Guilds Will War Once More On August 28th

By Adam Smith on June 28th, 2012 at 2:28 pm.

So, Guild Wars 2 is out on August 28th and that’s about all there is to say about that, except possibly ‘finally’ and ‘hurrah’. I could try to construct a tortured metaphor about bowler hats, butlers and afternoon tea but you’d probably rather just see official confirmation in the form of a video which uses a series of increasingly rapid cuts to build excitement. Good thing I have one of those somewhere around here.

August 28th it is then!

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87 Comments »

  1. KauhuK says:

    Finally

  2. byteCrunch says:

    Calling it now, World of Warcraft: Mists of Pandaria, August 14th.

    • Wodge says:

      … and not once single expletive was given on that day.

    • Jonith says:

      You mean that game… With no release date yet?

    • Merus says:

      That’d be unwise of Blizzard, they want to try and time MoP for when people start to wander off from GW2. They’ve got lots of data on when the dips they saw from Rift and TOR bottomed out, so they want to time their expansion then.

      Problem is, I can’t see anyone being too impressed by MoP these days; the state of the art has moved on. Honestly I’d expect a double dip.

      • byteCrunch says:

        Overall MoP doesn’t really impact GW2 to a huge degree since it is not a matter of stealing subs, since GW2 has none to steal, Arena Net just needs you buy it.
        I am just calling it because it’s something Blizzard have done in the past.

        • Valvarexart says:

          Guild Wars 2 is DEFINITELY stealing subs from Blizzard. And they want to, because they have a micro-transaction system which is similar to a sub system from a monetary perspective but less profitable I would guess.

          • Dances to Podcasts says:

            I like how you say ‘is’ for a game that’s not out yet for two months. Did the first GW impact WoW? I don’t think so. Will the second? I doubt it.

          • Merus says:

            True, we can’t predict how GW2 will be received by the marketplace, but WoW is in a very different place now than it was when GW1 released. WoW was growing during GW1′s release, easily the prettiest and most accessible MMO made at the time, and it kept improving right up until a couple of years ago. These days it’s almost certainly in decline, and the state of the art has moved on so it seems unlikely it’ll ever roar back.

  3. djbriandamage says:

    This is my most anticipated game of the year and I’m dying to surrender my free will to it.

  4. kaoswielder says:

    So I heard all the servers are in EU and US. What about people from Asian and Australian regions ? Lag will be horrible for us if we are even allowed to play ? I am sorry but my knowledge is very limited on MMOs. Would someone kindly explain please ?

    • JD Ogre says:

      Most territories outside the EU will go to the “North American” servers by default. During the BWEs, though, the first time you logged in on a new account, you could select a server from the other region and have your account transferred to that datacenter. No idea if that’ll be true for live, though.

      • Surlywombat says:

        Permanent home server move will be avaiable, looks like its going to be a paid service (from the Gem Store), but the home server only really effects World Vs World anyway. You can “visit” other servers, and quest on them.

        • Merus says:

          “paid” service is a bit of a misnomer – you buy server transfer moves in gems, which you buy either with gold or real money. The gem store is hiding under an in-universe name, I’d imagine to try and buff out some of the stigma of exploitative RMT stores.

    • Fiohnel says:

      I play from Indonesia with 3 mbps one-way internet to US server Anvil Rock and it’s pretty smooth, as long as you’re not downloading/torrenting at the same time.

    • kaoswielder says:

      Cool :) Thanks all. I’ve been playing D3 on US servers (since my friends are there) and lag has been horrible (1 lag-death every time I play/logged-in). Not to forget the little time I have to take out per day by cutting on my sleep. I felt that D3 wasn’t being as fun as it was supposed to be and I might look elsewhere. Though it also came to my mind that my connection and the distance could be the cause of huge lag/latency so I though I’d better ask folks here. I have a 8mbps line and I don’t download anything while playing. Currently living in S. Asia. Any official word if there will be a demo for GW2 ? Like in WoW where first 20 levels are basically for free and then you need to pay

  5. alexsanchez508 says:

    Been waiting since the announcement back in 07. I hadn’t even started high school yet and Now I’m in the military. Needless to say my excitement level is through the roof (:

  6. MOKKA says:

    Here’s hoping it won’t suck my life away. I’m about to graduate from University and can’t afford losing a whole year like I did with GW1.

  7. cyrenic says:

    I’ve really been enjoying the BWE’s. This makes me super excited.

  8. Nick says:

    Yay! It’s really good.

  9. Dominic White says:

    There was a very brief stress test event last night, so I logged in, back into the peaceful town I had logged out in at the end of the last weekend event. It was under siege, so I joined the defenders – including several other players – and fought the baddies off. The folks celebrate, rewards are given, and while I was shopping for some gear, a messenger from the next village runs into town, screaming ‘Help! They’re coming out of the sea and taking them!’.

    I follow this villager back to his his home, where it sparks another quest – stop the Krait (serpent-dudes, aquatic) from dragging villagers off into the sea to be enslaved/devoured. Myself and a few other players tried, but actually failed. We got a tiny commiseration reward, but yeah, the quest was over.

    New quest triggered: Go underwater, attack the Krait base and rescue the survivors. So an underwater rescue group quickly formed, and we start swimming around and skewering lizardmen with harpoon guns, rescued many people and escorted them back to the surface. My bear pet is classified as an amphibious creature, so it got to take a bite out of underwater crime, too.

    And all that happened in 20 minutes, from login to when I got bumped out from server issues. It’s well paced and involving for an RPG, let alone an MMO.

    • SanguineAngel says:

      That is extremely encouraging. And sounds awesome. Thanks :)

      That quest you failed. Do you think it was winnable or scripted to fail regardless?

      • Dominic White says:

        No, it was definitely winnable. It was pretty close. We had enemy forces down to about 1/5th strength, but only one villager left. Too few players, reacted too slow, etc. There’s a lot of failure events that spin off into their own quests.

        In the previous Beta event, I actually saw a fairly busy little fortress-town completely overrun by bad guys. Nobody was able to spawn or gear up there until we recaptured it, killed the boss who had set up in the fortress tower and revived all the NPCs.

        • Malk_Content says:

          Just want to know how many villagers you had to rescue? I did that same event but succeeded, losing four villagers in the process. Afterwards we got the quest to go attack the krait base and rescue four prisoners. It’d be really cool if the win/lose quest chain in that was fundamentally the same but with a different amount of people to save based on the amount that were stolen.

      • Hoaxfish says:

        It’s their system as far as I know, winning unlocks a different quest, but if you then lose that quest you re-start the first quest. If you lose the rescue mission, then you re-start first quest as well. Calling it the first quest is wrong though, as it’s more like the mid-point between two extremes of “keep winning” and “keep losing”, with multiple quests in both directions, so the whole thing swings back and forth as you succeed or fail.

    • apocraphyn says:

      The big ‘end of stress test’ event they held last night was quite fun, too.

      A giant purple dragon was flying around, doing the typical mass corruption thing that villainous types are wont to do. As such, several of it’s minions (giant, purple variants of the monsters you would find around in the area), were stomping around, spreading it’s corruption even further. Obviously, it was our task as the heroes to take these things down and stomp out their presence.

      However, for every player character that got killed, they turned into a purple, corrupted version of the race they were playing as. You turned into one of the dragon’s minions yourself, with the new aim of killing your former companions and fellow do-gooders.

      It was very fun and interesting, but unfortunately the event never truly came to a close – there were always some non-corrupted stragglers left in the end. As such, we never got to see the Shatterer come down from the skies and tear stuff up.

    • z310 says:

      I did that quest and it was awesome. I actually have video of that questline here: http://www.youtube.com/watch?v=pZRvIcx5I-4&list=PLFE7F84FF76D72D26&index=3&feature=plpp_video

      Loved the underwater portions. Had a BLAST with Guild Wars 2 Overall. Not only is the PvE amazing but PvP is far, far superior to any other MMO i’ve played.

      • Struckd says:

        PvE is awesome ! but you do need to break it up with PvP action, personal story, crafting and just exploring…jsut doing the hearts and dynamic events over and over until level 30 (when you hit the first of quite a few dungeons) and be quite a bore and tread mill.

  10. apocraphyn says:

    First MMO I’ve been truly interested in for a long, long time. Greatly looking forward to it.

  11. matty_gibbon says:

    WARGU… GUILDFA…

    Ah, forget it.

  12. Donkeyfumbler says:

    Will there be some kind of demo for it, does anyone know, for those who didn’t get to try the beta?

  13. derbefrier says:

    been kinda trying to avoid the hype for this game so i don’t have to suffer through another SWTOR but i think i am gonna go ahead and pre order it since there’s a release date now. it looks pretty fun though i question some of the design decisions(mainly i am a big fan of end game gear progression) i am not one to want to stifle innovation for a safe bet but it kinda put me off at first but after spending countless hours scouring the internet for info i think i was just being resistant to change for no good reason and i think i will quite enjoy this game

    • ElvisNeedsBoats says:

      I bought SWTOR and GW2. I was more entertained during the infrequent beta events in GW2 than was I was during my 3 month SWTOR experience. I’m not trying to be harsh to SWTOR, but GW2 just bombarded me with things to do. Meanwhile, in SWTOR I felt like I was constantly running to and fro to get to the fun parts.
      I know what you mean about gear progression, but frankly I didn’t really care about getting great loot in GW2. In other MMOs you need that gear to tackle the next tier of content to get more loot. Didn’t feel the same in GW2, especially since under level 10 quests can be just as fun as some over 20.

      Hopefully a demo will pop before August so you can see for yourself.

    • quaunaut says:

      Just to clarify for you: There is no endgame gear progression to speak of. I know that sounds like a downer, but it ends up being good on several fronts. Say, you level up more than one class, and get super obsessed with your new Warrior, after you got an Elementalist up first. Then, some new content comes out, or your friends want to try some of the most difficult stuff in the game, but you’re tired of the Warrior. That’s okay! Hop off and over to your old character, and you’re good to go. Because now, it’s about skill, not requirements.

      You’ll still have neat ways of ‘progressing’. There is of course collecting things, getting the unique dungeon sets(each dungeon has its own set to gather!), world PvP, structured PvP, karma sets, etc. It just won’t be a progression- that’ll be left to exploration and skill.

  14. Sp4rkR4t says:

    Really interested in it but given the games price I’m really going to need a demo.

  15. Maxheadroom says:

    I pre bought it to get into the beta weekends of which I played a grand total of 1 of them.

    I was all kinds of hyped for this, but once I played it….meh, which is odd cos it was more or less what I was expecting.

    I dunno, I’ve bought it now and it’s sub free so I’ll dip in and out of it from time to time. Cant see it taking over me life though.

    • Brise Bonbons says:

      Honestly that was my initial impression as well. After the first day of playing, I was strongly debating the ethics of trying to get a refund.

      But after several more hours over the next couple days, I started to get into the groove a bit more. Did some PvP, some WvW, and adventured in different zones.

      At this point I’m certainly not frantic for my next chance to play the game, but I am looking forward to having it in my library as an excellent little “themeSandBox” RPG which will reward me for dipping in casually from time to time. It helps that DayZ has been doing a better job than any modern MMO seemingly has to will to do of providing a virtual world to explore.

      In short, for me at least, GW2 doesn’t need to be the next great MMO, because of its business model and how friendly it is to casual play. It just needs to be a solid coop RPG that respects my time, and I think it does that in spades.

  16. Jockie says:

    Their Twitter says the headstart is on the 25th of August for the pre-order peoples.

    • Screwie says:

      Pre-purchasers, actually. Unless ArenaNet changed their minds recently, pre-orderers only get a 1-day head start.

      • Brise Bonbons says:

        Depends. I believe they made a special deal with Amazon (at least) which gives pre-orders on there many of the same benefits as pre-purchasers elsewhere. Something about how Amazon refuses to charge full price for a product before it ships/exists.

        Don’t take my word for it, but check out what Amazon offers. I’m quite confident you get beta access with a pre-order there, for example.

  17. deadly.by.design says:

    Silly Brits & Europeans–you’re not following your own date syntax! 8-28-12? Since there’s no 28th month, it’s obviously in code!

    The game will release on the October 6th, 2014, which is 8 days and 28 months from now. Or, alternatively, in the year 3024. I’m not really sure… Our date syntax is so much simpler over here.

    • identiti_crisis says:

      Clearly they just PEGI-ified the trailer, and gave little thought to the date itself… typical, really.

      And by “simpler” you probably just mean “I’m better used to it”. :P

      • Herkimer says:

        Simpler? I dunno, I’m merkan so I’m used to our format, but I don’t see any reason why m/d/y is any simpler than d/m/y. I could make the argument instead that d/m/y is the more sensible construction in that the smaller time increments go first.

        Or, you know, just roll with it.

        • Ergates_Antius says:

          Whist I agree that dd/mm/yyyy is more sensible than mm/dd/yyyy, we should all really be using the International Date Standrd – yyyy/mm/dd – that way dates sort properly alphabetically.

      • deadly.by.design says:

        Definitely. I was just being silly–so both methods work. My wife’s job requires her to use dd/mm/yy instead, and she often mixes up “our” way now.

  18. FriendlyFire says:

    Huh, this trailer shows stuff we’ve definitely never seen before, BWE or not. I have to say I’ve been wondering what the endgame would be like and some of those shots… intrigue me.

    Specifically big hulking green dragon.

  19. DickSocrates says:

    Calling it now, Torchlight 2 July 31st.

  20. Zepp says:

    YEAAAAAAAAAAAAAAARGHH!!!!

    THAT IS AAAAAAAAAWESOME!!!!

    YEAH!!!! GAWD!!!! JESUS CHRIST!!! GET DA WATER NIGGUH!!!

  21. Jahnz says:

    I hope there is another beta weekend between now and release. We still haven’t gotten the chance to play as the Sylvari or the Asurans. I want to be able to decide before the head start if I will play a human or an Asuran. I am looking forward to the final release. The BWEs have felt a little hollow because I know my characters are going to be wiped out. I have been holding back getting really into it.

  22. Vinraith says:

    I still can’t get over how far they’ve strayed from the original GW1 design, they’ve taken a brilliant game and turned it into an MMO. I played GW1 off and on for about 4 years and loved the hell out of it, it’s difficult to believe I won’t be buying and playing the sequel on day 1. The whole thing just makes me sad.

    • Dominic White says:

      You’re missing out. They’ve managed to finally make the MMO concept inherently fun. It’s no longer about yelling at people for not pulling their weight or sitting around waiting for the right people so you can do stuff, but more like going and playing a singleplayer RPG where there really is more happening in the world than you’re aware of.

      Several times I’ve been doing a quest solo, made a mistake and been left dying, only for a friendly player to roll in, revive me, and then we fight back-to-back until victory. And then – without even speaking – just continue off together, because it’s always good to have someone on your side.

      • Vinraith says:

        Ah, that brief sparkling moment in an online community before the griefers and children swamp the game. Enjoy it while it lasts.

        There’s no way to fix MMO’s, because the problem with MMO’s is people.

        • Chris D says:

          I think you’re overstating the problem. Yes, there are arseholes online but during the time I played City of Heroes and Aion I had far more positive experiences than negative ones and that was playing purely with people I met online.

        • Dominic White says:

          There’s effectively no room to be an asshole in GW2. If you just ignore someone and roll on by, then you won’t get any reward. If you don’t help out in a quest, you don’t get any reward. You can’t overlevel a zone and roll through ganking everyone’s quest targets, because the game caps your level to the region you’re in, and while quests scale up to the number of players, they only scale as far as players are actively involved, so a guy who walks in, fires one shot and runs won’t make it harder for everyone else.

          It rewards positive play. You get bonus XP for supporting other players, for reviving them if they go down, for helping them in their quests, and every player gets loot from any engagement. There is no way to force players out of their fun (unless you play WvW, which is utterly cutthroat, and completely optional), but many ways to make the game more entertaining for other people.

          The worst I can see you encountering is someone obnoxious in chat, and I think you can just individually mute people anyway. They’ll then just be this silent guy either sitting on the sidelines of helping you out.

          I was constantly playing with other people in the past couple of beta weekends. I only ever joined a party once, and that was in WvW, as we were wolf-packing behind enemy lines and picking off supply convoys.

        • Nick says:

          It’s actually impossible for other people to spoil your game, all you have to do if you hate people is turn chat off and go about your business, they can’t do anything detrimental to your experience, every “gather” item is there for everyone, every corpse loot is there just for you, every task has numerous ways to help and none to hinder. You are really underestimating it based on the way other MMOs work, this just doesn’t work the same way. The most they can do is not help you get up (but you can also heal yourself from going down, either slowly as long as you aren’t getting beaten up, or by killing a low hitpoint mob nearby), which has no effect other than making their own task harder as you still recieve credit for whatever you contributed to whatver event you were doing no matter where you are and there will usually be a waypoint nearby enough to get back if you want to.

          There is nothing the “griefers” and “children” can do to spoil your fun.

        • Vinraith says:

          @All of the above

          Well, who knows, maybe I’ll be wrong. That’d be great. I’m certainly going to take a “wait and see” approach, though, and hope for some kind of trial/demo. It’s Arenanet, I’m certainly willing to give them a fair shot just on the basis of their previous work, but I’m not getting my hopes up.

    • Brise Bonbons says:

      I agree and disagree, Vinraith. While I loved GW1, and I grumbled loudly on the Guru forums everytime ANet announced they were abandoning a GW1 mechanic in favor of a generic MMO one, I do think GW2 is a genuinely great coop RPG. It is very much its own game, however.

      I can certainly see where it wouldn’t be your cup of tea.

    • Jimbo says:

      It’s going to be quite spectacular when the hype bubble for this bursts. Which it will, because it always does.

      • Dominic White says:

        I’ve tried almost all the major MMOs released over the past decade, and I’ve really only ever put serious time into one: The original Guild Wars, largely because it was so different in design.

        GW2 has been a ton of fun during the weekends I’ve played it so far. I just dig the design. It’s non-standard, although in a different way to the original, and much more social. Towns are actually pretty empty, because you only ever travel back to them to turn in main story quests and use the auctionhouse, so you encounter most players in the field.

    • Xzi says:

      The first Guild Wars WAS an MMO. I have no idea what else you could possibly call it. It was just very bad at being ‘massive.’ The best parts of the first Guild Wars are also in the second, but multiplied by a thousand.

      • Vinraith says:

        There was nothing “massively” about it. It was a co-op action RPG with multiplayer hubs. it was no more an MMO than, say, Phantasy Star Online was an MMO. And that’s what I loved about it. Instancing, the ability to easily pick up and play with friends, the ability to fill out a full party using bots and, even better, customizable heroes. Hell, I’d go so far as to suggest that in the final analysis, heroes and the skill system (in combination, because of all that amazing synergy you could build with a full party) were my favorite things about GW1. That’s gone in GW2.

        • Vorphalack says:

          Nightfall is still the only GW1 campaign i’ve finished thanks to those customisable heroes, and the way they integrated into the main story. I would probably have finished Eye of the North as well but other stuff drew me away at the time. I have to say that after playing GW2 for a few weekends I don’t miss them that much in game play. Group events draw other players in like a magnet, and they replicate the boneheaded AI from GW1 perfectly (I kid, I kid ¬ ¬). You get a lot more dynamism from other players than you ever did with heroes, especially once you learn to spot the visual cues for combo moves.

          Socially it’s quite bizarre, but in a good way. There is much less chat in GW2 compared to the other major MMO titles, but that really highlights how much ”chat” in other games is simply the LFG spam, or bored players needing to vent their frustration. GW2 kills both of those standards by removing the need for forced grouping in the open world, and creating an open world where you cannot turn around without running into an event. Really it is a lot different from GW2, while retaining a lot of the mechanical and aesthetic themes, but it doesn’t suck in the way you seem to think it will.

    • Struckd says:

      What you need to remember also is that it is MEANT to be a completely different game. Yes there are similarities in both, but all in all its meant to play and feel different, its what they have had their sights on the whole time.

  23. Mungrul says:

    Hivemind, I’m wondering if you can get some clarification for me.
    Does that release date include the 3 day early access given to pre-orders, or will people who pre-order be able to play from the 25th?
    Wording on the official site would seem to imply that’s the case, but confirmation would be nice.

  24. Shooop says:

    This and Dishonored are the only things left I really want this year.

  25. SketchyGalore says:

    Day = made!
    To do list:
    Quit job before end of August.
    Invent money printing machine.

  26. Morte66 says:

    After about 4000 hours in GW1, with a “God Walking Amongst Mere Mortals” title and so on, I was slavering for GW2 and preordered it. I turned out that I don’t like it, it’s a bit too twitch for me (I’m hopeless beyond words at that stuff). Nonetheless, I think it’s very good, and does what it sets out to do, and sheds all sorts of RPG/MMO baggage that needed dumping. I think loads of people will have a great time in it.

    So, here’s to a great leap in MMO design.

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