By Jim Rossignol on June 8th, 2012 at 4:00 pm.

Day Z has a bit of a problem. I realise that by writing about it that I might make people realise that it’s possible, and therefore make the issue worse, but hey, I am sure Rocket is aware and will want to fix it. In the meantime, I had to laugh…
I’ve been having a run of bad luck in Day Z. My characters haven’t lasted long, or have got murdered in terrible fashion as soon as I picked up neat kit. So for the nth time I spawned back on the beach, and began my foraging. Having been through a couple of fire stations and a shop (usually good places for loot) all I had was an AK with a single clip of ammo, and a bit of food. Really, it wasn’t happening, and the cool things I needed to survive weren’t appearing. And it had begun to rain.
So there I was, outside one of the map’s larger cities, Elektrozavorsk, in the miserable weather, when I heard gunshots. Two bursts. It was an assault rifle firing across the valley. Not at me, but certainly at someone. Deciding to investigate, I headed in that direction. I kept to the woods, realising that I might be able to come up behind the combatants in the trees if – as I suspected – the sound was someone being ambushed on the hill that overlooked that power station. I ran for a few minutes without seeing anything, and then there they were: the bodies of two poorly-equipped survivors. Who ever had looted them hadn’t bothered with the crossbow and Lee Enfield rifle they were carrying. Why would they? They’d take some consumables and move on. Poor bastards. Someone with a proper military weapon – that assault rifle – had obviously caught them out in the open and gone for a quick kill.
I moved back up into the woods, looking around warily, before I spotted a lone figure. A lone figure carrying an M16 with under-slung grenade launcher. He had his back to me. He hadn’t seen me. He was almost certainly the culprit from the slayings I’d heard and then seen moments earlier. I tried to get closer to him to dispense some bandit justice of my own, but I lost sight of him. I searched around in the woods, panicking a bit. Perhaps he’d seen me and I was just lining up the shot. I walked backwards into the woods.
Eventually, annoyed, I stopped at a good clear point in the trees and peered from my hillside vantage point into the rain. If he’d continued on the line he’d appeared to be travelling in, I’d be able to see him from this view into the city. I scanned and scanned, and there there he was in the far distance, in the power station. I could see the entire complex from here, so it would likely be possible to set up an ambush as he left. I watched and waited. I saw him slowly emerge from the main building. He stopped for a moment. Was he looking at me? I couldn’t tell from this distance. He moved into one of the outlying, loot-bearing sheds. I’d easily be able to see which way he left when he’d finished looting that. Only he didn’t come out. I waited. One, two minutes. And nothing.
And I realised exactly what that fucker was doing. He’d logged off. Not only logged off, but logged off because he’d seen me. He was going to cheat. He was going to exploit Day Z’s awesome persistence feature to try to kill me unfairly: he was going to log onto another, different server, move to roughly my location on the map, and then log back in to this one. He was going to sidestep my tracking him by cheating. Basically teleporting on top of me by exploiting the game’s functionality.
I backed up the hill by about a hundred metres, giving myself the perfect vantage point on my former position. A moment later, he popped into existence just behind where I had been.
I hit the trigger. Watched him try to run.
That felt pretty good.
And even better when I picked up his top-end back pack, and the M16, and all that ammo, and blood packs, and a map, and a knife, and a compass, antibiotics, matches, hatchet…
Yes, cheaters and exploiters, you do spoil the game for everyone else. But sometimes you make the game, too, because it’s really quite satisfying to destroy you so completely.
So thanks for that. It was a memorable moment.



08/06/2012 at 16:04 Malibu Stacey says:
That is just utterly awesome Jim.
Thoroughly well played my good man. However now you make me want this game even more.
08/06/2012 at 23:28 KastaRules says:
Way to go!
If you feel the need to cheat at games (be them virtual or not) it means you are pretty miserable. Get rid of that inferiority complex and try to not spoil the fun for everybody else!
09/06/2012 at 07:11 enobayram says:
Exactly, they have to realize that real people are putting real hours into games. You might be spoiling an hour of someone’s only 2 spare hours that week, that he chooses to relax over a nice game session.
09/06/2012 at 08:35 John Connor says:
Why don’t they just tie your persistence to one server or make it so you can only switch servers once per day?
09/06/2012 at 18:43 fatchap says:
what about if the server crashes or your mates login to another one and you want to join them or if you want to play three times in a day and your server is full?
A time limit maybe a good option but twice in 24hrs seems to low, just need to be long enough to make this type of attack a pain about 20 minutes or so to return to the same server should be fine?
09/06/2012 at 20:59 Snargelfargen says:
Unfortunately most cheaters and griefers play that way simply because they find it fun, not because they have some sort of deep-seated psychological issue. The exploits will continue until it gets boring or is patched out.
10/06/2012 at 01:45 KastaRules says:
Griefers are the internet bullies and I believe many of these people actually do have some sort of psychological issue. Might not be deep-seated, but something must be wrong with the ones that persevere in their wicked actions.
11/06/2012 at 07:16 Reality says:
Actually, most studies have shown that bullies overall have no more psychological problems/insecurities than other people. Physical and verbal bullying is just a status heirarchy things – a way to climb the social ladder for those with few other options.
08/06/2012 at 16:05 Splynter says:
Well done sir. Every time you write about Day Z you make me wish I had more time to actually play it.
08/06/2012 at 20:05 Bonedwarf says:
I bought Arma 2 CO for this and don’t see what all the fuss is about.
Entire thing makes me want to go play STALKER if I’m quite honest.
Reading that cheats are now wrecking it just confirms once again why I don’t bother with online.
08/06/2012 at 21:31 Quarex says:
For those of us who have already played through every S.T.A.L.K.E.R. game multiple times, this does a great job fitting the bill.
Plus, I promise I also loathe online gaming, and yet Day Z has its hooks into me pretty deeply. It probably helps that I have only ever been killed by other players when AFK and not carrying anything useful, and that I also tend to log out at the first sight of another player (though not like this guy, more like “to pretend I am playing the game single-player,” ha).
09/06/2012 at 03:39 Mattressi says:
If you don’t want to play with players, you should try the SP version. It’s not official and people on the Day Z forums seem to think it taboo or something (moderators deny its existence for some reason), but it’s basically just the Day Z mod converted to singleplayer. Plus it has a cheat mode and a few other extras. It’s here: http://kronzky.info/missions/arma/dayzsp/
08/06/2012 at 16:06 EPICTHEFAIL says:
Third! Cool story bro. Screwing over a cheater is so very satisfying.
08/06/2012 at 16:06 Doomsayer says:
And that, kids, is how you play The Game.
08/06/2012 at 16:12 Trillby says:
It really is taking camping to a whole new level….
08/06/2012 at 17:03 PopeJamal says:
Well played. He’s like some inter-dimensional vigilante!
08/06/2012 at 17:22 Lamb Chop says:
I just lost the game.
08/06/2012 at 16:07 Abbas says:
Awesome. Simply Awesome.
08/06/2012 at 16:08 Yosharian says:
Bahaha. Jim Rossignol, dispensing justice on hackers and cheaters everywhere. Are you available as a premium service at all? Perhaps the next time a cheater tries to kill me using ‘sploits, I can call for help using some kind of signal. You know, sort of like Batman.
08/06/2012 at 16:14 phlebas says:
A cheater! Activate the Ros-Signal!
08/06/2012 at 16:25 Crimsoneer says:
http://i289.photobucket.com/albums/ll205/chrishmush/clapping.gif
08/06/2012 at 16:33 Batolemaeus says:
http://i.imgur.com/sn3VU.gif
09/06/2012 at 15:02 tomeoftom says:
Batolemaeus: that .gif paralysed me. So, so funny.
11/06/2012 at 04:48 theimpossibleman says:
Hahaha. Best. Gif. Ever. <3 Jeremiah Johnson.
Jim, way to go man. This warms my innards nicely. Or that could be the bourbon. At any rate, this is super.
08/06/2012 at 16:37 grundus says:
Right, everyone get off the internet, we got what we came for.
08/06/2012 at 17:18 Gap Gen says:
Took me a while before I realise you hadn’t invoked Sigur Rós.
08/06/2012 at 17:01 Caleb367 says:
By day, he is a common videogame journalist. By night, he becomes… JUSTICE JIM.
09/06/2012 at 03:25 JackMultiple says:
a.k.a Agent J
08/06/2012 at 16:09 Linfosoma says:
I have to say, I think it’s awesome that I know exactly where you were when you say “the hill that overlooked that power station”, that speaks volumes of the Arma II engine and the Chernarus map.
08/06/2012 at 16:12 Richie Shoemaker says:
The hill needs a monument, or a name. This act of resistance and wily courage needs to be remembered!
08/06/2012 at 16:20 kikito says:
Hamburger Hill.
http://en.wikipedia.org/wiki/Battle_of_Hamburger_Hill
08/06/2012 at 18:01 Petethegoat says:
Yeah, I know exactly where he means too. It’s great.
08/06/2012 at 18:04 jrod says:
I know the EXACT hill he is talking about as well… a good overwatch for the military building. And a great place to sneak up on overwatchers and empty a clip into them.
08/06/2012 at 16:10 Synesthesia says:
Great story! Exploiters are becoming really anoying, arent they? I lost this week a character who had stayed 7 days alive, killed 800 zombies, and had gps, rangefinder, the works. Best part? 0 Murders. Some exploiter killed me in stary. Damn that place is HOT.
I still cant peel myself away from the mod, though. The stories keep piling up. What do you think about the bandit skin removal? With my new character ive already killed 5, no consequences and such. I miss trust as a gameplay element.
08/06/2012 at 16:24 fionny says:
I love Stary, had some stand offs in there on DE4 where there was a camper bandit stalking the camp there. Was most fun killing him
08/06/2012 at 19:41 Sardukar says:
So three days ago I became a murderer.
My friend Ross and I had come far on our second try as a team. The first ended ignominiously in a gully south of Green Mountain, ambushed and shot to death as we hit the dirt. Don’t hit the dirt – run! Lesson learned. Our friend Kane died earlier when he fired his 7.62 within a town. THAT was a lot of zombies. Other lesson learned: big gun, loud, loud noise. Sidearms in towns.
The next day began for me with Ross having made a night run to the interior, only to get wounded after a nasty hit that stunned him long enough for the zed to take off a good chunk before eating a 9mm. For me, it meant 90 minutes hiking in with the blood packs Ross needed. Packs I’d extracted from a pulse-pounding insertion into Cherno and dodged three gunfights above my head to get.
I’d finally made it to Novy Sobor where Ross was holed up badly wounded, navigating with barely remembered orienteering skills and no compass. I crawled into town, nearly sunset, hand cramped with fatigue, eyes drying from peering at distant treelines. I paused to down a Coke and get my bearings, looking past the zeds everywhere for the house he was laying in.
“I got something. Gunshots. Gunshots!” Ross announced tersely.
“Unprintable!” I swore. “Where?”
“Dunno. Center of town…there! Damn, gone.”
“Okay, hold one. Almost to you.”
“Got it,” he replied.
I ate dirt for the remaining 200 meters to the red-brick two story he was in, face in the weeds, head twisting about as I looked frantically for the shooter.
“Sard.” “Yeah?” “Is that you with the shotgun? “No!” “He’s here. He’s looking right at me. Guns on each other.” “Almost there!”
I crawled around the corner of the building and saw the other guy, Winchester up and aimed at my friend. He hadn’t seen me and I made it to within 5 meters of him, switched to my sidearm.
“He hasn’t fired.” I said. “I know, I know,” Ross replied tensely. “Good thing, I’m so weak the recoil from my return fire would probably kill me. What do we do?”
Three, nearly four hours in, almost two of it hiking to get to my wounded friend. After two weeks, Day Z had educated me somewhat about its players. He had no bandit skin, but those days were gone. He hadn’t fired but…What do we do indeed?
I drew a bead on his left ear.
[friendly. don't shoot.]
popped up in the chat log. I winced, blew out half my breath and gently pressed the mouse button.
[friendly?]
scrawled across my screen again.
The first round took him low, left shoulder. Next went wide. Last sprayed red from his left temple. He slumped forwards.
And then disappeared.
“Where’d he go?! DC?” asked Ross.
“Yeah, but he’s done. Two good hits, one a head hit. Ah, crap. Come on, let’s move in case he had friends. We need to get some of this blood into you.”
“So he DCed to avoid us looting him?” “Yep. ”
“Huh.”
“I don’t blame him. He spent easily an hour getting here, didn’t shoot you when he could have and then died to some paranoid arsehole. Come on, we’re done here. Good luck next time, whoever you were.”
Ross died the next night anyway, when he mistook someone else for me and didn’t fire.
I’m still alive, hours from anyone else now, alone.
Amazing game. I wish I hadn’t shot that poor bastard though, and I don’t blame him for his disconnect.
So now I’m a murderer. I treated that guy just as if he was a bandit, skin or not, peaceful offer or not, because I couldn’t trust him.
I wonder what I’ll do next time?
08/06/2012 at 20:52 Mr. Mister says:
Be shot on your right ear because someone doesn’t trust you.
Mmmm… DCing to keep your loot away from your killers’ hands… sounds interesting.
08/06/2012 at 16:14 djbriandamage says:
I love gonzo games journalism like this. Like The Hunger Games with TCP/IP.
I wish wish wish we had more down-in-the-trenches articles like these!
08/06/2012 at 16:30 Tom OBedlam says:
^This
Resurrect Game For a LOL!
08/06/2012 at 16:48 G_Man_007 says:
Never really thought of games journalism as Gonzo journalism, but the more you make me think of it, the more I see your point. Could Jim Rossignol be our HST…?
09/06/2012 at 00:06 The Thought Police says:
I am Spider Jerusalem!
09/06/2012 at 01:09 G_Man_007 says:
I need to read that.
09/06/2012 at 05:42 Sinomatic says:
This may be of interest: Kieron’s (quite old now) article of The New Games Journalism
09/06/2012 at 14:59 tomeoftom says:
Also, read everything Quintin Smith did for RPS like The 1%
and The 5 a.m.
08/06/2012 at 16:14 Radiant says:
This is one of the issues with a lot of persistent online games once they get popular.
Right now people are still playing the game pretty much as intended.
But the more people that play the more the developer is going to have to manage the game to retain this.
Pretty soon joining a large organised bandit group is going to be the only way to survive [Being a bandit is the easiest way to get loot with little to no repercussions.]
Eventually it’s going to get like Eve where you need to be part of a troll horde to still play the game.
08/06/2012 at 16:22 Jay says:
Worst case scenario: All of this, and engine exploits become standard practice. Not only will you have to join a large group, but playing ‘in character’ without taking advantage of this stuff will be seen as naive or ‘noobish’ and get you kicked out, until the community becomes actively hostile to people playing the game as intended. Please don’t let this happen.
08/06/2012 at 17:40 grundus says:
You’d hope that once it’s out of alpha there will be a choice of servers. Given that some things are tied to servers (vehicles and tents) it kind of makes sense that players might settle on given servers. There should then be servers where playing the game as intended is encouraged and exploiting will get you banned, therefore anyone with vehicles and tents will adhere to the rules for fear of losing them. Maybe. Maybe I’m being naive.
08/06/2012 at 17:58 Stevostin says:
Tsss…. People. This winning tactic will not last, precisely because the counter is instant death. It’s not good. You can’t build anything once people knows about it, or even 10% people.
08/06/2012 at 20:11 Bonedwarf says:
I wish I had your optimism.
I fully expect the mod to go down the toilet like so many other great things. It will be fleeting, and ruined by dicks from 4Chan and SA.
08/06/2012 at 20:03 El_Emmental says:
sadly, you’re 100% right on this one.
Such thing happened with Red Orchestra 2, now if you don’t put the artillery on the enemy spawn (“LOLOL BASERAPE”), or camp the spawn exits, most of your teammates shout at you for being a noob/not helping your team.
Their arguments ?
- war is not fair, therefore video games about war should be unfair.
- if you can technically do it, it is allowed, recommended and you should do it.
- lol it’s the internet, everyone do what they want.
- if you’re not happy, stop playing it / nobody’s forcing you to play this game.
- L2P / get better at this game
As one of the two tank, I got 60 kills (2nd best had 30 kills), shot the 2 other tanks fast enough so they couldn’t attack our infantry, however I refused to camp in the enemy spawn only exit, even if I could perfectly do that.
We lost by a slight margin because the other tanks stayed in their spawn (so I couldn’t hit them) and were shooting at the infantry spawn exit of my team.
My teammates barked at me for not shooting at the enemy infantry spawn exit. What was I supposed to do ? Exploit map flaws to win, or stay true to my values of respect and sportsmanship ?
08/06/2012 at 21:57 Radiant says:
n00b
;)
08/06/2012 at 18:11 jrod says:
exploiting is one thing, but the fact that people are mostly murderous bastards is THE reason the game is so compelling and difficult. If everyone just worked together it would destroy the paranoia and tension. You wouldn’t get the surge of adrenaline when you hear shots fired from an unknown person in the distance. You wouldn’t have that feeling of being in a crosshair everytime you run across an empty field.
That and hunting humans in DayZ is about the most fun I have EVER had in a game.
08/06/2012 at 23:04 sinister agent says:
This is the thing. I’ve actively avoided most people when I’ve played (which is probably the only reason I’ve never been killed yet, discounting the first go, where I bugged off a ladder to my death), precisely because it’s such a gamble. Gunshots make you simultaneously think “hurrah! Stuff happening!” and “oh crap… I’d better get out of here and find out what that is”.
I can live with being killed though. What pisses me off in any game is when people cheat. Losing because you screwed up, or were a little unlucky, and/or someone got the better of you – I can live with that. But losing because some pathetic wanker has such a worthless life that they feel any achievement from winning through cheating… well, that’s just tedious.
08/06/2012 at 20:36 KDR_11k says:
I think the high lethality is what makes alliances so fragile. In an MMO you need a fight to kill someone and that takes a while, giving the larger team the advantage. But when one bullet is enough to kill then a single backstabber can kill multiple people before anyone knows what happened and any group that gets large enough can be infiltrated by a small group attempting to assassinate the rest.
08/06/2012 at 16:14 TsunamiWombat says:
How dare you exploit his exploitation for your on exploitative exploits.
08/06/2012 at 16:15 KikiJiki says:
Exploiting bastards bar our play…
BUT THE WILL OF A ROSSIGNOL IS STRONGER
08/06/2012 at 16:20 djbriandamage says:
My barely-suppressed chortles transmogrified into a very unbecoming snort! Thanks for a huge laugh!
08/06/2012 at 16:27 Crimsoneer says:
God, the fact that I took all of 2 seconds 2 realise where that’s from is probably a bad sign.
08/06/2012 at 17:25 Koozer says:
His voice gives me nightmares.
08/06/2012 at 16:16 Colej_uk says:
The logging system is a bit of a problem for Day-Z as it can be manipulated like this. At least 70% of the fire fights I’ve been in end with people logging off after they hear shots/are wounded because they don’t want to loose their precious loot. Completely goes against the spirit of the game, and makes me angry.
But it’s quite a tough problem to solve.
The only solution I can think of is have the player character remain on the server for a bit after the player leaves. So if somebody logs out during a fire fight, the character remains for a minute or two. That would stop people from logging out during fire fights. So you would have to find a safe place to log out.
Would be a pain for people who have connection problems etc, but I would probably argue for the ‘greater good’ in this case.
08/06/2012 at 16:24 Malibu Stacey says:
That’s pretty much how EVE-Online handles it. You have a log off timer which if you’ve not been engaged in combat in the last few minutes is pretty short (30 seconds or so) but if you have it’s increased so you can’t simply log out & vanish after picking a fight. May have changed since I played a few years ago but it was pretty effective as the timer was extended if you were being attacked by someone when you log out IIRC.
Also a lock out from the server you leave for a short period of time (e.g 5/10/15 minutes) would neatly sidestep this sort of exploit.
08/06/2012 at 16:33 Jay says:
Either of those would do the trick, I think.
08/06/2012 at 20:40 KDR_11k says:
I think a solution more fitting for the game is that when you hit quit the game generates an exit point for you a few hundred meters away. You can only exit safely when you use that point. If the point happens to spawn in an unreachable location or something you can ask for a different exit point every 30 secs or so. Allow other players to see and use that point too and you’ve got a gameplay mechanism right there.
09/06/2012 at 00:14 elzaco says:
Ultima Online solved this problem 15 years ago. Logging out in an unprotected area (anywhere other than an inn, a player owned home, or a campfire) left your player in the world, completely vulnerable, for a few minutes or so. Seems like Day Z could adopt a similar system. Use a tent or a bedroll to create a camp, which would take a few minutes. Then you could safely log out and disappear from the world. It’s a more realistic and fair solution than letting everyone safely disappear from the game world as soon as things get tough. At the least, require a cooling down period from swapping servers.
08/06/2012 at 16:34 Apples says:
Doesn’t the blood meter go down while logged out, like the hunger/thirst meters? That would make logging out a stupid thing to do after being wounded, at least. The problem with leaving people visible in the world after logging out is that they may be prey to someone who they didn’t even know was there, or zombies that spawn there, which I think would suck more than just having some people disappear during a fight. Even 30 seconds is enough to die in Day Z!
I believe if you have connection problems you ARE still in the world, at least for a while, because I once came across a guy standing stock still and unresponsive. So I stole all his ammo, of course.
edit: the server lockout is a good idea but since you get booted from servers/lose connection so often it would be a pain in the ass. Maybe when it’s more stable.
08/06/2012 at 16:55 Berzee says:
“edit: the server lockout is a good idea but since you get booted from servers/lose connection so often it would be a pain in the ass. Maybe when it’s more stable.”
True, but maybe you could do something like — the temporary lock out doesn’t happen unless your character has moved significantly far from where he logged out. (So people who get kicked can log right back in, but people who have swapped servers and gone on a jog, have to wait).
Probably more difficult to implement than I realize. =P
08/06/2012 at 17:02 Colej_uk says:
Not sure if your character can die while logged out, but you can’t die of hunger/thirst. So most people can just bandage and heal up after logging back in again. (Maybe I’m wrong on this? Never logged out while bleeding before…)
The cases of people tracking you or zombies spawning could definitely kill you after being logged out. Personally, it doesn’t bother me though, just put some thought into where you log out- make sure you aren’t being followed and log out where there are no zombies.
A similar thing happens when you log in for a few seconds- it takes a few seconds to log in, for all the player knows they could have spawned in somebody’s field of view and then get shot instantly. It’s all part of the game really, sometimes it’s not fair. I don’t think it would be a huge deal to have this risk on log outs either.
08/06/2012 at 18:50 mickygor says:
Presumably logging out sends a disconnect signal whereas losing connection would just timeout. It shouldn’t be too difficult to differentiate.
08/06/2012 at 19:31 realityflaw says:
An alt+f4 or modem powercycle is indistinguishable from a legitimate disconnection.
08/06/2012 at 19:42 sexyresults says:
I was injured from a Zombie, but started to lag and couldn’t take a bandage out of my bag. So I aborted, restarted my router, came back and bandaged with no issues.
08/06/2012 at 16:17 fionny says:
He is aware of the log of cheat, I never thought of the moving thing though, thats sly and wrong.
08/06/2012 at 16:17 Revisor says:
By publishing it to a wide audience the teleporting has become a part of the game. The game doesn’t play on one server, it plays in more universes and people can step in and step out of them. Of course teleporting is dangerous – you never know what you find in that other dimension you’re crossing.
Awesome. :)
08/06/2012 at 16:17 Ginga121 says:
I hate people who do that. There should be some sort of reporting system for people who do it. But then how do you know if they actually did it or not :(
08/06/2012 at 16:39 Berzee says:
Ach! You don’t need reporting systems in online game. You need to design online games where the basic functionality doesn’t allow things that are considered “cheating”.
Back in EQ, I hear they would punish people who stood on top of rocks and shot stuff that couldn’t reach them. Rather than making it impossible to stand on top of rocks.
If this is considered cheating, remove the persistence feature or tweak it so it can’t be quote-unquote abused. But don’t build a feature into the game and then try to punish people for using it “wrong”. Like you say, it’s impossible to really monitor all player behavior, but more to the point, there is no reason to punish people for using something that isn’t even a bug or a glitch but is *the way the game works*.
If it isn’t meant to work that way, it needs to be fixed in the code and not by an eternally vigilant admin.
Please note — I think it *is* lame to log off in the middle of a fight. But it’s lamer to make every player read a giant list of rules about when you are or are not “allowed” to click certain buttons — which is what tends to happen when this mentality of “bad form should be punished as though it were hacking” comes into play.
I know you mean well =P but everyone should treat unexpected behavior the way that the Dishonored devs do — let it ride for a while, to see if it
1) is actually awesome
2) could be made awesome
3) needs to be patched out
Edit: tl;dr — actions that are considered ban-worthy in certain contexts should be programmed out of those contexts, rather than leaving them in and ramping up the bans
Incidentally…it might be fun to see more non-sports games that still have in-game A.I. referees you can try to fool =P or who will try to catch you breaking actual in-game rules and give you in-game penalties.
08/06/2012 at 16:57 Apples says:
I don’t think that argument makes a lot of sense. This is not a “feature” of the game that they built in and expected to exist, it is an unintended side-effect of an important feature, and is not easily solved except by introducing “punishing” features like locking a player out of a server for a certain time. But presumably since these are code-level punishments rather than user-level punishments you find them acceptable?
Moreover we have (real) games like chess or football where things are physically possible but not permitted. One CAN go around a football pitch kicking all the players in the shins, but you’ll get red carded for it. Saying “well they should make kicking people impossible” is nonsense because kicking is an important part of the game but it’s not meant to be used THAT way.
You can’t just “remove persistence” because that is a huge part of the draw of the game and probably a big ol’ chunk of stuff that much of the rest of the code and gameplay considerations are predicated on. The exploit can’t just “be patched out” because it’s not a little bug in the code, it’s a consequence of the structure of the thing and needs to have thought put into how to place even more structures around it to make doing it unrewarding and unfruitful. The way you talk about programming with the complete assurance that one can just magically and easily patch things in or make very specific things impossible (and that the only reason that hasn’t been done is because the devs are somehow, I dunno, lazy) is ludicrous. How do you expect a piece of code to know that a player is cheating as opposed to genuinely logging out? If you think it should be made impossible please suggest a reasonable way to do so!
08/06/2012 at 19:08 iainl says:
I agree that removing persistence is not the answer. Maybe having persistence of equipment, but re-logging on a server you have been on in the last hour (to pick a random figure) puts you where you were last, rather than where you walked to on another?
08/06/2012 at 19:21 Berzee says:
“If you think it should be made impossible please suggest a reasonable way to do so!”
I don’t think it should be made impossible. I think it should be allowed! I think it sounds like great fun.
But that aside, I think there should never be buttons on the UI that can get you banned if you click them at the wrong time. It’s akin to making third-person view a possibility but then saying “OKAY GUYS PROMISE NOT TO USE THIS TO LOOK AROUND CORNERS ALRIGHT? PROMISE.”
When it comes to things like this, if it’s too tricky to fix, I think it’s best to leave it in and simply admit that it’s a side effect of something cool. It’s not that I think the devs are lazy if they don’t fix it — it might be unfixable while keeping the cool feature — but I *really* think Banning should be reserved for actual hacking and not for creative use of perfectly valid in-game abilities that are available to everyone who has installed the program.
—–
“Moreover we have (real) games like chess or football where things are physically possible but not permitted.”
But when we turn them into computer games, we remove those things. Chess games tend not to let you pour orange juice all over the board or try to move your opponent’s king when he isn’t looking. Sports games might let you commit fouls but that’s because those have been worked into the game and avoiding them or sneaking them in is sort of a skill in itself. Referees exist in real life (or computer games that simulate real life games) because you can’t patch real life, and are practical because a sports match is a well-contained, non-persistent world.
08/06/2012 at 19:54 Sidion says:
Sadly this seems to be the common train of thought amongst the larger audience.
“Don’t ban people for abusing a feature! You shouldn’t have put the buttons to log out in game if you didn’t want them to be used!”
Firstly, I think the logic is flawed, because realistically the mod never put in the log in/log out system. Sure they decided on persistence which I don’t think anyone truly thinks was a bad idea, but if you’re arguing that this is a ‘good’ side-effect… Well I have to say poo poo on you sir.
I go back to Halo 2 for Xbox. How many people used the old “Unplug the modem and plug it back in while hosting so that you can run around for a few moments and get free kills.”? It’d been done to me so many times I decided to simply sell off my copy and find a new game. Should the people doing it not have been banned or punished for doing it? Are you saying that because Bungie failed to think of every single thing a malevolent player would do to abuse their system, you have to just accept it as, “Cost of how things are.”?
That’s the sort of logic that the people who abuse these exploits function on. They’re you’re spawn campers/disconnecters/rage quitters/aimbot using/cheaters.
To act like they’re just finding creative ways to win within the system is just naive. They’re abusing flaws, destroying community, and forcing the devs to do fixes instead of create content.
08/06/2012 at 20:14 Berzee says:
“They’re you’re spawn campers”
I don’t know if you missed it, but Jim was actually the one camping a small shed with a single exit, in the article. =P Also, it’s weird to me that you lump spawn camping in with aimbots. Standing in certain places on the map does not seem categorically similar to replacing yourself with an infallible killing machine.
The Halo 2 example has very little to do with this. Differences:
1) The Halo 2 trick is interrupting network traffic so that the game stops functioning as intended — deliberately causing a glitch. In the case of the Day Z trick, the game is not breaking in any way except design-wise.
2) The Halo 2 trick gives an unfair advantage to one person. No one in Day Z is at a disadvantage except surprise-wise, and the same tactic is available to everyone.
3) The Halo 2 trick is actually an advantage. The Day Z trick required (in the article) SEVERAL MINUTES to execute and depended on Jim remaining absolutely stationary.
Now — I do actually think that doing the log out trick in Day Z would ruin some of the fun if encountered very often, and is kind of lame. And yet I don’t think it should be punished.
As long as there were a giant red flashing notice that everyone will see, saying it was against the rules, I’d be kind of okay with it being treated like cheating. But without a blatant warning, I’d just feel that I’m playing a game where I might get banned if someone finds out that I’ve got my FOV set higher than they think is fair.
08/06/2012 at 20:41 derbefrier says:
oh please people dont need a big red sign to tell them this will get them banned. common sense should be good enough for that and every admin i have ever encountered will give warnings if the rules are not made readily available(they do want people to play on their servers you know) this is a non issue your trying to create to perpetuate this idea exploiting in games is okay that silly reasoning may work when you preaching to the choir but not here. you said it yourself if used excessively it could ruin it for other players but you still support being able to do just because you can? that’s ridiculous and and its very selfish you would choose to give yourself a clear unfair advantage over another rather than promoting good sportsmanship and fair play.
these are the types of players that ruin online gaming for the majority of other players and I applaud server admins for not putting up with this crap. the kind of reasoning you use “well everyone else can do it so its okay!” is just another tell that your not thinking of anyone’s experience other than your own because you know damn well not everyone is going to use it or is even aware of it.,giving you an unfair advantage because the mechanic was not designed to be abused in that way. Believe it or not most people dont jump into games looking for exploits to give them an advantage. most player are just looking for some good clean fun and people like you are the reason that’s getting harder and harder to find in an online game.
08/06/2012 at 20:47 Berzee says:
derbefrier — I didn’t say I would do it. I said people who do it shouldn’t be banned; but I doubt I would bother doing it myself.
In actual fact I’m the kind of games-player who deliberately enjoys using underpowered techniques to see if I can be effective with them. I prefer getting infrequent-but-humiliating kills, instead of maximizing my KDR.
(When I said it sounds like great fun, I meant it sounds like fun if everyone was doing it against each other, or if people were trying to use it against me. I don’t think it would be an effective “cheat” at all except against very unaware campers, but you probably think that campers should be banned too?)
09/06/2012 at 10:39 Droopy The Dog says:
That’s where I’m confused, having a game where everyone is playing guessing games with teleportation powers and having DayZ as it is now are mutually exclusive, and to me DayZ as it is now sounds like way more fun in the long run.
And yes it would be effective, maybe not in killing someone like they tried to jim but a huge contribution to success in DayZ is positioning yourself well, remaining undetected and tracking your target. If anyone can disappear and reappear around the area at will then that entire skillset is useless, and it starts removing consequences from getting yourself in a bad position, replacing a consequence laden skillbased system with a game of dumb luck is a definite downgrade.
I agree a report function wouldn’t work well in this case, but if moderation of some kind was used banning doesn’t need to be the only punishment available, character death should be a pretty effective deterrent anyway. It doesn’t even have to be completely arbitrary insta-death, if someone’s detected trying to exploit the system in that way, a huge pack of zombies spawns surrounding them next time they log in, hillarity ensues. Hell, you could probably automate that since “swap server -> move -> swap back -> player kill” is such an incredibly specific circumstance, you’re never going to get a false positive.
If the system is triggered, then give a player a pop-up explaining why so they know not to do it in the future. Then everyone else doesn’t have to read a big book of do’s and don’ts before they start.
09/06/2012 at 13:55 Berzee says:
Well — since the devs seem to be more sensible than you lot, they’re supposedly patching it out like I said, instead of leaving it hanging around like some kind of arbitrarily forbidden fruit. =P
08/06/2012 at 16:19 MordeaniisChaos says:
This is why the servers should be independent. First of all, it’ll solve the issue of the MISERABLE server problems even legitimate players have to deal with, and it’ll stop this kind of crap. Just let people run their own servers, save the stuff there, etc.
08/06/2012 at 23:48 sinister agent says:
I’m sure that’s an option they’re considering, but it’s way too early to do that. It makes a lot more sense to retain full control of everything as long as they game’s still in development – especially this early on.
08/06/2012 at 16:19 libdab says:
OK, I admit it, I’ve used this cheat … but never to ambush anyone, just to get out of impossible situations (e.g. a flock of attacking zeds). My bad. :-)
08/06/2012 at 18:54 Tyshalle says:
You’re a terrible human being!
08/06/2012 at 20:13 El_Emmental says:
And you should feel bad about yourself !
08/06/2012 at 16:20 Paul says:
Hahaha so much awesome metagameplay in this. Fantastic fuckover Jim!
08/06/2012 at 16:22 hamish says:
i sort of used the same mechanic, inadvertently, was just leaving a castle (zug?) and met 2 survivors, entering, i start to retreat backwards(while facing them) into the trees, once they were out of view i start running but have to cap 2 zombies chasing me with my winny.
so i get to a clearing and one of them shoots me with a cz550, thinking im dead he goes to loot my corpse, and there’s me knowing im not dead, merely unconscious, unload a full m1911 clip into him, (just to be sure) and he or his friend shoot me again, dead.
i see the death screen so i disconnect and re-enter the server, hoping i can get back to my corpse and salvages any gear they left, to my amazement i spawn at the top of the castle, with all my gear, i creep down to where my corpse should be as fast as i can and see 2 bodies, i don’t know what happened, one had an AK and the other a CZ550, did i kill both of them, or did his friend kill him by mistake, there was no time to figure this out, i looted as fast as i could, then made my escape.
08/06/2012 at 16:23 Soon says:
New metagame. He logged off to move there, so I shall move here. But. He knows I know he logged off, so he’ll actually move there, so I’ll move here. But, if he knows I know he knows…
08/06/2012 at 16:39 Jimbo says:
This was my thought. Next time it happens I can imagine them both being miles away from the original ambush position from trying to out guess each other.
08/06/2012 at 17:26 Sassenach says:
Inconceivable!
08/06/2012 at 18:20 Fomorian1988 says:
You keep using that word. I do not think it means what you think it means.
08/06/2012 at 18:24 jrod says:
They were both poisoned. I spent the last few years building up an immunity to iocane powder.
08/06/2012 at 18:29 RakeShark says:
Iocane, I bet my life on it.
08/06/2012 at 16:23 GT3000 says:
Note to self: Find enemy, move back to reasonable vantage point behind them. Ruin their day.
09/06/2012 at 20:56 Snakejuice says:
And in the game!
08/06/2012 at 16:26 Papageno says:
Awesome story. Well done!
08/06/2012 at 16:27 wodin says:
Good work!!
08/06/2012 at 16:28 Kuze says:
Exactly the reason I stopped playing, no one wanted a fair fight (logging to survive) and logging to cheat.
Its a fun concept and it was fun for awhile but cheaters have ruined it………..
08/06/2012 at 16:29 Berzee says:
Indeed,
A zombie game played across mutiple planes of existence?
Maybe a zombie game I’d actually like
indeed.
(I hope they weave this beautiful new mechanic into the game more deeply or else just leave it be, rather than taking it out because it’s shifty =P I don’t play DayZ because I just really don’t love zombies that much, but this post almost makes me want to ^_^)
08/06/2012 at 16:59 Vinraith says:
Anyone less experienced at this kind of game than Jim would not have recognized what was going on and been able to react to it, they simply would have had their game experience ruined by someone abusing the game.
Honestly, this kind of crap is why I avoid large scale competitive multiplayer like the plague. Day Z looks interesting, but this further reinforces the idea other people can suck the fun out of anything.
08/06/2012 at 19:34 Berzee says:
I still think it’s cool =P
and I think that something is not bad or abusive just because it is counterintuitive or surprises newbies. I maintain that this is not an abuse of the game or even an unfair tactic! He was logged out for *minutes* — anything could have (and did!) happen while he was logged out. The only person that this kind of tactic could be reliably useful against is a person who is camping a shed door, as in the article. Against anyone on the move or whom you were actually fighting, why would you try? You’d be as likely to get ambushed as to ambush.
For running away it would be much more useful and irritating to your pursuers of course. But things that allow you to unfairly run away are not quite so bad as things that give you unfair kills — and it sounds like the logout issues are being fixed so that it won’t be an issue anymore anyway.
08/06/2012 at 19:45 Vinraith says:
Well, I think it’s obviously abusive, and deeply anti-immersive. It’s using the mechanics of the network client to circumvent the mechanics of the game and give yourself a magical ability, in a game with no magic. Worst of all, it’s broadly indicative of a community that’s more interested in “winning” than playing the game. Games are fun, it’s a shame people want so very much to ruin them for others.
08/06/2012 at 23:51 sinister agent says:
I agree. Any game where you have to stop playing so you can muck about with servers and other accounts etc. is not a game as far as I’m concerned. That there are people who defend this kind of crap is as good a reason to badmouth online games as any I’ve come across.
08/06/2012 at 16:30 Bakuraptor says:
Perhaps one solution would be for your character to remain in the game for 10 seconds or some other arbitrary period before logging off? That’d make sure that people can’t panic quit in the middle of a fight or in the midst of a swarm of zombies, and it would sort of also send a message in the spirit of the game of the need to be in a safe place before logging off/sleeping/whatever the lore says about what happens when you log off.
08/06/2012 at 16:41 Berzee says:
Yep, and broadcasting a message in the nearby area that says “… is logging off!” would let anyone who’d been carefully stalking you know that now it’s time to charge in and dispatch you before you get away.
08/06/2012 at 16:30 Rinimand says:
As I read this and got near the end, I though “Aw, damn, I hate those cheating guys”. When i read how simply you dealt with it, I got a shiver: “Yeah! You rock man!”
08/06/2012 at 16:31 nandio says:
Well done!
Rocket said that disconnecting to avoid death will be easily fixed in a future patch. I don’t know how you could prevent the incident described in the article though.
08/06/2012 at 16:35 Jim Rossignol says:
The game tracks what is and isn’t woodland, so perhaps saying that you have to be in woodland to log out would help. Woodland is never far away, and it would stop people just vanishing inside a building.
08/06/2012 at 16:40 Berzee says:
That’s a pretty good idea. Someplace vast enough that no one can camp the logoff spots, but near enough as to not be inconvenient.
08/06/2012 at 16:59 Cooper says:
Recent patches log how often someone disconnects then immediately connects.W hich sould weed out those who Alt+F4 to escape death. This ambushing is another problem.
The easiest solution is to stop people from re-connecting to any server they leave for 30 minutes. If someone disconnects to join another server, fine. but they should not be able to return to the one they left for a certain period.
I’ve suggested on the DayZ forums before that login locations should be outside of buildings. Snipers server-hop on town rooftops, disappearing as soon as a newbie points even just a makarov at them to appear magically on the rooftop on another server. If they were plonked on the gorund, this might stop.
08/06/2012 at 20:05 theleif says:
Wouldn’t a log off timer as others have noted (say 5 min) solve this problem? You usually want to log off at a secure place anyway, so unless you are very unlucky it should be fine for most players.
08/06/2012 at 16:32 db1331 says:
There is no better feeling in a MP game than to give some hacker/exploiter his just desserts. I hope that kid was mad as hell.
08/06/2012 at 16:42 Berzee says:
*clicks Log Out button*
*is haxxor?*
08/06/2012 at 17:01 db1331 says:
No, that would fall under the “exploiter” portion of “hacker/exploiter.”
08/06/2012 at 19:36 Berzee says:
*clicks Log Out button*
*’sploitz!?*
still sounds okay. =)
08/06/2012 at 20:51 Vander says:
No, it is more:
Log off
log in in another server
move to be in a better position without any risk of being detected/fired upon
reconnect on the first server.
But well, reading your previous messages, you are exactly this type of player. The ones who make me avoid most MP games. Disgusting.
08/06/2012 at 21:19 Berzee says:
Thinking a lame trick shouldn’t be bannable =/= Wanting to make the lame trick part of my repertoire
The way banning is approached greatly impacts the feeling of any server or MMO-like game, and its culture. When people do things ***within the confines of the game and the basic actions that they are offered*** and _still_ get banned, it tends to foster a fear of exploration and ingenuity, and a belief that Anything That Surprises Me Must Be Evil.
Like I said — I prefer that banning be saved for hackers, and/or that when a valid game action suddenly becomes illegal for any reason, it gets called out SUPER CLEARLY as being so. Even for cases like this where you might think it’s obvious.
08/06/2012 at 16:50 xp194 says:
I hope beyond hope that he pitched his keyboard through his monitor in a fit of rage after this. :-D
08/06/2012 at 16:32 Ultra-Humanite says:
Well done.
08/06/2012 at 16:40 mbp says:
I salute you Jim on behalf of all victims of cheats and scammers. Well played sir. Well played.
08/06/2012 at 16:47 Tim James says:
If you’re having a run of bad luck, get out of the hot spots. I haven’t encountered any exploiters and griefers because I’ve been running around the map by myself.
There seem to be multiple games to play in DayZ. The PVP deathmatch loot chase in the hot spots. The coordinated teamplay with your friends. Then there’s how I play the mod: a lonely stealth survival game out in the woods. I barely ever see anyone, but the tension is palpable each time I find a barn, a lone tent, or sneak into a barely-visited supermarket or church.
You can still get killed without warning, but try it if you’re frustrated by PVP in the cities, or feeling left out of all the great stories of friends working together.
08/06/2012 at 16:47 Evil Betty says:
Perhaps have that once you create a character on one server you also cannot switch servers? Will that work in conjunction with the EVE-style log off mechanic?
08/06/2012 at 16:54 Nallen says:
Beating people at games via superior intellect. It’s something Jim was born to do :)
08/06/2012 at 16:57 Quinnbeast says:
Either that or he has fallen victim to log-off traps in Perp and Eve a little too often to fall for it the 43rd time ;)
- Funnel
08/06/2012 at 19:33 Jim Rossignol says:
I don’t think I’ve ever been got in a login trap in those games, actually.
08/06/2012 at 22:33 Quinnbeast says:
Very sorry Sire, very sorry!
In all serious though, cracking article. I’m just jealous that I wouldn’t have thought to try that.
08/06/2012 at 16:56 Ysellian says:
How I wish my friends had decent pc’s.
08/06/2012 at 17:00 sneetch says:
Dayz does seem to be devolving into deathmatch, people kill for fun rather than any other reason, attempts at communication have almost completely stopped on the servers I play on.
If he was the one who killed those two survivors then he either killed them in self-defence or (more likely) he killed them for sport as they more than likely had nothing he needed. The whole “hey, it’s survival you have stuff I need so I must kill you” argument doesn’t really hold up when food and water is scattered liberally throughout the towns and – once you have a knife, a hatchet and some matches – you can survive in the wild far better than off the beans and water carried by starter survivors.
Also, it was probably Dimension Door he used rather than Teleport. It’s more accurate.
08/06/2012 at 17:00 Milky1985 says:
I like it when cheaters get owned, shame that sort of play is in the game tho :( WIll remmeber the trick just in case, if someone starts taring at you, back off and hide for a bit, see if they appear :P
Another example i found great of a cheater getting own in SC2 – http://www.youtube.com/watch?v=Knt1mpHVu0g, i laughed at this one, has map hacks but still the por beats him :D
08/06/2012 at 17:01 SteamySashimi says:
Cool story!
Unfortunately the game is so buggy for me (20+ minute loading times and being kicked to server select while loading) I’ve only been able to play exactly once.(I died quickly, got disconnected and havn’t been able to play since.)
Might stop trying until its out of alpha. Shame, it sounds like its right up my alley.
08/06/2012 at 17:14 jonfitt says:
I’ve stopped playing DayZ, not for this reason exactly (although cheaters are a problem) but general frustration with it.
.
One reason is I’ve died so many times just after the “got something better than a Makarov” stage, and I’ve got tired of the slog from the beach to try and find a building with anything in. If you don’t start near Electo it’s a long way to anything decent.
If you start down by Kamenka you’ve got a long slog to anything at all, you can trek and hope one of the deer stands has something, or go all the way to Balota airstrip to find anything.
It was fun when no one knew what they would find, but now everyone knows where the good stuff will be and where there is absolutely nothing at all, and most of the map is nothing at all. Not even worth pausing to look. Which takes any fun out of scavenging.
.
Then there’s the deathmatch. Initially it was an exciting experiment of “who will band together and who will prey on people”, now everyone has just worked out that the best reward just comes from shoot-on-sight. Teaming up with a stranger is a risk, and the reward is potentially being able to gank someone later. Shooting someone when you get the drop on them has a more reliable payoff.
This probably stems from the map and zombies being a well known quantity. People know that they can prey on someone safely if they do it right, and they don’t need anyone.
08/06/2012 at 17:40 Tim James says:
“All the way to Balota?” It’s two towns over. If you think that’s far, play a different game.
You seem unable to decide whether you want “good” items or want to survive. You don’t need full survival gear and an assault rifle to enjoy DayZ. Any shotgun or rifle you find in a barn is fine. Go explore outside the hot spots. There are plenty of supermarkets and churches. You do need to run for a while to get there.
08/06/2012 at 21:22 jonfitt says:
Balota not that far, but my problem is that it’s predictable, and the first place worth stopping to look at to try and find any kind of weapon. The loot around the few non-key buildings on the entire map is almost non-existant and extremely rarely interesting.
I would love to explore outside the hotspots, and I spent a long time doing so, but I’ve realised from the maps that are available, that there isn’t much out there to find. There are just swathes of cool terrain and villages that have nothing to speak of in them, they’re just zombie spots so you just walk around them.
Surviving is not difficult, but has become uninteresting so to provide interest and climb the loot ladder I head to the few hot spots, but I’m tired of starting that over.
.
If more people teamed up and built vehicles it would be good, but that doesn’t seem to happen. Looking at the stats most people are just scrabbling through their 20 minutes of life over and over.
That started off cool and edgy, but IMHO became a chore.
08/06/2012 at 22:10 Kuze says:
Nail on the head there, the amount of towns I snuck round that were not hot spots trying to find loot and got nothing was infuriating. The reason there are hot spots as it were as theres nothing else worth finding anywhere else!
Still there just needs some tweaks here and there and it can be awesome.
To solve the lack of car building etc why not make it if you die by zombie/PK/whatever and you have no murders or player kills you spawn with better weapons and this “buff” is progressive?
08/06/2012 at 17:24 S Jay says:
Great stuff. Those damn cheaters are really annoying.
08/06/2012 at 17:24 mr.ioes says:
Great story! I nearly sweat ;)
08/06/2012 at 17:26 Winged Nazgul says:
That’s some Matrix shiznit right there.
08/06/2012 at 17:34 Yargh says:
Someone give this man a medal, many medals, a whole multiverse of medals!
08/06/2012 at 17:40 hjd_uk says:
I recerntly lost a good character i had spent hours and hours slowly crawing around in the dark with, one burst of fire from an unknown location, my bones broken, my blood gone, I quickly bled out and died.
…
It was a collegue who was “on my side” but wasnt using chat / VOIP and thought i was a bandit – didnt even ask if was friendly or not etc – it could of been bandits but because it was an accident it makes the futile death bit more poignent.
Ive taken what i want fomr this – I recognise the time sink and theyre are other games to play.
Its enjoyable but, yeah, all those hours crawling about, just gone – and, yes, thats exactly what the game is about (im not complaining).
So im treating this as PERMA-permadeath and I don’t think ill play again with any kind of attachment to a character – which means ill probably too just start messing around plugging noobs and exploting glitches.
08/06/2012 at 17:44 Tim James says:
It’s best to embrace permadeath early. Don’t treat it like a Diablo style loot chase. It’s just going to end in tears when you die. Enjoy the journey more than the gear. That’s what the game is about to me. Besides, there’s absolutely no endgame so don’t feel like you have to grind for more conveniences.
08/06/2012 at 18:39 Inglourious Badger says:
Agreed. In one of favourite games I lost all but 1000 blood within the first half an hour before I had any good loot. The sensible part of me said just restart but I shot myself full of morphine and carried on alone, my vision black and white and blurry, unable to run 30 yards without keeling over and watching an egg timer before I could stand up again. I never made it to the hospital I was aiming for but god it was fun/disorientating trying. It was about another hour before a barn-ful of zeds got me
08/06/2012 at 20:43 buzzmong says:
I had a similar blood loss experience after getting munched on.
Turned out to be hilarious as I regrouped with a friend a short while later and took the lead during a serious bumhole clenching night time prowl for some fat lewts only to have him bursting out with laughter over TS every time my character keeled over, often at rather unexpected or inopportune times.
08/06/2012 at 20:07 hjd_uk says:
Yeah, it was the fact that i spend 90% of that characters existance clinging to life, crawling around in the dark (for better cover), with a couple of thousand blood, with constantly b&w vision and periodically passing out, that the inglorious and sudden end was so deflating. I then realised that every life was essentially going to be the same.
08/06/2012 at 20:28 Vivi says:
I agree.
As odd as it sounds, the game has too many guns, seeing as how the goal is to survive rather than kill everything that moves. Take out all of the military rifles, leaving just pistols, a few shotguns and a scoped hunting rifle or two. Then replace everything you removed will a much more varied list of survival equipment. Then balance out the spawn rates of loot so that it is much more efficient to search towns for items rather than hunting players. I mean, no box of matches should be harder to find than quite a few (very good) guns. And no one should have so many bullets that they can waste them in hopes of finding what they want on the corpses of fifteen guys they killed.
08/06/2012 at 17:43 jhng says:
This reminds that I really have to give Day Z a go (despite the presence of … others …). Exploitative or not, that is an awesome level of emergent gameplay.
I was thinking how cool a parallel worlds shooter would be when reading Iain Banks’ Transition last year — and, lo, it has, quite literally, emerged.
08/06/2012 at 17:55 woodsey says:
I can’t understand people like that – I know the feeling of having acquired enough gear that you actually become nervous about doing anything because you’ll lose it, but then that’s also the attraction of the game in the first place. I know for others it’s more about getting into the sadistic side, but doing that is just cheap.
And you mentioning the two dead bodies reminded me of a character I’d spawned a week or two ago, woke up on the shoreline with three dead survivor bodies all around me. It was freaky to say the least, but still, a man needs his beans, and once I’d grabbed those I ran for a long old time.
08/06/2012 at 21:32 JB says:
My very first time in the game, I spawned within sight of 3 corpses. Didn’t fill me with confidence, I can tell you.
08/06/2012 at 18:16 TooNu says:
Great story jim :) that must have been a great moment.
08/06/2012 at 18:27 Inglourious Badger says:
But it takes half an hour to find a server that lets you connect, and then the odds of returning to the same previous server and it still have room AND let you connect is infintessimal! The joy of being on a functioning one would stop me attempting this cheat. Cool story though. And a truly awesome mod. I’m in love, thanks for introducing us Jim.
08/06/2012 at 18:31 phuzz says:
This reminded me immediately of the ‘jumping between worlds’ bit in Charlie Stross’s Merchant Prince books, where in certain people can hop between different realities.
Mind you, in the books jumping leaves you with a god awful headache, and can lead to brain damage if you do it too often without resting, which isn’t really the sort of thing that could be patched in…
08/06/2012 at 18:38 nimzy says:
Truly the most dangerous game…
08/06/2012 at 19:00 Bobtree says:
The server-based nature of this in a persistent permadeath mmo-ish world is increasingly annoying. I keep finding myself wishing it was more like the asynchronous model of Demon’s/Dark Souls, where you don’t get to directly choose “where” to play or who to play with, but instead run across players at random, or via some Left4Dead-director style manipulation.
Alternately, they could ditch the realism cliche and go full-on STALKER instead, embracing parallel world play via anomalies, having persistent factions, etc.
As is, once you know how to sneak and survive a bit and accumulate loot, I don’t see that there’s much to do besides becoming a bandit hunting vigilante, or a bandit, or some kind of vehicle specialist or collector. It’s too bad there isn’t a better incentive to group up and kill zombies. The FFA sandbox would be better with proper support for teamplay.
I did read that global chat is going away soon, or on a per-server basis (and location specific direct-chat and voice work in the ArmA2 beta releases). That would cut down a lot on the constant “who’s shooting in Elektro?” and “any friendlies in Cherno?” noise.
08/06/2012 at 19:26 Vivi says:
This is one of the reason I’ve taken a break from the game until some more updates are released. It’s essentially become a deathmatch, in which the features of the game (the giant map, the need to scavenge to survive, the zombies) are viewed as little more than annoyances by the majority of players.
08/06/2012 at 19:32 Madlore says:
God that must have felt good >:D
08/06/2012 at 19:38 Maldomel says:
That’s a nasty way to cheat, and since I’m no Rossignol, I would have probably never thought of this, and thus died a horrible death, not understanding what happened.
Bravo, Jim! For your quick thinking, your bravery, and…wait a minute, weren’t you not at ease with killing people in the first place? You murderer! (still a very good story)
08/06/2012 at 19:40 jellydonut says:
This is why Day-Z needs a cash infusion or a Kickstarter so they can get real infrastructure running.
That is to say, they need to make a single-SHARD world, with all the servers clustered together.
Either CCP-style by building it themselves, requiring a fuckton of money, or by developing software that will let the present server runners contribute their nodes to the swarm, ala distributed computing projects.
The game would also be a lot more populated, for better and for worse.
08/06/2012 at 19:44 Snoken says:
The exact same thing happened to me a couple of hours ago,.The only difference was that the cheater logged because I had been quicker on the draw with my far inferior Enfield than he had been with his AKM. I saw him bleed like a pig when I hit him in the chest, he fell to the ground stunned and just as I stood above him to give him the killing blow and steal all of his epic loot, his body vanished. The bastard had logged… Worst thing is he had been up on the green hill in the tv station and probably found lots of nice gear.
Truth to be told I am not the kind of person to shoot random survivors in the face, but I learned my lesson after the third time someone screwed me over to feast on my backpack. I only trust rl friends in this game and if I get unlucky and die at least I take it like a man.
PS: I am still very sad about the nice bicycle though (32km/h driving uphill). I lost it to some guy at the powerplant, he shot me in the face for no reason and killed two of my buddies. The times I had with that bike, sighhh…QQ
08/06/2012 at 19:45 Auspex says:
I’d never have figured out his ploy so quickly D:
08/06/2012 at 20:36 Moraven says:
Do not think I have had others do this to flank me, but I have had many I am shooting at logoff to escape death. Glad more are becoming aware of this.
I would have no chance to do this even if I wanted to try. My luck I would pick another server that I could not connect to or took 5 minutes waiting for server response. Then being lucky to reconnect to the original server fast.
08/06/2012 at 20:46 mrblick says:
Nice. Now I want to play this game. It sounds awesome.
08/06/2012 at 20:47 Eukatheude says:
I want to play this so much.
08/06/2012 at 21:01 nicraM says:
I had to register just to comment about this story. While I feel your pain. You have to understand that Rocket, considers what the bandit did, to be completely within the rules. It is called Meta-surfing and is not considered a cheat, nor an exploit. You did the right thing, tactically, though. Good for you. But, to say he was cheating, is not entirely correct, seeming the developer of the game, doesn’t think so.
Also, for it to be considered cheating, you would had to have fired on him. Then, if he logs out and does the meta trick, that is cheating. But, you didn’t. So he wasn’t under any obligation to stay in the server.
So, you can boohoo all you want, but the fact remains the game is hardcore and doesn’t cater to whiny pizdas. Just throwing that out there. The day it changes and starts placating to the CoD kiddies is the day Dayz dies.
That is all.
08/06/2012 at 21:13 Jay says:
Here we fucking go.
08/06/2012 at 21:15 Vivi says:
I don’t know where you got your info, but it’s wrong. Server hopping is extremely frowned upon, if for no other reason than the strain it puts on the servers. And disconnecting to avoid death is an exploit. There’s a topic on the official forums stating just that.
08/06/2012 at 21:18 cptgone says:
i don’t care if the devs consider it cheating or not, it’s immersion breaking (and therefore bad for the game).
08/06/2012 at 21:30 nicraM says:
Like I said, Rocket does not considering it cheating. I myself do not do it because I consider it cheesy at the very least and I frown upon it too. I have been killed by meta-surfing countless times. Even when I fired upon the person. They disconnected and surfed. Them’s the breaks…
What the player did, is borderline. But, since the writer of this article just sat there and didn’t open fire initially. The other player can just say he didn’t really notice him and was just surfing to a better spot. Once again, I don’t condone it, but the fact remains the devs don’t think it is cheating. So, with that said, everyone’s gripe with it, is 100% moot.
But seriously, if you still have a gripe with it after that lil fact… there are many other ‘easier’ games out there.
08/06/2012 at 21:38 Jay says:
It may not technically be cheating in the sense that it’s working within the confines of the game’s systems without any outside modification, but it’s still an exploit.
If it doesn’t get patched out, it could well be a gamebreaker. It’ll fast become standard practice for ‘power’ players, most others will eventually get pissed off with it, and you’ll just be left with a small pocket of hardcore gankers circle-jerking forever.
08/06/2012 at 21:51 nicraM says:
10K new people buying a 2+ year old game each day, to play an alpha product, says otherwise.
The fact remains, while I don’t agree with the exploit which I agree it is. I don’t let it bother me too much. The bugs bother me more. I can avoid power players, because I am fast becoming one too. I have almost 200 hours logged in 3 weeks.
What my argument is, is the fact if the creators of the game don’t consider it wrong, then why should the players? Rocket already said he made this game because games nowadays suck and cater to the wrong players. The CoD kids I mentioned. Listen to the power players for once. We play the game the most and surely deserve MORE say than someone that will play it for a month and leave.
08/06/2012 at 22:03 Jay says:
The counter-argument to that being if you design something entirely towards power players, you’ll eventually remove whatever entry point the game had, then you get no new players period and diminishing returns as the power players slowly get sick of killing each other and the whole things dies a slow and painful death. The sales numbers are irrelevant as the exploits are only starting to become public knowledge, it’s not really going to affect those one way or the other yet.
If you don’t like the exploit yourself, why even support it? Why assume something like that should be a necessary evil and not something that should be fixed? There’s no legitimate reason for it to be a feature. Is it just because it makes the game aritificially harder for people who don’t know about it?
Edit: Actually thinking about it, the idea that it makes the game more hardcore is bullshit. It’s not that it makes the game artificially harder for people that don’t know about it, it’s that it makes it artificially easier for those that do.
08/06/2012 at 22:05 Moraven says:
I bet those 10k players do not buy the game knowing they can do this exploit to get the jump on people. Or to barricade supplies.
Turns people off the game and to stop recommending it until the game is changed.
Exploiting things like this happen the most in games like CoD and other online games sold to millions. Power players play the most, so they learn more of these things to abuse on people who just heard about this great mod on RPS only to get killed by some guy logging off and spawning behind him.
08/06/2012 at 22:00 SkittleDiddler says:
Funny you bring CoD players up by claiming they are the ones doing all the whining. To me, exploiting glitches in any multiplayer game is a purely immature condition, and CoD kiddies are experts at discovering and abusing glitches — no adult gamer would dare to pull such asinine behavior.
Countless games have been ruined due to glitch abuse: Homefront, Section 8 Prejudice, Halo, and on and on. You’re a douchenozzle if you think there’s nothing wrong with it.
08/06/2012 at 22:05 nicraM says:
Do you people even read?
I agree it’s wrong and an exploit. But, as it stands now, it is not considered cheating.
Deal with it, or don’t.
Your loss. This is the best game ever to come out. EVER!
It takes a shit on every gaming experience I’ve ever had. And, I love it.
08/06/2012 at 22:24 Kuze says:
If that’s truly what the dev thinks (and I don’t think it is) then may his mod crash and burn. I dont want to play a mod where exploits and cheese are considered fair play.
As for all this “hardcore” nonsense I’m getting sick of it, your not “hardcore”. I was playing games in the 80′s on tapes, am I hardcore? NO. We are gamers some play more some play less, some are better at it, some play for money most do not. In the end we are all gamers and anyone who thinks that because they are better/play more/get paid makes them somehow better or more important needs a reality check, because it doesn’t!!
09/06/2012 at 03:29 SkittleDiddler says:
nicra, you’re justifying it by claiming that the devs themselves don’t consider it a cheat (which is highly inaccurate, BTW). You can parse words all you want, but your attitude to those who don’t feel the same way as you on this subject only highlights your childishness.
You either use this glitch and are afraid to admit it, or you’re just an asshole.
09/06/2012 at 12:14 Jonith says:
“Your loss. This is the best game ever to come out. EVER! ”
And suddenly he loses his entire point as with that one scentence he confirms the obvious. He’s just a fanboy.
09/06/2012 at 00:40 FunkyBadger3 says:
You shouldn’t need somebody else to tell you right and wrong. Well, not if you’re older than 8 years old, anyway.
09/06/2012 at 13:29 Arglebargle says:
‘The devs consider it to be okay’ is a failure of an argument. Developers make screwy mistakes all the time. Sometimes they doben’t even understand the problem. The more a game can be messed with by rules lawyers, the less interesting it becomes….especially when you don’t have the option of not playing with said lawyers. Easilly exploitive game play attracts the wrong crowd, imo.
09/06/2012 at 12:39 Howard says:
@nicraM
You are moron and the reason this game will collapse. You high-and-mighty wankers, ranting on on the DayZ forums are the most idiotic bunch of self-righteous jerks I have ever heard.
You blind fanatics have no idea what the word “hardcore” means, you just mistake a badly designed, underdeveloped, half-idea of a game that lacks any pretence at balance and is open and available to the wilfully destructive who get their kicks purely from destroying other peoples fun for it. This is the game version of those who deliberately hack and cheat in other games and that sanctimonious, talentless hack Rocket is just fuelling your pathetic, childish fires.
Those of us who make complaints (though there is no point doing so any more as the DayZ forums are a trollers paradise and Rocket just sits there with his eyes closed and his fingers in his ears to any comment that is not littered with fawning and praise) do not have problems with the “realism” of this game (scoff: ARMA is about as realistic as stop-motion animation) nor with how easily death comes nor that our enemies are not conveniently labelled and easily recognisable. What we want changing is the fact that for this to be a game (and kid yourself not, kid, a game this most definitely is – you can blow your “sim” nonsense out of any convenient orifice) it HAS to have rules, control and structure (just not a lot of them in this case).
But any time any one says that, the frothing ARMA/DayZ fanboys just start screaming that we should “go back to COD” and that we are not “hardcore” enough.
You disgust me. Thanks for killing a game that could have been great.
09/06/2012 at 14:57 tmac says:
@Howard – Why are you wasting your time here… no really.
08/06/2012 at 21:03 nicraM says:
Also, LOL at all the whiners complaining about the PvP.
Go play some CoD, you losers. =/
08/06/2012 at 21:32 Berzee says:
I agree with your opinions expressed thus far, though not with the lack of jaunty flair in your tone.
08/06/2012 at 21:37 JB says:
@nicraM – Weird, I don’t see that. What I see is people being (rightfully) pissed off at players server hopping because they’re a wuss and don’t want to risk getting killed. It’s an exploit (no, Berzee, it really is =P =P etc etc) and it’s a weak thing to do. Take your lumps and get on with it. It’s DayZ.
08/06/2012 at 21:53 nicraM says:
I agree with you, but once again. You are preaching to the choir. Maybe you should take your lumps and move on?
And yes, I may seem brash at times. And, I do agree I over use emotes.
*I almost did it again.*
Heh!
08/06/2012 at 22:44 Berzee says:
=P
08/06/2012 at 21:53 ichigo2862 says:
Delicious. Congratulations Mr. Rossignol, that was justice well served.
08/06/2012 at 22:05 UltimateBrent says:
This game is kind of like Eve for me. I have much more fun reading about other people’s adventures than I do playing it myself.
08/06/2012 at 22:19 nicraM says:
Jay,
I could not reply to you, nor Moraven. I did not have the option to.
But here is my take, and it is very simple. I am just stating that the meta surfing trick/exploit, whatever, is not a real game breaker. Sure, it is annoying as all hell. But, it is not something that kills the whole gaming experience. Sometimes it is fun to start your adventure all over again. But, that is neither here nor there.
The point I was trying to make, albeit from the devil’s advocate point of view, is the fact that if the creators don’t think it is an issue then it’s not for you to say otherwise. You can boohoo all you want but the fact remains that power players are the mainstay of this game and many new players, if they press on through adverse odds, will, themselves, become power players.
And, that is fucking satisfying. It is satisfying to kill 10 people from a hill with a DMR and the whole server complains about you and then subsequently most of them leave. Pure joy and hilarity.
The reason I even bring up PvP is because the people that complain about the meta-surfing BS are also complaining about PvP. And, if they weren’t complaining about that, they would surely be complaining about something else.
And, Moraven,
I would have to go as far as to say… Good!
Those players aren’t wanted anyway. This game is for seasoned gamers, not impatient 15 year olds.
08/06/2012 at 22:31 Jay says:
“if the creators don’t think it is an issue then it’s not for you to say otherwise.”
There’s nothing about that statement that isn’t wrong. I don’t even know where to start.
“This game is for seasoned gamers, not impatient 15 year olds.”
But meta-surfing is the epitome of an impatient 15 year old trick. It’s the last deperate act of a scared little kid who doesn’t want to have his toys taken away.
“The reason I even bring up PvP is because the people that complain about the meta-surfing BS are also complaining about PvP.”
It’s a PvP game, fair enough. It’s not the bloody matrix. I think complaining about the meta-surfing BS is a fair enough move.
08/06/2012 at 22:37 Kuze says:
I think your flogging a dead horse the more this guy writes the more he sounds like a meta surfer (despite his claims otherwise)15yr old CoD player he so hates.
“And, that is fucking satisfying. It is satisfying to kill 10 people from a hill with a DMR and the whole server complains about you and then subsequently most of them leave. Pure joy and hilarity.”
So you think ruining someone else’s fun is “Pure joy”?? How twisted are you boy. I have killed plenty of people in DayZ some in cold blood, but I never did it for pure joy and hilarity. Nope I did it for supplies or the simple fear I couldn’t trust them (didn’t respond to chat etc). I’ve never bitched or moaned about PvP in any game its a risk you take but I’ve never understood how folks like you enjoy ruining someone elses fun, twisted.
08/06/2012 at 22:45 nicraM says:
So, you are saying you didn’t get any rush out of killing those players?
Right…
I was a nice guy in game, at first. Then I got ganked, and murdered a bunch. No more. I find it hilarious because most new players think the coast is a good place to sit and scavenge. I provide a service…haha… I drive those players into the woods. Where, they will hopefully find a new gaming experience. Even the fact I shot at them, gave them a jump to their heart and that is something special when speaking of a video game.
What am I getting at?
Relax, you ninny, it’s a fucking video game.
Ruining their fun… Hah!
Whatever…
And, I’ve never meta-surfed in my life. Not to gain tactical advantage or loot.
08/06/2012 at 22:50 nicraM says:
I’m just going to end this “argument” with a quote from Rocket, the games creator.
(05-27-2012 07:35 AM)rocket Wrote: So the DayZ world has gone to shit? Good. We’re on track then. Because its a fucking Zombie Apocalypse.)
08/06/2012 at 22:58 Kuze says:
Erm that quote could refer to anything its not in context at all……….
And no i didnt get a rush killing them, I was grateful for their beans and it was tense meeting them etc and laying the trap as it were, but no I didnt get a thrill killing them. I felt sorry for them BUT at the end of the day I wanted their beans. Sure I ruined their game, but my motivation was far different from yours.
Also yeah its a game which people play for fun, so yeah you enjoy ruining fun for others because someone did it to you it seems. How very noble of you. I got beat up as a kid so I’ll beat up some other younger/wimpy kid mentality very mature of you.
While it is indeed only a game it seems you dont enjoy playing fair or with others, I’m sure that says something about you………
08/06/2012 at 22:41 nicraM says:
It’s not for you nor me to say. He didn’t really create the game for us, he made it for himself and his friends and was kind enough to share it.
Remember that.
Also, it’s not really. It’s smart in a way. Think of the servers, not as individual planes but rather, as all encompassing worlds linked through a central database. It’s like a parallel dimensions in the same universe. There are also some other things that will (hopefully) never change either. Like the fact admins can’t kick players because it affects the whole of the game world.
We can argue like this forever. But, the game probably won’t change in your favor. I think, in fact, the way the database and world is set up (persistent). That it is, in fact, impossible to solve the meta trick. Once again, it’s not that big of an issue. Only people that are below par at the game, complain about it.
09/06/2012 at 00:26 Kaira- says:
>It’s not for you nor me to say. He didn’t really create the game for us, he made it for himself and his friends and was kind enough to share it.
He shared it, at which point it became open for anyone to discuss. If he can’t deal with it, it’s his loss. If he is too blind to see an obvious exploit that works not within the rules of the game, but on some extraneous plane which isn’t clear for the players without deep knowledge about the technology behind the game, I’d say he should just give up the development of the mod to the community.
09/06/2012 at 06:55 Muzman says:
Still waiting to hear why leaving this meta-surfing thing in is a good idea.
All this teenage stuff about whiners and PvP and hard -core keeps getting in the way. What that has to do with it seems mysterious.
09/06/2012 at 12:02 Colej_uk says:
You’re generalising too much. I love the PvP and hate the meta surfing. I actually think the meta surfing breaks the PvP. There’s no point in having PvP if you can just quit straight out of a fire fight and be fine. I thought this game was about survival?
There’s a lot of ‘hardcore’ players that absolutely can’t bear the fact that they aren’t invincible no matter what weapon you have in this game. No matter if you have a DMR, M16 Acog, Night vision, whatever. If somebody gets the drop on you, you’re dead, or at least you should be. The choice to quit out of the game to save themselves the pain of knowing they’ve been bettered shouldn’t exist. Man up I say.
And it is game breaking for me- one of the reasons I’ve stopped playing along with the loot system.
When you know where the good loot spawns it gets a bit dull, and breaks the survival aspect too. When you realise you can get most of the good weapons from deerstands, which are in the middle of nowhere and therefore relatively safe from players and zombies alike, it’s a no brainer. No need to visit towns.
But the joy of this game for me ended when I stopped struggling to survive. The meta-surfing breaks the PvP, which is the only other thing there is to do once you’re bored of the loot fest. Who is it exactly that rearms these deerstands with military-grade weapons every 10 minutes?
I love this mod, but they need to re-think some of the design to have it stick to the original concept. If a realistic survival game isn’t the goal of the developers any more, then they’ve lost a player here and hopefully somebody else will take a shot at it.
08/06/2012 at 23:19 nicraM says:
Kuze, you seem to not understand what I am trying to say.
People like you are the reason games get nerfed to shit. Grow up, please. It’s a video game and I take enjoyment out of killing other players and zombies alike. I almost never kill newbs cause it is not a challenge. My motivations, are not also solely for the thrill. Although, that is a nice bonus.
I am at the point though, where I don’t get an adrenaline dump anymore when fired upon. It went away last night as I was running from the NE airstrip, after my partner was murdered. (3 inside the ATC ; 1 really good sniper) We spent 6 hours collecting stuff and neither he, nor I complained about it. It was a thrill just to get into that altercation. Because let’s face it, without the PvP aspect and that paranoia that you might get murdered anytime, this game isn’t that great.
So, in conclusion. Your whining makes the game annoying for some, like my killing makes it annoying for most. The difference is, whining is not part of the game, killing is.
09/06/2012 at 00:44 FunkyBadger3 says:
You sound an absolute joy to game with.
09/06/2012 at 02:23 dajjal says:
Come the apocalypse you will inevitably get asshats ruining your day
nicraM fill that roll in DayZ…
09/06/2012 at 09:19 Kuze says:
Nerfed to shit eh? I just want “meta surfing” or cheating/exploiting bugs removed (as well as afew other issues with the game fixed). I dont want idiots like you removed from the game because you are (and judging by the majority of others here) the kind of person everyone on the server rejoices about when you get owned. Kinda like when a ganker (you) gets hounded for hours by better skilled players and you get some of your own medicine.
As for me nerfing games, erm just no. The dev’s/pubs are the ones in charge if they listen to my opinions (they dont), its their choice to implement them. Its then my choice to walk away or wave my wallet. The blame solely lies with dev’s/pub’s and do they want to stick to their core/niche market or do they sell out and try to please everyone. If they stick to their vision (and lets say meta surfing/cheating is in their vision) then cool, good for them but I wont be playing. If they change to attract more people then so be it you’ll stop playing (i doubt you’ll be missed), in the end it was their choice.
I suppose we could say the mighty American dollar (replace with local currency) is the real enemy here, so as to not get corrupted I suggest you give what little you have away to the local charity shop and go live in the hills somewhere.
08/06/2012 at 23:21 nicraM says:
And LOL at fair in the zombie apocalypse.
You are a ninny.
Oh, and I have a few people, that are real life friends, that I group with. Why would I want to group with some random ass person, that will shoot me in the back once I get something good?
You obviously don’t understand the mechanics of an apocalypse.
09/06/2012 at 11:03 mondomau says:
“obviously don’t understand he mechanics of the apocalypse”
Like teleporting around the Map? Sounds legit.
09/06/2012 at 11:11 Jimbo says:
Where do you think the zombies come from?
08/06/2012 at 23:29 stinkytaco says:
Needs to be a better way to distinguish the bandits. Getting really tired of trying to get a decent game going and some coward just shoots you in the back.
Or some elitist prick sits on a hill with a sniper riffel killing new characters because he has one ofthos trollface tshirts on.
08/06/2012 at 23:32 zagor says:
oh stalker 2 what could have you been,with coop to.Fuck the world of games and resi 6,ds2
Games for kids that does not appreciate greatness
08/06/2012 at 23:36 nicraM says:
Zagor gets it.
08/06/2012 at 23:54 Clavus says:
I’ve been put nearly 75 hours into this game the past two weeks. It’s amazing. Playing with several guys from my community, looting high risk places and ambushing people trying their luck. So far I’ve got 100 zombies and 9 killed (and some wounded) players on my name. We finally found a vehicles and some tents, which means my group can finally move to establish a main base and store our loot.
People complaining about the PvP don’t get how this game works. It’s pure player driven chaos and causality. If you’re dying a lot it means you have to change your playstyle, and be even more vigilant instead of becoming impatient.
09/06/2012 at 00:16 FunkyBadger3 says:
I’m missing the point of this – its: Zombie: The Griefing, isn’t it?
09/06/2012 at 00:17 vodka and cookies says:
Fantastic but this is exactly why I will never play this game, it’s a newbie hunting simulator. You have to stay on top of various hacks/exploits to just stay in the game, that’s no fun to me and something for masochists to enjoy.
09/06/2012 at 00:21 stinkytaco says:
What the game really needs is a “Nerf” system.
Guys who PvP like brave men keep their status.
Spineless cowards who sit in the bushes shooting people in the back should loose accuracy and starting health after the second act of cowardliness.
People running in gangs should also get nerfed. Make so that they only get 10% of the usual loot when they shoot people from behind in groups.
They are doing some serious overhauling now. I will be very happy to see some of these troll’s either nerfed until it is unplayable for them, or they simply get IP banned for grieving the servers.
Bandits, I have no problem with. We need to just work on making them a bit more noticeable is all.
09/06/2012 at 03:23 Secundus says:
i hope they never listen to people like you
09/06/2012 at 17:49 CrookedLittleVein says:
“What the game really needs is a “Nerf” system.”
Interesting, go on.
“Guys who PvP like brave men keep their status”
Bold opening gambit.
“Spineless cowards who sit in the bushes shooting people in the back should loose accuracy and starting health after the second act of cowardliness.”
Uh-huh.
“People running in gangs should also get nerfed. Make so that they only get 10% of the usual loot when they shoot people from behind in groups.”
Oh Christ.
“They are doing some serious overhauling now. I will be very happy to see some of these troll’s either nerfed until it is unplayable for them, or they simply get IP banned for grieving the servers.”
Nurse!
“Bandits, I have no problem with. We need to just work on making them a bit more noticeable is all.”
Bit a of damb squid at the end there. You were speaking for the community with breathtaking arrogance as a reaction against those who have the audacity to disagree with YOUR particular vision of the game. Stop the server hopping and a few other slight tweeks to do with adding a little more life to the environment, but let the rest go you twit.
10/06/2012 at 17:31 spamenigma says:
That will be a Damp Squib :) otherwise totally agree with your response to him :D
09/06/2012 at 00:31 tmac says:
Man-o-manochevitz… the comments here are nearly as good as the story!
With any luck, Day-z will become the next CounterStrike. Like CS, if Rocket continues to get good backing, and listens to the general direction of the Day-z community… (lop off the outlying whiners and hold true to core vision) this could really take off. Its the edge of a new genre of online gaming – continual tuning can make this great!
If you have steam, and check the current/peak players, Couter-Strike is consistently in the top 5 of online games at Steam… as I am looking there are 34,637 currently playing with a peak of 52,865. If you’ve been around a long time in first person shooter games, you likely get what I am saying… but let me spell it out for the young’ns and those who have missed it.
CS (http://en.wikipedia.org/wiki/Counter-Strike) has been around for ~TWELVE YEARS and the “low” graphics original (1.6 non-source) is still highly playable (I said top 5 right?). All that from a free mod for Half-Life (also awesome.) I couldn’t confirm this, but I believe they were one of the first games to not have “perfect aim” and different range/power/accuracy for their guns… could be wrong… first game *I* remember having it… But that came about from listening to the community and it was a subtle way to even up playing against some of the quick wrists out there… they worked to correct the bunny hopping issues, they brought in flash bangs as a tool to combat campers…
Not enough room to talk about the cheating side of things… with great notoriety comes all manner of play to deal with… commercial steps were taken, you can read about it in the Wiki… we started our own server so we could manage the cheaters… sometimes we had fun with them and on verrrry rare occasions we were harsher than banning… (!)
I have played only a little of Day-z but I seem to be talking about it a lot, even to non-gamers… it is close to the Online Stalker that so many of us want and… may get…
I will play more… because it evolves…
09/06/2012 at 03:14 Blob-World-Eye-Weary says:
http://www.youtube.com/watch?v=BpgDtoj73DQ
09/06/2012 at 03:22 Secundus says:
anyone ever notice that dayz articles read like 19th century anthropologists following around “savage natives”
09/06/2012 at 03:46 tangoliber says:
Killzone 2 clan match: Assassination round, with the other team on defense.
The other team uses a glitch to get their assassination target out of the map. But most high-level players know the glitch. We used the same glitch and hunted him down in the out-of-bounds world. It was pretty surreal.
09/06/2012 at 07:45 famicube64 says:
Does this sort of thing happen often? I was thinking of buying ARMA 2 for this mod but not if it’s loaded with assholes like this. I have enough problems in BF3 with cheaters.
09/06/2012 at 12:26 Howard says:
It happens CONSTANTLY. No one ever stands for a fight. They log out, they cheat, they act like the sad, pathetic little COD players they are.
This is not a game its a griefers paradise. The hype is just that. Avoid
09/06/2012 at 13:34 woodsey says:
In my experience, I’ve had no problems with it. If I’ve been killed by other players it’s because they’ve had the nobility to shoot me as I CROUCH-PRONE-CROUCH-ZOOM in sheer panic.
It really shouldn’t stop you from playing. Every character I’ve had has some sort of interesting story attached (although the first few characters you create generally have a ‘story’ that’s equivalent to a funny limerick).
The game is updated pretty frequently too, they’ll probably start curbing this sort of behaviour soon – and some servers take note of people who use exploits and send them off to the devs anyway (or at least they claim to).
09/06/2012 at 14:00 Howard says:
The game has not been updated in a while now (DayZ – ARMA has been updated plenty) and Rocket has made it painfully, painfully clear that he will make no attempt at all to curb ANY exploits or introduce any balance to the game. He is just as idiotic and arrogant as his baying pack of fanboys.
09/06/2012 at 14:17 Unaco says:
10 days ago was the last update for DayZ. Not that long ago. And Rocket has been dragged to E3 by BiS… so obviously no releases during that time, which isn’t a long time at all.
I’d also like to see a source for Rocket saying he isn’t going to make any attempt to curb/fix any exploits. I know he’s said that he wants PvP in there, that it’s a huge part of the game, and that he wants the servers and the players to descend into chaos etc. (it IS a Zombie Apocalypse). But I don’t think he’s said he’s going to leave exploits alone… someone has even quoted him down page, saying that he’s definitely planning/rolling out a solid fix for disconnecting to avoid death. He also took the ‘save =true/false’ item from the debug monitor, so you can’t exploit save lag etc. He’s also tried to prevent server hopping for loot (get to place X, a really good loot place, on server 1, loot. Move to server 2, loot again. Move to server 3… and so on).
I don’t think it’s true at all to claim Rocket isn’t going to fix any exploits. And then to just straight up insult him, claim he’s arrogant and idiotic… and make use of the f**b** word. I don’t think that’s fair at all.
09/06/2012 at 14:00 Unaco says:
I also never had any issues with it, although I did do my best to avoid other players. There will always be some… a small number of ‘griefers’ or whatever you want to call them, pushing, bending, breaking the boundaries and the rules and the systems and the like. But it doesn’t happen CONSTANTLY… the size of the map, and the number of servers means you can avoid these sorts of things.
09/06/2012 at 07:47 SoggySilicon says:
One of the few articles in which I read most of the post.
As an anecdote or comment I have found that in Day Z that when one “witnesses” or “perceives” a murder of one player against another that the inhibition to do harm to “the killer” is highly diminished.
As one gains lewt, ones desire to “team up” with strangers drops exponentially.
As far as the article, what Jim did or didn’t do is not really here or there, but what is interesting is that he “headed towards” the danger. He constructed a scene of carnage, and plotted how he would kill this killer.
Of course, he didn’t see those kills take place, he just assumed.
It’s an interesting aspect of Day Z, as Jim takes on the roll of the vigilante to a crime he only came in on after the fact. The defender/killer chooses to remain engaged in a high risk situation.
The “play” here is that both men are engaged in an extremely lethal (in game terms) of cat and mouse. It takes minutes to log in and out, with no guarantees of getting back into a game (especially one with a high server pop).
Day Z engenders “choice” and “consequence”. Right or wrong, good and bad, what makes Day Z work is the distinct lack of enforcement when it comes to people making decisions and the consequences both positive and negative of those actions.
Punctuated by the extreme lethal nature of firearms, lack of resources, quest for lewt, boredom and chaos of a world with no rules other than those one makes for themselves.
I’ve seen solo players get into “group think”. Making bad decisions and become murders… I’ve seen CoD kiddies learn how to think for themselves… it’s a strange thing, and one that I personally have not seen since the days of perhaps Ultima Online… or old school games like it.
The lethal nature of the game cannot be understated, and I often see comments being made that seem to emphasize an early, middle, and late game… it’s unrepresentative of what Day Z is.
You log in, that’s it… that IS the game, it IS the game every moment you play it, it is what it is, at every moment.
Get a bunch of hours in… be sitting next to your camp fire, tent pitched for the night… crunch of leaves behind you… hear the pop of a makarov…
smile… your heart beat stops, your killer’s is bursting through his chest… he has balls…
Die…
there is nothing more to it than that… I don’t think it ever claimed to be.
09/06/2012 at 09:01 Jim Rossignol says:
To be fair, I shoot pretty much everyone on sight.
09/06/2012 at 10:06 LionsPhil says:
And in the game!
09/06/2012 at 08:11 Yagadoor says:
Great story, I enjoyed it very much. You did a very good job teaching that poor cheating bastard a lesson to remember!
09/06/2012 at 08:56 Ham Solo says:
Assault rifles use magazines, not clips.
But a great story. At first I couldn’t imagine someone going through all the crap that game can give you when trying to connect to a server. Waiting for response, Retrying to authenticate and so on. But because the game itself plays very slow-paced it now seems plausible.
09/06/2012 at 10:50 sonofsanta says:
Your years in New Eden have made you paranoid and cunning beyond what these mere FPS griefers can cope with. I can only imagine the smug satisfaction you must have felt. Glorious.
09/06/2012 at 10:59 Zarunil says:
I have faith that Rocket will fix this exploit.
Also, well played!
09/06/2012 at 12:42 DXN says:
From the Day Z forums:
FYI.
09/06/2012 at 13:29 joe says:
So does this just render all of the rambling by nicraM and others on the previous page pointless?
09/06/2012 at 13:52 Berzee says:
No because,
firstly, my rambling was about disconnecting to sneak up on people, not to avoid death (though they’re mostly similar) and,
secondly and most importantly, my rambling was about how if something is considered an exploit it *should be patched out* instead of being left in the game and made ban-worthy. And lo! it is being patched out! Just like I said. The game will be better for it than if they had left it in and said, “Promise not to click that button at the wrong time.”
09/06/2012 at 18:31 Jay says:
Seeing as nicraM’s sole argument seemed to be “rocket said it’s part of the game” (despite no evidence of this), I think so.
Note that some people are claiming meta-surfing is still okay provided the person hasn’t already shot at you yet. Which is equally silly for obvious reasons, but there you go.
10/06/2012 at 01:34 campingfag says:
Made an account and logged in just to say woo fucking hoo. Been reading NicraM’s ridiculous douchbaggery and “hardcore” attitude and it turns out the only (barely credible) point in his argument was false all along.
Fucking griefers. Of course he won’t respond to this, because, being the cowardly shitstain (an american colloquialism, if you don’t mind gents) he is, perfectly proving the aforementioned points.
Hardcore my ass. These people are invariably in real life the sort of weak willed jelly kneed nancyboys in real life who got beat up in high school. So they have to get their jollies bulling people behind a screen.
EDIT: Oh before anyone points out the irony of my name, its an appellation I got from watching chokepoints as a terrorist in Counterstrike some years back. I thought it so absurd that I kept it as an screenname.
09/06/2012 at 13:33 Colej_uk says:
Thank God.
09/06/2012 at 18:04 Grape says:
Trash like this guy should be forcibly banned from multiplayer games.
10/06/2012 at 04:23 Berzee says:
Wrong.
10/06/2012 at 11:16 drewski says:
Good read. Makes me want to play this game even less but, nonetheless, good read.
10/06/2012 at 11:51 eightiesmullet says:
Jesus – DayZ forums got hacked last night and all hell has broken loose. They tracked the hacker down and his details are being posted on reddit and 4chan for some good old fashioned internet pitchfork justice….
End of days indeed.
24/07/2012 at 12:51 Patar says:
My hero.
06/02/2013 at 22:42 modulev says:
And I just had to say that Dayz is a terrible game.. It favors campers moreso than any game I’ve ever played. The majority of people that play this game are losers who can sit all day in one spot, waiting for that poor noob to run across the field. And when I hear shots coming? I spin around and around, but I can’t see anyone because the gfx suck and my vision gets blurry from being hit! Poor design. This game is so buggy too, with many hackers and exploiters I don’t know why anyone would want to play it.. The aiming system is very buggy, it’s easier to shoot in real life and I break my leg from a 5 foot drop.. This game aims to be realistic but turns out just being a big pain in the ass! Please, someone explain how this game is fun. And don’t give me that “constant danger” crap, because 99% of the time I’m just wandering around, all alone, with the feeling that the longer I play, the more time I waste! I highly enjoy Black Ops 2 as it’s a quick game I can pickup and actually play with my friends (rather than spending hours trying to find each other in Dayz). Dayz seems like a great game for serial killers in training! I bet Adam Lanza loved this game.
28/02/2013 at 06:49 ericzhu says:
After watching the Blade and soul video ,I think Blade and soul is so amazing.Just as the bns news said, the game style is so beautiful.The game players will be attracted by the balde and soul artworks.