By Adam Smith on April 24th, 2012 at 12:30 pm.
Every so often – let’s say twice a day – somebody calmly reminds me that I wrote about a game at some point in the past and have failed to revisit in order to see how things have changed. Guilty as charged. Oddly that hasn’t happened in regards to Running With Rifles, the rather excellent indie squad shooter. It has more in common with Cannon Fodder than Call of Duty, but with a two-way battle that sways back and forth, the factions attempting to defend their own bases and launch attacks against their opponents’. It looks more pleasant now, with colours other than brown so that the fields of conflict don’t resemble the forlorn stains that indecorously decorate a broken man’s bedsit. Oh yeah, and there’s multiplayer too.
First up, here’s some footage from the latest release, beta 0.63, that I missed in the first version of this post. My thanks to AshEnke for pointing that out in the grim trenches of commentland.
And then there’s this.
If that’s not a bit of two player co-op action right there then I don’t know what it is. Multiplayer is the feature everyone has been demanding but now that it’s here there’s a slight catch. The game is no longer free.
Actually, that’s not entirely true. There is still a ‘demo’ and by ‘demo’, Modulaatio (a type of awesome coffee?) mean everything that’s in the current beta except for the multiplayer. That’s certainly enough to demonstrate the joys of tiny man-shooting in an open world environment where every bullet is a potential full stop in the poetry of war.
I’ve still only played single player because I’m both cheap and preoccupied, but I’m having so much fun with that I almost don’t want to spoil it by adding other humans anyway. Running With Rifles has been a pleasure since the first time I played it and with vehicles coming soon, there’s plenty more to look forward to.
Prepurchase to unlock multiplayer and to receive all updates, including the final version. You know the drill by now. It’s €5.80 + tax.