By Adam Smith on June 11th, 2012 at 10:00 am.

Hello! Did you miss me? Did you even notice that I was gone? I’ve been holidaying for the last week, leaving more resolute men to sift through the upheavals and upheavings of E3, but I’m back now.
To the surprise of not a single soul, I choose to return by gesticulating in the direction of a stylised indie game. Trash TV appears to be a platform game at first but is really more of a puzzler, although a puzzler in which the solution to everything is GUNS. There’s loads of GUNS and they enable the television that you are inexplicably controlling to escape from the garbage-haunted recycling plant that is an abattoir for such trash and detritus. The demo’s on Steam, the soundtrack is superb. Trailer below.
Apparently it’s a co-op game, although I was most definitely blowing things up and progressing all on my own. The demo is rather miniscule but it should allow you to work out if the visual glitching makes you want to dig into the game’s code and correct all the effects, saving your scorched retinas (retinae?), or if, like me, you simply sit back and coo with delight every time an explosion tears at the screen.
You can be even more like me by enjoying the overabundance of effects here while complaining about Max Payne 3 doing something similar, and then you can act surprised and confused when people shout words like ‘hipstocritical oaf’ at you when you walk down the street.
Although the demo is on Steam, the full release won’t necessarily make it to the service and creator Lawrence Russell hasn’t fixed on a release date yet. The demo’s appearance on Steam is, according to indiegames.com, thanks to it “being a finalist in Intel’s Level Up 2011 contest”. You can find demos for the other finalists here.



11/06/2012 at 10:04 Flukie says:
I was expecting big money, big prizes and to love it.
11/06/2012 at 12:14 Martel says:
Hah, same here
11/06/2012 at 14:57 MordeaniisChaos says:
Sad to see otherwise :(
11/06/2012 at 15:35 Bhazor says:
Still the best coin-op of all time.
“I love it!!!”
11/06/2012 at 15:41 Dominic White says:
Going back and trying to play it seriously now.. it doesn’t hold up too great – it actually cheats. It’s literally (no joke) impossible to win on one credit, because it silently bumps up the difficulty level as you play to the point where it just instantly kills you when you walk into a room. It only lowers the difficulty if you feed it more coins.
Midway did that a lot. It’s the kind of thing that killed arcades outside of Japan. Even the most brutal of bullet hell shmups is still beatable with just one life. Those things are playtested to death, but Smash TV is unwinnable.
11/06/2012 at 10:22 Belsameth says:
I’m rather enjoying Imagine Earth from that same compo.
11/06/2012 at 10:42 Ultra Superior says:
I missed you Adam. You’re the best RPS writer.
11/06/2012 at 10:50 Drayk says:
I sense a stealth Bastard Vibe in this !
11/06/2012 at 14:34 Milos says:
Funny you should say that, I also immediately thought Stealth Bastard although I don’t know why. Maybe it’s because I don’t play many different platform games.
11/06/2012 at 10:52 Heliocentric says:
So… Super Meat Boy’s “this is exactly what you must do” paired up with Stealth Bastards “surprise, that was a trap”.
Fuck no… I’ll go download the demo… Curse you free trials!
11/06/2012 at 10:59 Vexing Vision says:
Your definition of “excellent soundtrack” failed to convince me.
Also the TV-effects make my head hurt. :(
11/06/2012 at 11:32 Shadowcat says:
That’s some of the most jarring music I’ve ever heard. I don’t want to hear any more of it.
11/06/2012 at 12:04 Bishop says:
Out of interest, do you like this http://www.youtube.com/watch?v=iFjgv1MO724 ?
11/06/2012 at 13:15 Shadowcat says:
That was pretty good, once I muted it.
12/06/2012 at 00:46 JayeRandom says:
I did, that was lovely!
11/06/2012 at 11:09 Mayjori says:
why no release on steam?
11/06/2012 at 11:10 Adam Smith says:
There MAY be a release on Steam but the demo being there isn’t guarantee of that. One of the competition prizes was to have the demo hosted – the full game will have to go through normal submission procedures though.
11/06/2012 at 11:25 Bishop says:
It’s also a fair way off being finished.50 of 100 puzzles made if I remember correctly.
11/06/2012 at 11:11 pakoito says:
Trash TV was cool and well done. The other demos wouldn’t even work on my netbook, except White Laboratory (soulless tower defence) and BeatBuddy (eternal loading times).
For a contest aimed at Intel graphic cards, it is a huge fail.
12/06/2012 at 00:37 KungFuMassa says:
Regarding the Intel graphics cards and performance — the minimum spec for the games this year was the HD Graphics 3000 spec — not something that would be in netbooks, I believe, but please don’t quote me on that. This year had more of a desktop/Ultrabook target.
I’m one of the guys who helped market Level Up this year.
12/06/2012 at 02:24 pakoito says:
4500MHD. XNA 4.0 doesn’t work with most intel cards, it’s even in the specifications. Give those guys a negative from me.
11/06/2012 at 16:58 El_Emmental says:
For some reasons, I don’t find myself enjoying difficulty in platformers (all the timing-perfectly-you-moves, learning hazards patterns, etc), having to get the “perfect” run to just continue. I completed enough platformers to know that feeling, and even when the platformer have some original tidbits, it’s always the same main thing.
It’s like when you just completed “Trials 2: Second Edition”, you aren’t motivated to dive into that kind of game for the next 3 months.
I just wish these games had a “relaxed” mode, with some power-ups/tricks allowing you to make mistakes but still carry on nonetheless (Braid’s take on this issue was rather nice: you could always rewind, and each puzzle was rather short).
11/06/2012 at 17:32 oceanview says:
Yes please. Love these games. And brilliant soundtrack indeed.
11/06/2012 at 18:05 Muzman says:
Wow, a retro 2d platformer I actually like the look of. How the hell?
The music is cool, the lighting is cool, the effects are cool. It’s not 8bit-alike w. chiptune bullshit!
Just get some normal sound effects and lose the inflato blocky font. You’re doing so well guys.
11/06/2012 at 19:36 niuaas says:
http://is.gd/PFQQs4
11/06/2012 at 23:02 Phasma Felis says:
“Hipstocritical” is my new favorite word.