By Craig Pearson on April 24th, 2012 at 3:30 pm.
Research at the RPS news desk means someone asks a question in chat and the others ignorantly speculate. Google is right there, but you don’t get good responses to keen, incisive questioning, in this case about the newly announced Anno 2070 Deep Ocean expansion pack: “Anno 2070: I’m trying to find out if the main game has water, or if the additions bring watery goodness to it? I mean to live under?”
John: I’m fairly sure old screenshots had wet bits.
Adam: I think the new expansion just has a new even deeper watery bit
Adam is correct, and it allows Ubisoft to legitimately claim that it makes it “A deeper game experience”, which makes marketing copywriters froth like a windy sea. The main game is a rather watery real-time management game, where you raise a happy empire in a world ravaged by global warming. What will the expansion bring? Does it have hidden depths?
There’s a new addition to the Tech faction, the Genius class, which I’m reliably informed is the first time an Anno game has expanded a civilisation level. The new class will add a new Tech Monument, production chains, vehicles, items, as well as tweaks to expand the development of industries and economies. The depths also bring some new resources, and there are new underwater trading routes. What’s for sale down there? Signed photos of James Cameron posing with fish. In 2015 he was made “The King of Underwater”, a largely ceremonial honour that he takes rather seriously. The briney addition will enable to players to take advantage of geothermal energy with underwater power plants, and you’ll also have to contend with the deadliest of all the oceanic horrors: The Tsunami.
RPS have gained access to the original pitch that the developers made to UbiSoft. Be quick before their lawyers yoink it.
It’s out in Autumn.