By John Walker on June 20th, 2012 at 8:00 pm.
I went back to Dungeons Of Dredmor recently, having realised it had expanded twice since I’d last played. The good news is it’s still as brilliant as ever. The bad news is, I’m still just as terrible at it. The brilliant news is, Kieron’s still just as cross that we’re all playing Rogue-likes now, after having ignored him about them for years. And the news news is, there’s to be another update “hastily named” Conquest Of The Wizardlands, due out soon. It’ll be adding not only new realms, but sneakiness and at last some weapon and armour augmentation crafting.
It’s been four months in the making, and their typically obscure description suggests these Wizardlands will appear within the main game as another realm to portal to.
They also seem to suggest a new “Pocket Dimension” which seems to be extended storage, a new upgrade system for weapons and armour called Encrusting will be added, and the addition of minibosses, as if the game didn’t already kill me frequently enough. On top of that there are two new weapon classes to be made available (or as I like to think of them, two more types of weapons in my inventory I won’t be using), Daggers and Polearms. And there are even more skills for the list, thankfully including Daggers and Polearms, but also adding Bankster, Communist, Paranormal Investigator and Magic Law, and, they claim, more.
And finally, they’re giving the monsters sight cones, which will make it possible to sneak past enemies, which is very welcome news. It’ll be another $3, and is set to be released “Pretty Darned Quick”.