By Nathan Grayson on June 14th, 2012 at 12:00 pm.

Oh my, this is a nice surprise. Son of Nor bills itself as an action-RPG with “challenging puzzles, dynamic sand manipulations, and an innovative magic system,” but honestly, it looks like Avatar: The Last Airbender: The First Good Game. For the uninitiated, that means magical telekinetic-ish elemental powers – including the ability to raise and lower the desert’s sands as you see fit. Also, I feel like – as a child – I would’ve engaged with math on a much more intrinsic level if it’d included such examples as “Fireball + Sandstorm = Fire Tornado.” There’s apparently co-op in there as well, and – though it’s super early in development – it all looks impressively explosive and heavy hitting. At any rate, you + the break = trailer watching. So do that.
Still Alive Studios is chronicling the story of Nor’s development over on its blog. So far, there’s only one entry and no release date. Apparently, though, we’re in for co-op spell combos and “huge bosses.” Am I detecting tangy hints of Magicka in this Avatar and From Dust souffle? I sure hope so. Regardless, I will be watching this one eagerly. Oh yes.
Thanks, Indie Games.



14/06/2012 at 12:20 mr-wolfe says:
What absurd music for that video! Couldn’t they learn from TF2 and simply have something nice and peaceful to juxtapose it? Especially this early in development, it feels premature to pull out the rad electrock loop.
And although I can respect what they’re going for, I foresee lameness.
14/06/2012 at 14:36 derekslentz says:
Ouch that rock loop was hard to listen to. The whole time I wanted to see some minecraftish construction. Pile of boxes, on the hill side, pile of boxes, made out of ticky tacky.
And your parter comes along and lays your boxes all to waist.
14/06/2012 at 12:36 Arkanos says:
I want this game to happen faster. It looks like amazing. I want to have sex with the concept of this game.
14/06/2012 at 12:43 Maldomel says:
And so I shall follow it too, the concept is intriguing, and could be quite nice if done right.
14/06/2012 at 12:45 Bhazor says:
Saaaaand Storm
Psssshhhhhhhh
Saaaaaand Storm
Pssssshhhhhhh
Saaaaaand Storm
Pssssssshhhhh
14/06/2012 at 12:54 DarkNoghri says:
“Also, I feel like – as a child – I would’ve engaged with math on a much more intrinsic level if it’d included such examples as “Fireball + Sandstorm = Fire Tornado.””
Actually, they only teach this type of thing in very high-level math classes, which is why most people never hear about it. It really is interesting, once you get past the calculus and finally understand.
14/06/2012 at 13:18 caddyB says:
is this true?
I might finally try to learn how to math after all.
14/06/2012 at 13:57 HisMastersVoice says:
It is. Actually, math starts to be fun way before it gets abstract. I used to hate it until we got to functions and probability theory.
I still dislike trigonometry though.
14/06/2012 at 14:01 caddyB says:
I stopped liking it at trigonometry as well.
14/06/2012 at 12:58 Henke says:
Oh good, it has a Spawn Crates spell.
14/06/2012 at 13:05 Tridae says:
This will make for some amazingly funny co-op let’s plays. Something about how the characters move amuses me, coupled with a crate spawning ability equals AWESOME. This looks great fun. I hope they take themselves seriously so that the ridiculous antics are even more fun.
14/06/2012 at 13:52 phlebas says:
Looks a bit Magic-Carpet-y to me. In a good way.
Not sure multiplayer and huge bosses excite me much, but everything else does.
14/06/2012 at 14:08 lordcooper says:
Thindie Games.
14/06/2012 at 14:38 ukpanik says:
Crates in the desert…how imaginative of them.
14/06/2012 at 15:55 bilharzia says:
Time-to-Crate: 7 seconds.
14/06/2012 at 15:58 Trent Hawkins says:
surely you can do better particle effects. I mean there’s pre sets and thing that make this easy, just google one and use it.
14/06/2012 at 16:18 mmalove says:
Ok, obviously the graphics are a bit crude at this stage, but I LIKE where this is going :)
14/06/2012 at 19:05 f1x says:
yeah they really must work on that, not just the graphics but everything feels pretty… empty
but if its not even alpha footage, then nothing to worry, the concept is definitely awesome
15/06/2012 at 05:14 ayo says:
definately has potential if done right