By Nathan Grayson on June 1st, 2012 at 12:44 am.
Too much or too little. It seems like game trailers can never show just enough. I’m dubbing it the Quantum Conundrum Conundrum in honor of today’s absolutely unhinged trailer for Kim Swift’s brain-twister. I mean, I suppose it’s understandable, given that Square and Airtight (Squaretight?) had to condense four dimensions‘ worth of stuff into one video. But goodness, there’s a lot going on here. Boxes fluffifying, safes swooping in meticulous, war-like formation, and images shifting every two seconds – as though powered by my web-browsing habits. It’s all a bit much. Watch the full thing after the break. Then re-watch it to figure out what was actually going on.
Right then. That was a bit all-over-the-place, wasn’t it? And while Portal’s key strength was arguably the simple elegance of its central mechanic, Quantum Conundrum isn’t Portal. The puzzles I’ve played at various trade shows haven’t short circuited my synapses either, so I’m actually fairly hopeful for this one. It’s super silly and incredibly inventive, so – at the very least – I desperately want it to be good.
It’s still dated for “this summer,” though I wouldn’t be surprised if we got something a bit more specific next week. (Edit: It’s hitting Steam on June 21!) Until then, though, we’ll just have to make do with our crummy, thoroughly used regular dimension. Then again, I suppose it’s not all bad. Most doors, for instance, just open. I hardly ever have to drop safes on pressure plates or anything. What a strange world we live in.