E.Y.E. Now Allows You To Give It The Eyeball

By Jim Rossignol on July 12th, 2012 at 6:00 pm.


Bizarre and bafflingly-named stealth-shooter E.Y.E.: Divine Cybermancy finally has a demo out on Steam. I’m glad it has a demo, because while I can’t exactly recommend buying the game, I would recommend those of you with a taste for leftfield stuff take a look. Not in a “hey, this is good” way, but more of a “hey, look at this thing” way. It’s quite strange indeed – somewhere between a futuristic multiplayer Source mod, and an ode to the likes of Deus Ex (whilst not actually being anything like the Ion Storm games), plus some quite esoteric twitches of its own. Oh, and a sort of Bladerunner-meets-Jon Blanche sort of aesthetic. It’s interesting, brave, clumsy, and a bit broken. I’ve posted one of the gameplay videos below for illustrative purposes.

, , .

94 Comments »

  1. Orija says:

    E.Y.E. is the worst game I have ever played and one of the very few that I couldn’t coax myself to complete.

    • 0positivo says:

      Funny, because it was my favorite game of early 2012. Aestetically fantastic, truly cyberpunky, with a hacking that at least feels more like hacking than in other games, and always ready to kick my ass

      A bit broken (good luck starting a Coop session), but definitively worth more than it’s pricetag. Enjoyed it far more than Deus Ex (in fact, it felt more Deus Ex-y than Human Revolution)

      To each its own, I guess

    • Stevostin says:

      I am closer to 0positivo on this. Maybe not that in love but clearly a enjoyable experience overall.

    • Ross Angus says:

      Probably worth mentioning that it’s in the Steam sale for £1.99:
      http://store.steampowered.com/app/91700/
      (at least on this island)

    • magnus says:

      When somebody says that about anything I just can’t belive it.

    • abandonhope says:

      Agreed. EYE is my nemesis. I am here, on RPS today, typing things, because of how much I hated EYE and how ripped off I felt after buying it. DECEIVERS.

      My very NAME is abandonhope because of this game.

      EDIT: Some of my rageful comments on the original RPS article:

      1
      I’ve played the opening and first mission, and I find this game to be completely bewildering. What I noticed first was that the textual dialog is reminiscent of SNES-era JRPG attempts at wittiness that you only found barely amusing when you were ten, and it’s often diametrically opposed to the tone of the game. The fragments of story offer little in the way of character motivation or player interest, which is the first clue that this isn’t much of an RPG at all. I’m not sure what the hell this is. I was hoping for an awesome indie mix of Deus Ex and FO3/NV with the tone of Syndicate Wars. What I got was more of a foggy strange nothingness, not at all unlike the experience of stepping into Anarchy Online back when there was literally nothing to do in the game.

      I’m sure the development team worked hard, but I have no sense whatsoever for what they were even trying to accomplish. All they had to do was aim for an approximation of successful RPG shooters, and they would have pleased a lot of people. As it stands the game feels completely ethereal, overwrought, and pointless (not unlike this comment). Seriously, am I missing something? Where is the RPG? This is more like a bizarre FPS with RPG elements stretched out into obscurity. And I’ve played shooters with more coherent (and believable, and compelling) worlds than this. There really isn’t much of a sense of world at all. The only thing that impressed me was some of the history in the archives. There’s probably an interesting back story somewhere in there; I’m just not sure it could ever manifest itself in any meaningful way in a game like this based on what I played.

      I guess I have to trudge on and see if it gets any better, but after playing that first mission, where stealth was supposedly crucial but ended up playing no role whatsoever, I’m not getting my hopes up. I’m pretty sure I just spent $18 on an hour of boredom and a subsequent day or two of disappointment. Good value, for a turd.

      2
      The more I play it, the more I hate it. I really feel as though it qualifies as class-action bad, on the part of both Streumon and Steam. After browsing the developer’s site, I get the sense that a group of modders took a look at the current indie market and decided they could profit off of their hobby. Judging by the six-month release delay, I’d say they encountered problems along the way and eventually decided to publish a half-finished game.

      After completing several more missions, I still don’t see the remotest sliver of an actual RPG here. The decisions you make seem entirely arbitrary, even within the context of individual missions. Nothing seems to matter. I could deal with that if the story weren’t virtually nonexistent, but it is. Seriously, even the average FPS strings together a more comprehensible story than this. It’s not even that it’s bad. It just isn’t there. It’s a bunch of nothing.

      One mission, I played two different ways on separate attempts: assassination and then bribery. On the bribery attempt, I actually assassinated the target because he attacked me while I was making my way to bribe the other guy. Nothing happened when I did that. Despite all the complex fluff propping it up, I suspect that this game boils down to just the barebone missions, and even those are a complete nonsensical mess.

      I really, really, really hate this game. There have been some amazing indies published recently, and this one receives the dubious distinction of being both expensive and terrible. I’ve been crapping on mainstream shooters for so long, but I really regret not buying one of those instead of this. This game is nothing more than a scam, and since I can’t get a refund, I’m going to go out of my way to prevent others from suffering the same disappointment I did.

      3
      After playing even more, one of the most damning things I can say about the game is that during a recent mission I either seemed to abruptly die out of nowhere, or the game crashed and sent me back to the dream world, twice after completing the same sub-objective. It is to this game’s great discredit that I absolutely cannot tell whether this was part of the game or an error. It’s not the possible bug that bothers me. It’s that, when you’re having trouble discerning game play from bugs, you’re playing a broken, incomplete game.

      That’s not even all of them. Ohai, I hate this game.

      • deadly.by.design says:

        I have to agree on the SNES-era dialogue thing. It really stood out to me in a bad way.

      • spelvin spugg says:

        I had sort of a little bit of fun with this game just as a shooter but it really feels like they had no idea what they were doing WHATSOEVER.

        I played the beta. A friend bought the full version despite my exhortations not to. He was enraged. If I had paid money for it I would have been furious. Unfortunately I enjoyed it more than I have a lot of titles, but that’s only because a lot of titles suck dreadfully (and this is looking at you, EA…)

        But there’s playable, polished suckitude and then there’s unpolished, unplayable suckitude.

        This game is unfinished dreck. I would say that it had some potential but there was just no rhyme or reason to it, it was sort of like Hellgate London x Borderlands x Syndicate, but to say that it is a complete and utter disorganized mess is to shower it with kindness.

        Until recently I hadn’t given a moment’s thought to this pile of shit after the night I played it for two hours and then deleted it. It was somewhat more fun than a Flash game on Kongregate but aside from the 3D those games are better, more polished products and have much higher production values.

        Seemed to me like this was the product of a modding team whose interface guy was AMAZING but the rest of them had no clue whatsoever even what they were doing.

        After seeing the reviews of it that were up on this site I have taken RPS with a much larger grain of salt, though they were not exactly glowing reviews they didn’t come close to expressing how unfinishedly terrible the game was. It made Hellgate London look like Skyrim.

        Just so nobody does not accidentally misunderstand: IF YOU PAY MONEY FOR THIS GAME YOU ARE STUPID.

        If I had a small mod team I could easily make a far, far more playable product than this in a year’s time. Hands down.

        It just fucking blows my mind that this ever made it onto Steam. In a way that really says something for Steam– they obviously gave this mess a chance just because it was so bizarro. Because it’s not remarkable for any other reason. Oh, I forgot– it’s remarkably terrible.

        Steam should have sold it for maybe $5 if that. If they liked it so much they should have paid the guys a little bit of money and gave them some development assistance or something because it’s quite clear they have no goddamn idea what they’re doing at all. This makes Brink look like the best game ever made.

        This game should be enshrined forever as the textbook definition of “Biting off more than the design team can chew.” It’s funny because it’s not engine issues that kill this game. The engine is OK.

        It’s design problems that slaughter this game.

      • spelvin spugg says:

        “while I can’t exactly recommend buying the game, I would recommend those of you with a taste for leftfield stuff take a look. Not in a “hey, this is good” way, but more of a “hey, look at this thing” way.”

        You know, this is true as far as it goes, it’s sort of interesting, but it’s impossible to tell from your review here just how badly FUCKED this game is and people are going to be buying it on the strength of your publicity here.

        • Josh W says:

          But there’s a demo! They can play the demo, see for themselves, and decide if they’ve had enough incomprehensibility.

      • Stevostin says:

        The game I hate I don’t play even a tenth of what you did play.

    • dE says:

      I’m quite a bit surprised about the amount of negative commentary this game gets. Everytime it comes up, there’s such a strong emotional reaction towards it that I’m really quite baffled. Yes the game has its weak points but it’s a mad genius little gem on the other hand.
      It’s a complex game, which doesn’t bother with cutscenes or holding hands. What I enjoyed most was how the game never really holds up red flags and says “no you can’t do that”. Instead it’s a steady stream of “yeah, sure, go ahead and try, see where it gets you”. Which quite often is delicious glorious failure but it’s your choice regardless.

      • Mman says:

        “I’m quite a bit surprised about the amount of negative commentary this game gets.”

        A lot of the negativity seems to come from people playing it before any of the patches; “Polished” is still the last word to use for it, but most of the overt brokenness is gone now (as in game-ruining brokenness, as opposed to the hilarious kind).

        • spelvin spugg says:

          Wait, what? You want us to pay money for hilariously broken?

          • Mman says:

            Do you just arbitrarily do things because someone on the Internet says so? If not then no. This is just to inform people that a lot of the outright game-breaking stuff that gets brought up isn’t really an issue any more.

          • spelvin spugg says:

            “If not then no.”

            Okay then because I don’t. I especially don’t pay money for disjointed, insanely disorganized products that people refer to as “hilariously broken.”

            Glad we were able to clear this up.

      • magicwalnuts says:

        Why would I come back to a game so broken, I couldn’t even determine if there was something worth playing behind all the crappiness? Everything about this game was a boring and frustrating mess. The environments fluctuated between generic streets to large empty areas devoid of detail or life. It tried to be like Deus Ex allowing you to specialize in certain types of combat, but literally every skill that wasn’t helping you shoot people better and faster had no use. Stealth was completely broken removing the last shred of appeal the game had left to me.

    • Lagwolf says:

      It was so bad/broken I got my money back from Steam on it. AbandonHope is right on the mark on this one.

  2. lordcooper says:

    Been considering buying this for a while. Just how broken is broken?

    • Revisor says:

      I enjoyed it immensely right after release. There have been two big patches since then as I can see.
      Go for it.

    • Lord Byte says:

      It’s not broken per seh. It ‘s just that there isn’t much of a mission and finding a way to “continue” a game and get ahead is just plain trial and error and doing the exact same things until for some mysterious reason you can progress. Unfinished mess, I got mine as a gift, and I wouldn’t even suggest anyone get this as a present.

      • Dominic White says:

        Huh? Progressing through the game is literally a matter of following quest markers and completing the objectives it provides. I’m starting to wonder which is more broken at this point – the game, or the players.

        • MadTinkerer says:

          (Disclaimer: I’m one of the ones who loves this game. In part because of the wonderful flaws.)

          Well when I last had it installed on my system, you could cheat to get infinite money, ammo, and the occasional item drop by committing suicide and claiming the loot off your own cloned(?) body.

          It was so glorious.

          I really don’t understand the complainers. Just because something is broken that doesn’t necessarily make it unenjoyable.

        • RobF says:

          Yeah, progressing through it is pretty easy really. Follow marker to do thing, do thing, the end.

          Whether what you’re doing makes the slightest bit of sense is another matter…

          …but it’s wonderfully off its rocker anyway and I’m so glad it exists. It’s one of the only games where “it’s like this on drugs” is remotely close to being true. There’s so many ideas, so many what on Earth moments and it has monsters that are drugs and you get wrecked off them if you touch them and it’s got dual wielded swords that you lop the NPC’s heads off with and you make big stompy noises and you can hack yourself and… and… and…

          It’s great. It’s wrong. But it’s great. Obligatory link to my words on it:

          http://www.merseyremakes.co.uk/gibber/2011/08/eye-divine-cybermancy/

          Because someone has to stand up for it.

        • Ureshi says:

          This game is great, i play the campaing mode in coop with a friend and we have a lot of fun. Also differents builds for your character.

    • spelvin spugg says:

      It’s BAD. Do Not Get It. I am convinced that a lot of the people recommending this as a purchase are shills. For christ’s sake check the game out before you pay money for it because it’s a shit sandwich like nothing else in recent memory.

      I have been racking my brain and I can’t think of a game that was this bad.

      • Revisor says:

        Yes, there is a conspiracy of people who pretend to enjoy a daring game! Shills, I say. All of them!

        • Dominic White says:

          I’ve been told that I’m a shill for the entire games industry. EVERYONE has bought me out, apparently. Why I still haven’t been able to afford a PC upgrade in four years is anyone’s guess, though.

          But yeah, I had a lot of fun with EYE. It falls short of what it’s trying to achieve, but that’s only because a tiny French indie studio tried to do EVERYTHING ALL AT ONCE. The ambition of the game is staggering and boundless. The fact that it’s still fun despite that is really rather nice.

          The core gunplay is absolutely rock solid. Most fun minigun in gaming in a very long time, and post-release support has been excellent. They added a few new levels and support for third-party maps just recently, after some sweeping balance changes and AI improvements.

  3. Paul says:

    It has been recently patched a lot, respawning has been culled, so it should be good. I bought it for 5 euros and did not have time to sink into it yet, but it intrigues me a lot.

  4. ZIGS says:

    E.Y.EFACE

  5. Stevostin says:

    I like it quite a lot actually. The FPS mechanic are very pleasant (as in “way more satisfying than nearly any console to pc shooter”), some take on game design are really good (inventory, dealing with progress), weapons are IMO the best I had for a while, and some of the writing is even actually quite good. I ended up having more interest in this story than ind DXHR’s one (hugely conventional and dull, not worth one minute of read in retrospective), and way more interest in the gameplay. Actually I am planning to replay it a second time – I’d rather shoot my foot before I do the same for DXHR’s (I am comparing because a blog did and on a second thought I think it’s actually quite an interesting comparison : same influences, hugely different outcome).

    This is a very intersting game. You need to like a sort of sandbox approach to fights (huge amount of possibilites), a liking for Druillet’s art and pretty graphical / abstract sci fi, a certain tolerance to both lack of polish and unusual gameplays elements (mainly the RPG part). It’s kind of fast FPS meet Deus EX meet Diablo. To me, it works quite fine.

    • KenTWOu says:

      I am comparing because a blog did…

      But Jim mentioned Ion Storm’s Deus Ex!

  6. sockpuppetclock says:

    Play this game if you’re ever wanted to find out what a fever dream was like in video game form. This game is broken in the most interesting ways possible, it’s one of my favorite games of all time.

    • squareking says:

      “Fever dream” is probably the best descriptor for E.Y.E. You could do amazingly worse for under 5 buckstuffs.

      • MadTinkerer says:

        Oh hey, here’s some other fans! Yep, count me in the list of folks that found this game’s flaws charming.

        • nearly says:

          I honestly didn’t see any flaws (other the choice of slooow tutorial videos– I can skim text a lot faster) and had no idea there was this much negative feeling about it.

  7. Yargh says:

    at £1.99 in the summer sale I would recommend a purchase. I very much enjoyed the game.
    I don’t think I came across any bugs during my playthrough even if the game itself is a little rough around the edges with the occasional flaky translation from the original French.

    • Dreforian says:

      I think there are a ton of games that would be “worth it” at extreme low prices. E.Y.E. has been on Steam for quite awhile and though it’s never been expensive, Steam still tries to all but give it away at every opportunity. I picked it up at one of those opportunities but couldn’t get into it at the time. Messy dialogue, by which I mean distractingly translated dialogue in an already confusing world, tripped me up too much on my first attempt playing it. I could have spent years trying to decide how to set up my character. So many interesting but uninformed choices to make. It felt similar to setting up characters for Greyhawk: Temple of Elemental Evil without ever having played DnD before. I think a less confusing intro to the game would have helped. although it certainly would have detracted from the bizarre charm as well.
      So yeah, it’s a risky buy. At extreme low price, that risk is also extremely low. And now there’s a demo so……yeah.

  8. Keymonk says:

    This game is hilarious if you can play it with a friend. Especially LAN, so you can boggle at the completely daunting gameplay systems that… aren’t really particularly explained.

    That said, I had so much fun doing the above with a friend.

    • 0positivo says:

      if only the multiplayer would actually work more than 5% of the times…

      • ItalianPodge says:

        Me and my mate have a 100% success rate when using Logmein Hamachi (set the hamachi adapter to primary in windows).

        Personally this game has been the most enlightening co-op experience, we spend most of our time under massive amounts of gun fire, one healing the other covering, slowly making progress through the map, and then silence – no gunfire nothing and you then have to progress the story – hilarious!

        Only the character speaking to the NPC can see the text so you or your friend have to read the conversation to the other one. It’s the BEST thing ever, laugh a minute stuff. My favourite moment so far was when we were seemingly at the end of the game, the story had pointed towards this moment from the beginning and we did it, the game seemed to end, credits and everything, next time we fired it up there was a whole load of content continuing the game.

        Bizarre but lovable, requires patience and not a small amount of FPS ability. I recommend it for anyone who likes having an evening of lighthearted co-op fun.

    • nearly says:

      when I played it, there were a bunch of tutorials/explanations for even the most basic actions. I think they were even video tutorials. since I wanted to play the game rather than watch it, I skipped most of them and looked up anything I was curious about later. I believe there was a very handy beginner’s guide on the steam forums that put things very simply.

      with this game, you have to either learn how to do things or play without doing them. the game has a lot of options and is very open to experimentation.

  9. SkittleDiddler says:

    E.Y.E is truly leftfield. It’s worth playing just to see the bizarre, insane shit that pops up around every corner.

    Gameplay-wise, it’s beyond generically awful, but the atmosphere and aesthetics more than make up for that.

  10. SirKicksalot says:

    This game has great gunplay – the weapons are meaty, powerful and they simply feel awesome.

  11. Lord_Mordja says:

    E.Y.E ruined Deus Ex: HR for me by being so much better.
    Well, maybe not the story…

  12. ap0k41yp5 says:

    “You gain Brouzouf”

  13. Tei says:

    This is about 20000 times better than Syndicate 2, Brink and [insert here name of cyberpunk game].
    I recommend this game one million times.

  14. solymer89 says:

    Step 1: Target with sniper
    Step 2: Teleport to target, killing them and saving you ammo
    Step 3: Gain brosefs

  15. Unrein says:

    Bought this for 17€ when it came out, and goddamnit do I regret it…

  16. Num1d1um says:

    EYE has the most interesting story structure of any game I’ve ever played. It’s hard to grasp and even harder to understand, and only once you complete it can you even begin to make assumptions about what it means, but I personally don’t have a problem with that. The gameplay is absolutely fine, there’s a lot of stuff to do and the randomization element really works nicely in conjunction with the grind-heavy leveling. Calling the game broken is, I think, a really bad way of putting its flaws. The interface is unwiedly, but you get used to it after a while. Kinda like Skyrim’s. I don’t compare it to FO3 or Stalker because I haven’t played it, and I think it’s a lot smarter to go into the game not expecting the freedom of a Deus Ex, because it really isn’t there, but if you can accept some of the steps the game wants you to take and embark it, it has a lot to offer and a lot to discover. And it’s obviously more ambitious and creative than half the games on Steam. For the sale price of what is it, 2 bucks, pick it up. Don’t listen to the dolts that didn’t understand it and cry you their river of disappointment.

    • abandonhope says:

      Come at me bro. Had I been able to get passed the enigmatic feature-bugs, the pervasive sense of not playing a role in what was supposedly an RPG, or the bare-bone interaction with NPCs spouting infantile dialog, perhaps I could have made to this dolt-repelling story you speak of. (I certainly enjoy density, complexity, and obscurity in fiction and films.)

      I played during the first week after release, and there were only so many inexplicable, instant mission fails I could take before throwing in the towel on a game that otherwise played like a hastily released, incomplete mess.

      • Num1d1um says:

        So what you’re saying is that you had wrong expectations about it being more of an RPG and some bugs. A lot of people talk about the apparently massive amounts of bugs. Tell ya what, I bought it a while after launch, but I didn’t have any horrible bugs or inexplicable deaths happen to me. Maybe I started a few patches ahead of you, I don’t know how the game looked at release, but that shouldn’t have any impact on whether or not you recommend it right now.

        And about the story, as I said, it takes some time to get how the entire game is built up. I didn’t care for the story content or the lore either, it’s about the mechanics. EYE is entirely about the mechanics, and I’m someone who can appreciate mechanical ambition and innovation over raw content and appeal, which is something EYE admittedly lacks.

        • abandonhope says:

          I bought the game on release based on the compelling look of the world, and the words action, RPG, and indie. It wound up being much more like an FPS take on Syndicate Wars or Fallout: BoS, where the freedom in the game is in how a player chooses to tackle each level, with some RPG elements. Having some RPG elements don’t really qualify a game as being an RPG, and labeling the game as such seems deceptive to me.

          As I mentioned above, I can get passed bugs, especially if I choose to buy a game immediately after it’s released. I have a harder time accepting a game in which the play is so loose and messy that it becomes unclear whether I’ve encountered a bug or triggered some kind of unexplained script. When I inadvertently assassinated a target on my way to solve a mission with bribery and the game allowed me to continue on with the now pointless bribery attempt, that’s a messed up game right there. Along with the bizarre AI that rendered stealth almost entirely moot, it felt like a peek under the hood to the reality that none of the choices I made mattered. Skyrim had a fair number of bugs early on, but I never found any of them to completely obfuscate the core objectives of the game.

          Had I paid 2 bucks for this, or even 10, I would have moved on ages ago. But I paid closer to 20, and I’ve never been able to shake the feeling that I was sold a turd with fancy accoutrements for way more than the accoutrements were worth. Clearly, EYE evokes divisive reactions, and apparently some people really enjoyed it. On the off chance that I missed something good about the game, I will reinstall and try again. If I can get even a shred of enjoyment out of this game, I will set aside my vendetta and be at peace.

          • ItalianPodge says:

            I have also blown people away by accident and paid for it by not being able to complete a certain mission. Would you prefer that you can shoot that NPC in the head 10000 times with the minigun with no effect? Or maybe the game pops up with a message saying “Mission Failed”, if it did that would be completely away from the way the mission communications work and to be honest there are usually multiple ways of reaching an objective. I quite enjoyed the “oh, we must have killed him moments” where we went around looking for the body like detectives and got ourselves in more firefights.

            I think I paid €10 for the game in a sale, the content is up there with other games of €20 though.

          • abandonhope says:

            No. It’s been a long time, but if memory serves me: after mistakenly killing the target (one of the possible options for the mission) because he spotted me from a LONG way off and attacked me first, I was still locked into completing the mission by means of bribing the NPC, the option I selected from the quest NPC.

            That continued to be my mission objective, and the game didn’t seem to be aware that the bribery was now entirely pointless because the mission was completed a different way. In other words, very broken.

            I didn’t experience freedom to complete missions using adaptive tactics. The game seemed intent on locking me into the method I selected, even if it was no longer relevant, and even if it needlessly borked the entire mission. A sound game would have detected that the mission was completed, regardless of how I originally told some NPC I planned to proceed.

            But in fact there was one sub-objective in one of the missions that repeatedly failed the mission by instantly returning me to the dreamy holding area without explanation, so it had, by way of what was presumably brokenness, instafails as well.

      • Num1d1um says:

        I didn’t specifically refer to you with dolts by the way, I’ve seen a load of reviews of this that base negativity on the fact that the reviewer didn’t understand the menu system or some other aspect of the game.

        • SkittleDiddler says:

          That’s a valid complaint though. The UI is such an unprofessional mess that I can understand why some reviewers wouldn’t feel the urge to invest any time or patience to learn it.

          • Num1d1um says:

            Never said it wasn’t. The menu isn’t the only thing people don’t get. Steam tells me 1% of the player base has the achievement you get 1/3 through the story. People drop this game really fast in general, not unlike EVE online, and in both cases I find it a damn shame that apparently so many people lack the perseverance to familiarize themselves with basic gameplay mechanics just because they’re not press button-get shit and take a little longer to get used to. And as I said before, it reeks of massive hypocrisy to me when I see no mention of the horrible UI in a Skyrim review, just because the reviewer spent 100 hours with that game and got used to it, even though it’s on the same level of usability.

          • SkittleDiddler says:

            Good points there, and you’re absolutely correct about the hypocrisy reviewers show when it comes to ignoring the bad shit in AAA games.

            The UI in E.Y.E is a whole other level of mess compared to Skyrim’s. At the end of the day though, they both take a bit of getting used to.

    • Juan Carlo says:

      Some of the IDEAS behind the game’s world are interesting. The problem is that the writing (especially the dialog) is terrible and the developers had absolutely no idea how to put any of these ideas into an interesting narrative or to convey them to the player in anyway that’s not awkward exposition. They kind of just dump the backstory on you via incredibly long and dry library text files that you can read (if you want) early in the game, and then, once the game gets underway, they never really do anything with these ideas. The whole world of the game just felt dead and depressing to me–like a mutliplayer mod that no one plays anymore so now it’s just populated by terribly programmed AI bots. Your actions never really seem to have any real consequence and while a good deal happens, none of it really has any weight, life, or consequence because it’s all handled so awkwardly.

      I really liked this game for the first hour or so just because it did seem like it was going to become this brilliantly ambitious, yet flawed, gem. But the more I played it, the farther it fell in my esteem, until, by the time I finished it, I just hated it outright. The atmosphere is fine and, quite frankly, I’ve enjoyed games with worse stories, but the gameplay is just awful. The AI is of the “enemy spots you a mile away and then every single enemy on the map rushes straight at you guns a blazing with no regard to strategy” variety, so ultimately all the endless stats and skills seemed kind of pointless to me as the enemies aren’t really smart enough to reward clever strategy over brute force (I actually found the best way through most situations was just using the biggest gun and pumping your respawn stat to give yourself extra lives. Stealth is entirely useless in this game, and while hacking is a neat diversion, enemies are so numerous that it would be incredibly tedious and counterproductive to use it in every single combat situation).

      So yeah, I like that the game reaches so far, is so strange, and has such ambition. It certainly has more ambition than most games out there. But unfortunately good intentions aren’t enough. At the end of the day it just plays like an awful, unfinished, mod. I don’t think it should have ever been released on steam in its current state (and I actually played through it just 3 months ago, which is well after it was patched. I can’t imagine what the game was like on release).

  17. Erkin says:

    The feeling is perfect, really good gunfights and i love its ambiance which merge Akira, GITS, Warhammer, Total Recall and other good references

  18. Snidesworth says:

    Just gave the demo a spin, wondering what the hell I just played. I think my basic HUD was broken or wasn’t showing up (toggled it on and off, only got “Initialised” in the top left). I was some sort of cyborg ninja with cloaking, metal legs and a shotgun. I think I enjoyed it, but I’m really not sure.

    Does the full game explain things better? Like character creation, giving you a tutorial, etc? Is there at least a guide that helps new players figure out all this insane stuff?

    • Snidesworth says:

      Found the in game tutorial videos. Still feel a bit overwhelmed, but at least I’ve got some idea now. Also got my HUD working, which is nice.

    • Juan Carlo says:

      It has one of the most needlessly complicated interfaces I’ve ever seen in a game. Mainly just because, apart from a few skills, pumping stats and buying any number of endless upgrades seems to have absolutely no effect on gameplay. At one point I even went a few levels without upgrading just to see what would happen and I noticed no difference at all once I finally did start allocating stats.

      So the sad thing is that while the stat screens and various menus all look wildly ambitious and awesome at first glance, you soon realize that they are all basically just window dressing to what is essentially just a fairly generic, kind of oldschool, FPS ( And I mean “old school” in a bad way, not in a good “Serious Sam” or “Hard Reset” type way. In fact, it very much plays like an FPS from the mid 1990s era that was post Doom, but still pre-Half Life. It has that sort of large, very gamey, and empty feeling to it).

      • ItalianPodge says:

        I think they do make a difference, I remember jumping down a really big fall and landing with a tiny amount of damage, my co-op friend followed me and splashed in a bloody mess. “ah, forgot to mention I upgraded my legs”

        I like the stat upgrades, they aren’t massive differences but a steady progression that give you more options to take the fight to the enemy without making it easy.

  19. jhng says:

    By coincidence, I pulled this out again for an hour just a few days ago. ( I originally got it last year but only did the first couple of missions).

    There are a lot of problems that made it hard for me to commit to it. For example:

    -couldn’t get to grips with the save system (or lack of). I need to be able to drop in and out of games I play so any game that requires you to commit to finishing the level when you sit down is a problem for me (but maybe I just couldn’t figure the save system?)

    -the AI is magically good at spotting you and shoots on sight which can make it frustrating (although on the other hand, when I played the other day I quite appreciated the old school ‘gaminess’ of the combat)

    -the central hub is enormous and, therefore, enormously cumbersome to get around. Five minutes of wandering around in order to find the upgrade shop kind of kills the pace

    So I ended up not sticking with it. But (and its a big but) there is definitely a baby somewhere in the bathwater:

    -The design and atmosphere is really remarkable. It’s not scary but has a real dissonance to it that I found quite unsettling. So much so that the other day I couldn’t go straight to bed after playing it — I had to ‘detox’ with a bit of Braid. I can’t remember the last time I felt like that after playing a game.

    -The combat gameplay is actually good fun once you get past the unreality of it. There are no chest high walls, cover mechanics, ‘realistic’ chatter and so forth. In fact, in a weird way it feels like winding it right back to Dark Forces era fps — enemies see you, shoot at you, you shoot back.

    -I sense that there is a lot more that is under exploited and under explained under the hood both in terms of mechanics and in terms of story/philosophy although I haven’t quite been able to get there.

    The guys at CDProjekt went back to both Witcher and Witcher 2 to do souped up enhanced versions. If anyone from Streum is reading this — my feeling is that E.Y.E. could really benefit from similar treatment. It needs the love of an objective and clear-headed editor to help strip it back to fundamentals, polish it up and let the core experience shine through a bit more.

  20. Arglebargle says:

    Awful interface, incomprehensible, wonky, irritating.

    Looked like the world could be interesting, but playing it was like having someone stick me with sharp pins continuously, and not in a nice way….

  21. Shazbut says:

    This thread is fascinating reading for me. I was very interested in the game during development but mixed responses caused me to pass it by. But I wasn’t aware the views were this polarised. I’m kind of picturing a Pathologic type experience, except without a story of utter genius.

    • Dominic White says:

      The story is actually pretty interesting, too. Warhammer 40k characters in Blade Runner fanfic as written by David Lynch. And yes, the devs really do cite David Lynch as inspiration.

      The main issue is that the translation is pretty crap. I’d like to seen an unofficial text fix-up released. I have a feeling it reads a lot better in the original French.

      The main appeal is the core gameplay, though, which feels a bit like Deus Ex 1 with all the barriers taken down and MUCH better combat. You’re told to do something, and can try it however you like.

  22. Harlander says:

    This thread has everything.

    People calling people who bought the game idiots. People calling people who don’t like the game philistines.

    It’s like distilled Internet.

    At least you can call the game divisive.

    • RegisteredUser says:

      Feels more like politics.

      Its the devil, he shouts. We must ensure people never get exposed to this kind of bad.
      “Mumpitz!” she counters, it is obviously the only path to our salvation. You and your up-and-down wing fascists are just too unimaginative to see the real potential sitting in front of you.

      Meanwhile, you sit there bewildered, thinking “A second ago that one guy sounded reasonable, then that other one that said the opposite did, too. Now what?”.

  23. Cockles says:

    I didn’t really like EYE at first but something held my attention enough to persevere and I’m glad I did. It’s confusing as hell but I really don’t think there’s any other games like it, it’s certainly different from any other FPS I’ve played. The over-ambition is pretty clear – lots of aspects to the game don’t work but I found the general atmosphere engrossing.

    There were a few levels where I was desperate to survive with minimal ammo and crazy monsters were jumping out from all over the shop. I knew that there was a safe zone at the start of the level where I could restock but you’ve got to run around deeper and deeper in to all kinds of madness before returning (there’s a bunch of objectives that need to be completed).

    I’d recommend this if it costs less than £5, many people will not get on with it but you may enjoy the unusual experience assuming your expectations are in check.

    • RegisteredUser says:

      Its 4 EUR on the steam sale at the moment, but even watching youtube reviews makes me constantly think either “omg, wtf, that’s just so cheap/bad/awful” and “Hum, that actually almost looked okay”.

      The reviewers basically seem to mirror the “good potential, idiotic design / terrible x, y and z”.

      I would buy this for 0,99 EUR quite frankly.

  24. zaik says:

    When I was playing it, I got the feeling that there was some bizarre breakdown in the translation.

    It’s almost like they had a guy who could roughly translate into english, and they had a guy that could sort of clean the english up to look presentable, but these two people never communicated or ever even met each other at all. Therefore, the guy tasked to clean up the dialogue was forced to improvise and guesstimate the original storyline.

    The result seems to be some crazy weird nightmare world that can barely explain itself, much less anything else. In this world everyone seems to be trying to kill you, and themselves, and each other. Your “organization”, if you can call it that, is apparently at war with itself, and everyone else at the same time. Your “master”, whatever that is supposed to represent, is for whatever reason the enemy of whatever group you actually work for, and both will tell you to do the exact opposite things in missions, but there seems to be no consequences or benefits to picking either side.

    The game itself was pretty fun. I had fun with it, although it’s a bit too much of a target rich environment in places. Just don’t bother with hacking, it doesn’t seem to make a whole lot of sense.

    I never got to the end, I think I hit some weird bug that left me unable to progress with autosaves that were all AFTER the bug had already struck. But what I had read about the ending while I was looking for a solution to an unsolvable problem seemed to imply it was some crazy mindfuckery style shit where there was an ending hidden behind several other endings, which you would need to go through in order to find door codes or dialogue paths to take to reach the “super secret ultra” ending or whatever. I can’t personally confirm or deny that, but that sounds kind of cool and about par for the course in mindfuckery this game tries to employ.

  25. kud13 says:

    this game IS polarizing. Very true.

    I bought it on release day. I still play it, on and off. I do not regret paying 20 bucks for it.

    Is it broken? Absolutely (tthouhg i’m yet to start a new post-patch run to verify if thee have been any serious improvements to stealth).

    Is the interface horrible? pretty much. thought the latest patch DID fix the fonts. I’d say the menus now are about as saturated with info as Deus Ex was.

    Does the story seem completely incoherent–hell yeah. see the post above me for a good description of just what the story is.

    that being said:

    The gun-play. oh, sweet lord, the gunplay. It’s glorious.

    the powers: it’s like the augs from Deus Ex, and the psy powers from System Shock 2 all got tossed together into S.T.A.L.K.E.R.-type shooter. yes, unlocking them requires grinding for money and exp. yes, it gets tedious. Yes, that’s why the game is structured to let you play it casually.

    the above-noted is E.Y.E’s biggest problem by far–the game lets you do some absolutely INSANE THINGS (like using maxed out leg augs to jump up a cliff. Then jump onto a passing gunship and destroy it. With a sword), but the problem is, there’s a lot of grind involved to GET to the really cool stuff.

    Special note on the hacking: it’s absolutely brilliant. People complain a lot about it, but they tend to not understand it. personally, I love it. It’s tense, and tactical, and real-time, so at any pint you can be caught in a gun fire while you’re trying to take over that turret that will allow you to mow down all those enemies out there looking for you.

    my absolute favourite thing about this game–I can use a gun and a sword. AT THE SAME TIME.

    When it comes down to it, the point of the game is to make you feel bad-ass. I’m sure Streum On had bigger ambitions than that, which is why the game has those numerous attempts to play with the story line, throwing RPG-like bits at you, but ultimately, the one part they got right, at the expense of being mediocre to to “omg, what the hell is this” on everything else, is making the game genuinely FUN (in both a “I wanna challenge myself and use the semi-broken systems in place here” and a “mindless, old-school FPS shooter fun” ways). All you need to do is get past the initial learning curve. this means buckling down and spending a good 10-15 minutes watching the tutorials, and reading ALL THE MENUS to figure stuff out.

    Also, special note on the level design. functionally, they aren’t incredible, but some of the aesthetics are simply bloody PHENOMENAL.

  26. Servizio says:

    Best $2.50 I’ve probably ever spent on gaming, if you go by cost to hours played. The game is a mess, I won’t argue that–but it’s the kind of weird, broken, janky mess that got me into the games in the first place, where the weirdness of the game is obscured by it’s own translation and that just makes everything all the more mysterious. Anything you say about the nature of the universe the game takes place in, the story that unfolds, or the character/characters is all pure speculation because so much of it is contradictory.

    If you’ve ever muddled through a game in language you don’t understand because you found it’s weirdness so intriguing, then this game probably still isn’t for you but at least you understand why people find it so appealing.

    A hint if you’re going to dive into it: Endurance is a very important stat, since it determines the size of your stamina pool. When you sprint to get through the stupidly huge levels faster, it takes from your stamina. When you cast Psy spells, it takes from your stamina. When you use your cyber implants to cloak, jump high, turn on your dermal plating, or anything else, it uses Stamina. Every build needs all the stamina it can get. Start with high Endurance.

  27. RegisteredUser says:

    Looked into it.

    It really is terrifyingly broken, uncomfortable, has no quicksaves, fails to drive home why you should even be playing it outside of some weird fascination with it, doesn’t help you to do ANYTHING you want to do, doesn’t really explain itself, doesn’t really “work” and doesn’t really feel like it should be exposed to the public at all(yet. There would need to be someone to retranslate everything, get rid of the stuff that feels like a bad joke that was forgotten to be removed after testing, actually put it all together, give more meaning to the endless trawls through the levels, make quite literally everything more intuitive instead of a riddle etc pp).

    And no, I am not going to add the whole “BUT! ZOMG, if you just..” section everyone else did.

    It’s worth “free”, if you consider your time worth trying out something rather than being bored, but one has to realize loud and clear that the deep fascination folks have here comes from THEM imposing it unto the game, not from the game to anyone playing it.
    Looking at the 4 EUR it costs, add another to it and you can find a LOT lot of other titles that aren’t so offensive in so many ways and worth your time(Also here Hard Reset would instantly spring to mind, and that’s at a CHEAPER price on sale at the moment).

    • SkittleDiddler says:

      You don’t sound like you get any enjoyment out of video games at all. Why bother playing them if you’re able to find some fatal flaw in every last one?

      Name me one game you think is worthy of your personal time, and I’ll attempt to refrain from criticizing it or calling you a gullible gamer.

      • RegisteredUser says:

        Defender’s Quest is great.
        Plants vs Zombies was fun.
        Played through Hard Reset.
        Liked Painkiller.
        Enjoy Men of War / Red Tide.
        Shank 1+2 are worthy modern day sidebrawlers.
        Dead Island was deeply flawed, but had some of the BEST melee and was very moddable(and to me, needed it to make it actually enjoyable).
        Loved Hearts of Iron 2, EU3 was so-so and quite like Victoria 2.
        I don’t do racing sims(unless you count Carmageddon) or flight sims(unless you count something like Descent Freespace 2).

        I can bring up all the epic games from before the times we started making games for the xbox instead of the PC first(a very long list), but I’m assuming you meant more recently.

        A good reason I don’t get enjoyment out of some games is because I’ve spent 20 years seeing what peaks of enjoyment actually awesome games can do, so getting generic covermanshoot 9000 to wow me because it pretends to say “killing is bad, mkay” for example is just not going to happen.
        Or becoming an apologist for what clearly is unfinished/unprofessional(seriously, the player char supposedly calling the bad shots shit or fail or what it was? Just felt like someone’s youtube edit and did not fit into the tone of the game at all) and roughly hewn together, even if some of the parts might be really, really shiny(which I don’t argue; but its just not enough).

        • SkittleDiddler says:

          I can find a flaw (or a hundred, in the case of Dead Island) in every one of those games, but what would be the point of doing that? You enjoy them, and that should really be all that matters.

          The reason I brought this up is because you seem awfully critical of what others here like to play. Who really cares if someone is willing to look past the derps of a game in favor of the stuff that doesn’t derp? There’s no such thing as the perfect video game, there never was, and there never will be.

          I suppose I might be in the same boat as you: I’m burned out on video games. I only play them out of habit now, and it’s made me bitter about how what used to be an exciting hobby has turned into something wretchedly normal

          Maybe both of us just need to take an extended break from the world of video games.

          • RegisteredUser says:

            I don’t think I can change the people.
            I was going to write “I don’t mind the people”, but to be perfectly honest I do mind anyone who will push as much money possible towards games requiring always on DRM to then later realize that that’s not such an awesome feature quite a lot.
            So its not very honest to say I don’t mind people and what they like if it ends up having a direct impact on something I used to enjoy and still love very deeply. I think this is a relateable human condition though.

            Accordingly, I also mind a whole lot about the way a lot of games are made/sold/marketed these days.
            And I get a slight dab, a little touch over-involved at very, very rare occasions. >:S

            I don’t think absence and abstinence will do anything. If you want things differently, you have to act and voice yourself accordingly.
            In turn, I own a buttload of indie bundles and DRM free titles and will simply skip even an intriguing game for purchase if I read e.g. “GFWL”. And will bitch, whine and moan about these kind of DRM things being dumb.

  28. Monkeh says:

    Dunno how much I paid for E.Y.E. but I know it wasn’t much and I found the shooting quite satisfactory. Overall got my money’s worth out of it afaik.

  29. fox01313 says:

    While I feel mixed on the game still, I enjoy the shooting & the overall look/feel of the game, the hacking just feels like a bunch of wrongly balanced dice rolls to make that part make sense. One thing I can recommend about the game to those who like the look of the game is the Blade Runner inspired free soundtrack on the studio website worth looking into ( http://eye.streumon-studio.com/index.php?page=music ).