By Adam Smith on June 22nd, 2012 at 5:00 pm.
First-person puzzle game tends to mean something Portal-like these days, though I find genre definitions a lot like clouds – any recognisable shape is often in the eye rather than the form itself, and they’re hard to grasp and occasionally dampen my spirits. Xing is a first-person puzzle game that reminded me of Myst when I first saw the trailer, although in the sense that it has a beautiful make-believe land laden with puzzles and weird technology rather than because I didn’t want to play it ever. Maybe it would like to be called a first-person adventure game? It doesn’t really matter, but perhaps the game will. Let’s take a look.
The download section of the website just says ‘coming soon’ but has all the instructions for use, including a button to teleport to safety if stuck. So now, straight away, I’m thinking that if I travel too far off the path the world might start to become a bit unsettled, causing me to get stuck on a rock or to fall off the floor and out of the sky. They might as well have just drawn a devilish matador on every horizon, his taleguilla clinging tightly to his buttocks as he twirls his cape with a flourish that says, ‘come get me, gentleman voyager’.
In this scenario I am either a furious bull closing in for the kill or…let’s forget these puzzles, saucy matador, and instead run free until we find the place where boundaries break.