By Nathan Grayson on July 6th, 2012 at 8:00 pm.
If I’m being honest, neither of The Trench‘s trailers – both of which you’ll find after the break – look too terribly different standard World War Whichever fare. But, reading more about the WWI “50 percent FPS, 50 percent RPG” from Gallica Game Studio, it sounds like its most interesting bits wouldn’t trailer well anyway. Basically, though, The Trench puts you in the meticulously laced combat boots of a French soldier on the Verdun front three days before the German assault on February 21st, 1916. So, for the most part, you’ll spend those precious few moments preparing – which, among other things, includes positioning soldiers and weaponry, exploring your trench, customizing equipment, and taking sidequests from NPCs.
So, awkward character movement aside, it seems like Gallica’s at least nailed the look. I am, however, incredibly fascinated by this one from a conceptual standpoint. Obviously, good World War I games are depressingly close to one in number, but I also love the idea of dedicating a game’s entire runtime to a single, relatively small location. It really gives little details – characters, smaller stories, individual items – a chance to shine. War shooters, especially, hardly ever focus on a single location (let alone one battle or set of characters), so The Trench has a chance to explore an entirely different side of one of the biggest conflicts in all of human history. Here’s hoping the team at Gallica manages to do it justice.
Thanks, Indie Games.