Back At The Coalface: Miner Wars 2081 Trailer

By Jim Rossignol on June 14th, 2012 at 8:30 pm.


Oh, oh! There are too many games. This trailer has reminded that I’ve got to go back to space-exploration and rock-hauling thingum Miner Wars 2081 and see how they’re getting on. If this latest trailer (below) is anything to go by they’ve made spectacular progress since I last looked in, with a lot more action, and plenty more space content. Also I like it when a PR blurb asks a ridiculous question: “Ever wonder what a Russian trade station, a Euro-American survey site, or an Outlaw base would look like in the year of 2081, ten years after the solar apocalypse?”

Sure! Hit me.

The games are piling up. I’m being buried alive! They’ll find me dead in here next spring, covered in, uh, data?

, .

44 Comments »

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  1. Billzor says:

    Cool. I think I’ll get motion sick, though.

  2. f1x says:

    Descent is it you?

    • frightlever says:

      IIRC some of the team currently working on Miner Wars previously worked on Descent. To what extent I can’t remember.

      Just tried downloading the current alpha (pre-purchased as soon as I saw it) but the installation snarfed. It’s come on in leaps and bounds graphically since the early builds.

    • Easy says:

      (sigh)*hugs a 51/4″ floppy*(sigh)

    • Zaboomafoozarg says:

      Welcome, Material Defender.

    • Network Crayon says:

      “I was once called that yes…”

  3. aurens says:

    i would think solar death would preclude any significant military engagements. can’t imagine there would be too many survivors.

  4. Premium User Badge

    Big Murray says:

    COAL. IN YOUR FACE.

    (… nah.)

  5. Mr. Mister says:

    Solar apocawhat?
    /
    Also
    “Oh, oh! There are too many games. ”
    Yep. Wee need to colonize another planet and fill it with labour workers so that the rate game designer/average person goes down again.

  6. Premium User Badge

    JB says:

    Surely the title for this piece should be “Back at the WARFACE!”

    • Phantoon says:

      That’s ridiculous and you are a silly person. It clearly should’ve been An Experimental Descent into Mining.

    • NathanH says:

      Damn you, I came to this comments thread to say that.

  7. Yemala says:

    Are they still doing a pile of spinoffs pre-release? I alpha funded this, and then they started /another/ alpha funding for a ‘mmo’ offshoot, and were talking about mobile tiein apps launching simultaneously and silly things like that, and I have to admit, it gave me a pretty bad case of buyer’s remorse.

    So I would be interested to know the state of all that, without having to look it up myself >>

  8. JackDandy says:

    And here I thought this project was dead. Nice.

  9. rockman29 says:

    Did I see Geomod?!

    • Smion says:

      According to the website, they use something called “VRAGE” for all the destructo-explodey goodness. Incidentally, that name sounds far dumber than even GeoMod.

  10. abandonhope says:

    This looks original and promising, but the active internet [connection] required part is a little worrying considering the disconnections I experienced playing the demo a couple months back.

    • Ernesto says:

      Come on! You mean always-on-DRM? Why? Please don’t tell me it’s another multiplayer shooter. Argh!
      I never had the chance to play Descent, so I wanted to give this a try. Maybe it’s bringing joysticks back ;)

      • LionsPhil says:

        The original Descent from GOG has aged remarkably well, although I’m not sure how well it works with a stick in practice—I’m mouse-and-keyboarding it. In theory DOSBox will map any Windows-compatable game controller into a fake DOS-era stick on ye olde gameport, but practice is rarely the same.

        • Phantoon says:

          It’s MADE for a joystick. That said, once I got mouse sensitivity bumped up beyond the base limit, the game plays great.

          Again, though, made for a joystick.

        • abandonhope says:

          Definitely, definitely made for a joystick, although I found the controls more intuitive and mouse-friendly than in Freespace 2, where sensitivity was quite impossible to turn up to a usable level. I tend to prefer the perfect mouse control in Freelancer to a joystick, but I can see why a game with as much realism as Miner Wars would want to give the joystick some love. If it lives up to its potential, squashes bugs and perhaps drops the always-on DRM, I could see myself finally investing in one.

  11. Shortwave says:

    I’m excited for this. YOP.

  12. Greggh says:

    You guys have GOT to cover this game in one of those wonky reviews you do, pretty please

  13. mAnon says:

    Holy crap! The chairman! I’m sold!

    P.S.: Reminds me to play Descent.

  14. arrjayjee says:

    Can’t wait to play the finished version. I need a new 6DOF shooter, and if it’s claustrophobic all the better.

    And if you want to play the original in your browser (I hope you’re using Chrome) you can do so right here. It’s still awesome. Low res, but awesome.

    http://www.naclbox.com/gallery

  15. ayo says:

    waaah Descent,Battlezone http://www.kickstarter.com/projects/807779870/bionite-origins,Carrier Command http://www.carriercommand.com/all are back ……..WHERE THE HELL ARE YOU TERRANOVA

  16. ayo says:

    Looks Very Very nice:-)

  17. RakeShark says:

    I keep waiting for something like this, to actually be something like this:

  18. ChainsawCharlie says:

    Bought a bundle long time ago where you could get a beta key for this. Never got it to work.

  19. slight says:

    So there was a game from the early 90s quite Descent like except that it had low gravity and you had to balance on your thrusters, a bit like Thrust or Oids (<3). I can't remember the name and Google isn't helping… Any ideas?

    Edit: Actually probably more like late 90s.

  20. iZen says:

    Looks like Forsaken, if anyone remembers that.