Total War: Shogun 2 Map Editor Totally Out Now

By Nathan Grayson on May 24th, 2012 at 8:00 am.

Castle Shogun, whose mail we always end up getting for some reason.
It’s apparently DIY Day in the gaming industry. First, ShootMania came down with a case of BetaMania and indulged in TrailerMania to celebrate. And now, Creative Assembly’s seen fit to lunch Total War: Shogun 2‘s long-awaited map editor. (Yes, two semi-related events apparently qualifies them for “day” status. It actually makes perfect sense because… shut up.) Simply titled The Editor – which has somewhat amazingly been designated “Ted” for short by Creative Assembly – it’s described as “a powerful tool that enables users to alter terrain type and height, and comprises libraries boasting hundreds of unique battlefield props, such as trees, buildings, railway lines and coastal batteries.” The Editor is also, of course, free, so simply venture over to Steam’s tools section and chant a few incantations to summon the fearsome Might of Ted. Alternatively, if you’d like to hear a bit more about Creative Assembly’s future plans for mapmaking and ease-of-use, head past the break. But beware, you may incur the Wrath of Ted by doing so.

In a recent blog entry, the shogun of all things Shogun acknowledged that recent Total War games haven’t exactly been customization-friendly.

“It certainly hasn’t escaped our attention that, despite what we’ve said in the press, the feeling in the community is that CA no longer supports mods, or the modding community. With actions speaking louder than words, it’s something we can understand the sentiment behind… The Napoleon Unit Editor that was mentioned in the run up to N:TW is a point-in-case. It was a lot more work creating an end-user tool from the myriad of different internal processes we used to produce units than we thought it would be, and the result was turning out to be less than impressive. We are a business and we have to weigh these things up, features are cut if they aren’t good enough and if they don’t do what we need them to do.”

“TEd represents an important test for us, if a modest one, and it’s cost a huge amount of time and effort to create and release. We are really excited to see what everyone is going to produce, but just to be clear, it does not necessarily mean that more tools are on the way. We will be keeping a really close eye on it, and working with the leading modders in future to investigate what other ideas might be worked on for the next Total War, but please don’t expect a guaranteed flow of fabled ‘tools’ from here on.”

Creative Assembly then noted that Ted isn’t able to modify things like AI, but left the door open for upgraded functionality based on user response to the current version.

So it’s a start, from the sound of things. Have any avid Shogun players had a chance to actually put it through its paces? I’m not expecting the next Perpetual Testing Initiative or anything like that, but is it at least decently robust and user-friendly?

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23 Comments »

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  1. Njordsk says:

    Now ROME II or Medieval III.

    Please.

    • Lacessit says:

      Although I’ve fallen slightly out of love with TW, I would probably be suckered into Rome II all over again. So, yes please, do that CA!

      • Njordsk says:

        “But this time the IA rocks, we swear !”

        • Baboonanza says:

          To be fair the AI is much improved in Shogun 2 (less so fall of the samarai due to the different nature of the units). It’s not what you would call smart but it doesn’t do anything too stupid now either. And really, their sort of battlefield AI is a genuinely HARD problem.

          But I don’t want to defend them too much, prior to Shogun 2 the AI was piss-poor.

          • Hikkikomori says:

            I follow a bit the current state of AI research in the world and I would agree that the kind of battlefield strategy that TW needs would be in the “bloody hard” side of things.

            Maybe CA’s best bet would be to collaborate with one of the startups that actually do Artificial General Intelligence research and try integrating some of their tools in the game. Haven’t heard of any research that would fit the bill easilly, but some better statistical analysis of the battlefield situation and an AI that actually learns from the thousands of hours of actual human gameplay would be nice. Actually I bet some AGI researchers would jump on the opportunity.

          • HexagonalBolts says:

            The AI is an extremely hard thing to do, but you can still end up with some ridiculous situations just because of the game’s mechanics. If you outnumber the enemy and have a large number of archers then you can just rain death down upon their troops who just stand their stationary for fear of charging larger numbers – really they should be fleeing in horror…

    • Heliocentric says:

      PFFT.
      I want Pirates! – Total war
      It’s essentially Sid Meier’s Pirates but you are a governor.

      Sponsor privateers, get your daughters kidnapped by EVIL Spaniards, be a Royal family ruling indirectly or a general commanding troops and boats on fine detail from a fixed first person perspective.

    • John Connor says:

      They should do something new, like a game where battles don’t take six and a half hours to load.

      • rustybroomhandle says:

        not fair, they patched the heck out of that problem months ago

  2. Bungle says:

    The Portal 2 map editor makes me feel like a genius. The Total War editor looks a little more user friendly than Valve’s Hammer editor, but it’s still not something you can just jump into and start using. Hopefully someone is making a good YouTube tutorial on the TEd editor right now.

  3. Heliocentric says:

    This is the first post about creative assembly in a long time that didn’t make me roll my eyes and say “but the AI is crap” and/or “where’s the mods bro”.

    Now excuse me while I go write a rude words in hedges.

  4. Veeskers says:

    I wish they’d release a version for Napoleon TW, since that game has less than a dozen battle maps, and 90% of them are “rush onto the big hill in the middle”. Very frustrating.

  5. Arcalane says:

    If “TEd” isn’t a shoutout to Freespace’s “FRED” I am going to be disappointed.

  6. HexagonalBolts says:

    by god did it need one of these, I swear every fort by the sea was identical.

  7. Soulstrider says:

    I would prefer an World map editor

  8. frightlever says:

    “It was a lot more work creating an end-user tool from the myriad of different internal processes we used to produce units than we thought it would be”

    Sounds like somebody needs to streamline their internal tools.

  9. Jomini says:

    DLC killed TW mod support.

  10. bambusek says:

    Darth Mod change AI slightly so it is possible to at least make some fixes in this. Yeah, you probably can’t do a major changes, but still.

  11. Davie says:

    This is a step in the right direction again. Hopefully, one day soon, modders will no longer have to resort to six-year-old tech to make their glorious, gigantic total conversions.