The Legend Of Grimrock Has Reached Level 1.1.4

By Alec Meer on April 23rd, 2012 at 2:30 pm.

No, not here. Not this time.

Oh, the terrible weight of expectation. How can I possibly live up to or surpass the gimmick in my last Legend of Grimrock post? Well, unless I somehow created an HTML maze that you had to solve in order to find the details about the new Grimrock patch now being out and containing some unexpected bonus goodies, I just can’t. So I’m just going to end this post right here instead. See you!

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53 Comments »

  1. Meat Circus says:

    I survived THE MAZE OF MILD HTML-BASED CONFUSION and all I got was this lousy t-shirt.

  2. MrThingy says:

    I’m finding this game brutally difficult, even on the lowest difficulty. That said, I’m still enjoying it immensely. On the subject of classic adventure…

    A) You agree it’s a very tough game, turn to page 105.
    B) You decide I’m just utterly inept, turn to page 38.

    • Meat Circus says:

      Learn to kite. FAST.

      • Robmonster says:

        What on earth is ‘kiting’ ?

        • gyokzoli says:

          You hit the enemy with everyone, then you move quick to either back or left or right to avoid the enemy’s hit. Then you move to it’s side or back, or just wait until the enemy step next to you and do it again. The you repeat this as long as the enemy is not dead.

        • rocketman71 says:

          Hit and run (backwards or sidewards) before they can hit back. Repeat until the enemy dies.

          Be very careful not to get caught in a cul-de-sac or surrounded.

          Edit: ninja’d :P

        • Meat Circus says:

          What Gyokzoli says. Always make sure you know where your nearest 2×2 (or bigger) space is, and run backwards into that area, taking potshots as they run towards you.

          When you get them into the 2×2, make sure you keep the mob positioned at the opposite diagonal (most mobs can’t hit you there). Prepare your mage, and wait for the mob to move sideways. When they do HIT THEM WITH EVERYTHING YOU’VE GOT, then move into the other diagonal.

          Repeat until mob is dead.

          This method works for basically every mob in the game without an AoE attack, which is very few.

        • Tuor says:

          Most mobs are easier to hit from their side or rear (either qualifies as a “backstab” for a rogue). Once you get more skilled, you’ll be able to lure them into moving in such a way that you can repeatedly get backstabs, but some mobs turn quickly enough (especially on hard level) that it is pretty near impossible and shouldn’t be attempted.

          Also, spells usually hit all enemies in the square they take effect in (including your own if you fire off a spell and it has nowhere to go). So, if you encounter enemies in formation (hello, skellie warriors), you can do a lot more damage than individual weapon strikes.

      • MrThingy says:

        I’ve been trying to Kite, but more often than not I end up falling down a pit.

        At the moment, I’m just running to areas where there’s a gate, then opening the gate, getting in a few cheeky shots and then closing the gate again. With the big troll thingy it’s mildly hilarious.

        • Tuor says:

          In Dungeon Master (of which this game is a spiritual successor) you could stand beneath an open door/gate. So one viable tactic was to lure a mob to stand beneath a gate, then close it. The gate would always hammer the mob at least once or twice before the mob would move out of the way. Sometimes the mob would just stand there and be bludgeoned to death by the decending gate. This was an effective way to kill some otherwise very difficult mobs early (and sometimes not so early) in the game.

          • Jubaal says:

            Yeah I was disappointed that the doors don’t keep hammering down on their heads like they did in Dungeon Master. It was my favourite tactic against Mummys!

            Legend of Grimrock is still a great game though, loving it!

      • f1x says:

        I’ve advanced quite a bit inside the game and I dont find it too necessary to kite or even avoiding much attacks (even tho I do the trick of swaping members from front line to behind from time to time)

        my setup is 2 warriors 1 rogue 1 mage, and as said I dont kite I just fight (and sometimes run) the thing I admit tho is I tend to sleep a lot

      • Palindrome says:

        Kiting works right up until you get to that large secret room where every tile is literally filled with those little lizard things which all but guarantees the deaths of your squishy people at the back (if not your entire party). I don’t even know how you would kill an Ogre without kiting though.

      • DrGonzo says:

        I just downloaded the game last night, was about to install it and give it a go but the idea of kiting has put me right off, that’s a bit silly and gamey.

        • jrodman says:

          This game is unabashedly gamey.

          Though I do feel that the ‘battle dance’ is of higher importance/difficulty than *any* similar game I’ve ever played. It occupies too much of the frontal lobes during the play experience, I fear.

          Next session I plan to use CheatEngine to slow the game down to 75% of normal speed to see if that helps shift the balance.

      • Lemming says:

        See, I’ve seen lots of people suggesting this over the last week, as well as people complaining they were running out of food or torches and I assumed they were playing on hard.

        Background: I played on easy, Minotaur fighter, human fighter, human thief, Lizardman mage and I was pretty bad with putting skill points where I probably shouldn’t have instead of maxing out specific skills (particuarly with my mage).

        Apart from the last fight, every single fight I’ve just backed off to a point where nothing can come at me except directly in front of me one at a time and just toe-to–toed it with every single monster.

        Poison-shield up for those that poison, fire shield up for the fire-ball throwing things, but apart from that I was mostly doing level 1 fire and ice spells combined with axe/sword and firing arrows, nothing fancy. The Fireball spell made me damn near invincible.

        I love the game alot and am hungry for more, but I’m just confused by people having so much trouble with it. It’s fun but it’s not hard. The puzzles are harder than the fighting.

        • jrodman says:

          I guess the takeaway here is: if you want to fight toe to toe, play on “easy”, which is not really a cakewalk, especially if you play that style.

          On normal going toe to toe does not work.

    • PopeJamal says:

      I’m on page 105 as well but things are a little easier now that I’m kiting the harder mobs, but I can’t help but feel…dirty… while doing so. Jogging backwards whilst hurling obscenities and “Neener! Neener!” seems a little beneath my band of stoic adventurers.

      What happened to pride? I though the purpose was to build a powerhouse band of adventurers, not squeak my wy to the finish line by way of gameplay mechanic glitches. Or is this the new meta-deconstructionists, post-modern dadaist way of playing games now that the kids are all excited about?

      Regardless, it’s been fun times so far. I MUST beat this title. I can’t let it wither on the vine like Skyrim did.

      • hemmer says:

        Your band of stoic adventurers consists entirely of convicted prisoners, quite possibly murderers and rapists, if that makes you feel any better. :)

      • Chibithor says:

        Think of it as dodging, you’re not just putting points into a stat that lets you dodge (Although you’re probably doing that as well), you’re actively moving out of the way of their attacks. You’re using your speed and wit to defeat your enemies, and that is beneath no hero! You wouldn’t stand in front of an incoming fireball either, would you?

    • Ajh says:

      Dexterity doesn’t help with ranged chance to hit. Just a tip.

      You have a quicksave key now at least?

  3. Meat Circus says:

    Oh, QUICKSAVE! How I have longed to sup upon your pendulous teats of rapid game-state persistence.

  4. mangrove says:

    AFAIK there is no small patch for the humble store version; you have to download it all again (not that it’s that huge a file)

    Does anyone know the command to limit fps in the config file? My graphics card lights up like christmas tree.

    • Vorphalack says:

      Turn on v-sync in the options menu, although they did mention this patch should enable v-sync by default.

    • MattM says:

      Nvidia has added a fps limiter to their drivers, you need nvidia inspector or EVGA precision X to use it, since there isn’t a way to set it from within the nvidia control panel. It nice to have in games that don’t have their own fps limiter.

  5. DanPryce says:

    Insubstantial sequel – this so should have been DLC for the first game.

  6. somini says:

    [hey, that wasn't very nice of you - RPS]

    Is this like Demon’s Souls?

  7. felisc says:

    Anything poisonous can go suck on my pointy cursor.

  8. AltF4 says:

    poo, no level editor yet

  9. Maldomel says:

    For my part, I sure hope they are gonna update every week, just to make Alec post some more magic internet tricks.

    Also, I need those Witcher portraits. So much.

  10. JackDandy says:

    They just got this patch out, and already they’re working on the dungeon editor.

    Gotta love their work ethic.

  11. Hodge says:

    Here’s a basic-but-serviceable RPS portrait pack (screenshot), featuring the Big Four was well as regular contributors and fallen comrades. They’re all promo shots or similar, as if I tried drawing them myself they’d all end up looking like my avatar.

    To use them, copy them to C:Users\*username*\My Documents\Almost Human\Legend of Grimrock\Portraits – then when you’re generating a party they’ll be available to import. Sadly, the portraits can’t be changed mid-game so there’s no chance of retconning our existing playthroughs.

    Let the terrible healer jokes commence!

  12. Fiwer says:

    The next Grimrock post should require clicking on the correct tiles to move forward, and if you don’t click fast enough or you click on the wrong tile you fall into a pit and have to start all over again

  13. Maxheadroom says:

    Still waiting for the patch that lets you lure monsters under doors and then repeatedly drop it o their head while stabbing them in the face. Y’know, like Dungeon Master let you do.

  14. Rudel says:

    As much as I love this game, I am looking even more forward to the revival of the old hack and slash RPGs. I do not like riddles that much. I like hitting stuff with my Two-Handed-Sword +1 +3 versus Undead in a turn-based combat system. Like in Bards Tale, Dragon Wars, Wizardry, the AD&D SSI Games or Might and Magic.

    Bring them back! Anyone! Please! :)

  15. Beelzebud says:

    I feel like your html maze would have been much more immersive had you made it a first person shooter!

  16. Fumarole says:

    Those updated Dungeon Master portraits are brilliant, thanks.

  17. mr.ioes says:

    Why do you report about an update to this game? People who bought it will see it in their steam, people who didn’t buy it but read RPS will know about the sole existence of this title, so … why bring it up ?

    • PleasingFungus says:

      Not everyone has it on steam? Look up a few comments.

    • JackShandy says:

      You should have bought it from the developers. It cost less, gave them more money, and gave you extra stuff.

      • Strange_guy says:

        You got a steam key when buying from the devs, and the steam version appears to include any extras. You have to find it in your steam folder, in whateverdrive\Steam\steamapps\common\legend of grimrock\extras

        Of course that’s not to say all people who bought from devs should use steam, bringing back to the original point that if they didn’t they wouldn’t get an automatic update.

    • Ajh says:

      I bought my copy from the devs. This came in handy when I couldn’t open it via steam the other day because comcast SUCKS. So I fired up the undrmed copy and kept going until my internet came back up.

      We also got the patch before steam did..and a steam key, and i’m fairly sure more of the money went to them.

  18. jrodman says:

    GOG.com buyers: uninstall your previous game (say that you do want to keep your save games!) and then install this newer version. It won’t update properly if you install over the old one.

    • Space_Masters says:

      In the My Games area of GOG, I try to download it, but the file is says it’s 1.0.0.8. Is that correct?

      • pertusaria says:

        GoG’s forum for the game says that’s an internal GoG number, not the real version number, and it’s up to date. They also say they’ll work on getting a proper updater for the game starting next week – their techie guy for this stuff is out of the office.