By Nathan Grayson on April 12th, 2012 at 9:30 am.
Well, OK, a diary – largely of the development variety. Surely, though, it’s full-to-bursting its heart-shaped lock with celebratory guns and glory – or at least some juicy gossip about how Tribes is totally gonna ask that dreamboat from the football team to prom, right? Not exactly. But hey, here’s something to get excited about: servers! No, seriously.
After a quick bit about a classic map, this dev diary details Tribes’ custom server feature – which will roll out in full a few weeks after the high-flying F2P FPS launches later today – and it looks impressively robust. Hate all classes, vehicles, orbital strikes, and spawn settings? Disable them one-by-one and bask in the isolated futility of Nihilism Tribes. Or, you know, go with something a bit more practical.
After a heavily community oriented beta that – among other major changes – totally revamped Ascend’s class system, the game pretty much plays like a dream. Granted, experience gain is about as sluggish as in-game speed is blistering, but that’s hardly a first for free-to-play shooters. More importantly, I still felt competitive from the get-go. We’ll have a WIT up sometime next week, but until then, I wholeheartedly recommend Hi-Rez’s free game about skiing that’s not SkiFree.
And now I’m wondering how the immortal world-devouring nightmare yeti would fare against a spinfusor. Well, only one way to find ou– oh god. Everyone, the yeti’s taken the spinfusor. Prepare your ramshackle societies erected from sheet metal and hilariously depressing mementos of the world we once knew. I’ve doomed us all.