“Sacrilegium” Is Actually What They Are Calling It

By Jim Rossignol on June 7th, 2012 at 11:30 am.

He seems nice.
Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium. Starring a lady called Alex, it’s an international tale of horror and combat, in which you’ll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their business at night. The feature list talks about combat and motion capture, stuff, but also – oddly – eye-tracking: “Eye-tracking: 3D-ET™ – the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.”

THAT HORROR GAME IS WATCHING YOUR EYES.

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55 Comments »

  1. CaspianRoach says:

    This game might be good or bad, maybe average.

    • mr.ioes says:

      It will be gaverad.

    • Chaz says:

      Considering how bad Two Worlds 2 is, i don’t hold much hopes for this one.

    • Aedrill says:

      Is this some sort of meme, and I’m not aware of it? Because it’s the dumbest possible thing that can be said about something that’s about to be released.

      • Smion says:

        I feel with you: recognizing irony or sarcasm on the internet is hard after all. However, you are wrong “It’ll be visceral” is the dumbest thing one can say about a game in advance.

        Slightly more on topic: I hope it’ll include the same option for eating the organs of your fallen enemies to gain their powers that Two Worlds II had.

        Also Top Ware? They still exist?

      • adam.jutzi says:

        It is indeed a meme, an obscure one that started here. Few know it’s true origins.

        Google

  2. maninahat says:

    Clicked on the link, and the first thing I see is a lady in a skimpy corset and a mismatching utility belt. SIGH

    • MordeaniisChaos says:

      If I was a lady protag, I wouldn’t want a full corset. Shit would be hard to move in!

      • Jay says:

        What is that, some kind of corset/belly top combo? That wouldn’t even work as a corset.

        Seeing her standing there in the rain dressed like that, you kinda want to throw her a fluffy towel or something.

    • Zanchito says:

      The other day I was in a bar and saw a plumber in a skimpy corset and a mismatching utility belt. He looked like he was having a lot of fun.

    • NathanH says:

      Everyone in video games should wear corsets. Always.

      • Gnoupi says:

        Including guys. And robots.

        • bear912 says:

          Including Especially guys. And robots.
          Fixed

          I think it would be genuinely, awkwardly hilarious to make mock of the clothing women get in video games by giving that same clothing to every character, male, female, android, or lizard monster from hell.

          • NathanH says:

            I’d totally wear a corset if it was considered a normal thing to do.

            I draw the line at high heels though.

          • MikoSquiz says:

            A lizard monster from hell in a fetish nun costume with a rocket launcher for me, please.

            And also in a game.

      • maninahat says:

        That’s already the case.

    • Hoaxfish says:

      But, it’s really hard to talk to girls, scary even.

    • TheWhippetLord says:

      Corseted wench combined with gaze-tracking technology makes me wonder if there’s going to be a sociology meta-experiment here. Not sure I like the idea of a game that realises what a perv I…er, some people can be. :P

    • Lucretious says:

      Yeah, that’s straight idiotic. Game sounded intriguing before, now a definite no-buy. Learn to not be misogynistic, game developers.

    • Apples says:

      That character design makes me feel kind of sorry for them. Like, somebody worked hard on that and probably thought it looked really cool and edgy. Alas, it just looks pathetic and strangely old-fashioned, like it came from a cheapo early-2000s knockoff adventure game, or a 15-year-old goth’s Deviantart. In fact the whole thing is kind of that way, with its desperate bigging up of QTEs and use of the word “tropes”. Misery inducing.

  3. Squire says:

    Hopefully there’s a bit where it’s tracking your eyes while you speak to someone in a close-up shot. If you look around the guy’s head too long or stare at the background he suddenly goes:-

    “HEY, WHAT AM I NOT EXCITING ENOUGH FOR YOU!!” and it actually changes the course of the storyline.

    Since its a horror game they could have people doing horrible things the first time you look at them then normal the susequent times. Like they have miniature kidney-like pustule organs protruding from their faces, then next time you look they are like “Oh hey Alex! Nice day isn’t it?”

  4. mrwonko says:

    Eye tracking to display the correct perspective sounds like a cool gimmick, provided it works. Won’t make a bad game good, but I’m open for cool stuff like that.

  5. MrTambourineMan says:

    Environment art in this game is sweet. Big boobed lady on webpage isn’t. Leather bitch, I have no fetish for dead animals whatsoever. Fat bottomed girls make rocking world go ’round.

  6. googoogjoob says:

    I expect this to be big and ambitious, but charmingly wonky, just like both Two Worlds games.

  7. Mr. Mister says:

    Don’t look at a character’s scar/burn/amputated limb.
    And I suspect the protag is female just sp they don’t have to code every NPC to slap you for staring at their boobs.

  8. JB says:

    “THAT HORROR GAME IS WATCHING YOUR EYES”

    “Staring at your eyes” tag?

  9. Dana says:

    Yeah, building your game around some gimmicky tech piece will end well.

  10. Jamesworkshop says:

    Cinematic fights and sequences: each one acted out by stage professionals and martial arts experts and all directed separately by film industry virtuosos.

    Not screaming survival horror, certainly sounds good though.

    • Azdeus says:

      “Gripping Quick Time Events: heart pounding as you race against the clock, only nerves of steel will prove worthy in these sudden, stirring situations.”

      I’d rather buy and play the latest CODBLOPS2, thanks.

      • Jamesworkshop says:

        the Strikeforce levels looks awesome

        • Azdeus says:

          I honestly don’t know what these strikeforce levels are, but the point is QTE’s in any way, shape or form makes me want to bash the developers with a keyboard. Preferably an old and really sturdy one. In the shape of a purple dildo.

      • Sinomatic says:

        Has anyone, ever, in the history of gaming found a quicktime event ‘gripping’?

        You know what IS gripping? Those moments when you are a hair’s breadth away from death and the only thing between you and failure is your skill at directly controlling your character.

        I sometimes wonder if the people who make these games ever actually play any.

        • Azdeus says:

          This! Beating the odds with your own skill and/or ingenuity is so much more engaging and rewarding than whatever the developers think they can achieve with QTE’s.

          Seems developers have been to far away from actually playing games themselves, they may have at some point, but it’s likely ages ago.

  11. mangrove says:

    The art style reminds me of Vampire: The Masquerade – Bloodlines. A good thing.

  12. Sinomatic says:

    Wait, so our eyes could follow a creepy picture around the room rather than the other way round?

  13. Harlander says:

    A sacreligium is obviously where you keep all your sacrilege; like your Last Temptation of Christ DVD and that golden cross you stole from the local chapel.

  14. jRides says:

    Has anyone, ever, in the history of gaming found a quicktime event ‘gripping’?

    xbox players?

  15. tlarn says:

    Hold on, is that Comic Sans font I see on their site?

  16. MSJ says:

    From their site:
    “Alone, surrounded, and trapped in darkness, facing the Moroi – modern vampires that make the ancient legends seem as fairy tales – Alex is forced to take on the all-too-real and bloodthirsty children of the night.

    Thrust in the middle of a deadly plot filled with trope-shattering twists, intrigue, and betrayal, Alex must call upon her instincts, skills, knowledge and devotion to survive and make it out alive with her mind and soul intact – as well as save her friends from a fate in which even death seems a blessing.

    Slicing through all the tired stereotypes and clichés filling this currently popular genre, while respecting the foundations that make the subject matter so timelessly thrilling, Sacrilegium™ stops at nothing to deliver the most nightmarish entertainment, a captivating story and unparalleled thrills.”

    Trope shattering? Slicing through stereotypes? If this is anything like their last game, I hope you can jury rig the most powerful weapon in the game within the first 10 minutes using the things you find around you, and then gain the power to resurrect all dead enemies that proceed to do housework.

    • mjrmua says:

      Tits and ass squeezed into black leather are hardly going to “Slice though cliche and steriotype”, so I guess those must be the “foundations that make the subject matter so thrilling”?

  17. Skabooga says:

    “Already tested and reverently welcomed by actual PC players.”

    All hail Eye-Tracker! King of the Peripherals!

  18. Jay says:

    “Sacrilegium is more than a game – it is a labor of love…”

    “A brand new intellectual property from the creators of several best-selling franchises…”

    Feel the love. GO ON FEEL IT.

  19. eclipse mattaru says:

    “an international tale of horror and combat” –So, not a horror game at all then.

    I wish people would leave that f’ing word alone already. Either that, or we need to come up with a new word to describe Amnesia and Lone Survivor.

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