The Silliness Is Strong In McPixel

By Nathan Grayson on May 16th, 2012 at 8:00 am.

I'm not entirely sure why McPixel wanted me to save the Death Star, but OK.
I’m pretty sure¬†McPixel is a point-and-click adventure. Kind of? I mean, there’s definitely pointing, and clicking typically follows – as is its tradition – but events from level-to-level make almost no coherent sense. As a result, it seems less like an adventure and more like a series of incredibly silly, largely unrelated events. Oh, also, you have 20 seconds to finish each level before it, well, explodes. Currently, there’s only a demo, but it spans more locations – from abandoned World War II trenches to prehistoric times to the Death Star – than most full games. And while this demo packs a scant six levels, the final version’s bringing more than 100 on June 6. There’s also a secret ending, but, uh, you probably want to avoid it. Fair warning. Fortunately, the rest stays on the fun side of “dumb fun.” If you’re still on the fence, you have 20 seconds to watch the trailer after the break before this post explodes.

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14 Comments »

  1. bigtoeohno says:

    33 minutes of game time?

  2. johnson-COD says:

    dumb fun?

    I think I got it.

  3. Humppakummitus says:

    So, umm, I guess it’s safe to say there’ll be a PSN version?

  4. sleepisthebrotherofdeath says:

    The secret ending was totally worth it

  5. Doshbot says:

    There doesn’t seem to be a way to solve any problems except by kicking stuff. At least it mirrors real life.

  6. Donncha O Caoimh says:

    There’s going to be a Commodore 64 version? Cool.

  7. thristhart says:

    Since I never miss a chance to pimp it out, I shall point out that this was originally a Ludum Dare game for LD21: http://www.ludumdare.com/compo/ludum-dare-21/?uid=1405

  8. jrodman says:

    Was there only ever one McPixel? I liked it sort of.. but couldn’t figure out most puzzles without walkthroughs. Mostly figuring out what my options were in the very short timeslots was a bit tedious.

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