Dialblo 3′s Witch Doctor Has Hell Toads

By Craig Pearson on April 24th, 2012 at 5:30 pm.

I'll bet he's a halloween hoot
Were you looking the other way when the Diablo 3 open beta launched last weekend? I’m sorry. If reports are to be believed, the servers wobbled like a gyroscope at the end of a good spin, so you if you missed out you probably saved yourself from being teased by the title screen. There is some comfort to be had in the Witch Doctor overview video Blizzard have just released: it’s his life story and shows how he’ll turn NPCs against each other and launch flame-engulfed bats into the faces of those that cross him. Judging by the video beneath, that seems to be everyone.

I can unexclusively reveal that the game is out on May 15th.

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114 Comments »

  1. Blackcompany says:

    Am I the only one who looked at that picture and saw a Niskaru from Amalur? Just wondering….

    As far as the game itself goes, Witch medic is that?

  2. trjp says:

    I got to play the Beta AOK – took a couple of attempts to login each time but it worked once I was in AOK

    Tried a few co-op games with randoms and they worked too – you had to work hard to keep-up with what was going on but lag was minimal and the way quests etc. worked with people spread all over the place was quite slick.

    I also enjoyed playing the Witch Doctor quite a bit – apart from the vocal work perhaps – who’d not enjoy hurling jars of spiders at people tho!?

    • Stromko says:

      I found the blowgun a much more useful primary attack. The spiders were kind of cool but took way too long to kill anything. I had enough minions running around with the zombie dogs anyway.

      The trailer makes the Witchdoctor and the game look not nearly as fun. In fact that trailer may have been the most boring game footage I’ve seen in weeks. Maybe it’s just my mood, or maybe watching it isn’t nearly as smooth as playing it.

      Still won’t buy it at release though. I experienced all sorts of server lags while playing single player, and while I understand it being a stress test weekend, it shows how reliant it is on a steady server connection. I also found it to be a pleasant enough treadmill, but a pretty boring game compared to what else is out there.

  3. Moni says:

    The Witch Doctor looks like it’s going to be my favourite class, because of his frog based attacks.

    But the best spell is the jar of spiders, the second most devastating weapon known to man, after the stick with a bit of poo on the end.

  4. Taverius says:

    I managed to finish the beta with all five characters … the witch doctor was on of my favourites :D

  5. frenz0rz says:

    I like how the narrator actually bothers to explain the concept of mana.

    Also, give me this game now please.

  6. Brun says:

    No thanks. Melee Wizard with Enchanted Weapon build for me, all the way. Can’t wait to see the tears of the Barbarians when I take their swords.

    • Xocrates says:

      I don’t think you even can make a melee wizard

      Also, loot visible to you is invisible to everyone else. You can’t “take” anyone’s swords, unless you interpret that as not giving Barbarians your swords.

      • Brun says:

        I did it in the Beta, although that was a while back. What’s the point of abilities like Enchanted Weapon if you aren’t going to hit things with weapons?

        • Subatomic says:

          All skills scale with weapon damage, so Enchanted Weapon basically boosts all your spells. The Spectral Blade signature spell is also more or less a melee range attack, so a frontline wizard is certainly possible.

        • Xocrates says:

          Looking at the wizard skills, I notice there’s indeed one skill that allows you to enchant weapons, so I stand corrected.

          That said, aside from that one skill, I don’t think you can use weapons with a Wizard unless your abilities are on cooldown or you’re out of mana.

          • Brun says:

            Unless they’ve made some serious changes you can swing your weapon whenever you like – it seemed to put a short internal cooldown on using spells (casting spells similarly seemed to put a short ICD on swinging your weapon). That said, once you got the rhythm down it felt quite effective.

          • Xocrates says:

            They DID make some serious changes about a month or so ago. You can no longer choose to just use your weapon, by default you’ll be using skills and weapons are only used if they’re on cooldown.

          • Pamplemousse says:

            Shizzums. Why on earth did they do that?

            Seems like a case of don’t fix what ain’t broke.

          • Qwentle says:

            I guess if you start a character and never choose an ability on right click, you can keep it?

          • Feriluce says:

            There is a wizard main ability that is melee range, as well as multiple skills and passive abilities (20% melee dmg taken) that screams “Melee Wizard”. I think its very much viable tbh.

          • psyk says:

            “I guess if you start a character and never choose an ability on right click, you can keep it?”

            Is like this, is a strange way of going about it tbh.

          • wolfhall says:

            Providing you have “Elective Mode” checked in the options, you can drag and drop your skills to your hearts content, you can just drag any skill off of the mouse keys and you can use your basic attack at any time!

      • Maldomel says:

        I think he meant using swords designed for warriors.

        • Brun says:

          I did. It worked reasonably well too, if you picked up some of the rather potent defensive abilities and short-range spells like Frost Nova.

      • SketchyGalore says:

        You kinda-sorta can with spells like spectral blades. Since there’s pretty much no “normal” attack in Diablo III (none worth doing, anyway), there are short ranged wizard spells that would definitely fall into the “melee” category. Of course, those are potentially just as effective with a wand as they are with a sword.

        One nice touch I noticed from beta was that some attacks such as magic missile use the normal attack swing animation, so my wizard with a two-handed sword shot out missiles by slashing at the air. Holding the sword looked cool enough on its own!

      • yoggesothothe says:

        Ah, it’s really easy to miss, but you can indeed use base weapon attacks and not a skill as your primary attack (so you can melee wizard if you want).

        I missed it until practically the end of beta when I got bored of waiting for servers and looked through options, but there’s an option you can turn on that allows you to drag and drop skills out of your skill bar and right/left mouse thingies so you can assign any skill (or no skill, so base attack for primary or second mouse for instance) to any of the slots.

        Also, the utterances the witch doctor makes while calling forth frogs is just hilarious. Could not get over it.

        (Edit: oh whoops, totally missed wolfhall’s comment above)

    • Lone Gunman says:

      I hope we can play at melee mages. They are so fun to play as.

  7. Njordsk says:

    I’ll go with the Wiz, this one doesn’t appeal to me much.

    • Lycan says:

      Monk for me, please. Was my favourite of all the character classes (tried all 5 over the weekend and progressed them to various degrees through the beta). Loved the martial arts feel, while at the same time maintaining the impression of force – play with the volume and bass turned slightly up to feel truly badass… though in a “one-with-the-Force” kind of way :P

  8. Freud says:

    Witch doctor seemed quite powerful in the beta, but I want more direct damage attacks than what was offered. The pets being very unimpressive, both health and damage wise was also a bit disappointing.

    I have the feeling it might be one of those classes that grows when you get more abilities though. The gargantuan brought a smile to my face.

  9. Maldomel says:

    I was looking right at my Diablo 3 launcher, but I could never log in for some obscure reason.

  10. Xocrates says:

    I didn’t put much time in the Beta weekend due to lack of time. That said, while I can’t say I was underwhelmed, I will say that my time on it confirmed pretty much all of my fears and revealed a few other things I didn’t enjoy.

    The skill system is particular left a very sour taste in my mouth.

    Don’t get me wrong, it wasn’t a bad game, but it very much was not the Diablo I wanted.

    • jealouspirate says:

      What did you dislike so much about the skill system?

      Seemed to me like there were a relatively large number of active skills, each of which could be customized multiple ways, and then choosing from many passive skills as well. By the time you unlocked them all you’d have an awful lot of meaningful options available to you to customize your playstyle.

      Then as a bonus it also encourages experimentation because it’s so easy to switch your skill set up. I thought it was great.

      • Xocrates says:

        Perhaps that’s the case once you unlock them, but while you’re unlocking them it’s a terrible system.

        I had no control about which skills I received or which ones got runes. Top it of with being limited to one slot per skill type and no way to quick switch and I felt like Blizzard was deciding how to best play the game for me.
        It did not help that there were points where I felt the skills I did have (as a wizard) didn’t properly complement each other, which made me simply not enjoy myself.

        I understand what they’re trying to achieve with it, but I felt that in doing so they removed the fun part of leveling.

        Also, I really really hated not being able to just use my equipped weapons.

        • Qwentle says:

          Strangely there’s an option hidden in the Gameplay Settings that allows you to put any skill in any slot, which makes things somewhat better. It’s in the same place as the ‘Actually show where your skills do’ option.

          • mwoody says:

            Aye, I highly recommend everyone everywhere – new to gaming or not – find an toggle those two options.

            As for the linear nature of the system, Blizzard has even commented on that, but it’s really a problem with the nature of the beta itself and its limited window into the game proper; you’re basically playing the tutorial over and over. The rune effects are designed to be equal in power, not linear improvements, so unlocking one is an addition of choice, not just the next step. But A rune effect is definitely better than NO rune effect, so at the very beginning – when you’re not allowed to get far enough to unlock more rune options – it feels a little like “ok, now I can choose to use a good version of the skill or a crappy one. Wheee.”

          • Xocrates says:

            Yeah, I didn’t find about the “make tooltips actually useful” until after the open beta ended, and had no idea what “elective mode” actually was until just now.

            Honestly, the existence of elective mode seems downright bizarre, since it fundamentally changes the game.
            I have no problem with it being there, though I find Blizzard’s approach of “hiding” these options seem weird, and I honestly hope they add some sort of prompt regarding them when starting the game for the first time in the full release.

        • Azradesh says:

          If you turn on elective mode you can put any skill in any slot and I think you can use you basic weapon attack by just removing a skill from a slot.

          • derbefrier says:

            its funny there have been a lot of posts in the D3 forums from other clueless people about the elective mode. maybe its just an old habit i developed when i was a kid but the first thing i do with any new game is check out the options screen to see what may be in there. you would think those that would claim diablo has been “dumbed down for the masses” cant figure out how to check a little box in the options screen :P

          • jrodman says:

            Using the word clueless here is quite overblown. People played a game. Maybe they even checked the options screen. Then the game changed on them. It’s not intuitive that an option screen you already accessed would grow a new setting.

            Be careful with mockery.

  11. xenothaulus says:

    You had me at Dialblo.

  12. LaserTurkey says:

    Dialblo 3′s Witch Doctor Has Hell Toads

    Dialblo? Really? Does Speeling rellay hoit ya’ noggin there gov?

    I could forgive that in the middle of a paragraph here because, heck, with all them there words fluttering about, a finger could slip. But the title?

  13. lordfrikk says:

    I did enjoy the few hours during weekend I could spare to play a bit of Diablo 3 and I have to say it managed to sway me. I finished the beta with wizard and liked it, but then I started a monk and loved it right off the bat. Friend told me that barbarians are fuckin beasts, though, so I look forward to playing the barbarian “mama” once it comes out.

    One thing I was disappointed with, however, was the fact that only American servers were up. Oh, well, can’t have it all.

  14. SketchyGalore says:

    After playing the free weekend, I’d have to say the witch doctor was my least favorite class… And I’d still sell several unmentionable body parts to play one. Suffice it to say, you don’t want to know what I’d do to play the other four…

  15. Ginger Yellow says:

    Has anyone actually managed to get any joy out of the frogs? When I went through the beta (around patch 12), they were rubbish. No guarantee of hitting your target and not damaging enough when they do to make up for the randomness. Is there some rune which makes them awesome?

  16. MythArcana says:

    The Witch Doctor was the most fun out of all the classes to play, but the game itself is just so damned generic and lifeless compared to D2. Not to mention the fact that stability seems to be an issue at Battle.net. Considering the prolonged development of D3, I really expected quite a bit more from the game than what I saw over the weekend.

    Another $60 saved and another prediction in the bag.

    • gschmidl says:

      Huh, I found the barbarian the most fun and the Witch Doctor’s skill spread just stupid.

      Anyway, I hope a few potential customers learned why always-online DRM (yeah, yeah, it’s not because of DRM, suuuure Blizzard) is a stupid idea during that beta.

      • Brun says:

        It’s not DRM – it’s an enabler for the RMAH.

      • f1x says:

        Well, to be honest, its not DRM in a classical way, definitely you cannot compare to Ubisoft’s DRM,
        I mean you can install as many times as you want, in as many computers as you want, and with the streaming client feature you don even have to download the full client to play
        its simply an online feature, and dont get me wrong, I am against DRM

        But in the time of Diablo2, after 5.000.000 forum posts complaining about duplicated items, hacks, exploits, ebay selling this “always-online” is quite a decent solution

        • Vorphalack says:

          I don’t remember a single person claiming that hackers and dupes had ruined their Diablo 2 single player experiance.

          • f1x says:

            well, if you hack in singleplayer who is gonna complain? you complain to yourself? of course not

            What I’m saying is there was tons of forum posts regarding online exploits and hacks, and by tons I mean tons, because you know actually many people played online through battle.net

            I’m saying that was an outrage imposible to ignore

          • FunkyBadger3 says:

            f1x: the vast majority of D2 players never played online.

          • f1x says:

            Got any data on that? because I could swear Battle.net was pretty crowded

    • veelckoo says:

      My thoughts exactly. Pity that another great series is going downhill.

    • SketchyGalore says:

      I’ve heard a few opinions like this and, typically, I can play a game and at least see where they’re coming from. However, I played through the beta weekend over and over and over and… I just don’t get it! Every moment of hacking and slashing is just so… dang… fun! I could concede that it might be a bit simplified compared to Diablo II, and a bit more “user friendly” (which isn’t always a good thing), and I definitely feel the WoW influence which made me cringe at first… but lifeless? You could take out all the progression, items, and customization from this game and market it purely as a gauntlet-style action title and I’d still have a hard time calling such brilliant combat, meaty sounds, and beautiful animation lifeless!

      Also, I had a very odd experience today when I tried to play Diablo II again to satiate my torturous desire for May 15th to get here. I loved the game as much as anyone, but after seeing what D3 is changing, it just… wasn’t fun anymore. The combat felt clunky and the obligatory simple things like managing a teeny-tiny inventory, strapping potions to a belt, and manually picking up gold bugged me oh-so-much more than they ever did in the past. Even the skill system, which is the one part of Diablo III that I’m not so sure of, seemed so much less rewarding and un-synergistic with the loot-fest gameplay than I remembered. I’m still sitting here wondering what’s wrong with me, though. As much as I want to stick to those old-school roots, it’s impossible for me to not think Diablo III is a massive step in a better direction.

      • derbefrier says:

        You took the words right out of my mouth. I loved every second of the beta. I loved d2 for what it was but damnit there’s no reason for blizz to make another diablo clone. There are plenty of those out there already. It was time to try something different and I am glad they did

        • MythArcana says:

          Well, Blizzard certainly achieved that goal tenfold, didn’t they?

          They “streamlined” this game to death where it’s like every other $20 ARPG out there these days…except for $60 with no offline single player mode or LAN play.

          • f1x says:

            Exactly which every other ARPG? because there aint that many in the market atm, to be honest

            its fine if you dont like Diablo 3, no problem, everybody has different tastes and opinions, but dont go saying false things, its not necessary

          • Azradesh says:

            Sigh.

            http://us.battle.net/d3/en/forum/topic/3811455085?page=1

            This covers all of the “too streamlined” arguments.

          • MythArcana says:

            I guess I’ll just have to list out a few for your convenience. There’s Torchlight 1 and 2, Depths of Peril and Din’s Curse, Sacred, Titan Quest, Path of Exile, and FATE to name just a few. All of which are $20 or less and provide a multitude of fun and options.

            I don’t know what false statements I’m making here. Google is your friend.

          • derbefrier says:

            this doesnt make sense in your first line you agree with me then go on to say its just like every other arpg out there. thats pretty silly you may not like the direction they took it thats fine but to say its just like all those games you mentioned isn’t being honest (well except for the hack and slah part but i assume were talking in terms of character development) no other ARPG out there that i know of including the ones you mention have anything like D3 has but they are pretty much a copy of D2 which is the point i was trying to make

          • f1x says:

            Myrharcana,
            First of all, you are telling me Torchlight or Titan Quest are not streamlined? for real?
            On the other hand Torchlight 2 and Path of Exile have not been released so how can you tell they are already superior to Diablo 3 which has aswell not been released? (I have to remind you a beta is there for bug-cleaning, testing, its a beta not a demo)
            I have not played Din’s curse, but if you are going to tell me Sacred 1 or 2 are referents to the ARPG genere? or Depths of Peril? as much as they are very fine games, you are idealistically elevating them too much

            As I said, if Diablo 3 dosn’t fit your tastes, fine, no problem, its your opinion so far but don’t present it as a dogma

        • veelckoo says:

          If so they should name it “Game previously known as diablo” or something similar and not Diablo 3.
          It has as many things common with previous Diablos as Torchlight – namely: hack and slash and loot. Nothing more.
          Old characters names are out of place among all the new korean-themed-lovely-colored mmodels and brightly lit “dungeons”.
          As a new franchise I would say it is good game – Blizzard is delivering quality content.
          But as “Diablo” 3 – sorry – nowhere near.

          • Eskatos says:

            Ugh. Light in dungeons? Colors? What fools would place those in a game? I am disgusted.

          • Xocrates says:

            I cannot be the only person who found Diablo 3 to look too muddy and dark.

            Seriously, it was like someone sprayed dirt all over the monitor. It neither looked good nor was it conductive to the gameplay.

          • MSJ says:

            @veelckoo

            I thought your type are extinct, or at least relegated to half-remembered memes. Blocked.

  17. Nevard says:

    The Witch Doctor is wonderful
    I’d play it even if the spammable spider jars were my only ability

  18. Bloodoflamb says:

    Still pissed about the always online requirement for my single-player game. Still not going to buy Diablo III.

  19. Beelzebud says:

    I refuse to pay 60.00 for games. I will wait until the price goes down.

  20. wired_noodle says:

    Unfortunately im too much of D2 old man to consider D3 now. I tried the beta and i found the whole skill and rune set up, well…..not Diablo. I get that it encourages experimentation and all that but it just seemed too simplistic for my tastes. Little things like not having a default melee attack, limiting your hotbar to 4 slots and the way all your damage is scaled with your weapon just added to my already growing prejudice.

    I guess i should have come into it not expecting Diablo 2 but D3 really seems like a step-back rather than a step forward.

    • Azradesh says:

      You might want to read this post. http://us.battle.net/d3/en/forum/topic/3811455085?page=1

      Things aren’t quite as they seem at first glance although it may still not be to your taste.

      • Answermancer says:

        Everyone concerned about Diablo 3′s skills and stat system being overly simplistic should read this post.

        I’m not saying it’ll change your mind, but at least you will be very well informed about why the systems are the way they are, and where the complexity has moved to (because it has moved and been made more transparent, it has not really gone away).

    • psyk says:

      “Little things like not having a default melee attack”

      um you do.

      • wired_noodle says:

        Ah thanks for the link, i dont mean to get D3 fans’ panties in a twist, merely expressing my first thoughts on the matter, i literally played the beta for an evening and afternoon and thats it. Im sure its a good game and all, i just went by the “well its Diablo so im sure ill pick it up quickly” and was rather shocked to find just how much had changed.

        Regarding the melee, issue, by all means, enlighten me on that. I couldnt find any way to map a basic, non-skill, melee attack to left click, it only occured if you ran out of mana which, if i was a mage or witch doctor didnt occur for a LONG time and when it did, it gave me one attack animation before going back into casting whatever i had mapped to left click. Its not a huge issue by any means, its just as someone well accustomed to having a melee option, even if playing as a pure spellcaster where it is pretty much useless, it seemed an odd omission. Like i said, it was a combination of a LOT of changes which left me leaving the beta with a curious taste in my mouth.

        • RedViv says:

          Activate elective mode in the options. Move left-click skill to hotbar, or right click, or wherever.
          Did not see any note about that possibility having changed between when I last played and now, and it seems to have been suggested during this weekend already.

  21. Splynter says:

    This just makes me want to listen to John Mayall.

  22. Freud says:

    I wonder if the Witch Doctors character shaking is influenced by Kuru, the Parkinson’s-like disease cannibals in New Guinea got from eating each others brains.

  23. Grimgrin says:

    After playing the beta this will be the one game I play $60 this year. I’m even going to pre-buy the digital version. I loved Diablo, I Lived in Diablo 2, I’m not sure how bad Diablo 3 will hit me but, I believe I’ll probably have a max lvl of all the classes by the time the expansion comes out. They removed so much bull crap from the game…

    • SketchyGalore says:

      I’m so glad to see someone else feels that way. Diablo 2 was one of the games that made me the gamer I am today, and accepting the modernized systems of Diablo 3 almost seemed sacrilegious. But you’re right. No click-picking up gold, no town scrolls, no blue item IDing, no stamina bar, no returning to town every ten minutes to sell your stuff… When you remove all the “bull crap”, it just leaves so much more room for unbridled skeleton-smashing fun.

    • Fiatil says:

      This is exactly how I feel. I’m as much as a Diablo 2 lover as anyone else, but Diablo 3 feels great from what I’ve played. I played the hell out of Diablo 2 as soon as it came out, and the same with the expansion. I like skill trees too, but that doesn’t change the fact that the new system is a lot more fun to play with. Every skill has the possibility of being viable at the end game with the 6 or 8 rune variations per skill; it looks to me like there’s going to be a ton more variability in characters in the end game than there ever was in Diablo 2. Sure you could have 1 less point in skill x and one more in skill y than the other necromancer in Diablo 2, but at the end of the day there weren’t a ton of different viable builds per class. They’re discouraging frequent skill switching in the end game with a magic find buff, I’m pretty excited to see all of the combinations that come out. Combine that with trimming all of the fat from the game and the open beta switched me from beta to day one.

  24. RandomGameR says:

    This is why I like Diablo 3′s leveling system better than Diablo 2′s system:

    http://us.battle.net/d3/en/class/witch-doctor/progression

    In Diablo 2 you unlock a few unique skills at four levels and then the rest of your supposed customization is by slightly increasing the effectiveness of those skills.

    In Diablo 3 you unlock something new at every level and most of the time that includes something that is either a completely unique ability or something that changes an existing ability to the point where it might as well be a completely unique ability.

    • Freud says:

      What I like most about the new skill system is that the journey from 1-60 will have me try out every single skill (but probably not every rune) so when I reach level 60, I should have a good idea of how I want to play the game. I will know the class.

      It is a giant step forward compared to having to choose the kind of skills I would use before I had tried any of the skills because of how a skill tree system locks you in. Granted, it’s hard to see a game without the ability to respec these days.

    • RedViv says:

      Noooo! Can’t you see that putting another point into fireball each level is way more exciting and deep and your inability to undo mistakes a capital and profound way to deepen the complexity of the game’s alluring and…

      Yeah, I don’t get it either. Give me new stuff each level. Give me a WHAM when my BARBARIANette cracks skulls and hits zombies so hard that their skin falls off. Give me a crackling, sizzling globe of death. Give me the delightful third strike of fist against bone.

      • FunkyBadger3 says:

        If choices have no consequences then they become meaningless. D3 plays like D1.5

        • Freud says:

          Thinking about a build/playing style as a choice that has to be permanent for it to have meaning seems restrictive. Personally I think giving players the freedom to experiment is as valid a design decision.

          If you feel strongly about this you can choose your desired end build at level one and never use other skills along the way. Then your choice has consequence and it meaningful to you and the rest of us can enjoy a game that has a less conservative view of character builds.

          Win/win.

          • RedViv says:

            This. Also, keeping with one skill loadout will lead to further advantages once you’re at the maximum level, through the Nephalem Valour system. So it’s not like there is not a reward for specialising in utilisation of your favourite playstyle.

  25. iucounu says:

    I was a bit underwhelmed by the beta, but I did compulsively click my way through it between server wobbles. I think the underwhelmingness was mainly to do with how little new stuff there seemed to be. The skill system looks interesting, though, for the amount of variation that I think it’ll deliver.

    I was disappointed by the lack of interesting stuff in loot drops – I miss gems and runes and things – but I think probably the beta was shorn of that sort of thing just by being early-game.

    • MythArcana says:

      I feel the same way and I’m very disappointed with their 6-year development cycle to present to us yet another Heroes VI type of streamlined crap. I like some of the convenience of the streamlining, but unfortunately, it’s like removing the brain to fix a hemorrhage.

      On every single run after initially equipping my character, I would sell 99% of all loot ’cause it’s all generic crap that is boring and useless junk for 2 gold each. A pet (like in FATE/Torchlight) would have been great to reduce this terrible redundancy. This reminds me a LOT of Guild Wars items which are generic for PVP purposes.

      After going through Act I about 20 times this weekend, I truly got bored of everything fast…and this coming from a long lost fan who bought D2 on release day.

      • Azradesh says:

        It’s a third of act 1, like Blood Raven in D2. Didn’t you sell 99% of your loot in D2?

        Read this on the skill changes.

        http://us.battle.net/d3/en/forum/topic/3811455085?page=1

        • psyk says:

          “A pet (like in FATE/Torchlight)”

          LMAO no that is the stupidest thing I’ve seen put in a game, a fecking dog selling stuff for you pffft please.

      • Vorphalack says:

        Having followed development since 2009, I feel like someone could make a great ARPG from all the content they REMOVED from D3. With the crafting being so strong, and complete lack of anything resembling the rune system or socketing, I found myself just dismantling everything without even looking at it. Without any real effort to stop and farm gold, I always had the blacksmith making appropriatly statted items that were a good few levels above what was dropping. If that continues up to 60 this game will have some real issues.

    • FunkyBadger3 says:

      Didn’t like the new skill system – far fewer choices, far less consequnce to those choices, hence less interesting choices.

      The actual gameplay was somewhat dull as well as you had so much less to do.

  26. Syra says:

    Servers were quite good RPS, I managed to play all 5 characters to lvl13 in the weekend, and farmed skelly king for lols. The beta was indeed fantastic and I constantly encountered new random events and side quests to the very last run I made.

    Much love from me for the witchdoctor… the only one I found can combo different skills to amazing effect and BY FAR the most powerful of the five classes (For example, 5xsoul harvest, runed grasp of the dead, runed firebat through the middle of the grasp, hits a aoe for around 150 before the grasp DoT… Comparable gear wiz with upgraded arcane orb hits aoe around 60, barb around 40 with his big old hammer and monk in the 30s with his big clangy bell).

    Also frankly interesting and surprising class to play from one beat to the next. I can’t wait to play him some more, and the rest really, all are brilliant (except that rubbish demonhuntard).

  27. dmoe says:

    I loved this guy when he was in Crash Bandicoot.

  28. FunkyBadger3 says:

    Game slowed to a crawl in the beta whenever I tried to throw the bottle of spiders.

    Also, the… “stereotypical” dialogue style of the good doctor. Found that a bit unsettling…

  29. Pattom says:

    Does anyone else absolutely love the way the narrator is trying to convince you the Witch Doctor is really a good guy? I mean, sure, he’s into sacrificing humans and enslaving the undead and adopting stray pets that ooze poison, but I sure am glad to hear that his quest is noble after all! Come on, guy. You know everyone wants to play as this guy because everything about him is cartoonishly sinister.

  30. Lobotomist says:

    Anyone knows a good way to buy the game for 60$ instead of 60Euro ?

    I have paying 20$ more just because of rude regional pricing scam >:(

  31. Drest says:

    Really wish the beta was longer :(

  32. maninahat says:

    Now that’s what magic in games should be like. I want spells like in “V:theM: Bloodlines”, where you can make people vomit blood. Or I want to spray them down with Bioshock’s killer bees. None of that generic “fire ball, lightning bolt!” stuff you get in countless RPGs.

  33. MadTinkerer says:

    Dear Blizzard,

    I want to play your game. However: this.

    Until that is fixed, I cannot buy and play Diablo III. I hope you fix it soon, and until then, I will be enjoying Torchlight 2.

    Yours sincerely,
    Someone Who Owns Every Other Blizzard Game Ever And This Will Be The First Exception

    • mwoody says:

      It was a beta. They purposefully overloaded the servers and implemented caps to test overloaded servers and caps.

      • MadTinkerer says:

        Yes, but you and Blizzard are missing the point entirely. I’m not complaining about problems getting on servers in a beta. I’m complaining about problems getting on servers in a beta KEEPING ME FROM PLAYING SINGLEPLAYER.

        Why doesn’t Blizzard just do a Gaikai thing and cut my laptop out of the equation entirely? At this point, the reliance on servers is such that there’s no reason for me to have to install the game on my machine at home. Blizzard should be paying me to host their content.

  34. nighthawk999 says:

    For a game that has been so long in development it bought little new to the genre. Though hack/slash collect loot I guess can’t be advanced upon all that much in terms of original ideas.

    It was very polished and pretty but I played through on 3 chars on maximum difficulty and didn’t die once. There is zero challenge in the game. Which I guess is Blizzards forte these days with what they did to WoW.

    In summary, underwhelming update.

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