. There are better things to be excited about.

  28. Shooop says:

    Unsurprising considering Cliff’s “Who gives a fuck about PC gamers?” attitude, EA’s “If it doesn’t sell 100 million copies it’s a failure” business model, and it having zero replay value.

    Disappointing, but unsurprising.

  29. trjp says:

    I like Bulletstorm but it’s not the slickest game in the world – I wasn’t really dead keen for a sequel

    Firstly the raison’d'etre (the high score thing) wasn’t really as well done as, say, The Club was IMO

    Then if you contrast it with the sheer JOY that was Vanquish (never made it to PC – sadly) the controls feel like driving a school bus with a flat tire (the fat man and chest-high walls syndrome is strong with this one – and shit in every game it appears in).

    So overall not too bothered really…

    • trjp says:

      p.s. Vanquish was similarly considered to be a failure and they can’t blame PC piracy for that.

      It’s awesome tho – if you’ve not played it, get a consolebox and do so.

      • subedii says:

        It’s an extremely important point to make though. Bulletstorm’s primary problems (yes, even PC side, the home of the fearsome Blackbeard YAAARGH etc.) were demographic related.

        As a “spectacle” / score based actioner, there are other better games out there. But more importantly the number of people playing the genre itself is limited compared to others to begin with. The aforementioned Vanquish is a really good case in point. slightly different genre but just as relevant is Bayonetta. It was roundly lauded, got so many awards (even a perfect 40 from Famitsu) and touted as the true successor to DMC. So what happened? Barely 1 million copies sold. Across 2 console platforms.

        That problem is then amplified because that demographic is proportionally smaller PC side than it is console side. Unless the game has exceptional hardcore gameplay quality to it (which, let’s face it, was a point it was getting a lot of mixed feedback on at best), it’s unlikely to appeal beyond that small market.

        • Jackablade says:

          I don’t know about anyone else, but I left Vanquish where it fell because the demo gave the impression that all of the quirky personality that was so prevalent in Bayonetta and the Clover games before that had been stripped out in favour of utterly generic video game sci-fi tropes and characters.

          I don’t know if that’s a fair assessment, but the demo just left a bad, or rather bland taste in my mouth.

  30. yobobjm says:

    Well damn, can they at least give us a dlc where we get to kill the colonel or general or whatever he was? I mean, now I can’t, and I hated that guy.

  31. TwwIX says:

    EPIC hasn’t made a proper PC game since UT2K4. Bulletstorm failed because it was a short and forgettable experience and a half assed port. They’ve got nobody but themselves to blame. If PC piracy is so much of a problem for you, why the fuck are you working a PC exclusive then?

  32. Pointless Puppies says:

    The game’s fun and it’s oh-so-pretty, but let’s not go crazy here. It’s really just Random Shooter with Random Shooter mechanics and a flashy score system. I’m not really certain what kind of performance they expected it to get given EA’s lack of advertisement and sending it to die early in the year.

    Also, like many others here, I have to snicker at his “PC PIRACEE” comment. Because, y’know, the fact that the port was pretty sub-par, was tethered with GFWL for no good reason, launched at SIXTY dollars with a 7 hour campaign, and a complete lack of demo CERTAINLY didn’t have ANY effect on those sales numbers at all. I, for one, am glad when a dev says “low PC sales = piracy”. It’s a really clear-cut way to tell when they simply have no fucking clue why their game didn’t do well and they really don’t give a shit. If that’s his attitude then there’s really no surprise the series is getting shitcanned, is it?

  33. secretdoorinvisiblewall says:

    On the one hand, I thought Bulletstorm was great fun (and also a great example of how to have fantastic graphics without steep technical demands), and would’ve loved to have more. But on the other hand, it’s not like they’re disbanding the studio, and I almost always prefer to see a talented developer doing something new rather than rehashing their old games. So let’s just say the glass is half full and look forward to whatever PCF’s new game turns out to be.

    That piracy bit is nonsense, though. I certainly paid for the game, and know others who did as well.

    • Kudos says:

      I was very interested in Bulletstorm, but I heard it was a very poor PC port. No, I didn’t pirate it, I just didn’t buy it and haven’t played it (apart from the demo). Maybe if they didn’t make crappy PC ports, then the PC community would support their games more.

  34. Metonymy says:

    I didn’t even bother to pirate it. It wasn’t worth a temporary reduction in internet speed for a couple of hours, while I watched TV. If ONLY, if ONLY, it had been more difficult to pirate, then I would have surely rushed to steam or the store and purchased this “Inferior Version of Doom #1795.”

    So very much better than IVOD #1794.

  35. CelticPixel says:

    With no disrespect to the hard work and craftsmenship of the people involved, the dick-joke humour kept me away, the celebrity designer/producer focused ads confused me, and the demo just didn’t sell me, so I avoided it.

    I don’t know who pirates your games Epic, but if you produce a quality game I want to play, I pay cold hard cash every time.

  36. Xzi says:

    I guarantee that GFWL had a lot to do with the low sales numbers. I literally LOVED Batman: Arkham Asylum, but even still, there was a long consideration period before I bought Arkham City. Simply because it still had GFWL attached.

    Also, while I did enjoy Bulletstorm, it had its fair share of flaws. Rather than just letting the player cut loose and do what they want, they put the focus on the sub-par story and point system. A system which forced you into repeating the actions that earned you the most points, rather than doing what was most enjoyable in any given situation.

  37. noodlecake says:

    I’m gonna be honest. I pirated that game. I found it immensely fun and if I wasn’t a student barely able to pay my rent I would have bought it. I’ll also be honest and say that had I played it, enjoyed it, and the option wasn’t there for me to pirate it then i would have found a way to buy it. I bought the Darkness 2 and Skyrim solely because I couldn’t wait for a cracked copy to come out. I don’t think i am alone. When I finally have a steady income I will pay for stuff. If I attempted to pay for most of the stuff I pirate I would be living in a cardboard box. Not that it’s really justifiable. It’s wrong and i know it’s wrong and i do it anyway… Much in the same way I have the odd bacon sandwich even though I was raised vegetarian. I feel pretty terrible about it afterwards but it tastes marvellous.

    • Metonymy says:

      Naive. You simply assume that creators of media deserve to be paid through a highly specific locus. Television has been free for decades, as has radio, and books.

      High quality F2P, High quality subscription, these are working revenue models. Single player games of highly questionable quality, sold for a large single sum are NOT.

      • Lars Westergren says:

        >Naive. You simply assume that creators of media deserve to be paid through a highly specific locus.

        In any other business transaction, if you don’t like the asking price you decline to perform the transaction. You don’t for instance get your hair cut and then say “I think that service should be free, so I’m not going to pay you.”

        >Television has been free for decades, as has radio, and books.

        Have books? As for TV, the best TV has been paid for.

        • noodlecake says:

          I’m one of the most left leaning people you will ever meet but I don’t think it’s naive to pay for something that you enjoy and wish to support. I’m an art student and I am aware that the chances of me making a career out of it after I leave university are pretty slim even if I work hard at it every day and get my head around the business side of things. I would like prefer for people who enjoy my work to provide a means for me to continue to create.

          BBC make the best quality British TV programmes generally and they are paid for by the public, not through advertising.

  38. terry says:

    Well *I* bought it. And then got stuck in a wall I couldn’t jump over. And in the game.

    • Harlander says:

      Yeah, I bought it in the sale on various people’s reccomendation.

      At first, it wouldn’t start. After I downloaded a third-party application to modify the encrypted ini files, it got a little further, only to close – with no error message mind you – a little further in.

  39. Radiant says:

    People have lost their minds; this game was garbolage!

  40. elnalter says:

    Enforce annoying DRM and GFWL’s horrible interface, put out no demo.

    Complain about piracy.

    Classic Epic.

    That fat lard Mark Rein could learn a thing from Gabe Newell when it comes to providing incentives for hard to impress consumers.

    • hamburger_cheesedoodle says:

      He could also learn a thing or two from Gabe about getting fatter.

  41. Jusola says:

    I salute you Waggleton P. Tallylicker! and Bulletstorm, to bad it hade to end like this.. you hade the balls to stand up.

  42. SketchyGalore says:

    Various thoughts:
    1. NOOOOOOO!!!
    2. Bulletstorm was one of the greatest surprises of 2011. I never thought I’d like a game like that so much. It’s Gears of War if it had the self-awareness to make fun of itself.
    3. I’m sure this had EVERYTHING to do with piracy and NOTHING to do with GFWL.
    4. Kickstarter anyone? C’moooon!

  43. PleasingFungus says:

    My time playing the game:
    1 hour wrestling with GFWL and cursing continuously, with two rest breaks (not counted) to cool down.
    8 hours playing and enjoying the game.

    I’d say it’s not that bad a ratio… except in comparison to all those games in which I don’t need to touch GFWL at all.

    Just… Microsoft. Please. Stop supporting GFWL. Move on to something newer and catchier (social gaming!), and let GFWL die the lonely death it deserved from its conception.

    • Milky1985 says:

      Not to put a dampener on things but why does everyone who has issues with GFWL have 1 hours worth of issues (compared tothe 30 minutes of issue from about 6 months ago)

      Its like people are making up times with reguards to the issues they have with it!

      A cynical person might say in SOME cases (Not all , but some) its simple bandwagon jumping because they don’t like it.

      Just saying

      (discalimer, seem to be the only vocal gamer whos not had an issue with GFWL going by places like this, also not had an issue with steam but have had an issue with uplay and batle.net in the past, also EA servers on both PC and console because they are sneaking awlays on connections onto pc and consoles on the sly, SSX for an example.)

      • TechnicalBen says:

        Nope. If you know Microsoft, they like to “hook” into the OS to do everything. This is by it’s self more risky than software that just “plays safe”.

        The entire way it updates is the same for every customer, and seems to cause the same problems every time (even after how many years from release?).
        Steam, Origin etc all seem to update correctly. GFWL? Nope.

  44. bleeters says:

    Well, I enjoyed it. I enjoyed it lots.

    That said, I’ve yet to decide whether or not Steve Blum’s magnificence was the main explanation for that enjoyment, rather than the actual game being fun. I have the nagging feeling that it was.

  45. aliksy says:

    Well I liked it, but I sure as heck wouldn’t pay $60 for it. I think studios need to price their games better. For $60 I expect hours and hours of content and some replay options. Bulletstorm was like a big dumb action movie, so the price of a movie ticket felt about right.

  46. Devan says:

    I could have gotten this game effectively for free and didn’t bother. They tried to make a niche by being over the top in every way, and that means it’s not going to appeal to everybody. I’d really like to see how they “know” that piracy was a big factor in their “only average” sales.

  47. Barman1942 says:

    If they’re going to blame poor sales on piracy when they *admit* that the port was lackluster, not to mention it’s not like it was that fantastic of a game anyway, then fuck them.

  48. mseifullah says:

    Was the main character’s googly/cocked eye done on purpose? Because it was really bugging me throughout the game’s cut scenes.

  49. en_zedd says:

    GFWL!

    Didn’t play it, won’t miss it

  50. PikaBot says:

    On the one hand, it’s sort of too bad. Bulletstorm was a great game, for all its linearity and short length, and it’s a shame the market didn’t reward it as it deserved. It’s also a shame so many people (here and elsewhere) deride it as a stupid game. I found it was actually an extremely smartly-written game, deconstructing and challenging the masculine power fantasy character that so pervades FPS games. It simply wrapped itself in an obfuscating layer of that same masculine power fantasy so as to not be so ham-handed as that sounds.

    On the other hand, although they clearly wrote the ending with a sequel in mind, I doubt they could pull off the same trick or with the same impact twice. Maybe it’s best to let it lie.